#shinchan — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #shinchan, aggregated by home.social.
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Shin chan: Shiro and the Coal Town (Switch): COMPLETED!
I do like a Kaz Ayabe game. I’ve played a few recently, including the previous Shin chan tie-in. They’re all set in sleepy Japanese villages where very little happens and this one is the same. However! Shin chan’s dog, Shiro, wanders off and finds a mysterious train that take him (and, when he is led there, Shin chan) to Coal Town – a mining town that nobody in the village seems to have heard of.
Your days are split between the usual Ayabe tasks of catching fish and bugs, running errands for your family and neighbours, doing a bit of gardening, and making friends with the local kids. It is never explained why there are children and pensioners in this village, but nobody inbetween (aside from one childless woman and a visiting chef) so who are the parents? And why doesn’t anyone care they’re all out after dark? Anyway, yes, your time is split doing that stuff, and also visiting Coal Town and helping out there.
It seems the mayor of Coal Town has, now the mine is running low on coal, gone a bit mad and is doing evil nefarious things which I won’t spoil. It’s your job, as a five year old so obviously best qualified, to help out and stop this happening. Which mostly involves cooking things, collecting items for an inventor, and – crucially – mine cart racing. Of course. Without giving too much away, the plot seems heavily borrowed from the Your Name anime, wrapped up in a Ghibi bow. No bad thing, though.
Unlike other games in the series, there’s no deadline for getting everything done. In previous titles, you’d have a summer, or a month, or a repeating week timeloop, but here you don’t seem to be able to run out of days. Which makes the whole thing even more laid back and relaxing than before. In fact, only the arcadey mine cart races are anything but.
So not a huge change to the formula. It’s back to mostly static (as in, not fully 3D) environments of the past after the Natsu-mon game changed it, but then I’m not sure which order the games were originally released in in Japan. It does mean a return of the “hold left to walk off the screen and enter to the left on the next screen and so walk off again immediately” issue, but it’s a minor thing.
Definitely a recommended play if you’re a fan of Ayabe’s work.
#completed #shinChan #switch -
Why look! It’s Episode 85! Featuring @deKay, @asktoby and Kendrick doing speakings on fun stuff like Humble layoffs, and College Football, and LAN parties and #videogames!
Gaming including #shinchan and #wolfenstein and #valkyria and #anothercoderecollection and all sorts. Listen!
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My partner has gifted me #GodOfWar hehe and I went ahead and purchase myself #Stray too! Both in total were roughly the same price as getting #SpidermanRemastered alone. In return I’ve purchased her the game she’s been eyeing on playing on her Steam Deck, #ShinChan (which apparently isn’t as well known at all in the West as he is here) lmao.
🎮 https://store.steampowered.com/app/1332010/Stray
🎮 https://store.steampowered.com/app/2061250/Shin_chan_Me_and_the_Professor_on_Summer_Vacation_The_Endless_SevenDay_Journey
RE: https://calckey.social/notes/9h1m8gwkk7hity2v -
illusjournal #09: Triple ración
¡Pues ya está! ¡Ya he roto la racha otra vez! Ahora me toca condensar TRES MESES de turra en un solo illusjournal que se va a hacer larguííííííísimo y que no os vais a leer (y con razón). Una lástima, porque desde la última entrada he hecho muuuchas cosas interesantísimas como confinarme por coronavirus (sí, lo pillé otra vez), montarme un servicio de streaming de vídeo en casa, irme de viaje a Bélgica, pulular por Mastodon, reparar cosas rotas, dibujar tres cartelacos y conseguir trabajo en un restaurante de ramen. ¿Qué? ¿Qué no os interesa nada de eso? Ah bueno, pues nada, me quedaré aquí yo solo contándoselo a esta piedra multidimensional con ojos saltones…
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