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#qtquick — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #qtquick, aggregated by home.social.

  1. Oddly pairing Microbe C++ with #gtk (gtk4) directly produces far better cross-platform results than either #vala #mono or C++ with #Qt and does so while producing tiny executables. Of course, the idea of doing any desktop applications while #blind is rather amusing, too.

    Something like Microbe might pair very well with #LVGL too, producing an embedded ui environment potentially cleaner than #QtQuick for most use cases while having far less execution overhead.

  2. I think I figured out how to modify LayerShellQt panels at runtime from QML: just define the "LayerShellQt::Window" pointer in the header file instead of "main()". I learned this from LXQt's panel.

    #Qt #LayerShell #LayerShellQt #QtQuick

  3. I think I figured out how to modify LayerShellQt panels at runtime from QML: just define the "LayerShellQt::Window" pointer in the header file instead of "main()". I learned this from LXQt's panel.

    #Qt #LayerShell #LayerShellQt #QtQuick

  4. I think I figured out how to modify LayerShellQt panels at runtime from QML: just define the "LayerShellQt::Window" pointer in the header file instead of "main()". I learned this from LXQt's panel.

    #Qt #LayerShell #LayerShellQt #QtQuick

  5. I think I figured out how to modify LayerShellQt panels at runtime from QML: just define the "LayerShellQt::Window" pointer in the header file instead of "main()". I learned this from LXQt's panel.

    #Qt #LayerShell #LayerShellQt #QtQuick

  6. I think I figured out how to modify LayerShellQt panels at runtime from QML: just define the "LayerShellQt::Window" pointer in the header file instead of "main()". I learned this from LXQt's panel.

    #Qt #LayerShell #LayerShellQt #QtQuick

  7. Qt 6.11 has been released. In this video, Maycon Stamboroski (Qt Group) joins Jesper Pedersen to review key updates such as an introduction to TaskTree and easier data access using QRangeModelAdapter with QRangeModel. #QtDev #SoftwareDevelopment #QtQuick

    youtube.com/watch?v=zdtNBRnoLGo

  8. Qt 6.11 has been released. In this video, Maycon Stamboroski (Qt Group) joins Jesper Pedersen to review key updates such as an introduction to TaskTree and easier data access using QRangeModelAdapter with QRangeModel. #QtDev #SoftwareDevelopment #QtQuick

    youtube.com/watch?v=zdtNBRnoLGo

  9. Qt 6.11 has been released. In this video, Maycon Stamboroski (Qt Group) joins Jesper Pedersen to review key updates such as an introduction to TaskTree and easier data access using QRangeModelAdapter with QRangeModel. #QtDev #SoftwareDevelopment #QtQuick

    youtube.com/watch?v=zdtNBRnoLGo

  10. Qt 6.11 has been released. In this video, Maycon Stamboroski (Qt Group) joins Jesper Pedersen to review key updates such as an introduction to TaskTree and easier data access using QRangeModelAdapter with QRangeModel. #QtDev #SoftwareDevelopment #QtQuick

    youtube.com/watch?v=zdtNBRnoLGo

  11. Qt 6.11 has been released. In this video, Maycon Stamboroski (Qt Group) joins Jesper Pedersen to review key updates such as an introduction to TaskTree and easier data access using QRangeModelAdapter with QRangeModel.

    youtube.com/watch?v=zdtNBRnoLGo

  12. QtQuick's createObject function says that if you use property lists, it's more efficient than setting properties after it's created for a lot of properties, which might be the case but it seems to take longer for my code to run and doesn't support setting up signals with the connect() thing since it needs to be able to use "whatever dot connect" and it can't use the dot. If it could, I could switch to incubateObject.

    #QtQuick #Qt

  13. QtQuick's createObject function says that if you use property lists, it's more efficient than setting properties after it's created for a lot of properties, which might be the case but it seems to take longer for my code to run and doesn't support setting up signals with the connect() thing since it needs to be able to use "whatever dot connect" and it can't use the dot. If it could, I could switch to incubateObject.

    #QtQuick #Qt

  14. QtQuick's createObject function says that if you use property lists, it's more efficient than setting properties after it's created for a lot of properties, which might be the case but it seems to take longer for my code to run and doesn't support setting up signals with the connect() thing since it needs to be able to use "whatever dot connect" and it can't use the dot. If it could, I could switch to incubateObject.

    #QtQuick #Qt

  15. QtQuick's createObject function says that if you use property lists, it's more efficient than setting properties after it's created for a lot of properties, which might be the case but it seems to take longer for my code to run and doesn't support setting up signals with the connect() thing since it needs to be able to use "whatever dot connect" and it can't use the dot. If it could, I could switch to incubateObject.

    #QtQuick #Qt

  16. QtQuick's createObject function says that if you use property lists, it's more efficient than setting properties after it's created for a lot of properties, which might be the case but it seems to take longer for my code to run and doesn't support setting up signals with the connect() thing since it needs to be able to use "whatever dot connect" and it can't use the dot. If it could, I could switch to incubateObject.

    #QtQuick #Qt

  17. First release of Dee is available via OpenRepos. Few features and many bugs, but hey, it's a start, isn't it?

    It’s been interesting using #Rust from a #QtQuick application. There have been plenty of challenges (read "try and error"), especially with the CI (I’m blaming you, qmake). #SailfishOS #Lemmy

  18. First release of Dee is available via OpenRepos. Few features and many bugs, but hey, it's a start, isn't it?

    It’s been interesting using #Rust from a #QtQuick application. There have been plenty of challenges (read "try and error"), especially with the CI (I’m blaming you, qmake). #SailfishOS #Lemmy

  19. First release of Dee is available via OpenRepos. Few features and many bugs, but hey, it's a start, isn't it?

    It’s been interesting using #Rust from a #QtQuick application. There have been plenty of challenges (read "try and error"), especially with the CI (I’m blaming you, qmake). #SailfishOS #Lemmy

  20. First release of Dee is available via OpenRepos. Few features and many bugs, but hey, it's a start, isn't it?

    It’s been interesting using #Rust from a #QtQuick application. There have been plenty of challenges (read "try and error"), especially with the CI (I’m blaming you, qmake). #SailfishOS #Lemmy

  21. First release of Dee is available via OpenRepos. Few features and many bugs, but hey, it's a start, isn't it?

    It’s been interesting using #Rust from a #QtQuick application. There have been plenty of challenges (read "try and error"), especially with the CI (I’m blaming you, qmake). #SailfishOS #Lemmy

  22. Qt 6.11 è disponibile: arriva Canvas Painter per il 2D accelerato, miglioramenti 3D da motore di gioco, nuove funzioni per grafi e un modulo per workflow asincroni in C++. #Qt #QtQuick #Qt3D #OpenSource #Linux

    linuxeasy.org/qt-6-11-introduc

  23. Qt 6.11 è disponibile: arriva Canvas Painter per il 2D accelerato, miglioramenti 3D da motore di gioco, nuove funzioni per grafi e un modulo per workflow asincroni in C++. #Qt #QtQuick #Qt3D #OpenSource #Linux

    linuxeasy.org/qt-6-11-introduc

  24. Qt 6.11 è disponibile: arriva Canvas Painter per il 2D accelerato, miglioramenti 3D da motore di gioco, nuove funzioni per grafi e un modulo per workflow asincroni in C++. #Qt #QtQuick #Qt3D #OpenSource #Linux

    linuxeasy.org/qt-6-11-introduc

  25. Qt 6.11 è disponibile: arriva Canvas Painter per il 2D accelerato, miglioramenti 3D da motore di gioco, nuove funzioni per grafi e un modulo per workflow asincroni in C++. #Qt #QtQuick #Qt3D #OpenSource #Linux

    linuxeasy.org/qt-6-11-introduc

  26. Qt 6.11 è disponibile: arriva Canvas Painter per il 2D accelerato, miglioramenti 3D da motore di gioco, nuove funzioni per grafi e un modulo per workflow asincroni in C++. #Qt #QtQuick #Qt3D #OpenSource #Linux

    linuxeasy.org/qt-6-11-introduc

  27. Out of curiosity, I tried to replicate this same CSS Grid pattern in QML using GridLayout and responsive layouts using States

    #Cpp #CPlusPlus #Qt #QtQuick #QML

  28. Out of curiosity, I tried to replicate this same CSS Grid pattern in QML using GridLayout and responsive layouts using States

    #Cpp #CPlusPlus #Qt #QtQuick #QML

  29. Out of curiosity, I tried to replicate this same CSS Grid pattern in QML using GridLayout and responsive layouts using States

    #Cpp #CPlusPlus #Qt #QtQuick #QML

  30. Out of curiosity, I tried to replicate this same CSS Grid pattern in QML using GridLayout and responsive layouts using States

    #Cpp #CPlusPlus #Qt #QtQuick #QML

  31. noctalia-qs es un fork personalizado de Quickshell con características y parches específicos del ecosistema Noctalia
    #QtQuick #Quickshell #Noctalia
    github.com/noctalia-dev/noctal

  32. noctalia-qs es un fork personalizado de Quickshell con características y parches específicos del ecosistema Noctalia
    #QtQuick #Quickshell #Noctalia
    github.com/noctalia-dev/noctal

  33. noctalia-qs es un fork personalizado de Quickshell con características y parches específicos del ecosistema Noctalia
    #QtQuick #Quickshell #Noctalia
    github.com/noctalia-dev/noctal

  34. noctalia-qs es un fork personalizado de Quickshell con características y parches específicos del ecosistema Noctalia
    #QtQuick #Quickshell #Noctalia
    github.com/noctalia-dev/noctal

  35. Today I learned you can pass a property list to the QtQuick Component "createObject" thing and it's more efficient than setting them later as I have been doing because I didn't know and I'm used to VB.

    See:
    doc.qt.io/qt-6//qml-qtqml-comp

    #Qt #QtQuick

  36. Today I learned you can pass a property list to the QtQuick Component "createObject" thing and it's more efficient than setting them later as I have been doing because I didn't know and I'm used to VB.

    See:
    doc.qt.io/qt-6//qml-qtqml-comp

    #Qt #QtQuick

  37. Today I learned you can pass a property list to the QtQuick Component "createObject" thing and it's more efficient than setting them later as I have been doing because I didn't know and I'm used to VB.

    See:
    doc.qt.io/qt-6//qml-qtqml-comp

    #Qt #QtQuick

  38. Today I learned you can pass a property list to the QtQuick Component "createObject" thing and it's more efficient than setting them later as I have been doing because I didn't know and I'm used to VB.

    See:
    doc.qt.io/qt-6//qml-qtqml-comp

    #Qt #QtQuick

  39. Today I learned you can pass a property list to the QtQuick Component "createObject" thing and it's more efficient than setting them later as I have been doing because I didn't know and I'm used to VB.

    See:
    doc.qt.io/qt-6//qml-qtqml-comp

    #Qt #QtQuick

  40. A small refresh on QThreads and a simple #dmx slider prototype interface is up and running. Using the cheapest dmx usb interface I could find so I need to manually send frames continuously.
    #DMX is a very dumb protocol.
    #qtdev #qtquick

  41. A small refresh on QThreads and a simple #dmx slider prototype interface is up and running. Using the cheapest dmx usb interface I could find so I need to manually send frames continuously.
    #DMX is a very dumb protocol.
    #qtdev #qtquick

  42. A small refresh on QThreads and a simple #dmx slider prototype interface is up and running. Using the cheapest dmx usb interface I could find so I need to manually send frames continuously.
    #DMX is a very dumb protocol.
    #qtdev #qtquick

  43. A small refresh on QThreads and a simple #dmx slider prototype interface is up and running. Using the cheapest dmx usb interface I could find so I need to manually send frames continuously.
    #DMX is a very dumb protocol.
    #qtdev #qtquick

  44. A small refresh on QThreads and a simple #dmx slider prototype interface is up and running. Using the cheapest dmx usb interface I could find so I need to manually send frames continuously.
    #DMX is a very dumb protocol.
    #qtdev #qtquick