#eeveerender — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #eeveerender, aggregated by home.social.
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Ended up doing the dithered approach in Blender after all; came out better than I expected, and I was able to render it to lossless VP9. Ended up switching to AV1, which got a bigger filesize. Noticed that I can't play VP9 videos on Firefox mobile. Don't know if AV1 is supported super well, but it works in all my browsers at least.
#Blender #EeveeRender #EeveeRenderer #GeometryNodes #SimulationNodes #3DArt #Art #Cube #Cubes #AbstractArt #AbstractArtwork #MotionGraphics #MoGraph #PixelArt #ドット絵
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Ended up doing the dithered approach in Blender after all; came out better than I expected, and I was able to render it to lossless VP9. Ended up switching to AV1, which got a bigger filesize. Noticed that I can't play VP9 videos on Firefox mobile. Don't know if AV1 is supported super well, but it works in all my browsers at least.
#Blender #EeveeRender #EeveeRenderer #GeometryNodes #SimulationNodes #3DArt #Art #Cube #Cubes #AbstractArt #AbstractArtwork #MotionGraphics #MoGraph #PixelArt #ドット絵
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Ended up doing the dithered approach in Blender after all; came out better than I expected, and I was able to render it to lossless VP9. Ended up switching to AV1, which got a bigger filesize. Noticed that I can't play VP9 videos on Firefox mobile. Don't know if AV1 is supported super well, but it works in all my browsers at least.
#Blender #EeveeRender #EeveeRenderer #GeometryNodes #SimulationNodes #3DArt #Art #Cube #Cubes #AbstractArt #AbstractArtwork #MotionGraphics #MoGraph #PixelArt #ドット絵
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Ended up doing the dithered approach in Blender after all; came out better than I expected, and I was able to render it to lossless VP9. Ended up switching to AV1, which got a bigger filesize. Noticed that I can't play VP9 videos on Firefox mobile. Don't know if AV1 is supported super well, but it works in all my browsers at least.
#Blender #EeveeRender #EeveeRenderer #GeometryNodes #SimulationNodes #3DArt #Art #Cube #Cubes #AbstractArt #AbstractArtwork #MotionGraphics #MoGraph #PixelArt #ドット絵
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Ended up doing the dithered approach in Blender after all; came out better than I expected, and I was able to render it to lossless VP9. Ended up switching to AV1, which got a bigger filesize. Noticed that I can't play VP9 videos on Firefox mobile. Don't know if AV1 is supported super well, but it works in all my browsers at least.
#Blender #EeveeRender #EeveeRenderer #GeometryNodes #SimulationNodes #3DArt #Art #Cube #Cubes #AbstractArt #AbstractArtwork #MotionGraphics #MoGraph #PixelArt #ドット絵
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I spent a couple days reimplementing much of this piece by @Goldstarknight .
The principles were relatively easy, but the details took a ton of fiddling, especially getting it to loop properly. At first, I tried a BSDF for the material, but that proved too challenging to get the two-tone look I wanted, so I ended up just doing a simple color mix with a cross product. The background cubes use a simulation node to spawn on a timer with a random timeout in an interval.
Took probably about 5 or 6 hours of work altogether. I might see if I can get a dithered look without any anti-aliasing, and see if I can turn it into a compact APNG. I know I could do it via GIMP scripting, but I'd rather do it all in Blender if I can manage (I probably can't).
#Blender #EeveeRender #EeveeRenderer #GeometryNodes #SimulationNodes #3DArt #Art #Cube #Cubes #AbstractArt #AbstractArtwork #MotionGraphics #MoGraph
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I spent a couple days reimplementing much of this piece by @Goldstarknight .
The principles were relatively easy, but the details took a ton of fiddling, especially getting it to loop properly. At first, I tried a BSDF for the material, but that proved too challenging to get the two-tone look I wanted, so I ended up just doing a simple color mix with a cross product. The background cubes use a simulation node to spawn on a timer with a random timeout in an interval.
Took probably about 5 or 6 hours of work altogether. I might see if I can get a dithered look without any anti-aliasing, and see if I can turn it into a compact APNG. I know I could do it via GIMP scripting, but I'd rather do it all in Blender if I can manage (I probably can't).
#Blender #EeveeRender #EeveeRenderer #GeometryNodes #SimulationNodes #3DArt #Art #Cube #Cubes #AbstractArt #AbstractArtwork #MotionGraphics #MoGraph
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I spent a couple days reimplementing much of this piece by @Goldstarknight .
The principles were relatively easy, but the details took a ton of fiddling, especially getting it to loop properly. At first, I tried a BSDF for the material, but that proved too challenging to get the two-tone look I wanted, so I ended up just doing a simple color mix with a cross product. The background cubes use a simulation node to spawn on a timer with a random timeout in an interval.
Took probably about 5 or 6 hours of work altogether. I might see if I can get a dithered look without any anti-aliasing, and see if I can turn it into a compact APNG. I know I could do it via GIMP scripting, but I'd rather do it all in Blender if I can manage (I probably can't).
#Blender #EeveeRender #EeveeRenderer #GeometryNodes #SimulationNodes #3DArt #Art #Cube #Cubes #AbstractArt #AbstractArtwork #MotionGraphics #MoGraph
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I spent a couple days reimplementing much of this piece by @Goldstarknight .
The principles were relatively easy, but the details took a ton of fiddling, especially getting it to loop properly. At first, I tried a BSDF for the material, but that proved too challenging to get the two-tone look I wanted, so I ended up just doing a simple color mix with a cross product. The background cubes use a simulation node to spawn on a timer with a random timeout in an interval.
Took probably about 5 or 6 hours of work altogether. I might see if I can get a dithered look without any anti-aliasing, and see if I can turn it into a compact APNG. I know I could do it via GIMP scripting, but I'd rather do it all in Blender if I can manage (I probably can't).
#Blender #EeveeRender #EeveeRenderer #GeometryNodes #SimulationNodes #3DArt #Art #Cube #Cubes #AbstractArt #AbstractArtwork #MotionGraphics #MoGraph
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I spent a couple days reimplementing much of this piece by @Goldstarknight .
The principles were relatively easy, but the details took a ton of fiddling, especially getting it to loop properly. At first, I tried a BSDF for the material, but that proved too challenging to get the two-tone look I wanted, so I ended up just doing a simple color mix with a cross product. The background cubes use a simulation node to spawn on a timer with a random timeout in an interval.
Took probably about 5 or 6 hours of work altogether. I might see if I can get a dithered look without any anti-aliasing, and see if I can turn it into a compact APNG. I know I could do it via GIMP scripting, but I'd rather do it all in Blender if I can manage (I probably can't).
#Blender #EeveeRender #EeveeRenderer #GeometryNodes #SimulationNodes #3DArt #Art #Cube #Cubes #AbstractArt #AbstractArtwork #MotionGraphics #MoGraph
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First render in a while. It's a simulation nodes gravity simulation. I went through many phases of overcomplicating it to varying degrees of success before going the absolutely simplest approach of Newtonian gravity with a force filter that drops very close particles to 0 influence (otherwise particles get flung into the Twilight Zone). I cheated a bit and optimized calculation time by using a Merge by Distance in my simulation zone and only calculating the influence from those. It does cause closely-clustered points to have only as much influence as a single point. In another study, I had found a way to make the merged points have the mass of all the points in the merge, but the way that I did it had worse performance than the raw N^2 N-Body calculation.
The color of each particle is simply the absolute value of the velocity, mapping XYZ to RGB.
I should work with Geometry nodes more. They are very stimulating. My real addiction is programming, and I often neglect my art, and geo nodes give me the opportunity to scratch both itches at once.
I wish I could get this one done in Cycles, but it's just too damn slow. Low frame time and denoising alone would make a 30 second render take over 5 hours, and it doesn't really look that much better than Eevee.
#Blender #BlenderEevee #EeveeRenderer #EeveeRender #Video #MotionGraphics #MoGraph #Gravity #GeometryNodes #SimulationNodes #Suzanne #NBody #NBodySimulation
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First render in a while. It's a simulation nodes gravity simulation. I went through many phases of overcomplicating it to varying degrees of success before going the absolutely simplest approach of Newtonian gravity with a force filter that drops very close particles to 0 influence (otherwise particles get flung into the Twilight Zone). I cheated a bit and optimized calculation time by using a Merge by Distance in my simulation zone and only calculating the influence from those. It does cause closely-clustered points to have only as much influence as a single point. In another study, I had found a way to make the merged points have the mass of all the points in the merge, but the way that I did it had worse performance than the raw N^2 N-Body calculation.
The color of each particle is simply the absolute value of the velocity, mapping XYZ to RGB.
I should work with Geometry nodes more. They are very stimulating. My real addiction is programming, and I often neglect my art, and geo nodes give me the opportunity to scratch both itches at once.
I wish I could get this one done in Cycles, but it's just too damn slow. Low frame time and denoising alone would make a 30 second render take over 5 hours, and it doesn't really look that much better than Eevee.
#Blender #BlenderEevee #EeveeRenderer #EeveeRender #Video #MotionGraphics #MoGraph #Gravity #GeometryNodes #SimulationNodes #Suzanne #NBody #NBodySimulation
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First render in a while. It's a simulation nodes gravity simulation. I went through many phases of overcomplicating it to varying degrees of success before going the absolutely simplest approach of Newtonian gravity with a force filter that drops very close particles to 0 influence (otherwise particles get flung into the Twilight Zone). I cheated a bit and optimized calculation time by using a Merge by Distance in my simulation zone and only calculating the influence from those. It does cause closely-clustered points to have only as much influence as a single point. In another study, I had found a way to make the merged points have the mass of all the points in the merge, but the way that I did it had worse performance than the raw N^2 N-Body calculation.
The color of each particle is simply the absolute value of the velocity, mapping XYZ to RGB.
I should work with Geometry nodes more. They are very stimulating. My real addiction is programming, and I often neglect my art, and geo nodes give me the opportunity to scratch both itches at once.
I wish I could get this one done in Cycles, but it's just too damn slow. Low frame time and denoising alone would make a 30 second render take over 5 hours, and it doesn't really look that much better than Eevee.
#Blender #BlenderEevee #EeveeRenderer #EeveeRender #Video #MotionGraphics #MoGraph #Gravity #GeometryNodes #SimulationNodes #Suzanne #NBody #NBodySimulation
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First render in a while. It's a simulation nodes gravity simulation. I went through many phases of overcomplicating it to varying degrees of success before going the absolutely simplest approach of Newtonian gravity with a force filter that drops very close particles to 0 influence (otherwise particles get flung into the Twilight Zone). I cheated a bit and optimized calculation time by using a Merge by Distance in my simulation zone and only calculating the influence from those. It does cause closely-clustered points to have only as much influence as a single point. In another study, I had found a way to make the merged points have the mass of all the points in the merge, but the way that I did it had worse performance than the raw N^2 N-Body calculation.
The color of each particle is simply the absolute value of the velocity, mapping XYZ to RGB.
I should work with Geometry nodes more. They are very stimulating. My real addiction is programming, and I often neglect my art, and geo nodes give me the opportunity to scratch both itches at once.
I wish I could get this one done in Cycles, but it's just too damn slow. Low frame time and denoising alone would make a 30 second render take over 5 hours, and it doesn't really look that much better than Eevee.
#Blender #BlenderEevee #EeveeRenderer #EeveeRender #Video #MotionGraphics #MoGraph #Gravity #GeometryNodes #SimulationNodes #Suzanne #NBody #NBodySimulation
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First render in a while. It's a simulation nodes gravity simulation. I went through many phases of overcomplicating it to varying degrees of success before going the absolutely simplest approach of Newtonian gravity with a force filter that drops very close particles to 0 influence (otherwise particles get flung into the Twilight Zone). I cheated a bit and optimized calculation time by using a Merge by Distance in my simulation zone and only calculating the influence from those. It does cause closely-clustered points to have only as much influence as a single point. In another study, I had found a way to make the merged points have the mass of all the points in the merge, but the way that I did it had worse performance than the raw N^2 N-Body calculation.
The color of each particle is simply the absolute value of the velocity, mapping XYZ to RGB.
I should work with Geometry nodes more. They are very stimulating. My real addiction is programming, and I often neglect my art, and geo nodes give me the opportunity to scratch both itches at once.
I wish I could get this one done in Cycles, but it's just too damn slow. Low frame time and denoising alone would make a 30 second render take over 5 hours, and it doesn't really look that much better than Eevee.
#Blender #BlenderEevee #EeveeRenderer #EeveeRender #Video #MotionGraphics #MoGraph #Gravity #GeometryNodes #SimulationNodes #Suzanne #NBody #NBodySimulation
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You know what? First OC. Cat knight that has no helmet to see & hear better.
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You know what? First OC. Cat knight that has no helmet to see & hear better.
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You know what? First OC. Cat knight that has no helmet to see & hear better.
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You know what? First OC. Cat knight that has no helmet to see & hear better.
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You know what? First OC. Cat knight that has no helmet to see & hear better.
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Felt like texturing something I didn't make for practice. Basically digital miniature painting.
The model is this mimic by Yasashii Kyojin Studio on Thingiverse.
The brick floor is this one from polyhaven.
This took me probably about 4 or 5 hours of work. A surprising amount of work went into getting the boundaries sharp and in the right place. I almost feel like it might have been less work to model and sculpt it from scratch and keep the materials separated by object. I might have to do a mimic of my own soon.
The turntable video is rendered in #Eevee and the still is rendered in #Cycles. Unfortuntately, I forgot to turn on screen-space reflections for Eevee.
#DungeonsAndDragons #Blender #Blender3D #3DArt #DigitalArt #Mimic #Monster #Turntable #Animation #texturing #EeveeRender #CyclesRender
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Felt like texturing something I didn't make for practice. Basically digital miniature painting.
The model is this mimic by Yasashii Kyojin Studio on Thingiverse.
The brick floor is this one from polyhaven.
This took me probably about 4 or 5 hours of work. A surprising amount of work went into getting the boundaries sharp and in the right place. I almost feel like it might have been less work to model and sculpt it from scratch and keep the materials separated by object. I might have to do a mimic of my own soon.
The turntable video is rendered in #Eevee and the still is rendered in #Cycles. Unfortuntately, I forgot to turn on screen-space reflections for Eevee.
#DungeonsAndDragons #Blender #Blender3D #3DArt #DigitalArt #Mimic #Monster #Turntable #Animation #texturing #EeveeRender #CyclesRender
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Felt like texturing something I didn't make for practice. Basically digital miniature painting.
The model is this mimic by Yasashii Kyojin Studio on Thingiverse.
The brick floor is this one from polyhaven.
This took me probably about 4 or 5 hours of work. A surprising amount of work went into getting the boundaries sharp and in the right place. I almost feel like it might have been less work to model and sculpt it from scratch and keep the materials separated by object. I might have to do a mimic of my own soon.
The turntable video is rendered in #Eevee and the still is rendered in #Cycles. Unfortuntately, I forgot to turn on screen-space reflections for Eevee.
#DungeonsAndDragons #Blender #Blender3D #3DArt #DigitalArt #Mimic #Monster #Turntable #Animation #texturing #EeveeRender #CyclesRender
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Felt like texturing something I didn't make for practice. Basically digital miniature painting.
The model is this mimic by Yasashii Kyojin Studio on Thingiverse.
The brick floor is this one from polyhaven.
This took me probably about 4 or 5 hours of work. A surprising amount of work went into getting the boundaries sharp and in the right place. I almost feel like it might have been less work to model and sculpt it from scratch and keep the materials separated by object. I might have to do a mimic of my own soon.
The turntable video is rendered in #Eevee and the still is rendered in #Cycles. Unfortuntately, I forgot to turn on screen-space reflections for Eevee.
#DungeonsAndDragons #Blender #Blender3D #3DArt #DigitalArt #Mimic #Monster #Turntable #Animation #texturing #EeveeRender #CyclesRender
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Felt like texturing something I didn't make for practice. Basically digital miniature painting.
The model is this mimic by Yasashii Kyojin Studio on Thingiverse.
The brick floor is this one from polyhaven.
This took me probably about 4 or 5 hours of work. A surprising amount of work went into getting the boundaries sharp and in the right place. I almost feel like it might have been less work to model and sculpt it from scratch and keep the materials separated by object. I might have to do a mimic of my own soon.
The turntable video is rendered in #Eevee and the still is rendered in #Cycles. Unfortuntately, I forgot to turn on screen-space reflections for Eevee.
#DungeonsAndDragons #Blender #Blender3D #3DArt #DigitalArt #Mimic #Monster #Turntable #Animation #texturing #EeveeRender #CyclesRender
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Realtime screen-tracing + probes in a non-boxy room demo (the probes here work without having to carefully calibrate their position - due to environment *not* being used for lighting at all).
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Realtime screen-tracing + probes in a non-boxy room demo (the probes here work without having to carefully calibrate their position - due to environment *not* being used for lighting at all).
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Realtime screen-tracing + probes in a non-boxy room demo (the probes here work without having to carefully calibrate their position - due to environment *not* being used for lighting at all).
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Realtime screen-tracing + probes in a non-boxy room demo (the probes here work without having to carefully calibrate their position - due to environment *not* being used for lighting at all).
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loop_125 - Free download: https://mantissa.xyz/vjloops
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loop_125 - Free download: https://mantissa.xyz/vjloops
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loop_125 - Free download: https://mantissa.xyz/vjloops
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loop_125 - Free download: https://mantissa.xyz/vjloops
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loop_124 - Free download: mantissa.xyz/vjloops
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loop_124 - Free download: mantissa.xyz/vjloops
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loop_124 - Free download: mantissa.xyz/vjloops
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loop_124 - Free download: mantissa.xyz/vjloops
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CW: NSFW: Revealing, Suggestive poses, Lopunny
This bunny seems eager to join you on the shower...
A #blender #render made in #eevee.
Full-res renders and insights:
https://josevarela.net/BlenderWorks/lopunny-shower-tease/#pokemon #lopunny #blender3d #FurryArt #furry #nsfw #furrynsfw #3d #eeveerender
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CW: NSFW: Revealing, Suggestive poses, Lopunny
This bunny seems eager to join you on the shower...
A #blender #render made in #eevee.
Full-res renders and insights:
https://josevarela.net/BlenderWorks/lopunny-shower-tease/#pokemon #lopunny #blender3d #FurryArt #furry #nsfw #furrynsfw #3d #eeveerender
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CW: NSFW: Revealing, Suggestive poses, Lopunny
This bunny seems eager to join you on the shower...
A #blender #render made in #eevee.
Full-res renders and insights:
https://josevarela.net/BlenderWorks/lopunny-shower-tease/#pokemon #lopunny #blender3d #FurryArt #furry #nsfw #furrynsfw #3d #eeveerender
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Teaser shot of a Goomba phone I think I'm almost done with (gotta play with the cord physics so it lies on the table) in a Mario-themed room I'm working on. #Blender3D #WIP #EeveeRender #SuperMarioBros #ProductDesign
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Teaser shot of a Goomba phone I think I'm almost done with (gotta play with the cord physics so it lies on the table) in a Mario-themed room I'm working on. #Blender3D #WIP #EeveeRender #SuperMarioBros #ProductDesign
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Teaser shot of a Goomba phone I think I'm almost done with (gotta play with the cord physics so it lies on the table) in a Mario-themed room I'm working on. #Blender3D #WIP #EeveeRender #SuperMarioBros #ProductDesign
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Teaser shot of a Goomba phone I think I'm almost done with (gotta play with the cord physics so it lies on the table) in a Mario-themed room I'm working on. #Blender3D #WIP #EeveeRender #SuperMarioBros #ProductDesign
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Meditation I #animation #blender
To inspire meditation, relaxation and calmness. 😌The curves are so tedious to do, but so satisfying one they're done!
https://youtube.com/shorts/tisL-falygA?feature=share
#blenderanimation #calmingmusic #soothingmusic #musicproducer #blenderrender #eeveerender #youtubeshorts -
Two original characters I made for a sci-fi I'm working called Intergalactica
I made the models in Blender as well as for the animation. For the sound effects and music I used ZynAddSubFX in LMMS. For video editing I used KdenLive. #opensourceftw
#animation #Blender3D #3danimation #3drender #Blenderanimation #Blenderrender #eeveerender #3dmodeling #originalcharacter #originalcharacters #myoc #myocs
https://youtu.be/v5Jyl-Vxn4w -
loop_093 - Free download: mantissa.xyz/vjloops
#b3d #eeveerender #madewithblender #free #vj #visual #loop #perfectloop #4k #60fps #digitalart
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loop_093 - Free download: mantissa.xyz/vjloops
#b3d #eeveerender #madewithblender #free #vj #visual #loop #perfectloop #4k #60fps #digitalart
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loop_092 - Free download: mantissa.xyz/vjloops
#b3d #eeveerender #madewithblender #free #vj #visual #loop #perfectloop #4k #60fps #digitalart
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loop_092 - Free download: mantissa.xyz/vjloops
#b3d #eeveerender #madewithblender #free #vj #visual #loop #perfectloop #4k #60fps #digitalart
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ev_28 (late night doodle)
#b3d #eeveerender #digital #art #digitalart #cg #3D #render #particle #particles #sim #simulation #mono #monochrome #tri #geo #geometry #flurry #polygons #triangle #animation #foss #floss
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ev_28 (late night doodle)
#b3d #eeveerender #digital #art #digitalart #cg #3D #render #particle #particles #sim #simulation #mono #monochrome #tri #geo #geometry #flurry #polygons #triangle #animation #foss #floss