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#dragonbane — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #dragonbane, aggregated by home.social.

  1. Connectable Hand Drawn Dungeons & Caverns Maps Bundle! Print out & Connect maps for your miniatures, or connect them on VTT!

    On sale now at Drivethrurpg!

    drivethrurpg.com/en/publisher/

    #dnd #pathfinder #osr #Daggerheart #Dragonbane

  2. Connectable Hand Drawn Dungeons & Caverns Maps Bundle! Print out & Connect maps for your miniatures, or connect them on VTT!

    On sale now at Drivethrurpg!

    drivethrurpg.com/en/publisher/

    #dnd #pathfinder #osr #Daggerheart #Dragonbane

  3. Connectable Hand Drawn Dungeons & Caverns Maps Bundle! Print out & Connect maps for your miniatures, or connect them on VTT!

    On sale now at Drivethrurpg!

    drivethrurpg.com/en/publisher/

    #dnd #pathfinder #osr #Daggerheart #Dragonbane

  4. Connectable Hand Drawn Dungeons & Caverns Maps Bundle! Print out & Connect maps for your miniatures, or connect them on VTT!

    On sale now at Drivethrurpg!

    drivethrurpg.com/en/publisher/

    #dnd #pathfinder #osr #Daggerheart #Dragonbane

  5. Connectable Hand Drawn Dungeons & Caverns Maps Bundle! Print out & Connect maps for your miniatures, or connect them on VTT!

    On sale now at Drivethrurpg!

    drivethrurpg.com/en/publisher/

    #dnd #pathfinder #osr #Daggerheart #Dragonbane

  6. My character, Skinner the Mallard Artisan, has just completed making armor from a Basilisk hide. He is very proud of himself.

    #GameNight #Dragonbane

  7. My character, Skinner the Mallard Artisan, has just completed making armor from a Basilisk hide. He is very proud of himself.

    #GameNight #Dragonbane

  8. My character, Skinner the Mallard Artisan, has just completed making armor from a Basilisk hide. He is very proud of himself.

    #GameNight #Dragonbane

  9. My character, Skinner the Mallard Artisan, has just completed making armor from a Basilisk hide. He is very proud of himself.

    #GameNight #Dragonbane

  10. My character, Skinner the Mallard Artisan, has just completed making armor from a Basilisk hide. He is very proud of himself.

    #GameNight #Dragonbane

  11. Third PC death in my #Dragonbane campaign tonight. They went hunting a ghoul king on behalf of their cave folk allies, in a giant cavern with a buried city. They ignored the cave folk warnings and lit torches, attracting extra wandering monsters. They listened to the cave folk stories of a great hunter who defeated a ghoul king by stopping his ears to dampen the foe's sorcerous howl, but ignored the part about that hunter being slain because he didn't hear the foe's mate.

  12. Third PC death in my #Dragonbane campaign tonight. They went hunting a ghoul king on behalf of their cave folk allies, in a giant cavern with a buried city. They ignored the cave folk warnings and lit torches, attracting extra wandering monsters. They listened to the cave folk stories of a great hunter who defeated a ghoul king by stopping his ears to dampen the foe's sorcerous howl, but ignored the part about that hunter being slain because he didn't hear the foe's mate.

  13. Third PC death in my #Dragonbane campaign tonight. They went hunting a ghoul king on behalf of their cave folk allies, in a giant cavern with a buried city. They ignored the cave folk warnings and lit torches, attracting extra wandering monsters. They listened to the cave folk stories of a great hunter who defeated a ghoul king by stopping his ears to dampen the foe's sorcerous howl, but ignored the part about that hunter being slain because he didn't hear the foe's mate.

  14. Third PC death in my #Dragonbane campaign tonight. They went hunting a ghoul king on behalf of their cave folk allies, in a giant cavern with a buried city. They ignored the cave folk warnings and lit torches, attracting extra wandering monsters. They listened to the cave folk stories of a great hunter who defeated a ghoul king by stopping his ears to dampen the foe's sorcerous howl, but ignored the part about that hunter being slain because he didn't hear the foe's mate.

  15. Third PC death in my #Dragonbane campaign tonight. They went hunting a ghoul king on behalf of their cave folk allies, in a giant cavern with a buried city. They ignored the cave folk warnings and lit torches, attracting extra wandering monsters. They listened to the cave folk stories of a great hunter who defeated a ghoul king by stopping his ears to dampen the foe's sorcerous howl, but ignored the part about that hunter being slain because he didn't hear the foe's mate.

  16. End of financial year in Oz meant buying a new 49-inch monitor. Purely for work/tax reasons, of course, but it does look very pretty... 😂

    #ttrpg #dnd #5e #Dragonbane #osr

  17. End of financial year in Oz meant buying a new 49-inch monitor. Purely for work/tax reasons, of course, but it does look very pretty... 😂

    #ttrpg #dnd #5e #Dragonbane #osr

  18. End of financial year in Oz meant buying a new 49-inch monitor. Purely for work/tax reasons, of course, but it does look very pretty... 😂

    #ttrpg #dnd #5e #Dragonbane #osr

  19. End of financial year in Oz meant buying a new 49-inch monitor. Purely for work/tax reasons, of course, but it does look very pretty... 😂

    #ttrpg #dnd #5e #Dragonbane #osr

  20. End of financial year in Oz meant buying a new 49-inch monitor. Purely for work/tax reasons, of course, but it does look very pretty... 😂

    #ttrpg #dnd #5e #Dragonbane #osr

  21. Monday Monster: Coychure


    For use with the Dragonbane RPG.

    Coychure

    Description:
    Once someone encounters the Coychure, they can’t unsee it. Some have gone so far as to beg Mentalists to erase it from their minds. This nocturnal predator causes other cryptids to flee at the very sight of it.

    It is unclear where this creature originated. Some say it is a demon, others say it was hatched in a mad Archmage’s laboratory. Deep research, as best that can be done by scholars at present, suggests that more than one of these beasts indicate they came from a pocket dimension or subplane. One victim driven mad by the Coychure claimed that it came from a strange puzzle box along with other nightmares.

    Its most striking feature are its two mouths, one lupine, the other more human. Its eyes are similar to a bee, set farther back on the skull. It has a body of a coyote, wings like a vulture, warped, distorted limbs similar to vulture talons. The Coychure’s tail is almost reptilian, but also similar to a fish. Its body is covered in a mix of fur, feathers, and scales making its actual body very difficult to identify.

    One interesting thing about this monster is that its flesh and even bone dissolves when it is slain, making any sort of identification impossible. Once slain the creature turns to a sizzling puddle of goo withing one Stretch. Contact with the goo deals 1d4 acid damage and burns for one Stretch unless neutralized or washed off.

    Resistance:
    The Coychure is immune to effects requiring a WIL roll such as Fear or mind control. Also immune to acid and poison. Takes half damage from non-magical fire, cold, slashing, and piercing attacks.

    Nimble: Coychure Evades attacks at skill level 14.

    Wings: The Coychure may take its movement in the air.
    Swimming: The Coychure swims at normal movement speed and can hold its breath underwater for a full Stretch.

    Aura of Terror: The first time a creature steps within 10 meters of the Coychure it must make a WIL roll. Failure means a roll on the Fear Table. Creatures who have seen the Coychure before have a Boon to this roll.

    Ferocity: 2  Size: Medium
    Movement: 12  Armor: 3 Natural HP: 22

    MONSTER ATTACKS

    D6 Attacks:

    1. Existential Dread Howl: Anyone within 30 meters must make a WIL roll with a Bane regardless of having seen the creature. Failure means rolling on the Fear Table.
    2. Bite-Bite: One target within 2 meters is bitten twice for 2d4 piercing damage.
    3. Swooping Talon Rake: One target within 4 meters is hit for 1d8 slashing damage and is knocked prone at the start of their turn.
    4. Gibbering Nonsense: All creatures within 8 meters must make a WIL roll to fend off a psychic attack. Failure means becoming Dazed. If already Dazed, the GM may choose another condition.
    5. That Tail: The Coychure flies up into the air slapping one character within 4 meters with an attack that does 1d4 piercing damage and injects a Potency 12 Paralyzing Poison. If armor negates the damage, no poison is delivered.
    6. Drag-N-Drop: The Coychure attempts to grab one character or creature (Medium or smaller) and carry it into the air 1d12 meters and in a direction of the GM’s choosing before dropping them for an appropriate amount of fall damage and starting the turn prone. An Opposed STR roll vs a 14 may be made to resist being picked up and dropped early.
    This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
    This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License. #Dnd #Dragonbaneadventures #DragonbaneBestiary #DragonBaneBlog #DragonbaneBlogger #DragonbanePathofGlory #Dragonbanestandees #DrakarochDemoner #Fantasy #FreeLeaguePublishing #FriaLigan #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgwriter #Dragonbane #MondayMonster #monsterDesign #TTRPG #writing
  22. Monday Monster: Coychure


    For use with the Dragonbane RPG.

    Coychure

    Description:
    Once someone encounters the Coychure, they can’t unsee it. Some have gone so far as to beg Mentalists to erase it from their minds. This nocturnal predator causes other cryptids to flee at the very sight of it.

    It is unclear where this creature originated. Some say it is a demon, others say it was hatched in a mad Archmage’s laboratory. Deep research, as best that can be done by scholars at present, suggests that more than one of these beasts indicate they came from a pocket dimension or subplane. One victim driven mad by the Coychure claimed that it came from a strange puzzle box along with other nightmares.

    Its most striking feature are its two mouths, one lupine, the other more human. Its eyes are similar to a bee, set farther back on the skull. It has a body of a coyote, wings like a vulture, warped, distorted limbs similar to vulture talons. The Coychure’s tail is almost reptilian, but also similar to a fish. Its body is covered in a mix of fur, feathers, and scales making its actual body very difficult to identify.

    One interesting thing about this monster is that its flesh and even bone dissolves when it is slain, making any sort of identification impossible. Once slain the creature turns to a sizzling puddle of goo withing one Stretch. Contact with the goo deals 1d4 acid damage and burns for one Stretch unless neutralized or washed off.

    Resistance:
    The Coychure is immune to effects requiring a WIL roll such as Fear or mind control. Also immune to acid and poison. Takes half damage from non-magical fire, cold, slashing, and piercing attacks.

    Nimble: Coychure Evades attacks at skill level 14.

    Wings: The Coychure may take its movement in the air.
    Swimming: The Coychure swims at normal movement speed and can hold its breath underwater for a full Stretch.

    Aura of Terror: The first time a creature steps within 10 meters of the Coychure it must make a WIL roll. Failure means a roll on the Fear Table. Creatures who have seen the Coychure before have a Boon to this roll.

    Ferocity: 2  Size: Medium
    Movement: 12  Armor: 3 Natural HP: 22

    MONSTER ATTACKS

    D6 Attacks:

    1. Existential Dread Howl: Anyone within 30 meters must make a WIL roll with a Bane regardless of having seen the creature. Failure means rolling on the Fear Table.
    2. Bite-Bite: One target within 2 meters is bitten twice for 2d4 piercing damage.
    3. Swooping Talon Rake: One target within 4 meters is hit for 1d8 slashing damage and is knocked prone at the start of their turn.
    4. Gibbering Nonsense: All creatures within 8 meters must make a WIL roll to fend off a psychic attack. Failure means becoming Dazed. If already Dazed, the GM may choose another condition.
    5. That Tail: The Coychure flies up into the air slapping one character within 4 meters with an attack that does 1d4 piercing damage and injects a Potency 12 Paralyzing Poison. If armor negates the damage, no poison is delivered.
    6. Drag-N-Drop: The Coychure attempts to grab one character or creature (Medium or smaller) and carry it into the air 1d12 meters and in a direction of the GM’s choosing before dropping them for an appropriate amount of fall damage and starting the turn prone. An Opposed STR roll vs a 14 may be made to resist being picked up and dropped early.
    This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
    This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License. #Dnd #Dragonbaneadventures #DragonbaneBestiary #DragonBaneBlog #DragonbaneBlogger #DragonbanePathofGlory #Dragonbanestandees #DrakarochDemoner #Fantasy #FreeLeaguePublishing #FriaLigan #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgwriter #Dragonbane #MondayMonster #monsterDesign #TTRPG #writing
  23. Monday Monster: Coychure

    For use with the Dragonbane RPG.

    Coychure

    Description:
    Once someone encounters the Coychure, they can’t unsee it. Some have gone so far as to beg Mentalists to erase it from their minds. This nocturnal predator causes other cryptids to flee at the very sight of it.

    It is unclear where this creature originated. Some say it is a demon, others say it was hatched in a mad Archmage’s laboratory. Deep research, as best that can be done by scholars at present, suggests that more than one of these beasts indicate they came from a pocket dimension or subplane. One victim driven mad by the Coychure claimed that it came from a strange puzzle box along with other nightmares.

    Its most striking feature are its two mouths, one lupine, the other more human. Its eyes are similar to a bee, set farther back on the skull. It has a body of a coyote, wings like a vulture, warped, distorted limbs similar to vulture talons. The Coychure’s tail is almost reptilian, but also similar to a fish. Its body is covered in a mix of fur, feathers, and scales making its actual body very difficult to identify.

    One interesting thing about this monster is that its flesh and even bone dissolves when it is slain, making any sort of identification impossible. Once slain the creature turns to a sizzling puddle of goo withing one Stretch. Contact with the goo deals 1d4 acid damage and burns for one Stretch unless neutralized or washed off.

    Resistance:
    The Coychure is immune to effects requiring a WIL roll such as Fear or mind control. Also immune to acid and poison. Takes half damage from non-magical fire, cold, slashing, and piercing attacks.

    Nimble: Coychure Evades attacks at skill level 14.

    Wings: The Coychure may take its movement in the air.
    Swimming: The Coychure swims at normal movement speed and can hold its breath underwater for a full Stretch.

    Aura of Terror: The first time a creature steps within 10 meters of the Coychure it must make a WIL roll. Failure means a roll on the Fear Table. Creatures who have seen the Coychure before have a Boon to this roll.

    Ferocity: 2  Size: Medium
    Movement: 12  Armor: 3 Natural HP: 22

    MONSTER ATTACKS

    D6 Attacks:

    1. Existential Dread Howl: Anyone within 30 meters must make a WIL roll with a Bane regardless of having seen the creature. Failure means rolling on the Fear Table.
    2. Bite-Bite: One target within 2 meters is bitten twice for 2d4 piercing damage.
    3. Swooping Talon Rake: One target within 4 meters is hit for 1d8 slashing damage and is knocked prone at the start of their turn.
    4. Gibbering Nonsense: All creatures within 8 meters must make a WIL roll to fend off a psychic attack. Failure means becoming Dazed. If already Dazed, the GM may choose another condition.
    5. That Tail: The Coychure flies up into the air slapping one character within 4 meters with an attack that does 1d4 piercing damage and injects a Potency 12 Paralyzing Poison. If armor negates the damage, no poison is delivered.
    6. Drag-N-Drop: The Coychure attempts to grab one character or creature (Medium or smaller) and carry it into the air 1d12 meters and in a direction of the GM’s choosing before dropping them for an appropriate amount of fall damage and starting the turn prone. An Opposed STR roll vs a 14 may be made to resist being picked up and dropped early.
    This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
    This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License. #Dnd #Dragonbaneadventures #DragonbaneBestiary #DragonBaneBlog #DragonbaneBlogger #DragonbanePathofGlory #Dragonbanestandees #DrakarochDemoner #Fantasy #FreeLeaguePublishing #FriaLigan #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgwriter #Dragonbane #MondayMonster #monsterDesign #TTRPG #writing
  24. Monday Monster: Coychure


    For use with the Dragonbane RPG.

    Coychure

    Description:
    Once someone encounters the Coychure, they can’t unsee it. Some have gone so far as to beg Mentalists to erase it from their minds. This nocturnal predator causes other cryptids to flee at the very sight of it.

    It is unclear where this creature originated. Some say it is a demon, others say it was hatched in a mad Archmage’s laboratory. Deep research, as best that can be done by scholars at present, suggests that more than one of these beasts indicate they came from a pocket dimension or subplane. One victim driven mad by the Coychure claimed that it came from a strange puzzle box along with other nightmares.

    Its most striking feature are its two mouths, one lupine, the other more human. Its eyes are similar to a bee, set farther back on the skull. It has a body of a coyote, wings like a vulture, warped, distorted limbs similar to vulture talons. The Coychure’s tail is almost reptilian, but also similar to a fish. Its body is covered in a mix of fur, feathers, and scales making its actual body very difficult to identify.

    One interesting thing about this monster is that its flesh and even bone dissolves when it is slain, making any sort of identification impossible. Once slain the creature turns to a sizzling puddle of goo withing one Stretch. Contact with the goo deals 1d4 acid damage and burns for one Stretch unless neutralized or washed off.

    Resistance:
    The Coychure is immune to effects requiring a WIL roll such as Fear or mind control. Also immune to acid and poison. Takes half damage from non-magical fire, cold, slashing, and piercing attacks.

    Nimble: Coychure Evades attacks at skill level 14.

    Wings: The Coychure may take its movement in the air.
    Swimming: The Coychure swims at normal movement speed and can hold its breath underwater for a full Stretch.

    Aura of Terror: The first time a creature steps within 10 meters of the Coychure it must make a WIL roll. Failure means a roll on the Fear Table. Creatures who have seen the Coychure before have a Boon to this roll.

    Ferocity: 2  Size: Medium
    Movement: 12  Armor: 3 Natural HP: 22

    MONSTER ATTACKS

    D6 Attacks:

    1. Existential Dread Howl: Anyone within 30 meters must make a WIL roll with a Bane regardless of having seen the creature. Failure means rolling on the Fear Table.
    2. Bite-Bite: One target within 2 meters is bitten twice for 2d4 piercing damage.
    3. Swooping Talon Rake: One target within 4 meters is hit for 1d8 slashing damage and is knocked prone at the start of their turn.
    4. Gibbering Nonsense: All creatures within 8 meters must make a WIL roll to fend off a psychic attack. Failure means becoming Dazed. If already Dazed, the GM may choose another condition.
    5. That Tail: The Coychure flies up into the air slapping one character within 4 meters with an attack that does 1d4 piercing damage and injects a Potency 12 Paralyzing Poison. If armor negates the damage, no poison is delivered.
    6. Drag-N-Drop: The Coychure attempts to grab one character or creature (Medium or smaller) and carry it into the air 1d12 meters and in a direction of the GM’s choosing before dropping them for an appropriate amount of fall damage and starting the turn prone. An Opposed STR roll vs a 14 may be made to resist being picked up and dropped early.
    This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
    This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License. #Dnd #Dragonbaneadventures #DragonbaneBestiary #DragonBaneBlog #DragonbaneBlogger #DragonbanePathofGlory #Dragonbanestandees #DrakarochDemoner #Fantasy #FreeLeaguePublishing #FriaLigan #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgwriter #Dragonbane #MondayMonster #monsterDesign #TTRPG #writing
  25. Monday Monster: Coychure


    For use with the Dragonbane RPG.

    Coychure

    Description:
    Once someone encounters the Coychure, they can’t unsee it. Some have gone so far as to beg Mentalists to erase it from their minds. This nocturnal predator causes other cryptids to flee at the very sight of it.

    It is unclear where this creature originated. Some say it is a demon, others say it was hatched in a mad Archmage’s laboratory. Deep research, as best that can be done by scholars at present, suggests that more than one of these beasts indicate they came from a pocket dimension or subplane. One victim driven mad by the Coychure claimed that it came from a strange puzzle box along with other nightmares.

    Its most striking feature are its two mouths, one lupine, the other more human. Its eyes are similar to a bee, set farther back on the skull. It has a body of a coyote, wings like a vulture, warped, distorted limbs similar to vulture talons. The Coychure’s tail is almost reptilian, but also similar to a fish. Its body is covered in a mix of fur, feathers, and scales making its actual body very difficult to identify.

    One interesting thing about this monster is that its flesh and even bone dissolves when it is slain, making any sort of identification impossible. Once slain the creature turns to a sizzling puddle of goo withing one Stretch. Contact with the goo deals 1d4 acid damage and burns for one Stretch unless neutralized or washed off.

    Resistance:
    The Coychure is immune to effects requiring a WIL roll such as Fear or mind control. Also immune to acid and poison. Takes half damage from non-magical fire, cold, slashing, and piercing attacks.

    Nimble: Coychure Evades attacks at skill level 14.

    Wings: The Coychure may take its movement in the air.
    Swimming: The Coychure swims at normal movement speed and can hold its breath underwater for a full Stretch.

    Aura of Terror: The first time a creature steps within 10 meters of the Coychure it must make a WIL roll. Failure means a roll on the Fear Table. Creatures who have seen the Coychure before have a Boon to this roll.

    Ferocity: 2  Size: Medium
    Movement: 12  Armor: 3 Natural HP: 22

    MONSTER ATTACKS

    D6 Attacks:

    1. Existential Dread Howl: Anyone within 30 meters must make a WIL roll with a Bane regardless of having seen the creature. Failure means rolling on the Fear Table.
    2. Bite-Bite: One target within 2 meters is bitten twice for 2d4 piercing damage.
    3. Swooping Talon Rake: One target within 4 meters is hit for 1d8 slashing damage and is knocked prone at the start of their turn.
    4. Gibbering Nonsense: All creatures within 8 meters must make a WIL roll to fend off a psychic attack. Failure means becoming Dazed. If already Dazed, the GM may choose another condition.
    5. That Tail: The Coychure flies up into the air slapping one character within 4 meters with an attack that does 1d4 piercing damage and injects a Potency 12 Paralyzing Poison. If armor negates the damage, no poison is delivered.
    6. Drag-N-Drop: The Coychure attempts to grab one character or creature (Medium or smaller) and carry it into the air 1d12 meters and in a direction of the GM’s choosing before dropping them for an appropriate amount of fall damage and starting the turn prone. An Opposed STR roll vs a 14 may be made to resist being picked up and dropped early.
    This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
    This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License. #Dnd #Dragonbaneadventures #DragonbaneBestiary #DragonBaneBlog #DragonbaneBlogger #DragonbanePathofGlory #Dragonbanestandees #DrakarochDemoner #Fantasy #FreeLeaguePublishing #FriaLigan #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgwriter #Dragonbane #MondayMonster #monsterDesign #TTRPG #writing
  26. Robin Fjarem's Amarath is a 120-page sandbox adventure for Dragonbane set on its own plane of existence, where chaos is slowly erasing the last liveable land. Includes solo tools, faction play, new kin and professions, monsters and NPCs. #rpgPdfSpotlight #rpgs #dragonbane
    tabletopsentinel.com/news/fant

  27. Robin Fjarem's Amarath is a 120-page sandbox adventure for Dragonbane set on its own plane of existence, where chaos is slowly erasing the last liveable land. Includes solo tools, faction play, new kin and professions, monsters and NPCs. #rpgPdfSpotlight #rpgs #dragonbane
    tabletopsentinel.com/news/fant

  28. Robin Fjarem's Amarath is a 120-page sandbox adventure for Dragonbane set on its own plane of existence, where chaos is slowly erasing the last liveable land. Includes solo tools, faction play, new kin and professions, monsters and NPCs. #rpgPdfSpotlight #rpgs #dragonbane
    tabletopsentinel.com/news/fant

  29. Robin Fjarem's Amarath is a 120-page sandbox adventure for Dragonbane set on its own plane of existence, where chaos is slowly erasing the last liveable land. Includes solo tools, faction play, new kin and professions, monsters and NPCs. #rpgPdfSpotlight #rpgs #dragonbane
    tabletopsentinel.com/news/fant

  30. Gut Ding will Weile haben. #Dragonbane ist seit 1982 ein Klassiker der skandinavischen Rollenspielszene. Die aktuelle Edition hat der Uhrwerk Verlag nun auf Deutsch herausgegeben. Den Schnellstarter gibt's kostenlos auf der Homepage. Kompakte Regeln, fertige Charaktere und zwei Abenteuer. Was er außerdem liefert: Wer Dragonbane noch nicht kennt, bekommt ein gutes Bild davon, was das Rollenspiel ist. Und was nicht.

    #pnpde

    arkanil.de/2026/06/dragonbane-

  31. This week in #Dragonbane, we killed the insidious demon who trapped us in a Groundhog Day bubble. The demon told us it exists in many places and times simultaneously, so I’m sure we’ve seen the last of it and it definitely won’t want revenge.

  32. This week in #Dragonbane, we killed the insidious demon who trapped us in a Groundhog Day bubble. The demon told us it exists in many places and times simultaneously, so I’m sure we’ve seen the last of it and it definitely won’t want revenge.

  33. This week in #Dragonbane, we killed the insidious demon who trapped us in a Groundhog Day bubble. The demon told us it exists in many places and times simultaneously, so I’m sure we’ve seen the last of it and it definitely won’t want revenge.

  34. Darkwood Hall is now an Electrum Best Seller on @drivethrurpg !!!!
    Thank you very much to the community!!!!

    Special thanks to @wfgWorkshop for all the amazing art inside and for the great cover!

    #dragonbane #ttrpg #campaignsetting #maps #noai

  35. Monday Monster: Gorvult


    Compatible with Dragonbane RPG.


    Description: A large, black, hairy beast that glides seamlessly between the trees and lands on prey from above. It is the terror of the night in deep forest/jungle areas.

    Ferocity: 2             Size: Large
    Movement: 12 (Flying) Armor: 2 (Natural)            HP: 36

    Has wings, can fly. When flying at night is treated as having 14 Sneaking.

    Gorvult Attacks:

    D6 Attacks:

    1: Big, Big Bite: Inflicts 2d8 piercing damage on one target within 2 meters.

    2: Big, Big Crunch: The Gorvult leaps high into the air and comes down with all of its weight on one target inflicting 2d6 bludgeoning damage and knocking the opponent prone on their turn.

    3: How Good Is Your Armor? The Gorvult makes excited noises and jumps up and down on one target within 4 meters 1d6 times inflicting 1d6 bludgeoning damage each time. Each bounce counts as a separate attack when parrying. A successful EVADE avoids the attack entirely. One successful bounce leaves the character prone on the start of their turn.

    4: Big Wallop! The Gorvult swings both fists together striking up to 2 adjacent characters within 2 meters for 1d8 bludgeoning damage each. Characters struck by the attack are knocked prone until the start of their turn.

    5: Thump Thump: Gorvult grabs one character within 2 meters by the ankle and slamming them against the ground 1d4 times for 1d6 bludgeoning damage each time. Armor bonuses do not apply. After the first slam, the character can make a free attempt to wriggle out of the creature’s grasp with an opposed STR roll. (Gorvult has a 16 for purposes of this check.) Characters hit with this attack also suffer the Dazed condition.

    6: Snatch and Drop: Gorvult grabs one character within 2 meters with its talons and soars skyward 45 meters before dropping them. Standard falling damage applies.

    This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
    This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License. #Dnd #Dragonbaneadventures #DragonbaneBestiary #DragonBaneBlog #DragonbaneBlogger #DragonbanePathofGlory #Dragonbanestandees #DrakarochDemoner #Fantasy #FreeLeaguePublishing #FriaLigan #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgwriter #Dragonbane #MondayMonster #monsterDesign
  36. Monday Monster: Gorvult


    Compatible with Dragonbane RPG.


    Description: A large, black, hairy beast that glides seamlessly between the trees and lands on prey from above. It is the terror of the night in deep forest/jungle areas.

    Ferocity: 2             Size: Large
    Movement: 12 (Flying) Armor: 2 (Natural)            HP: 36

    Has wings, can fly. When flying at night is treated as having 14 Sneaking.

    Gorvult Attacks:

    D6 Attacks:

    1: Big, Big Bite: Inflicts 2d8 piercing damage on one target within 2 meters.

    2: Big, Big Crunch: The Gorvult leaps high into the air and comes down with all of its weight on one target inflicting 2d6 bludgeoning damage and knocking the opponent prone on their turn.

    3: How Good Is Your Armor? The Gorvult makes excited noises and jumps up and down on one target within 4 meters 1d6 times inflicting 1d6 bludgeoning damage each time. Each bounce counts as a separate attack when parrying. A successful EVADE avoids the attack entirely. One successful bounce leaves the character prone on the start of their turn.

    4: Big Wallop! The Gorvult swings both fists together striking up to 2 adjacent characters within 2 meters for 1d8 bludgeoning damage each. Characters struck by the attack are knocked prone until the start of their turn.

    5: Thump Thump: Gorvult grabs one character within 2 meters by the ankle and slamming them against the ground 1d4 times for 1d6 bludgeoning damage each time. Armor bonuses do not apply. After the first slam, the character can make a free attempt to wriggle out of the creature’s grasp with an opposed STR roll. (Gorvult has a 16 for purposes of this check.) Characters hit with this attack also suffer the Dazed condition.

    6: Snatch and Drop: Gorvult grabs one character within 2 meters with its talons and soars skyward 45 meters before dropping them. Standard falling damage applies.

    This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
    This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License. #Dnd #Dragonbaneadventures #DragonbaneBestiary #DragonBaneBlog #DragonbaneBlogger #DragonbanePathofGlory #Dragonbanestandees #DrakarochDemoner #Fantasy #FreeLeaguePublishing #FriaLigan #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgwriter #Dragonbane #MondayMonster #monsterDesign
  37. Monday Monster: Gorvult

    Compatible with Dragonbane RPG.


    Description: A large, black, hairy beast that glides seamlessly between the trees and lands on prey from above. It is the terror of the night in deep forest/jungle areas.

    Ferocity: 2             Size: Large
    Movement: 12 (Flying) Armor: 2 (Natural)            HP: 36

    Has wings, can fly. When flying at night is treated as having 14 Sneaking.

    Gorvult Attacks:

    D6 Attacks:

    1: Big, Big Bite: Inflicts 2d8 piercing damage on one target within 2 meters.

    2: Big, Big Crunch: The Gorvult leaps high into the air and comes down with all of its weight on one target inflicting 2d6 bludgeoning damage and knocking the opponent prone on their turn.

    3: How Good Is Your Armor? The Gorvult makes excited noises and jumps up and down on one target within 4 meters 1d6 times inflicting 1d6 bludgeoning damage each time. Each bounce counts as a separate attack when parrying. A successful EVADE avoids the attack entirely. One successful bounce leaves the character prone on the start of their turn.

    4: Big Wallop! The Gorvult swings both fists together striking up to 2 adjacent characters within 2 meters for 1d8 bludgeoning damage each. Characters struck by the attack are knocked prone until the start of their turn.

    5: Thump Thump: Gorvult grabs one character within 2 meters by the ankle and slamming them against the ground 1d4 times for 1d6 bludgeoning damage each time. Armor bonuses do not apply. After the first slam, the character can make a free attempt to wriggle out of the creature’s grasp with an opposed STR roll. (Gorvult has a 16 for purposes of this check.) Characters hit with this attack also suffer the Dazed condition.

    6: Snatch and Drop: Gorvult grabs one character within 2 meters with its talons and soars skyward 45 meters before dropping them. Standard falling damage applies.

    This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
    This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License. #Dnd #Dragonbaneadventures #DragonbaneBestiary #DragonBaneBlog #DragonbaneBlogger #DragonbanePathofGlory #Dragonbanestandees #DrakarochDemoner #Fantasy #FreeLeaguePublishing #FriaLigan #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgwriter #Dragonbane #MondayMonster #monsterDesign
  38. Monday Monster: Gorvult


    Compatible with Dragonbane RPG.


    Description: A large, black, hairy beast that glides seamlessly between the trees and lands on prey from above. It is the terror of the night in deep forest/jungle areas.

    Ferocity: 2             Size: Large
    Movement: 12 (Flying) Armor: 2 (Natural)            HP: 36

    Has wings, can fly. When flying at night is treated as having 14 Sneaking.

    Gorvult Attacks:

    D6 Attacks:

    1: Big, Big Bite: Inflicts 2d8 piercing damage on one target within 2 meters.

    2: Big, Big Crunch: The Gorvult leaps high into the air and comes down with all of its weight on one target inflicting 2d6 bludgeoning damage and knocking the opponent prone on their turn.

    3: How Good Is Your Armor? The Gorvult makes excited noises and jumps up and down on one target within 4 meters 1d6 times inflicting 1d6 bludgeoning damage each time. Each bounce counts as a separate attack when parrying. A successful EVADE avoids the attack entirely. One successful bounce leaves the character prone on the start of their turn.

    4: Big Wallop! The Gorvult swings both fists together striking up to 2 adjacent characters within 2 meters for 1d8 bludgeoning damage each. Characters struck by the attack are knocked prone until the start of their turn.

    5: Thump Thump: Gorvult grabs one character within 2 meters by the ankle and slamming them against the ground 1d4 times for 1d6 bludgeoning damage each time. Armor bonuses do not apply. After the first slam, the character can make a free attempt to wriggle out of the creature’s grasp with an opposed STR roll. (Gorvult has a 16 for purposes of this check.) Characters hit with this attack also suffer the Dazed condition.

    6: Snatch and Drop: Gorvult grabs one character within 2 meters with its talons and soars skyward 45 meters before dropping them. Standard falling damage applies.

    This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
    This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License. #Dnd #Dragonbaneadventures #DragonbaneBestiary #DragonBaneBlog #DragonbaneBlogger #DragonbanePathofGlory #Dragonbanestandees #DrakarochDemoner #Fantasy #FreeLeaguePublishing #FriaLigan #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgwriter #Dragonbane #MondayMonster #monsterDesign
  39. Monday Monster: Gorvult


    Compatible with Dragonbane RPG.


    Description: A large, black, hairy beast that glides seamlessly between the trees and lands on prey from above. It is the terror of the night in deep forest/jungle areas.

    Ferocity: 2             Size: Large
    Movement: 12 (Flying) Armor: 2 (Natural)            HP: 36

    Has wings, can fly. When flying at night is treated as having 14 Sneaking.

    Gorvult Attacks:

    D6 Attacks:

    1: Big, Big Bite: Inflicts 2d8 piercing damage on one target within 2 meters.

    2: Big, Big Crunch: The Gorvult leaps high into the air and comes down with all of its weight on one target inflicting 2d6 bludgeoning damage and knocking the opponent prone on their turn.

    3: How Good Is Your Armor? The Gorvult makes excited noises and jumps up and down on one target within 4 meters 1d6 times inflicting 1d6 bludgeoning damage each time. Each bounce counts as a separate attack when parrying. A successful EVADE avoids the attack entirely. One successful bounce leaves the character prone on the start of their turn.

    4: Big Wallop! The Gorvult swings both fists together striking up to 2 adjacent characters within 2 meters for 1d8 bludgeoning damage each. Characters struck by the attack are knocked prone until the start of their turn.

    5: Thump Thump: Gorvult grabs one character within 2 meters by the ankle and slamming them against the ground 1d4 times for 1d6 bludgeoning damage each time. Armor bonuses do not apply. After the first slam, the character can make a free attempt to wriggle out of the creature’s grasp with an opposed STR roll. (Gorvult has a 16 for purposes of this check.) Characters hit with this attack also suffer the Dazed condition.

    6: Snatch and Drop: Gorvult grabs one character within 2 meters with its talons and soars skyward 45 meters before dropping them. Standard falling damage applies.

    This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
    This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License. #Dnd #Dragonbaneadventures #DragonbaneBestiary #DragonBaneBlog #DragonbaneBlogger #DragonbanePathofGlory #Dragonbanestandees #DrakarochDemoner #Fantasy #FreeLeaguePublishing #FriaLigan #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgwriter #Dragonbane #MondayMonster #monsterDesign
  40. Free League Publishing has just announced "Legends of Stormbringer," a new tabletop RPG featuring the albino anti-hero, Elric of Melniboné, which will use the Dragonbane rules. ttrpgfans.com/legends-of-storm #freeleaguepublishing #Elric #michaelmoorcock #ttrpg #tabletoprpg #dragonbane #stormbringer

  41. Free League Publishing has just announced "Legends of Stormbringer," a new tabletop RPG featuring the albino anti-hero, Elric of Melniboné, which will use the Dragonbane rules. ttrpgfans.com/legends-of-storm #freeleaguepublishing #Elric #michaelmoorcock #ttrpg #tabletoprpg #dragonbane #stormbringer