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#famicomdetectiveclub — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #famicomdetectiveclub, aggregated by home.social.

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  1. Would you look at that - random internet traffic coalesced in the form of A NEW PODCAST EPISODE! ugvm.org.uk/podcast/93-a-playd

    This episode, @deKay, @asktoby, Kendrick and Harry chat about the @panic Playdate Season 2, the new PlayStations (Portable and 6), the Ys/Trails crossover, and lots of games including #Bloodborne and #BluePrince and #Prey and #ClairObscur and #FamicomDetectiveClub and more. Tell your friends!

  2. Would you look at that - random internet traffic coalesced in the form of A NEW PODCAST EPISODE! ugvm.org.uk/podcast/93-a-playd

    This episode, @deKay, @asktoby, Kendrick and Harry chat about the @panic Playdate Season 2, the new PlayStations (Portable and 6), the Ys/Trails crossover, and lots of games including #Bloodborne and #BluePrince and #Prey and #ClairObscur and #FamicomDetectiveClub and more. Tell your friends!

  3. Would you look at that - random internet traffic coalesced in the form of A NEW PODCAST EPISODE! ugvm.org.uk/podcast/93-a-playd

    This episode, @deKay, @asktoby, Kendrick and Harry chat about the @panic Playdate Season 2, the new PlayStations (Portable and 6), the Ys/Trails crossover, and lots of games including #Bloodborne and #BluePrince and #Prey and #ClairObscur and #FamicomDetectiveClub and more. Tell your friends!

  4. Would you look at that - random internet traffic coalesced in the form of A NEW PODCAST EPISODE! ugvm.org.uk/podcast/93-a-playd

    This episode, @deKay, @asktoby, Kendrick and Harry chat about the @panic Playdate Season 2, the new PlayStations (Portable and 6), the Ys/Trails crossover, and lots of games including and and and and and more. Tell your friends!

  5. Emio – The Smiling Man: Famicom Detective Club (Switch): COMPLETED!

    This Famicom Detective Club game differs from the others in a number of ways. Firstly, for some reason, “Famicom Detective Club” is now the subtitle rather than the title. Secondly, there are a few tweaks to the dialogue system (which I’ll explain in a bit), but the big one is that this isn’t a remake of a 40 year old Famicom title – it’s a completely new game in the series, with the murder mystery story written by the same person as those games were all that time ago.

    This time round, you’re needed to investigate the creepy case of a child has seemingly been murdered by a man wearing a paper bag with a face drawn on it, and is actually quite scary. As you uncover more, you find that it would appear to be linked to a series of murders from about 18 years prior (which, coincidentally, your boss investigated at the time) as well as the disappearance of two people, one of whom is the brother of the police officer assigned to the current case. It’s all a bit twisty and it’s really good.

    Although it obviously uses the same game engine as the other two games, this one is improved a bit. The biggest change is the (optional) highlighting of words in your conversations that may link to questions or actions you can choose from the menu, and provide new information. This gets rid of most of the press-everything-until-the-right-thing-happens issue from the other games, although it isn’t a complete fix. Still, a massive improvement.

    I can’t say much more about the game as it’ll ruin it for anyone who is going to play it, but it is much darker in tone than the first two titles, which weren’t exactly light to start with. If you like murder mysteries, this is an essential play.

    #completed #famicomDetectiveClub #switch

  6. Emio – The Smiling Man: Famicom Detective Club (Switch): COMPLETED!

    This Famicom Detective Club game differs from the others in a number of ways. Firstly, for some reason, “Famicom Detective Club” is now the subtitle rather than the title. Secondly, there are a few tweaks to the dialogue system (which I’ll explain in a bit), but the big one is that this isn’t a remake of a 40 year old Famicom title – it’s a completely new game in the series, with the murder mystery story written by the same person as those games were all that time ago.

    This time round, you’re needed to investigate the creepy case of a child has seemingly been murdered by a man wearing a paper bag with a face drawn on it, and is actually quite scary. As you uncover more, you find that it would appear to be linked to a series of murders from about 18 years prior (which, coincidentally, your boss investigated at the time) as well as the disappearance of two people, one of whom is the brother of the police officer assigned to the current case. It’s all a bit twisty and it’s really good.

    Although it obviously uses the same game engine as the other two games, this one is improved a bit. The biggest change is the (optional) highlighting of words in your conversations that may link to questions or actions you can choose from the menu, and provide new information. This gets rid of most of the press-everything-until-the-right-thing-happens issue from the other games, although it isn’t a complete fix. Still, a massive improvement.

    I can’t say much more about the game as it’ll ruin it for anyone who is going to play it, but it is much darker in tone than the first two titles, which weren’t exactly light to start with. If you like murder mysteries, this is an essential play.

    #completed #famicomDetectiveClub #switch

  7. Emio – The Smiling Man: Famicom Detective Club (Switch): COMPLETED!

    This Famicom Detective Club game differs from the others in a number of ways. Firstly, for some reason, “Famicom Detective Club” is now the subtitle rather than the title. Secondly, there are a few tweaks to the dialogue system (which I’ll explain in a bit), but the big one is that this isn’t a remake of a 40 year old Famicom title – it’s a completely new game in the series, with the murder mystery story written by the same person as those games were all that time ago.

    This time round, you’re needed to investigate the creepy case of a child has seemingly been murdered by a man wearing a paper bag with a face drawn on it, and is actually quite scary. As you uncover more, you find that it would appear to be linked to a series of murders from about 18 years prior (which, coincidentally, your boss investigated at the time) as well as the disappearance of two people, one of whom is the brother of the police officer assigned to the current case. It’s all a bit twisty and it’s really good.

    Although it obviously uses the same game engine as the other two games, this one is improved a bit. The biggest change is the (optional) highlighting of words in your conversations that may link to questions or actions you can choose from the menu, and provide new information. This gets rid of most of the press-everything-until-the-right-thing-happens issue from the other games, although it isn’t a complete fix. Still, a massive improvement.

    I can’t say much more about the game as it’ll ruin it for anyone who is going to play it, but it is much darker in tone than the first two titles, which weren’t exactly light to start with. If you like murder mysteries, this is an essential play.

    #completed #famicomDetectiveClub #switch

  8. Emio – The Smiling Man: Famicom Detective Club (Switch): COMPLETED!

    This Famicom Detective Club game differs from the others in a number of ways. Firstly, for some reason, “Famicom Detective Club” is now the subtitle rather than the title. Secondly, there are a few tweaks to the dialogue system (which I’ll explain in a bit), but the big one is that this isn’t a remake of a 40 year old Famicom title – it’s a completely new game in the series, with the murder mystery story written by the same person as those games were all that time ago.

    This time round, you’re needed to investigate the creepy case of a child has seemingly been murdered by a man wearing a paper bag with a face drawn on it, and is actually quite scary. As you uncover more, you find that it would appear to be linked to a series of murders from about 18 years prior (which, coincidentally, your boss investigated at the time) as well as the disappearance of two people, one of whom is the brother of the police officer assigned to the current case. It’s all a bit twisty and it’s really good.

    Although it obviously uses the same game engine as the other two games, this one is improved a bit. The biggest change is the (optional) highlighting of words in your conversations that may link to questions or actions you can choose from the menu, and provide new information. This gets rid of most of the press-everything-until-the-right-thing-happens issue from the other games, although it isn’t a complete fix. Still, a massive improvement.

    I can’t say much more about the game as it’ll ruin it for anyone who is going to play it, but it is much darker in tone than the first two titles, which weren’t exactly light to start with. If you like murder mysteries, this is an essential play.

    #completed #famicomDetectiveClub #switch

  9. Famicom Detective Club: The Girl Who Stands Behind (Switch): COMPLETED!

    This is actually half of a double pack along with The Missing Heir, as they were released together but are actually separate downloads. It’s obviously very similar to the other Detective Club game, and has some of the same characters. This one is set a few years before the other, however, at the start of your private detective career, and centres around investigating a murder in a high school (where you meet the girl who will become your partner in the other game).

    The Girl Who Stands Behind of the title is one of those Japanese High School “7 wonders” things (a common Japanese trope), referencing a girl who some of the students swear they’ve seen or heard muttering behind them and are saying they’re the murderer. As with the previous game, there’s nothing supernatural here – it just seems like it might be. Also as before (or after, if you’re chronologicaling it) the plot hooks you, the art and acting are both great, and the slightly annoying choose-every-option story progression exists. Still well worth a play, though.

    #completed #famicomDetectiveClub #switch

  10. Famicom Detective Club: The Girl Who Stands Behind (Switch): COMPLETED!

    This is actually half of a double pack along with The Missing Heir, as they were released together but are actually separate downloads. It’s obviously very similar to the other Detective Club game, and has some of the same characters. This one is set a few years before the other, however, at the start of your private detective career, and centres around investigating a murder in a high school (where you meet the girl who will become your partner in the other game).

    The Girl Who Stands Behind of the title is one of those Japanese High School “7 wonders” things (a common Japanese trope), referencing a girl who some of the students swear they’ve seen or heard muttering behind them and are saying they’re the murderer. As with the previous game, there’s nothing supernatural here – it just seems like it might be. Also as before (or after, if you’re chronologicaling it) the plot hooks you, the art and acting are both great, and the slightly annoying choose-every-option story progression exists. Still well worth a play, though.

    #completed #famicomDetectiveClub #switch

  11. Famicom Detective Club: The Girl Who Stands Behind (Switch): COMPLETED!

    This is actually half of a double pack along with The Missing Heir, as they were released together but are actually separate downloads. It’s obviously very similar to the other Detective Club game, and has some of the same characters. This one is set a few years before the other, however, at the start of your private detective career, and centres around investigating a murder in a high school (where you meet the girl who will become your partner in the other game).

    The Girl Who Stands Behind of the title is one of those Japanese High School “7 wonders” things (a common Japanese trope), referencing a girl who some of the students swear they’ve seen or heard muttering behind them and are saying they’re the murderer. As with the previous game, there’s nothing supernatural here – it just seems like it might be. Also as before (or after, if you’re chronologicaling it) the plot hooks you, the art and acting are both great, and the slightly annoying choose-every-option story progression exists. Still well worth a play, though.

    #completed #famicomDetectiveClub #switch

  12. Famicom Detective Club: The Girl Who Stands Behind (Switch): COMPLETED!

    This is actually half of a double pack along with The Missing Heir, as they were released together but are actually separate downloads. It’s obviously very similar to the other Detective Club game, and has some of the same characters. This one is set a few years before the other, however, at the start of your private detective career, and centres around investigating a murder in a high school (where you meet the girl who will become your partner in the other game).

    The Girl Who Stands Behind of the title is one of those Japanese High School “7 wonders” things (a common Japanese trope), referencing a girl who some of the students swear they’ve seen or heard muttering behind them and are saying they’re the murderer. As with the previous game, there’s nothing supernatural here – it just seems like it might be. Also as before (or after, if you’re chronologicaling it) the plot hooks you, the art and acting are both great, and the slightly annoying choose-every-option story progression exists. Still well worth a play, though.

    #completed #famicomDetectiveClub #switch

  13. Famicom Detective Club: The Missing Heir (Switch): COMPLETED!

    I’d seen a number of reviews comparing this series of games to the Phoenix Wright games and let me tell you this – they’re not really much alike at all. Phoenix Wright has humour and puzzles and magic and stupidity and nonsense, whereas Famicom Detective Club is (despite appearances) rooted in reality with no magic or ghosts or stuff like that. And there’s no trial – just investigations. Which play out mostly like a visual novel.

    The Missing Heir is one of two updated Switch versions of the very old series on the Famicom, and so previously only appeared in Japan in impenetrable Japanese. This game is about you – a young private detective who is suffering from amnesia following an attack – trying to figure out who he is, why he was attacked, and continuing the murder investigation that he was in the middle of when he lost his memory.

    Although the game wasn’t quite what I was expecting, I did really enjoy the story, The plot really makes you want to find the killer, so it works as a proper murder mystery. The artwork and voice acting (Japanese only) were both great too. The “gameplay”, such as it is, was a bit frustrating however: Progression is mostly just making sure you say the right things to the right people in the right orders, and it’s here the game fall down a bit – you have to pretty much exhaust all your dialogue and action options, sometimes multiple times, in order to trigger the next action or event. It isn’t always clear which thing you need to say or do as often the reaction to what you do is unexpected. Thankfully, it’s worth it.

    #completed #famicomDetectiveClub #switch

  14. Famicom Detective Club: The Missing Heir (Switch): COMPLETED!

    I’d seen a number of reviews comparing this series of games to the Phoenix Wright games and let me tell you this – they’re not really much alike at all. Phoenix Wright has humour and puzzles and magic and stupidity and nonsense, whereas Famicom Detective Club is (despite appearances) rooted in reality with no magic or ghosts or stuff like that. And there’s no trial – just investigations. Which play out mostly like a visual novel.

    The Missing Heir is one of two updated Switch versions of the very old series on the Famicom, and so previously only appeared in Japan in impenetrable Japanese. This game is about you – a young private detective who is suffering from amnesia following an attack – trying to figure out who he is, why he was attacked, and continuing the murder investigation that he was in the middle of when he lost his memory.

    Although the game wasn’t quite what I was expecting, I did really enjoy the story, The plot really makes you want to find the killer, so it works as a proper murder mystery. The artwork and voice acting (Japanese only) were both great too. The “gameplay”, such as it is, was a bit frustrating however: Progression is mostly just making sure you say the right things to the right people in the right orders, and it’s here the game fall down a bit – you have to pretty much exhaust all your dialogue and action options, sometimes multiple times, in order to trigger the next action or event. It isn’t always clear which thing you need to say or do as often the reaction to what you do is unexpected. Thankfully, it’s worth it.

    #completed #famicomDetectiveClub #switch

  15. Famicom Detective Club: The Missing Heir (Switch): COMPLETED!

    I’d seen a number of reviews comparing this series of games to the Phoenix Wright games and let me tell you this – they’re not really much alike at all. Phoenix Wright has humour and puzzles and magic and stupidity and nonsense, whereas Famicom Detective Club is (despite appearances) rooted in reality with no magic or ghosts or stuff like that. And there’s no trial – just investigations. Which play out mostly like a visual novel.

    The Missing Heir is one of two updated Switch versions of the very old series on the Famicom, and so previously only appeared in Japan in impenetrable Japanese. This game is about you – a young private detective who is suffering from amnesia following an attack – trying to figure out who he is, why he was attacked, and continuing the murder investigation that he was in the middle of when he lost his memory.

    Although the game wasn’t quite what I was expecting, I did really enjoy the story, The plot really makes you want to find the killer, so it works as a proper murder mystery. The artwork and voice acting (Japanese only) were both great too. The “gameplay”, such as it is, was a bit frustrating however: Progression is mostly just making sure you say the right things to the right people in the right orders, and it’s here the game fall down a bit – you have to pretty much exhaust all your dialogue and action options, sometimes multiple times, in order to trigger the next action or event. It isn’t always clear which thing you need to say or do as often the reaction to what you do is unexpected. Thankfully, it’s worth it.

    #completed #famicomDetectiveClub #switch

  16. Famicom Detective Club: The Missing Heir (Switch): COMPLETED!

    I’d seen a number of reviews comparing this series of games to the Phoenix Wright games and let me tell you this – they’re not really much alike at all. Phoenix Wright has humour and puzzles and magic and stupidity and nonsense, whereas Famicom Detective Club is (despite appearances) rooted in reality with no magic or ghosts or stuff like that. And there’s no trial – just investigations. Which play out mostly like a visual novel.

    The Missing Heir is one of two updated Switch versions of the very old series on the Famicom, and so previously only appeared in Japan in impenetrable Japanese. This game is about you – a young private detective who is suffering from amnesia following an attack – trying to figure out who he is, why he was attacked, and continuing the murder investigation that he was in the middle of when he lost his memory.

    Although the game wasn’t quite what I was expecting, I did really enjoy the story, The plot really makes you want to find the killer, so it works as a proper murder mystery. The artwork and voice acting (Japanese only) were both great too. The “gameplay”, such as it is, was a bit frustrating however: Progression is mostly just making sure you say the right things to the right people in the right orders, and it’s here the game fall down a bit – you have to pretty much exhaust all your dialogue and action options, sometimes multiple times, in order to trigger the next action or event. It isn’t always clear which thing you need to say or do as often the reaction to what you do is unexpected. Thankfully, it’s worth it.

    #completed #famicomDetectiveClub #switch

  17. Girl who's primary experience to murder mysteries was Famicom Detective Club Part 2 (SNES): The Girl with the Dragon Tattoo is giving me Famicom Detective Club vibes!
    #FamicomDetectiveClub #TheGirlWithTheDragonTattoo

  18. Girl who's primary experience to murder mysteries was Famicom Detective Club Part 2 (SNES): The Girl with the Dragon Tattoo is giving me Famicom Detective Club vibes!
    #FamicomDetectiveClub #TheGirlWithTheDragonTattoo

  19. Girl who's primary experience to murder mysteries was Famicom Detective Club Part 2 (SNES): The Girl with the Dragon Tattoo is giving me Famicom Detective Club vibes!
    #FamicomDetectiveClub #TheGirlWithTheDragonTattoo

  20. Girl who's primary experience to murder mysteries was Famicom Detective Club Part 2 (SNES): The Girl with the Dragon Tattoo is giving me Famicom Detective Club vibes!
    #FamicomDetectiveClub #TheGirlWithTheDragonTattoo

  21. However, ultimately, this kind of title lives or dies by its story, which is great.

    There are negatives. Strange pacing, heavy backloading of story beats, some initially obnoxious characters and one very overdone trope.

    But overall it all comes together beautifully. It's affecting, horrifying and makes you feel real sympathy for a pretty monstrous villain. They think they're doing the right thing.

    Really dark though, not the stereotype of a Nintendo-made game!

    #Nintendo #FamicomDetectiveClub

  22. However, ultimately, this kind of title lives or dies by its story, which is great.

    There are negatives. Strange pacing, heavy backloading of story beats, some initially obnoxious characters and one very overdone trope.

    But overall it all comes together beautifully. It's affecting, horrifying and makes you feel real sympathy for a pretty monstrous villain. They think they're doing the right thing.

    Really dark though, not the stereotype of a Nintendo-made game!

    #Nintendo #FamicomDetectiveClub

  23. However, ultimately, this kind of title lives or dies by its story, which is great.

    There are negatives. Strange pacing, heavy backloading of story beats, some initially obnoxious characters and one very overdone trope.

    But overall it all comes together beautifully. It's affecting, horrifying and makes you feel real sympathy for a pretty monstrous villain. They think they're doing the right thing.

    Really dark though, not the stereotype of a Nintendo-made game!

    #Nintendo #FamicomDetectiveClub

  24. However, ultimately, this kind of title lives or dies by its story, which is great.

    There are negatives. Strange pacing, heavy backloading of story beats, some initially obnoxious characters and one very overdone trope.

    But overall it all comes together beautifully. It's affecting, horrifying and makes you feel real sympathy for a pretty monstrous villain. They think they're doing the right thing.

    Really dark though, not the stereotype of a Nintendo-made game!

  25. Finished Emio – The Smiling Man: Famicom Detective Club today. Excellent, but it took me some thinking to come to that conclusion.

    The gameplay, even for a visual novel, is a bit weak. The interface is clunky and that allows some richness but consistently makes things a bit repetitive and tedious.

    The visuals are nice but not stunning, with some lovely anime cutscenes, and the audio is mostly just what's needed to suit that.

    #Nintendo #FamicomDetectiveClub

  26. Finished Emio – The Smiling Man: Famicom Detective Club today. Excellent, but it took me some thinking to come to that conclusion.

    The gameplay, even for a visual novel, is a bit weak. The interface is clunky and that allows some richness but consistently makes things a bit repetitive and tedious.

    The visuals are nice but not stunning, with some lovely anime cutscenes, and the audio is mostly just what's needed to suit that.

    #Nintendo #FamicomDetectiveClub

  27. Finished Emio – The Smiling Man: Famicom Detective Club today. Excellent, but it took me some thinking to come to that conclusion.

    The gameplay, even for a visual novel, is a bit weak. The interface is clunky and that allows some richness but consistently makes things a bit repetitive and tedious.

    The visuals are nice but not stunning, with some lovely anime cutscenes, and the audio is mostly just what's needed to suit that.

    #Nintendo #FamicomDetectiveClub

  28. Finished Emio – The Smiling Man: Famicom Detective Club today. Excellent, but it took me some thinking to come to that conclusion.

    The gameplay, even for a visual novel, is a bit weak. The interface is clunky and that allows some richness but consistently makes things a bit repetitive and tedious.

    The visuals are nice but not stunning, with some lovely anime cutscenes, and the audio is mostly just what's needed to suit that.

  29. My last post was at the start of the month and in the meantime I’ve been “here and there,” as a beloved colleague often says. Here and there means not here, mostly, because I’m somewhere else for an indefinite period of time. This is obvious, but I may be here sometimes, in the video game world, but at the same time I’m somewhere else inside my History books where I usually feel more confused than usual, but also a bit more accomplished. This could be a prologue to The Sekimeiya that I left unfinished, but no. Even though I’m always time travelling, I don’t need an egg to do it. I can open a book or install Baldur’s Gate 3 (BG3) instead, and travel to another world, one very reminiscent of what we associate with the Middle Ages in pop-culture. 

    I think my journey in BG3 went very well at first. I was totally immersed in the game, loved the story, the characters, and my companions. The game was extremely beautiful and ran perfectly on my PC, or so I thought. No stutters, no frame drops, detailed textures, beautiful light leaks, everything felt so real and alive in that fantasy world. The graphics were so sharp and the world almost bled into my own. I managed to play for five or six hours at first with no problems. In my second session I started getting constant Direct X crashes. It happened at camp, during combat, in the course of an autosave, never with cutscenes, at least so far. I pressed on and tried to run the game with Vulcan. It was way worse. Back to Direct X, sometimes I was able to play for about an hour with no issues. I changed some graphics settings and got myself an extra thirty minutes. 

    Next day rolled around and my crashes got worse. Now it wasn’t only the Direct X crash, but also a BSoD. I got it about three times. Not only did the game crash, it completely shut down my PC. Worldly problems seemed to be bleeding into the game. I looked it up online and wouldn’t you know it, I wasn’t the only one. A lot of people have been having the same issue. People tried to help each other with solutions to the problem, some I tried myself with no good results. Many attempts and many tweaks later and I was back to square one. I contacted support and they suggested a number of ways to fix it. I did half of it, still no results, and when I felt ready to continue trying, I stopped. I tried to analyse what I was feeling in the midst of all the frustration and I think the most likely answer is that I got bored. I was immensely bored. Every time I started the game I knew I’d only have the pleasure to play it for one hour tops and then the rest of my free time would be used to solve my issue. I don’t know if it’s wrong or not, but I didn’t have time for it, at least it felt that way. I have a list of things that I could still try, I just didn’t have the energy to do it then and needed some consolation. And where do I find consolation in the gaming world? On Nintendo Switch, of course. The most perfect little device ever made. 

    There’s this game called Emio – The Smiling Man (Famicom Detective Club) that I was very eager to start and I decided to jump right in. I still don’t know if there’s branches but it plays like an interactive visual novel. So far it has been a very straightforward investigative story about a string of murders, some old and some new, apparently connected to the urban legend of the smiling man. We play from the perspective of two young detectives from the Utsugi Detective Agency – our own character, to whom we can give a name of our choice, and our partner Ayumi. We interact with the environment and people via a menu displaying different actions: call/engage, ask/listen, look/examine, take or show (in some situations), use phone, think and open notebook.

    Interacting with Detective Kuze. She wasn’t pleased.

    While questioning someone, we can mention a given subject from a sub-menu. When the character answers back there’s highlighted text which can be used to expand on a specific element of the conversation. Using the option ‘observations’ we’re able to extract more knowledge about a line of questioning. Recourse to the option ‘think’ is used to ruminate on some loose ends and initiate dialogue as a reaction to any new information. At the end of a chapter we do a wrapup of the new findings so far. At this point we have to answer multiple-choice questions and complete some sentences by typing the right words. These words can be Japanese proper names and are hard to type because we can’t go back to check how the name is properly written. We can, however, check the internet. I only had to do it once, when we met Mama Shoko at her bar. We had to figure out her real name, which we did, but when the prompt to write it came up, we couldn’t go back to see how it was written.

    We have to agree with Mama Shoko, at least sometimes.

    At first, I didn’t know if there were consequences if we failed some of these quizzes in the deduction phase. I reloaded and confirmed that the feedback from our fellow detectives changed according to our reasoning, but didn’t notice any particular changes anywhere else. Maybe it could affect our relationship with Ayumi for whom our character had a special fondness. However, it took me so long to publish this post that I eventually finished the game. I can confirm that this is a straightforward interactive visual novel. Whether we get choices or not, the narration forces the player to follow the plot. So, why are there any choices at all? After finishing the main story we unlock an epilogue chapter. 

    The extra chapter tells the story of the smiling man and ties some loose ends. It was surprising that a big part of it is a short anime movie. It’s equal parts beautiful and tragic. After we reach the end, an ‘extras’ section is unlocked and there’s an option called Mr. Fukuyama’s Report Card. Fukuyama is the teacher extraordinaire. In the card we get information about our performance in the quizzes and other choices through the game. I don’t think he was very pleased with my performance and he told me that my favourite drink was green tea. False. He also told me that I was very serious. Maybe he’s right, because I often think I’m not serious enough. Anyway, I think the game’s replayability could be tied to his assessment, and if that’s the case, it’s very lacking in new elements to even consider. The advantage of it being a short game is that I’ll eventually pick it up again to replay the story. I enjoyed how the story developed, even though it had an unnecessarily big cast of characters registered in the notebook.

    It’s more about what’s left unsaid.

    I think it was a game that came at the right time to help me focus on other things and forget about my PC problems, but I can’t hide a certain disappointment because of its short duration. I’d really love to play cat-and-mouse with the smiling man for a bit longer and maybe have more screen time with some of the characters in my notebook. The absence of the usual visual novel tropes made me want more than what I got – this is a compliment, by the way. What I really wanted was more stories like this, touching what we call “mature themes” in a respectful way, where things don’t necessarily get happy endings, they’re the result of violence patterns leaving nothing but trauma, confusion and more violence. Emio made an excellent portrait of that nuance, beyond the criminal investigation, the interrogations, and the horror bits.

    https://swordofseiros.wordpress.com/2024/09/29/emio-the-smiling-man-nintendo-switch/

    #baldurSGate3 #bg3Crashes #crime #detective #emioTheSmilingMan #famicomDetectiveClub #gaming #murder #nintendoSwitch #pcGaming #VideoGames #VisualNovels

  30. Zostajemy w tematyce #visualnovel i #TeamPudełka. Muszę przyznać, że prawie odpuściłem ten tytuł, ze względu na (w mojej ocenie) niepoprawną klasyfikację 🤷🏻 Tyle słyszałem o „nowym horrorze na #Switch”, a że horrorów nie lubię, to oczywiście olałem temat. Aż na dzień przed premierą, trafiłem na recenzję #Emio i okazało się, że żaden to horror (w moim rozumieniu), za to jest to zajebista visual novela 🤷🏻

    I wiecie co? W dzień premiery tytuł był praktycznie niedostępny w polskich sklepach 🤬 Tam gdzie dzień wcześniej wisiał preorder – towar wyprzedany. Znalazłem sklep, w którym była ostatnia sztuka – zniknęła na moich oczach. W 2-3 sklepach nakład jeszcze jakiś był, ale za 150% ceny.

    Mam ostatnio bardzo złe doświadczenia z takimi sytuacjami – gier trudno lub w ogóle niedostępnych, nawet jeżeli premiera dopiero co się odbyła. Na całe szczęście i dzięki pomocy małżonki (i kilku osób z serwisu z ptakiem!) udało mi się zabezpieczyć swoją kopię.

    Tak też wszedłem w posiadanie #EmioTheSmilingMan, będącego ostatnim tytułem w #FamicomDetectiveClub. Możecie spodziewać się więcej wrażeń za jakiś czas, może nawet recenzji.

    #giereczkowo #vn #Nintendo

  31. Zostajemy w tematyce #visualnovel i #TeamPudełka. Muszę przyznać, że prawie odpuściłem ten tytuł, ze względu na (w mojej ocenie) niepoprawną klasyfikację 🤷🏻 Tyle słyszałem o „nowym horrorze na #Switch”, a że horrorów nie lubię, to oczywiście olałem temat. Aż na dzień przed premierą, trafiłem na recenzję #Emio i okazało się, że żaden to horror (w moim rozumieniu), za to jest to zajebista visual novela 🤷🏻

    I wiecie co? W dzień premiery tytuł był praktycznie niedostępny w polskich sklepach 🤬 Tam gdzie dzień wcześniej wisiał preorder – towar wyprzedany. Znalazłem sklep, w którym była ostatnia sztuka – zniknęła na moich oczach. W 2-3 sklepach nakład jeszcze jakiś był, ale za 150% ceny.

    Mam ostatnio bardzo złe doświadczenia z takimi sytuacjami – gier trudno lub w ogóle niedostępnych, nawet jeżeli premiera dopiero co się odbyła. Na całe szczęście i dzięki pomocy małżonki (i kilku osób z serwisu z ptakiem!) udało mi się zabezpieczyć swoją kopię.

    Tak też wszedłem w posiadanie #EmioTheSmilingMan, będącego ostatnim tytułem w #FamicomDetectiveClub. Możecie spodziewać się więcej wrażeń za jakiś czas, może nawet recenzji.

    #giereczkowo #vn #Nintendo

  32. Zostajemy w tematyce #visualnovel i #TeamPudełka. Muszę przyznać, że prawie odpuściłem ten tytuł, ze względu na (w mojej ocenie) niepoprawną klasyfikację 🤷🏻 Tyle słyszałem o „nowym horrorze na #Switch”, a że horrorów nie lubię, to oczywiście olałem temat. Aż na dzień przed premierą, trafiłem na recenzję #Emio i okazało się, że żaden to horror (w moim rozumieniu), za to jest to zajebista visual novela 🤷🏻

    I wiecie co? W dzień premiery tytuł był praktycznie niedostępny w polskich sklepach 🤬 Tam gdzie dzień wcześniej wisiał preorder – towar wyprzedany. Znalazłem sklep, w którym była ostatnia sztuka – zniknęła na moich oczach. W 2-3 sklepach nakład jeszcze jakiś był, ale za 150% ceny.

    Mam ostatnio bardzo złe doświadczenia z takimi sytuacjami – gier trudno lub w ogóle niedostępnych, nawet jeżeli premiera dopiero co się odbyła. Na całe szczęście i dzięki pomocy małżonki (i kilku osób z serwisu z ptakiem!) udało mi się zabezpieczyć swoją kopię.

    Tak też wszedłem w posiadanie #EmioTheSmilingMan, będącego ostatnim tytułem w #FamicomDetectiveClub. Możecie spodziewać się więcej wrażeń za jakiś czas, może nawet recenzji.

    #giereczkowo #vn #Nintendo

  33. Zostajemy w tematyce #visualnovel i #TeamPudełka. Muszę przyznać, że prawie odpuściłem ten tytuł, ze względu na (w mojej ocenie) niepoprawną klasyfikację 🤷🏻 Tyle słyszałem o „nowym horrorze na #Switch”, a że horrorów nie lubię, to oczywiście olałem temat. Aż na dzień przed premierą, trafiłem na recenzję #Emio i okazało się, że żaden to horror (w moim rozumieniu), za to jest to zajebista visual novela 🤷🏻

    I wiecie co? W dzień premiery tytuł był praktycznie niedostępny w polskich sklepach 🤬 Tam gdzie dzień wcześniej wisiał preorder – towar wyprzedany. Znalazłem sklep, w którym była ostatnia sztuka – zniknęła na moich oczach. W 2-3 sklepach nakład jeszcze jakiś był, ale za 150% ceny.

    Mam ostatnio bardzo złe doświadczenia z takimi sytuacjami – gier trudno lub w ogóle niedostępnych, nawet jeżeli premiera dopiero co się odbyła. Na całe szczęście i dzięki pomocy małżonki (i kilku osób z serwisu z ptakiem!) udało mi się zabezpieczyć swoją kopię.

    Tak też wszedłem w posiadanie #EmioTheSmilingMan, będącego ostatnim tytułem w #FamicomDetectiveClub. Możecie spodziewać się więcej wrażeń za jakiś czas, może nawet recenzji.

    #giereczkowo #vn #Nintendo

  34. #EmioTheSmilingMan is my first visual novel-style game and it's really good and thought-provoking. The tension buildup is captivating! I immediately purchased the other two #FamicomDetectiveClub games.

    #emio #nintendoswitch

  35. #EmioTheSmilingMan is my first visual novel-style game and it's really good and thought-provoking. The tension buildup is captivating! I immediately purchased the other two #FamicomDetectiveClub games.

    #emio #nintendoswitch

  36. #EmioTheSmilingMan is my first visual novel-style game and it's really good and thought-provoking. The tension buildup is captivating! I immediately purchased the other two #FamicomDetectiveClub games.

    #emio #nintendoswitch

  37. I'm really enjoying #EmioTheSmilingMan so far, just about to start chapter 3. Not really played many visual novels and it's a nice change of pace

    it's got some pretty funny bits in it so far, too

    #FamicomDetectiveClub

  38. I'm really enjoying #EmioTheSmilingMan so far, just about to start chapter 3. Not really played many visual novels and it's a nice change of pace

    it's got some pretty funny bits in it so far, too

    #FamicomDetectiveClub

  39. I'm really enjoying #EmioTheSmilingMan so far, just about to start chapter 3. Not really played many visual novels and it's a nice change of pace

    it's got some pretty funny bits in it so far, too

    #FamicomDetectiveClub