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#drpg — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #drpg, aggregated by home.social.

  1. Working on the battle system. Targeting weaknesses and leveraging status conditions is critical to controlling the flow of battle. Easy in the tutorial, but will be more difficult against later enemies, especially bosses. #DRPG #GameDev

  2. Working on the battle system. Targeting weaknesses and leveraging status conditions is critical to controlling the flow of battle. Easy in the tutorial, but will be more difficult against later enemies, especially bosses. #DRPG #GameDev

  3. Working on the battle system. Targeting weaknesses and leveraging status conditions is critical to controlling the flow of battle. Easy in the tutorial, but will be more difficult against later enemies, especially bosses. #DRPG #GameDev

  4. Working on the battle system. Targeting weaknesses and leveraging status conditions is critical to controlling the flow of battle. Easy in the tutorial, but will be more difficult against later enemies, especially bosses. #DRPG #GameDev

  5. Working on the battle system. Targeting weaknesses and leveraging status conditions is critical to controlling the flow of battle. Easy in the tutorial, but will be more difficult against later enemies, especially bosses. #DRPG #GameDev

  6. Memories that wake you up at night.

  7. wants to play DEMON GAZE EXTRA
    https://neodb.social/game/16RnunF6QEmKD0OqCYvAdy

    The next game I will play when I get in the mood to play a
    #DRPG

  8. I've finally got around to making some improvements to my #DCJAM2024 entry.

    This is a side by side of the jam version and my current version.

    Currently working on remaking the first level and with it all of the various system changes and UI components.

    The core remains: An old school gridder/blobber DRPG where the player must uncover the mysteries of Gloaminghold, an isolated monastery at the center of a radiating wave of evil plaguing the countryside.

    #Gloaminghold #DRPG

  9. I've finally got around to making some improvements to my #DCJAM2024 entry.

    This is a side by side of the jam version and my current version.

    Currently working on remaking the first level and with it all of the various system changes and UI components.

    The core remains: An old school gridder/blobber DRPG where the player must uncover the mysteries of Gloaminghold, an isolated monastery at the center of a radiating wave of evil plaguing the countryside.

    #Gloaminghold #DRPG

  10. I've finally got around to making some improvements to my #DCJAM2024 entry.

    This is a side by side of the jam version and my current version.

    Currently working on remaking the first level and with it all of the various system changes and UI components.

    The core remains: An old school gridder/blobber DRPG where the player must uncover the mysteries of Gloaminghold, an isolated monastery at the center of a radiating wave of evil plaguing the countryside.

    #Gloaminghold #DRPG

  11. I've finally got around to making some improvements to my #DCJAM2024 entry.

    This is a side by side of the jam version and my current version.

    Currently working on remaking the first level and with it all of the various system changes and UI components.

    The core remains: An old school gridder/blobber DRPG where the player must uncover the mysteries of Gloaminghold, an isolated monastery at the center of a radiating wave of evil plaguing the countryside.

    #Gloaminghold #DRPG

  12. I've finally got around to making some improvements to my #DCJAM2024 entry.

    This is a side by side of the jam version and my current version.

    Currently working on remaking the first level and with it all of the various system changes and UI components.

    The core remains: An old school gridder/blobber DRPG where the player must uncover the mysteries of Gloaminghold, an isolated monastery at the center of a radiating wave of evil plaguing the countryside.

    #Gloaminghold #DRPG

  13. One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?

    #IndieDev #GameDev #MinervaLabyrinth #DungeonCrawler #DRPG #CRPG #IndieGame #IndieGames

  14. One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?

    #IndieDev #GameDev #MinervaLabyrinth #DungeonCrawler #DRPG #CRPG #IndieGame #IndieGames

  15. One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?

    #IndieDev #GameDev #MinervaLabyrinth #DungeonCrawler #DRPG #CRPG #IndieGame #IndieGames

  16. One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?

    #IndieDev #GameDev #MinervaLabyrinth #DungeonCrawler #DRPG #CRPG #IndieGame #IndieGames

  17. One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?

    #IndieDev #GameDev #MinervaLabyrinth #DungeonCrawler #DRPG #CRPG #IndieGame #IndieGames

  18. A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

    Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.

    #IndieDev #GameDev #ScreenshotSaturday #MinervaLabyrinth #CRPG #DungeonCrawler #DRPG #IndieGame

  19. A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

    Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.

    #IndieDev #GameDev #ScreenshotSaturday #MinervaLabyrinth #CRPG #DungeonCrawler #DRPG #IndieGame

  20. A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

    Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.

    #IndieDev #GameDev #ScreenshotSaturday #MinervaLabyrinth #CRPG #DungeonCrawler #DRPG #IndieGame

  21. A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

    Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.

    #IndieDev #GameDev #ScreenshotSaturday #MinervaLabyrinth #CRPG #DungeonCrawler #DRPG #IndieGame

  22. A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

    Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.

    #IndieDev #GameDev #ScreenshotSaturday #MinervaLabyrinth #CRPG #DungeonCrawler #DRPG #IndieGame

  23. Hi #PitchYaGame! Minerva Labyrinth is a dark magical girl dungeon crawler with turn-based combat, in the vein of Wizardry or The Bard's Tale. Create a party of five magical warriors and delve into the labyrinths of humanity's ancient enemy, the Hate.

    Coming 2025 for Windows + Linux. Demo available now!

    store.steampowered.com/app/352

    midnightspiregames.itch.io/min

    #IndieDev #GameDev #DRPG #CRPG #Blobber #MadeWithGodot #IndieGame #IndieGames #Gaming #RPG #VideoGames #Gaming #Godot #NextFest #GamingOnLinux