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#evoke2025 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #evoke2025, aggregated by home.social.

  1. Pieces from the #Evoke2025 demo party, very nice.
    Comments in the video are in German, but it's also more about the demos.
    Especially fascinating: the #Amiga demos done without the cpu, starting at minute 56:
    cdn.media.ccc.de/contributors/

  2. Pieces from the #Evoke2025 demo party, very nice.
    Comments in the video are in German, but it's also more about the demos.
    Especially fascinating: the #Amiga demos done without the cpu, starting at minute 56:
    cdn.media.ccc.de/contributors/

  3. Pieces from the #Evoke2025 demo party, very nice.
    Comments in the video are in German, but it's also more about the demos.
    Especially fascinating: the #Amiga demos done without the cpu, starting at minute 56:
    cdn.media.ccc.de/contributors/

  4. Pieces from the #Evoke2025 demo party, very nice.
    Comments in the video are in German, but it's also more about the demos.
    Especially fascinating: the #Amiga demos done without the cpu, starting at minute 56:
    cdn.media.ccc.de/contributors/

  5. Pieces from the #Evoke2025 demo party, very nice.
    Comments in the video are in German, but it's also more about the demos.
    Especially fascinating: the #Amiga demos done without the cpu, starting at minute 56:
    cdn.media.ccc.de/contributors/

  6. An der Demoszene interessiert aber während der #evoke2025 keine Zeit gehabt?

    Morgen Abend um 20:00 Uhr gibt bei uns in der Heliosstraße eine ausführliche Zusammenfassung über die besten und verrücktesten Beiträge von der diesjährigen Evoke.

    Wir freuen uns zusammen mit Tobi von @digitalekultur und euch auf einen gemütlichen Abend voller Demos, Hintergründe und tollen Geschichten!

    koeln.ccc.de/updates/2025-09-2

    #openchaos #ccc #c4 #chaos #demoscene #evoke

  7. An der Demoszene interessiert aber während der #evoke2025 keine Zeit gehabt?

    Morgen Abend um 20:00 Uhr gibt bei uns in der Heliosstraße eine ausführliche Zusammenfassung über die besten und verrücktesten Beiträge von der diesjährigen Evoke.

    Wir freuen uns zusammen mit Tobi von @digitalekultur und euch auf einen gemütlichen Abend voller Demos, Hintergründe und tollen Geschichten!

    koeln.ccc.de/updates/2025-09-2

    #openchaos #ccc #c4 #chaos #demoscene #evoke

  8. An der Demoszene interessiert aber während der #evoke2025 keine Zeit gehabt?

    Morgen Abend um 20:00 Uhr gibt bei uns in der Heliosstraße eine ausführliche Zusammenfassung über die besten und verrücktesten Beiträge von der diesjährigen Evoke.

    Wir freuen uns zusammen mit Tobi von @digitalekultur und euch auf einen gemütlichen Abend voller Demos, Hintergründe und tollen Geschichten!

    koeln.ccc.de/updates/2025-09-2

    #openchaos #ccc #c4 #chaos #demoscene #evoke

  9. An der Demoszene interessiert aber während der #evoke2025 keine Zeit gehabt?

    Morgen Abend um 20:00 Uhr gibt bei uns in der Heliosstraße eine ausführliche Zusammenfassung über die besten und verrücktesten Beiträge von der diesjährigen Evoke.

    Wir freuen uns zusammen mit Tobi von @digitalekultur und euch auf einen gemütlichen Abend voller Demos, Hintergründe und tollen Geschichten!

    koeln.ccc.de/updates/2025-09-2

    #openchaos #ccc #c4 #chaos #demoscene #evoke

  10. An der Demoszene interessiert aber während der #evoke2025 keine Zeit gehabt?

    Morgen Abend um 20:00 Uhr gibt bei uns in der Heliosstraße eine ausführliche Zusammenfassung über die besten und verrücktesten Beiträge von der diesjährigen Evoke.

    Wir freuen uns zusammen mit Tobi von @digitalekultur und euch auf einen gemütlichen Abend voller Demos, Hintergründe und tollen Geschichten!

    koeln.ccc.de/updates/2025-09-2

    #openchaos #ccc #c4 #chaos #demoscene #evoke

  11. What an interesting #Amiga challenge: No-CPU! After loading everything into Chip-RAM, the demo runs completely on the custom chips, with no CPU involved.

    Rules can be found at no-cpu.dev .

    You think it's impossible? Well, look here: youtu.be/OXT5MrDdyB8 - Even Conway's "game of life" at the end does not use the CPU.

    #DemoScene #evoke2025 #DemoChallenge

  12. What an interesting #Amiga challenge: No-CPU! After loading everything into Chip-RAM, the demo runs completely on the custom chips, with no CPU involved.

    Rules can be found at no-cpu.dev .

    You think it's impossible? Well, look here: youtu.be/OXT5MrDdyB8 - Even Conway's "game of life" at the end does not use the CPU.

    #DemoScene #evoke2025 #DemoChallenge

  13. What an interesting #Amiga challenge: No-CPU! After loading everything into Chip-RAM, the demo runs completely on the custom chips, with no CPU involved.

    Rules can be found at no-cpu.dev .

    You think it's impossible? Well, look here: youtu.be/OXT5MrDdyB8 - Even Conway's "game of life" at the end does not use the CPU.

    #DemoScene #evoke2025 #DemoChallenge

  14. What an interesting #Amiga challenge: No-CPU! After loading everything into Chip-RAM, the demo runs completely on the custom chips, with no CPU involved.

    Rules can be found at no-cpu.dev .

    You think it's impossible? Well, look here: youtu.be/OXT5MrDdyB8 - Even Conway's "game of life" at the end does not use the CPU.

    #DemoScene #evoke2025 #DemoChallenge

  15. What an interesting #Amiga challenge: No-CPU! After loading everything into Chip-RAM, the demo runs completely on the custom chips, with no CPU involved.

    Rules can be found at no-cpu.dev .

    You think it's impossible? Well, look here: youtu.be/OXT5MrDdyB8 - Even Conway's "game of life" at the end does not use the CPU.

    #DemoScene #evoke2025 #DemoChallenge

  16. During the last @berlincreators retro meeting we managed to blow up the 8580 SID in my C64G that I use for oldschool democompos when I'm an organizer, and I totally forgot about it. 😅 Fortunately for #evoke2025 I could extract the SID from my Plus/4 SID Card (originally courtesy of @iszell ).

    During the week I bought new SIDs online - I will need more for other machines -, so the one that belongs to the SID card went back to it, and the C64G now has a new one.

    #c64 #sid #demoscene

  17. During the last @berlincreators retro meeting we managed to blow up the 8580 SID in my C64G that I use for oldschool democompos when I'm an organizer, and I totally forgot about it. 😅 Fortunately for #evoke2025 I could extract the SID from my Plus/4 SID Card (originally courtesy of @iszell ).

    During the week I bought new SIDs online - I will need more for other machines -, so the one that belongs to the SID card went back to it, and the C64G now has a new one.

    #c64 #sid #demoscene

  18. During the last @berlincreators retro meeting we managed to blow up the 8580 SID in my C64G that I use for oldschool democompos when I'm an organizer, and I totally forgot about it. 😅 Fortunately for #evoke2025 I could extract the SID from my Plus/4 SID Card (originally courtesy of @iszell ).

    During the week I bought new SIDs online - I will need more for other machines -, so the one that belongs to the SID card went back to it, and the C64G now has a new one.

    #c64 #sid #demoscene

  19. During the last @berlincreators retro meeting we managed to blow up the 8580 SID in my C64G that I use for oldschool democompos when I'm an organizer, and I totally forgot about it. 😅 Fortunately for #evoke2025 I could extract the SID from my Plus/4 SID Card (originally courtesy of @iszell ).

    During the week I bought new SIDs online - I will need more for other machines -, so the one that belongs to the SID card went back to it, and the C64G now has a new one.

    #c64 #sid #demoscene

  20. During the last @berlincreators retro meeting we managed to blow up the 8580 SID in my C64G that I use for oldschool democompos when I'm an organizer, and I totally forgot about it. 😅 Fortunately for #evoke2025 I could extract the SID from my Plus/4 SID Card (originally courtesy of @iszell ).

    During the week I bought new SIDs online - I will need more for other machines -, so the one that belongs to the SID card went back to it, and the C64G now has a new one.

    #c64 #sid #demoscene

  21. #Evoke2025 was a blast! Always good to be back at #Evoke and meet old and new friends! #demoscene

  22. #Evoke2025 was a blast! Always good to be back at #Evoke and meet old and new friends! #demoscene

  23. #Evoke2025 was a blast! Always good to be back at #Evoke and meet old and new friends! #demoscene

  24. #Evoke2025 was a blast! Always good to be back at #Evoke and meet old and new friends! #demoscene

  25. #Evoke2025 was a blast! Always good to be back at #Evoke and meet old and new friends! #demoscene

  26. Finally a good use for the STM32F7 discovery board with touch screen: Mandelbrot Schubsy by Arti #evoke2025 #demoscene

  27. Finally a good use for the STM32F7 discovery board with touch screen: Mandelbrot Schubsy by Arti #evoke2025 #demoscene

  28. Finally a good use for the STM32F7 discovery board with touch screen: Mandelbrot Schubsy by Arti #evoke2025 #demoscene

  29. Finally a good use for the STM32F7 discovery board with touch screen: Mandelbrot Schubsy by Arti #evoke2025 #demoscene

  30. Finally a good use for the STM32F7 discovery board with touch screen: Mandelbrot Schubsy by Arti #evoke2025 #demoscene

  31. My entry for this years #evoke2025 tracked music competition. Given theme was Jazz - not really my type of music butI got it ready right in time to deadline. #demoscene

    files.scene.org/view/parties/2

  32. My entry for this years #evoke2025 tracked music competition. Given theme was Jazz - not really my type of music butI got it ready right in time to deadline. #demoscene

    files.scene.org/view/parties/2

  33. Last weekend, this year's edition of the "Evoke" demo party took place in Cologne. Numerous Amiga productions were presented there:

    amiga-news.de/en/news/AN-2025-

    #Amiga #demoparty #evoke2025

  34. Last weekend, this year's edition of the "Evoke" demo party took place in Cologne. Numerous Amiga productions were presented there:

    amiga-news.de/en/news/AN-2025-

  35. Last weekend, this year's edition of the "Evoke" demo party took place in Cologne. Numerous Amiga productions were presented there:

    amiga-news.de/en/news/AN-2025-

    #Amiga #demoparty #evoke2025

  36. Last weekend, this year's edition of the "Evoke" demo party took place in Cologne. Numerous Amiga productions were presented there:

    amiga-news.de/en/news/AN-2025-

    #Amiga #demoparty #evoke2025

  37. Last weekend, this year's edition of the "Evoke" demo party took place in Cologne. Numerous Amiga productions were presented there:

    amiga-news.de/en/news/AN-2025-

    #Amiga #demoparty #evoke2025

  38. I was part of this project, and what a fun one it was! It's the first Amiga demo I've contributed to in probably 25 years. And I cannot believe we won Alternative Platform at #evoke2025

    Half a year ago, Blueberry started talking about doing a NoCPU demo to introduce a new compo category and somehow managed to talk me into joining the project. Actually, it wasn't that difficult. The NoCPU idea is obviously to make demos without using the CPU, only the Amiga's custom chipset. Way back when, I wrote this Protracker player for WinAMP called Oldsk00l, so I knew my way around the MOD format, and we would be needing a MOD player. It was really quite serendipitous -over the years I've thought a lot about how the custom chipset is Turing complete, and also wondering why exactly didn't we just compile a MOD to code, instead of interpreting it at runtime. It's basically just a list of instructions, right? Just compile it. So I got to implement this idea, which was hugely satisfying. Simply compiling a MOD to a huge copper list. It has to be the world's fastest MOD player, at least in terms of CPU usage. I mean, it seems unlikely that another player in the future might hand back the CPU more cycles than it spends playing the MOD. But never say never, I guess.

    Other things I did were the interference effect, which I always wanted to try in this many bitplanes, the blitter tornado/chaos zoomer, which I hadn't implemented before, and the kaleidoscope effects.

    Truthfully, Blueberry did all of the heavy lifting with his extensive framework for building copper and blitter instructions, handling memory allocation and reuse, and so forth. It almost made selfmodifying copperblits three levels deep trivial. His checkerboard and (perhaps surprisingly) the many, many transitions are really clever stuff. He made everything come together, and it is very much his demo.

    youtube.com/watch?v=OXT5MrDdyB8

    #evoke #evoke2025 #nocpu #demoscene

  39. I was part of this project, and what a fun one it was! It's the first Amiga demo I've contributed to in probably 25 years. And I cannot believe we won Alternative Platform at #evoke2025

    Half a year ago, Blueberry started talking about doing a NoCPU demo to introduce a new compo category and somehow managed to talk me into joining the project. Actually, it wasn't that difficult. The NoCPU idea is obviously to make demos without using the CPU, only the Amiga's custom chipset. Way back when, I wrote this Protracker player for WinAMP called Oldsk00l, so I knew my way around the MOD format, and we would be needing a MOD player. It was really quite serendipitous -over the years I've thought a lot about how the custom chipset is Turing complete, and also wondering why exactly didn't we just compile a MOD to code, instead of interpreting it at runtime. It's basically just a list of instructions, right? Just compile it. So I got to implement this idea, which was hugely satisfying. Simply compiling a MOD to a huge copper list. It has to be the world's fastest MOD player, at least in terms of CPU usage. I mean, it seems unlikely that another player in the future might hand back the CPU more cycles than it spends playing the MOD. But never say never, I guess.

    Other things I did were the interference effect, which I always wanted to try in this many bitplanes, the blitter tornado/chaos zoomer, which I hadn't implemented before, and the kaleidoscope effects.

    Truthfully, Blueberry did all of the heavy lifting with his extensive framework for building copper and blitter instructions, handling memory allocation and reuse, and so forth. It almost made selfmodifying copperblits three levels deep trivial. His checkerboard and (perhaps surprisingly) the many, many transitions are really clever stuff. He made everything come together, and it is very much his demo.

    youtube.com/watch?v=OXT5MrDdyB8

    #evoke #evoke2025 #nocpu #demoscene

  40. I was part of this project, and what a fun one it was! It's the first Amiga demo I've contributed to in probably 25 years. And I cannot believe we won Alternative Platform at #evoke2025

    Half a year ago, Blueberry started talking about doing a NoCPU demo to introduce a new compo category and somehow managed to talk me into joining the project. Actually, it wasn't that difficult. The NoCPU idea is obviously to make demos without using the CPU, only the Amiga's custom chipset. Way back when, I wrote this Protracker player for WinAMP called Oldsk00l, so I knew my way around the MOD format, and we would be needing a MOD player. It was really quite serendipitous -over the years I've thought a lot about how the custom chipset is Turing complete, and also wondering why exactly didn't we just compile a MOD to code, instead of interpreting it at runtime. It's basically just a list of instructions, right? Just compile it. So I got to implement this idea, which was hugely satisfying. Simply compiling a MOD to a huge copper list. It has to be the world's fastest MOD player, at least in terms of CPU usage. I mean, it seems unlikely that another player in the future might hand back the CPU more cycles than it spends playing the MOD. But never say never, I guess.

    Other things I did were the interference effect, which I always wanted to try in this many bitplanes, the blitter tornado/chaos zoomer, which I hadn't implemented before, and the kaleidoscope effects.

    Truthfully, Blueberry did all of the heavy lifting with his extensive framework for building copper and blitter instructions, handling memory allocation and reuse, and so forth. It almost made selfmodifying copperblits three levels deep trivial. His checkerboard and (perhaps surprisingly) the many, many transitions are really clever stuff. He made everything come together, and it is very much his demo.

    youtube.com/watch?v=OXT5MrDdyB8

    #evoke #evoke2025 #nocpu #demoscene

  41. I was part of this project, and what a fun one it was! It's the first Amiga demo I've contributed to in probably 25 years. And I cannot believe we won Alternative Platform at #evoke2025

    Half a year ago, Blueberry started talking about doing a NoCPU demo to introduce a new compo category and somehow managed to talk me into joining the project. Actually, it wasn't that difficult. The NoCPU idea is obviously to make demos without using the CPU, only the Amiga's custom chipset. Way back when, I wrote this Protracker player for WinAMP called Oldsk00l, so I knew my way around the MOD format, and we would be needing a MOD player. It was really quite serendipitous -over the years I've thought a lot about how the custom chipset is Turing complete, and also wondering why exactly didn't we just compile a MOD to code, instead of interpreting it at runtime. It's basically just a list of instructions, right? Just compile it. So I got to implement this idea, which was hugely satisfying. Simply compiling a MOD to a huge copper list. It has to be the world's fastest MOD player, at least in terms of CPU usage. I mean, it seems unlikely that another player in the future might hand back the CPU more cycles than it spends playing the MOD. But never say never, I guess.

    Other things I did were the interference effect, which I always wanted to try in this many bitplanes, the blitter tornado/chaos zoomer, which I hadn't implemented before, and the kaleidoscope effects.

    Truthfully, Blueberry did all of the heavy lifting with his extensive framework for building copper and blitter instructions, handling memory allocation and reuse, and so forth. It almost made selfmodifying copperblits three levels deep trivial. His checkerboard and (perhaps surprisingly) the many, many transitions are really clever stuff. He made everything come together, and it is very much his demo.

    youtube.com/watch?v=OXT5MrDdyB8

    #evoke #evoke2025 #nocpu #demoscene

  42. I was part of this project, and what a fun one it was! It's the first Amiga demo I've contributed to in probably 25 years. And I cannot believe we won Alternative Platform at #evoke2025

    Half a year ago, Blueberry started talking about doing a NoCPU demo to introduce a new compo category and somehow managed to talk me into joining the project. Actually, it wasn't that difficult. The NoCPU idea is obviously to make demos without using the CPU, only the Amiga's custom chipset. Way back when, I wrote this Protracker player for WinAMP called Oldsk00l, so I knew my way around the MOD format, and we would be needing a MOD player. It was really quite serendipitous -over the years I've thought a lot about how the custom chipset is Turing complete, and also wondering why exactly didn't we just compile a MOD to code, instead of interpreting it at runtime. It's basically just a list of instructions, right? Just compile it. So I got to implement this idea, which was hugely satisfying. Simply compiling a MOD to a huge copper list. It has to be the world's fastest MOD player, at least in terms of CPU usage. I mean, it seems unlikely that another player in the future might hand back the CPU more cycles than it spends playing the MOD. But never say never, I guess.

    Other things I did were the interference effect, which I always wanted to try in this many bitplanes, the blitter tornado/chaos zoomer, which I hadn't implemented before, and the kaleidoscope effects.

    Truthfully, Blueberry did all of the heavy lifting with his extensive framework for building copper and blitter instructions, handling memory allocation and reuse, and so forth. It almost made selfmodifying copperblits three levels deep trivial. His checkerboard and (perhaps surprisingly) the many, many transitions are really clever stuff. He made everything come together, and it is very much his demo.

    youtube.com/watch?v=OXT5MrDdyB8

    #evoke #evoke2025 #nocpu #demoscene

  43. No CPU Challenge by Demostue Allst★rs

    Evoke 2025 party Alternative Platforms compo winner.

    An Amiga AGA demo that entirely runs on the copper. This is the same capture from real hardware, that was presented in the compo.

    youtu.be/OXT5MrDdyB8
    pouet.net/prod.php?which=104753

    (Edit: updated YouTube link, due to audio sync issues)

    #amiga #demoscene #evoke2025

  44. No CPU Challenge by Demostue Allst★rs

    Evoke 2025 party Alternative Platforms compo winner.

    An Amiga AGA demo that entirely runs on the copper. This is the same capture from real hardware, that was presented in the compo.

    youtu.be/OXT5MrDdyB8
    pouet.net/prod.php?which=104753

    (Edit: updated YouTube link, due to audio sync issues)

    #amiga #demoscene #evoke2025

  45. No CPU Challenge by Demostue Allst★rs

    Evoke 2025 party Alternative Platforms compo winner.

    An Amiga AGA demo that entirely runs on the copper. This is the same capture from real hardware, that was presented in the compo.

    youtu.be/OXT5MrDdyB8
    pouet.net/prod.php?which=104753

    (Edit: updated YouTube link, due to audio sync issues)

    #amiga #demoscene #evoke2025

  46. No CPU Challenge by Demostue Allst★rs

    Evoke 2025 party Alternative Platforms compo winner.

    An Amiga AGA demo that entirely runs on the copper. This is the same capture from real hardware, that was presented in the compo.

    youtu.be/OXT5MrDdyB8
    pouet.net/prod.php?which=104753

    (Edit: updated YouTube link, due to audio sync issues)

    #amiga #demoscene #evoke2025

  47. No CPU Challenge by Demostue Allst★rs

    Evoke 2025 party Alternative Platforms compo winner.

    An Amiga AGA demo that entirely runs on the copper. This is the same capture from real hardware, that was presented in the compo.

    youtu.be/OXT5MrDdyB8
    pouet.net/prod.php?which=104753

    (Edit: updated YouTube link, due to audio sync issues)

    #amiga #demoscene #evoke2025