#shadinglanguage — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #shadinglanguage, aggregated by home.social.
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Announcing Vulkanised 2027 and Real-Time Shading Symposium 2027
The Khronos Group today announced dates and venue for two co-located events in Kortrijk, Belgium: Vulkanised 2027 (February 8–10) and the Real-Time Shading Symposium 2027 (February 11–12). Both events will be hosted at Howest University of Applied Sciences' The Penta facility, with Howest serving as venue sponsor.
Learn more: https://www.khronos.org/news/press/khronos-announces-vulkanised-2027-and-rts-2027-PR?utm_medium=social&utm_source=mastodon&utm_campaign=Vulkanised_and_RTSS_PR&utm_content=press
#vulkan #vulkanised #gpu #RTSS2026 #shaders #shadinglanguage -
Making a Shading Language for My Offline Renderer
https://agraphicsguynotes.com/posts/making_a_shading_langauge_for_my_offline_renderer/
#HackerNews #shadinglanguage #offlineRenderer #graphics #programming #rendering
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> Three.js introduces its own 'TSL' shader language as a way to write WebGPU shaders with JavaScript rather than the WebGPU Shading Language.
https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language
#webDev #javaScript #threejs #webgl #shader #glsl #web #game #development #graphics #programming #tsl #webgpu #webgpusl #shadingLanguage #gamedev
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@lj_writes a rare occasion to hang out online with #sofasceners while watching live music during the #Revision2020 #demoparty, and drinking a bit more than I'm accustomed to :P (still, way less than I've done while attending these parties in person before I became a dad, but my tolerance has dropped immensely).
Also, playing around with #openGL #ShadingLanguage, so most of it I have myself to 'blame' for. :)
When I did eventually go to bed, BG did reduce sleepquality though as he slept uneasily.