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#drpg — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #drpg, aggregated by home.social.

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  1. Finally hopped back into Etrian Odyssy 3 HD. Just beat the Third Stratum boss.

    The dual specialties is neat but also...overwhelming. I don't jive as well with extreme build freedom as much as I used to. I just pick the cutest girls and make it work from there.

    #DRPG #gaming #EtrianOdyssy #videogames #Switch #JRPG

  2. Finally hopped back into Etrian Odyssy 3 HD. Just beat the Third Stratum boss.

    The dual specialties is neat but also...overwhelming. I don't jive as well with extreme build freedom as much as I used to. I just pick the cutest girls and make it work from there.

    #DRPG #gaming #EtrianOdyssy #videogames #Switch #JRPG

  3. Recently started playing Wizardry Variant Daphne on a whim after forgetting it was in my Steam library. I couldn't get it to run on Linux, so I'm playing on my phone.

    It's great. I love first person DRPGs and kind of kicking myself for not trying it sooner.

    #drpg #wizardry #gacha

  4. Working on the battle system. Targeting weaknesses and leveraging status conditions is critical to controlling the flow of battle. Easy in the tutorial, but will be more difficult against later enemies, especially bosses. #DRPG #GameDev

  5. Working on the battle system. Targeting weaknesses and leveraging status conditions is critical to controlling the flow of battle. Easy in the tutorial, but will be more difficult against later enemies, especially bosses. #DRPG #GameDev

  6. wants to play DEMON GAZE EXTRA
    https://neodb.social/game/16RnunF6QEmKD0OqCYvAdy

    The next game I will play when I get in the mood to play a
    #DRPG

  7. I've finally got around to making some improvements to my #DCJAM2024 entry.

    This is a side by side of the jam version and my current version.

    Currently working on remaking the first level and with it all of the various system changes and UI components.

    The core remains: An old school gridder/blobber DRPG where the player must uncover the mysteries of Gloaminghold, an isolated monastery at the center of a radiating wave of evil plaguing the countryside.

    #Gloaminghold #DRPG

  8. I've finally got around to making some improvements to my #DCJAM2024 entry.

    This is a side by side of the jam version and my current version.

    Currently working on remaking the first level and with it all of the various system changes and UI components.

    The core remains: An old school gridder/blobber DRPG where the player must uncover the mysteries of Gloaminghold, an isolated monastery at the center of a radiating wave of evil plaguing the countryside.

    #Gloaminghold #DRPG

  9. One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?

    #IndieDev #GameDev #MinervaLabyrinth #DungeonCrawler #DRPG #CRPG #IndieGame #IndieGames

  10. One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?

    #IndieDev #GameDev #MinervaLabyrinth #DungeonCrawler #DRPG #CRPG #IndieGame #IndieGames

  11. A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

    Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.

    #IndieDev #GameDev #ScreenshotSaturday #MinervaLabyrinth #CRPG #DungeonCrawler #DRPG #IndieGame

  12. A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

    Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.

    #IndieDev #GameDev #ScreenshotSaturday #MinervaLabyrinth #CRPG #DungeonCrawler #DRPG #IndieGame

  13. Hi #PitchYaGame! Minerva Labyrinth is a dark magical girl dungeon crawler with turn-based combat, in the vein of Wizardry or The Bard's Tale. Create a party of five magical warriors and delve into the labyrinths of humanity's ancient enemy, the Hate.

    Coming 2025 for Windows + Linux. Demo available now!

    store.steampowered.com/app/352

    midnightspiregames.itch.io/min

    #IndieDev #GameDev #DRPG #CRPG #Blobber #MadeWithGodot #IndieGame #IndieGames #Gaming #RPG #VideoGames #Gaming #Godot #NextFest #GamingOnLinux

  14. Hi #PitchYaGame! Minerva Labyrinth is a dark magical girl dungeon crawler with turn-based combat, in the vein of Wizardry or The Bard's Tale. Create a party of five magical warriors and delve into the labyrinths of humanity's ancient enemy, the Hate.

    Coming 2025 for Windows + Linux. Demo available now!

    store.steampowered.com/app/352

    midnightspiregames.itch.io/min

    #IndieDev #GameDev #DRPG #CRPG #Blobber #MadeWithGodot #IndieGame #IndieGames #Gaming #RPG #VideoGames #Gaming #Godot #NextFest #GamingOnLinux

  15. I'm earlier than usual to #ScreenshotSaturday with a small visual effect that I've been wanting to add for ages. Your party's portraits will now sparkle when you transform into or out of combat mode (mainly when entering or leaving dungeons).

    #MinervaLabyrinth #IndieDev #GameDev #CRPG #DRPG #DungeonCrawler #SoloDev #MagicalGirl #IndieGame #IndieGames

  16. I'm earlier than usual to #ScreenshotSaturday with a small visual effect that I've been wanting to add for ages. Your party's portraits will now sparkle when you transform into or out of combat mode (mainly when entering or leaving dungeons).

    #MinervaLabyrinth #IndieDev #GameDev #CRPG #DRPG #DungeonCrawler #SoloDev #MagicalGirl #IndieGame #IndieGames

  17. Designing a dungeon level:

    "This is too easy, I should add something meaner."
    "Maybe I should back off, that might be too harsh."
    "Is it, though?"

    #IndieDev #GameDev #DungeonCrawler #CRPG #DRPG

  18. Designing a dungeon level:

    "This is too easy, I should add something meaner."
    "Maybe I should back off, that might be too harsh."
    "Is it, though?"

    #IndieDev #GameDev #DungeonCrawler #CRPG #DRPG

  19. More character customization for Minerva Labyrinth. I added new options for hairstyle as well as for eye, hair, and jewelry color. I doubled the number of options for each category. A little more variety was much-needed, especially for hair, which had only three styles and five fairly muted colors.

    I especially like the purple bob (second from left).

    #ScreenshotSaturday #IndieDev #GameDev #DungeonCrawler #CRPG #DRPG

  20. More character customization for Minerva Labyrinth. I added new options for hairstyle as well as for eye, hair, and jewelry color. I doubled the number of options for each category. A little more variety was much-needed, especially for hair, which had only three styles and five fairly muted colors.

    I especially like the purple bob (second from left).

    #ScreenshotSaturday #IndieDev #GameDev #DungeonCrawler #CRPG #DRPG #IndieGame #IndieGames

  21. I've been playing Quester lately, and it's on sale this weekend along with its sequel. You should get it. It's one of the best #DungeonCrawler I've played recently, but it seems to have gotten relatively little attention on Steam (140 reviews for Quester, 36 for Quester: Osaka).

    store.steampowered.com/app/175

    #IndieGame #IndieGames #JRPG #CRPG #DRPG #RPG #Gaming #VideoGames

  22. I've been playing Quester lately, and it's on sale this weekend along with its sequel. You should get it. It's one of the best #DungeonCrawler I've played recently, but it seems to have gotten relatively little attention on Steam (140 reviews for Quester, 36 for Quester: Osaka).

    store.steampowered.com/app/175

    #IndieGame #IndieGames #JRPG #CRPG #DRPG #RPG #Gaming #VideoGames

  23. Just finished Undernauts. Very cool world and visuals. I wonder if I should go to the postgame, or if I'm better picking another Experience Crawler now. #DRPG #JRPG

  24. Lately I'm playing #EtrianOdyssey for the first time (I never had a DS). I'm most of the way through it.

    It's alright. It's decently fun, but has a lot of flaws, and doesn't take its dungeon design much further than plain empty corridors. I have the Origins trilogy, so we'll see how the next two compare.

    #DRPG #CRPG #RPG #Gaming #VideoGames

  25. Lately I'm playing #EtrianOdyssey for the first time (I never had a DS). I'm most of the way through it.

    It's alright. It's decently fun, but has a lot of flaws, and doesn't take its dungeon design much further than plain empty corridors. I have the Origins trilogy, so we'll see how the next two compare.

    #DRPG #CRPG #RPG #Gaming #VideoGames

  26. Polishing endlessly my Dice Combat for my DRPG game. I worked on the transition and a disk to display current combat phase!
    #DRPG #Goblin #Godot

  27. Experimenting with PS1/PS2/N64 era type of hints when you activate a button and it changes something far away in my DRPG

    #DRPG #indiegame

  28. Experimenting with PS1/PS2/N64 era type of hints when you activate a button and it changes something far away in my DRPG

    #DRPG #indiegame

  29. The 3 levels of the second world of my game are blocked, now onto testing them!
    #Godot #DRPG #indiegame

  30. The 3 levels of the second world of my game are blocked, now onto testing them!
    #Godot #DRPG #indiegame

  31. I think I finished blocking the mood for this level.

    #videogames #godot #DRPG

  32. I think I finished blocking the mood for this level.

    #videogames #godot #DRPG

  33. I'm proud to say I'm (probably) the first person to implement flip in a dungeon crawler.
    #JRPG #drpg #videogames

  34. Approching the end of the DRPG Game Jam 2024. I'm so happy about the boss fight!

    #DRPG #godot #indiedev

  35. Playtesters complained about not seeing clearly down, so I improved looking down by moving forward a little bit. Got inspired by Potatoes in Full Bloom.

    #DRPG #JRPG #gamedev