#qtquick — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #qtquick, aggregated by home.social.
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"I don't like JS" says the QtQuick programmer.
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"I don't like JS" says the QtQuick programmer.
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In case you missed it - KDAB's June 2026 Monthly Digest.
Last month's highlights include:
- Motor Ai: Engineering the passenger experience in level 4 #autonomous vehicles
- Interviews with Frances Buontempo, Ivan Čukić, and Daniela Engert on modern #Cpp, functional programming, and life on the C++ Standards Committee
- OxidizeConf 2026 in Berlin - the applied Rust conference
- Measuring #QtQuick visibility latency
- Further #CLion tips for #QtDev developers
- Upcoming training courses and industry eventsOr listen in to the audio version: https://www.youtube.com/watch?v=P_jxuBPN6Iw
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In case you missed it - KDAB's June 2026 Monthly Digest.
Last month's highlights include:
- Motor Ai: Engineering the passenger experience in level 4 #autonomous vehicles
- Interviews with Frances Buontempo, Ivan Čukić, and Daniela Engert on modern #Cpp, functional programming, and life on the C++ Standards Committee
- OxidizeConf 2026 in Berlin - the applied Rust conference
- Measuring #QtQuick visibility latency
- Further #CLion tips for #QtDev developers
- Upcoming training courses and industry eventsOr listen in to the audio version: https://www.youtube.com/watch?v=P_jxuBPN6Iw
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I think I figured out how to modify LayerShellQt panels at runtime from QML: just define the "LayerShellQt::Window" pointer in the header file instead of "main()". I learned this from LXQt's panel.
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I think I figured out how to modify LayerShellQt panels at runtime from QML: just define the "LayerShellQt::Window" pointer in the header file instead of "main()". I learned this from LXQt's panel.
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Qt 6.11 has been released. In this video, Maycon Stamboroski (Qt Group) joins Jesper Pedersen to review key updates such as an introduction to TaskTree and easier data access using QRangeModelAdapter with QRangeModel. #QtDev #SoftwareDevelopment #QtQuick
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Qt 6.11 has been released. In this video, Maycon Stamboroski (Qt Group) joins Jesper Pedersen to review key updates such as an introduction to TaskTree and easier data access using QRangeModelAdapter with QRangeModel. #QtDev #SoftwareDevelopment #QtQuick
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QtQuick's createObject function says that if you use property lists, it's more efficient than setting properties after it's created for a lot of properties, which might be the case but it seems to take longer for my code to run and doesn't support setting up signals with the connect() thing since it needs to be able to use "whatever dot connect" and it can't use the dot. If it could, I could switch to incubateObject.
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QtQuick's createObject function says that if you use property lists, it's more efficient than setting properties after it's created for a lot of properties, which might be the case but it seems to take longer for my code to run and doesn't support setting up signals with the connect() thing since it needs to be able to use "whatever dot connect" and it can't use the dot. If it could, I could switch to incubateObject.
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First release of Dee is available via OpenRepos. Few features and many bugs, but hey, it's a start, isn't it?
It’s been interesting using #Rust from a #QtQuick application. There have been plenty of challenges (read "try and error"), especially with the CI (I’m blaming you, qmake). #SailfishOS #Lemmy
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First release of Dee is available via OpenRepos. Few features and many bugs, but hey, it's a start, isn't it?
It’s been interesting using #Rust from a #QtQuick application. There have been plenty of challenges (read "try and error"), especially with the CI (I’m blaming you, qmake). #SailfishOS #Lemmy
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Qt 6.11 è disponibile: arriva Canvas Painter per il 2D accelerato, miglioramenti 3D da motore di gioco, nuove funzioni per grafi e un modulo per workflow asincroni in C++. #Qt #QtQuick #Qt3D #OpenSource #Linux
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Qt 6.11 è disponibile: arriva Canvas Painter per il 2D accelerato, miglioramenti 3D da motore di gioco, nuove funzioni per grafi e un modulo per workflow asincroni in C++. #Qt #QtQuick #Qt3D #OpenSource #Linux
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Out of curiosity, I tried to replicate this same CSS Grid pattern in QML using GridLayout and responsive layouts using States
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noctalia-qs es un fork personalizado de Quickshell con características y parches específicos del ecosistema Noctalia
#QtQuick #Quickshell #Noctalia
https://github.com/noctalia-dev/noctalia-qs -
noctalia-qs es un fork personalizado de Quickshell con características y parches específicos del ecosistema Noctalia
#QtQuick #Quickshell #Noctalia
https://github.com/noctalia-dev/noctalia-qs -
Today I learned you can pass a property list to the QtQuick Component "createObject" thing and it's more efficient than setting them later as I have been doing because I didn't know and I'm used to VB.
See:
https://doc.qt.io/qt-6//qml-qtqml-component.html#createObject-method -
Today I learned you can pass a property list to the QtQuick Component "createObject" thing and it's more efficient than setting them later as I have been doing because I didn't know and I'm used to VB.
See:
https://doc.qt.io/qt-6//qml-qtqml-component.html#createObject-method -
Hoy con Noctaliashell
#ViernesDeEscritorio #DesktopFriday
#openSUSE #NoctaliaShell #QuickShell #QtQuick #Qt #Hyprland #Niri #Sway #MangoWC #Labwc
Buen fin de -
Hoy con Noctaliashell
#ViernesDeEscritorio #DesktopFriday
#openSUSE #NoctaliaShell #QuickShell #QtQuick #Qt #Hyprland #Niri #Sway #MangoWC #Labwc
Buen fin de -
Running @digiKam on my ancient 2014 #MacBookPro with #Fedora 42 and #NVIDIA graphics drivers is practically impossible unless I switch off hardware acceleration for #QtQuick: `QT_QUICK_BACKEND=sofware`. Voilá: crashes be gone!
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Running @digiKam on my ancient 2014 #MacBookPro with #Fedora 42 and #NVIDIA graphics drivers is practically impossible unless I switch off hardware acceleration for #QtQuick: `QT_QUICK_BACKEND=software`. Voilà: crashes be gone!
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Video frames are captured successfully and displayed in #qtquick VideoOutput. Next is to somehow handle audio frames. And obviously a #Kebu video as test stream.
#decklink #blackmagicdesign -
Video frames are captured successfully and displayed in #qtquick VideoOutput. Next is to somehow handle audio frames. And obviously a #Kebu video as test stream.
#decklink #blackmagicdesign -
I wish that it was easier to switch out QtQuick styles at runtime instead of having to restart the program.
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I wish that it was easier to switch out QtQuick styles at runtime instead of having to restart the program.
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GammaRay 3.2.1 is out with a single - but critical - fix. We've resolved an infinite loop in QuickSceneGraphModel::itemForSgNode() that could cause QtQuick applications to hang in multi-window setups. Learn more about GammaRay. #QtDev #QtQuick
https://github.com/KDAB/GammaRay -
GammaRay 3.2.1 is out with a single - but critical - fix. We've resolved an infinite loop in QuickSceneGraphModel::itemForSgNode() that could cause QtQuick applications to hang in multi-window setups. Learn more about GammaRay. #QtDev #QtQuick
https://github.com/KDAB/GammaRay -
Yay, finally all the pieces have come together and I have finally been able to compile Qt 6.9 and @kde Plasma development version (what is to be released as 6.4 in June) for my @bananapi BPI-F3, a RISC-V single-board (mini) computer. Plasma does start and run, but looks like QML/QtQuick applications (which includes the desktop itself) have rendering problems 😞 Qt Widget apps render/run just fine. Now to figure out where the problem is…
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Yay, finally all the pieces have come together and I have finally been able to compile Qt 6.9 and @kde Plasma development version (what is to be released as 6.4 in June) for my @bananapi BPI-F3, a RISC-V single-board (mini) computer. Plasma does start and run, but looks like QML/QtQuick applications (which includes the desktop itself) have rendering problems 😞 Qt Widget apps render/run just fine. Now to figure out where the problem is…
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Я ж вникаю у Qt6 (PySide6, QML, Qt Quick). Пишу додаток про який згадував раніше в контексті обмежень у першій версії на Go. Пройшов найпершу, вхідну частину курсу про QML на Qt Academy. Як завжди курс був спрямований для новачків, що пояснював очевидні речі, але я повискубував важливі речі і намагаюся ліпити головний QML документ мого застосунку, опираючись на документацію. Складно писати на QML, бо давно проєктував щось на Qt чи Gtk. Інколи важко згадати, як називається той чи інший елемент інтерфейсу. Думаю спробувати зліпити потрібний інтерфейс у форматі UI в Qt Designer і вже потім знову спробувати написати QML документ враховуючи потрібні відступи і тому подібне без постійного вгадування та перевірки як воно виглядатиме, бо це займає багато часу. Тут як з HTML+CSS з часом вже підсвідомо розумієш, як воно виглядатиме та швидкість верстання значно зростає.
#Програмування #GoLang #Python #Qt #QML #PySide6 #QtQuick -
QtQuick for Qt6 is only now getting ContextMenu attached properties in 6.9. I'll see if I can use them, it might allow more optimization since it'll just be one context menu for all the All Apps list buttons.
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Ok, don't get your hopes up because it's really disappointing, but I did some digging and found out Qt 5.8 had a really limited QtQuick Controls style for Windows Phone. All this is is just a thing that seems to redirect to the basic style, so like I said, disappointing. Same thing for the PC folder. The link goes to the folder for the Windows RT (the environment, not to be confused with Windows RT, the OS) styles.
https://code.qt.io/cgit/qt/qtquickcontrols.git/tree/src/controls/Styles/WinRT?h=5.8