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#minervalabyrinth — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #minervalabyrinth, aggregated by home.social.

  1. One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?

    #IndieDev #GameDev #MinervaLabyrinth #DungeonCrawler #DRPG #CRPG #IndieGame #IndieGames

  2. One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?

    #IndieDev #GameDev #MinervaLabyrinth #DungeonCrawler #DRPG #CRPG #IndieGame #IndieGames

  3. One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?

    #IndieDev #GameDev #MinervaLabyrinth #DungeonCrawler #DRPG #CRPG #IndieGame #IndieGames

  4. One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?

    #IndieDev #GameDev #MinervaLabyrinth #DungeonCrawler #DRPG #CRPG #IndieGame #IndieGames

  5. One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?

    #IndieDev #GameDev #MinervaLabyrinth #DungeonCrawler #DRPG #CRPG #IndieGame #IndieGames

  6. A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

    Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.

    #IndieDev #GameDev #ScreenshotSaturday #MinervaLabyrinth #CRPG #DungeonCrawler #DRPG #IndieGame

  7. A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

    Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.

    #IndieDev #GameDev #ScreenshotSaturday #MinervaLabyrinth #CRPG #DungeonCrawler #DRPG #IndieGame

  8. A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

    Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.

    #IndieDev #GameDev #ScreenshotSaturday #MinervaLabyrinth #CRPG #DungeonCrawler #DRPG #IndieGame

  9. A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

    Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.

    #IndieDev #GameDev #ScreenshotSaturday #MinervaLabyrinth #CRPG #DungeonCrawler #DRPG #IndieGame

  10. A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

    Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.

    #IndieDev #GameDev #ScreenshotSaturday #MinervaLabyrinth #CRPG #DungeonCrawler #DRPG #IndieGame

  11. I'm earlier than usual to #ScreenshotSaturday with a small visual effect that I've been wanting to add for ages. Your party's portraits will now sparkle when you transform into or out of combat mode (mainly when entering or leaving dungeons).

    #MinervaLabyrinth #IndieDev #GameDev #CRPG #DRPG #DungeonCrawler #SoloDev #MagicalGirl #IndieGame #IndieGames