#ttrpgwriter — Public Fediverse posts
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What If World of Warcraft had been made back in 1985?
The answer, of course, is it would look a lot like Final Fantasy.
And what recently released game looks a lot like Final Fantasy?
Twilight Sword!
My plan so far is to treat each capital city like the center of the map of Radia. For example, Stormwind will be surrounded by many of the same challenges of the Stormwind starting areas from WoW like the Kobolds and the Murlocs (names subject to change, obviously.) I’m also going to borrow a little from Warcraft 1 and do some invading Orcs (name subject to change.) And then for the boss battle I’m planning to have Deathwing swoop in and chase everyone out of the city.
Picturing all of this with 8 Bit action and scrolling text dialogue makes me happy. The first 25 Squares are just the beginning. After that, we could either do open world Azeroth or the characters could be magically transported to a “raid” style megadungeon with another huge boss fight in the middle with Onyxia or Nefarion Round 2. Or maybe Ragnaros. I’m still working out how I would run dungeons in the CAT system, but it’s coming along.
I’ve been out of WoW for a while now, but I still remember all the old stuff.
I’m breaking out my Warcraft RPG and World of Warcraft TTRPG from the old White Wolf/Sword & Sorcery Studio days. All the lore is still there. The maps will convert nicely down to the Twilight Sword format. It think it’s going to work out in terms of conversion. WoW has always had a ridiculous amount of online resources to fall back on as well. I’m not worried about finding more lore if needed.
I think the way it would have been packaged back then would have been first game Humans, second game Elves, third game Dwarves/Gnomes, then I don’t know. Now, I’m going to catch some heat here because I’m an Alliance guy all the way. I just don’t enjoy all the “bad guy” character kin such as Orcs, Undead, and Tauren. The way I think the 8-bit game would go would be to introduce the Dalaran and maybe Karazan. Then maybe because it’s a neutral city introduce Orcs and so forth. I’m not sure how much call there was to play what we considered non-human kin back then.
That brings us to the other big change.
I love Twilight Sword because there technically aren’t any humans. So Stormwind is populated by Huma and Toluna, for instance. Maybe Ironforge is full of Dero and maybe Pengu. Maybe Darnassus is home to the Aura who are a little similar to Night Elves. Then we could do the Strix and Kedi like Orcs and Goblins. I got out of the game about the time Goblins were integrated into The Horde, and I think the Fox Kin came after that. I’d be tempted to grab them.
The point of each separate “cartridge” aka campaign is still to bring Hope to the various regions and chase away Fear. The more the Champions do to aid the people and defeat monsters, the better things will be for everyone all around. I still want to keep the Twilight Sword essence, just drop in some situations and places from good old WoW. That, and dragons. World dragons would be roaming about and could randomly appear near the PCs, and they would be a big feature in most of the boss fights. Maybe the last game of the whole series, whatever I call it, would be the return of Deathwing and the battle where he is finally defeated forever at the very end.
By the time the dust settles on this project, it may well look nothing like Azeroth because the nodes will have been renamed along with the map. The monsters will by-and-large be renamed to fit Twilight Sword, and all of the kin will have changed. I’m bound and determined to keep the CAT magic rules, the various Ways, etc. I don’t know how I’m going to handle the pantheon just yet or if I’ll bother.
Upon further consideration.
The more I think about it, what if the devs had made it one game, but changed the name of the city in the middle and rotated out the monsters? I mean, it would be so much easier in terms of programming. LOL! This is similar to the Power Rangers RPG meta that I always joked about. Kind of the fantasy behind the scenes fiction as part of the fictional world. It’s like breaking the fourth wall.
Or if I take a more anime approach to the whole thing, I could build out all of Azeroth and just keep the CAT system in place. Then just file off all the proverbial serial numbers. Or would that just be building a whole world? For what all this gets me I could just build an all-new campaign setting and populate it accordingly. Maybe I could just keep the Azeroth plan as my home game and keep the names the same.
Something to think about anyway as we wait for the CAT Open License to arrive. I have really enjoyed messing around with Twilight Sword so far and I want to see it grow outside of Radia. Just imagine what other games worlds could be made in 8-Bit format. What would Fortnite or Dead By Daylight look like? Or do we go more of an anime world with an OG video game feel to it akin to Ninja Scroll or Rurouni Kenshin? The possibilities are, as always, endless.
I say it every year, but I think 2026 bears repeating it. This year I intend to write more, read more, and discuss cool TTRPGs as well as supplements. Most of all, let’s just have more fun. Let’s explore. Let’s save the kingdom from the evil warlord. Let’s discuss all the fun stuff in gaming that we love.
With the world in the state it finds itself in today, please be kind. Please be considerate to one another even if we don’t agree. Lastly, please pursue the thing that brings you the most joy without harm to others. Thank you!
#Fantasy #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgdesign #Ttrpgwriter #CATSystem #CreatedAtTwilight #games #gaming #TwilightSword #TwoLittleMice #videoGames #writing -
What If World of Warcraft had been made back in 1985?
The answer, of course, is it would look a lot like Final Fantasy.
And what recently released game looks a lot like Final Fantasy?
Twilight Sword!
My plan so far is to treat each capital city like the center of the map of Radia. For example, Stormwind will be surrounded by many of the same challenges of the Stormwind starting areas from WoW like the Kobolds and the Murlocs (names subject to change, obviously.) I’m also going to borrow a little from Warcraft 1 and do some invading Orcs (name subject to change.) And then for the boss battle I’m planning to have Deathwing swoop in and chase everyone out of the city.
Picturing all of this with 8 Bit action and scrolling text dialogue makes me happy. The first 25 Squares are just the beginning. After that, we could either do open world Azeroth or the characters could be magically transported to a “raid” style megadungeon with another huge boss fight in the middle with Onyxia or Nefarion Round 2. Or maybe Ragnaros. I’m still working out how I would run dungeons in the CAT system, but it’s coming along.
I’ve been out of WoW for a while now, but I still remember all the old stuff.
I’m breaking out my Warcraft RPG and World of Warcraft TTRPG from the old White Wolf/Sword & Sorcery Studio days. All the lore is still there. The maps will convert nicely down to the Twilight Sword format. It think it’s going to work out in terms of conversion. WoW has always had a ridiculous amount of online resources to fall back on as well. I’m not worried about finding more lore if needed.
I think the way it would have been packaged back then would have been first game Humans, second game Elves, third game Dwarves/Gnomes, then I don’t know. Now, I’m going to catch some heat here because I’m an Alliance guy all the way. I just don’t enjoy all the “bad guy” character kin such as Orcs, Undead, and Tauren. The way I think the 8-bit game would go would be to introduce the Dalaran and maybe Karazan. Then maybe because it’s a neutral city introduce Orcs and so forth. I’m not sure how much call there was to play what we considered non-human kin back then.
That brings us to the other big change.
I love Twilight Sword because there technically aren’t any humans. So Stormwind is populated by Huma and Toluna, for instance. Maybe Ironforge is full of Dero and maybe Pengu. Maybe Darnassus is home to the Aura who are a little similar to Night Elves. Then we could do the Strix and Kedi like Orcs and Goblins. I got out of the game about the time Goblins were integrated into The Horde, and I think the Fox Kin came after that. I’d be tempted to grab them.
The point of each separate “cartridge” aka campaign is still to bring Hope to the various regions and chase away Fear. The more the Champions do to aid the people and defeat monsters, the better things will be for everyone all around. I still want to keep the Twilight Sword essence, just drop in some situations and places from good old WoW. That, and dragons. World dragons would be roaming about and could randomly appear near the PCs, and they would be a big feature in most of the boss fights. Maybe the last game of the whole series, whatever I call it, would be the return of Deathwing and the battle where he is finally defeated forever at the very end.
By the time the dust settles on this project, it may well look nothing like Azeroth because the nodes will have been renamed along with the map. The monsters will by-and-large be renamed to fit Twilight Sword, and all of the kin will have changed. I’m bound and determined to keep the CAT magic rules, the various Ways, etc. I don’t know how I’m going to handle the pantheon just yet or if I’ll bother.
Upon further consideration.
The more I think about it, what if the devs had made it one game, but changed the name of the city in the middle and rotated out the monsters? I mean, it would be so much easier in terms of programming. LOL! This is similar to the Power Rangers RPG meta that I always joked about. Kind of the fantasy behind the scenes fiction as part of the fictional world. It’s like breaking the fourth wall.
Or if I take a more anime approach to the whole thing, I could build out all of Azeroth and just keep the CAT system in place. Then just file off all the proverbial serial numbers. Or would that just be building a whole world? For what all this gets me I could just build an all-new campaign setting and populate it accordingly. Maybe I could just keep the Azeroth plan as my home game and keep the names the same.
Something to think about anyway as we wait for the CAT Open License to arrive. I have really enjoyed messing around with Twilight Sword so far and I want to see it grow outside of Radia. Just imagine what other games worlds could be made in 8-Bit format. What would Fortnite or Dead By Daylight look like? Or do we go more of an anime world with an OG video game feel to it akin to Ninja Scroll or Rurouni Kenshin? The possibilities are, as always, endless.
I say it every year, but I think 2026 bears repeating it. This year I intend to write more, read more, and discuss cool TTRPGs as well as supplements. Most of all, let’s just have more fun. Let’s explore. Let’s save the kingdom from the evil warlord. Let’s discuss all the fun stuff in gaming that we love.
With the world in the state it finds itself in today, please be kind. Please be considerate to one another even if we don’t agree. Lastly, please pursue the thing that brings you the most joy without harm to others. Thank you!
#Fantasy #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgdesign #Ttrpgwriter #CATSystem #CreatedAtTwilight #games #gaming #TwilightSword #TwoLittleMice #videoGames #writing -
What If World of Warcraft had been made back in 1985?
The answer, of course, is it would look a lot like Final Fantasy.
And what recently released game looks a lot like Final Fantasy?
Twilight Sword!
My plan so far is to treat each capital city like the center of the map of Radia. For example, Stormwind will be surrounded by many of the same challenges of the Stormwind starting areas from WoW like the Kobolds and the Murlocs (names subject to change, obviously.) I’m also going to borrow a little from Warcraft 1 and do some invading Orcs (name subject to change.) And then for the boss battle I’m planning to have Deathwing swoop in and chase everyone out of the city.
Picturing all of this with 8 Bit action and scrolling text dialogue makes me happy. The first 25 Squares are just the beginning. After that, we could either do open world Azeroth or the characters could be magically transported to a “raid” style megadungeon with another huge boss fight in the middle with Onyxia or Nefarion Round 2. Or maybe Ragnaros. I’m still working out how I would run dungeons in the CAT system, but it’s coming along.
I’ve been out of WoW for a while now, but I still remember all the old stuff.
I’m breaking out my Warcraft RPG and World of Warcraft TTRPG from the old White Wolf/Sword & Sorcery Studio days. All the lore is still there. The maps will convert nicely down to the Twilight Sword format. It think it’s going to work out in terms of conversion. WoW has always had a ridiculous amount of online resources to fall back on as well. I’m not worried about finding more lore if needed.
I think the way it would have been packaged back then would have been first game Humans, second game Elves, third game Dwarves/Gnomes, then I don’t know. Now, I’m going to catch some heat here because I’m an Alliance guy all the way. I just don’t enjoy all the “bad guy” character kin such as Orcs, Undead, and Tauren. The way I think the 8-bit game would go would be to introduce the Dalaran and maybe Karazan. Then maybe because it’s a neutral city introduce Orcs and so forth. I’m not sure how much call there was to play what we considered non-human kin back then.
That brings us to the other big change.
I love Twilight Sword because there technically aren’t any humans. So Stormwind is populated by Huma and Toluna, for instance. Maybe Ironforge is full of Dero and maybe Pengu. Maybe Darnassus is home to the Aura who are a little similar to Night Elves. Then we could do the Strix and Kedi like Orcs and Goblins. I got out of the game about the time Goblins were integrated into The Horde, and I think the Fox Kin came after that. I’d be tempted to grab them.
The point of each separate “cartridge” aka campaign is still to bring Hope to the various regions and chase away Fear. The more the Champions do to aid the people and defeat monsters, the better things will be for everyone all around. I still want to keep the Twilight Sword essence, just drop in some situations and places from good old WoW. That, and dragons. World dragons would be roaming about and could randomly appear near the PCs, and they would be a big feature in most of the boss fights. Maybe the last game of the whole series, whatever I call it, would be the return of Deathwing and the battle where he is finally defeated forever at the very end.
By the time the dust settles on this project, it may well look nothing like Azeroth because the nodes will have been renamed along with the map. The monsters will by-and-large be renamed to fit Twilight Sword, and all of the kin will have changed. I’m bound and determined to keep the CAT magic rules, the various Ways, etc. I don’t know how I’m going to handle the pantheon just yet or if I’ll bother.
Upon further consideration.
The more I think about it, what if the devs had made it one game, but changed the name of the city in the middle and rotated out the monsters? I mean, it would be so much easier in terms of programming. LOL! This is similar to the Power Rangers RPG meta that I always joked about. Kind of the fantasy behind the scenes fiction as part of the fictional world. It’s like breaking the fourth wall.
Or if I take a more anime approach to the whole thing, I could build out all of Azeroth and just keep the CAT system in place. Then just file off all the proverbial serial numbers. Or would that just be building a whole world? For what all this gets me I could just build an all-new campaign setting and populate it accordingly. Maybe I could just keep the Azeroth plan as my home game and keep the names the same.
Something to think about anyway as we wait for the CAT Open License to arrive. I have really enjoyed messing around with Twilight Sword so far and I want to see it grow outside of Radia. Just imagine what other games worlds could be made in 8-Bit format. What would Fortnite or Dead By Daylight look like? Or do we go more of an anime world with an OG video game feel to it akin to Ninja Scroll or Rurouni Kenshin? The possibilities are, as always, endless.
I say it every year, but I think 2026 bears repeating it. This year I intend to write more, read more, and discuss cool TTRPGs as well as supplements. Most of all, let’s just have more fun. Let’s explore. Let’s save the kingdom from the evil warlord. Let’s discuss all the fun stuff in gaming that we love.
With the world in the state it finds itself in today, please be kind. Please be considerate to one another even if we don’t agree. Lastly, please pursue the thing that brings you the most joy without harm to others. Thank you!
#Fantasy #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgdesign #Ttrpgwriter #CATSystem #CreatedAtTwilight #games #gaming #TwilightSword #TwoLittleMice #videoGames #writing -
What If World of Warcraft had been made back in 1985?
The answer, of course, is it would look a lot like Final Fantasy.
And what recently released game looks a lot like Final Fantasy?
Twilight Sword!
My plan so far is to treat each capital city like the center of the map of Radia. For example, Stormwind will be surrounded by many of the same challenges of the Stormwind starting areas from WoW like the Kobolds and the Murlocs (names subject to change, obviously.) I’m also going to borrow a little from Warcraft 1 and do some invading Orcs (name subject to change.) And then for the boss battle I’m planning to have Deathwing swoop in and chase everyone out of the city.
Picturing all of this with 8 Bit action and scrolling text dialogue makes me happy. The first 25 Squares are just the beginning. After that, we could either do open world Azeroth or the characters could be magically transported to a “raid” style megadungeon with another huge boss fight in the middle with Onyxia or Nefarion Round 2. Or maybe Ragnaros. I’m still working out how I would run dungeons in the CAT system, but it’s coming along.
I’ve been out of WoW for a while now, but I still remember all the old stuff.
I’m breaking out my Warcraft RPG and World of Warcraft TTRPG from the old White Wolf/Sword & Sorcery Studio days. All the lore is still there. The maps will convert nicely down to the Twilight Sword format. It think it’s going to work out in terms of conversion. WoW has always had a ridiculous amount of online resources to fall back on as well. I’m not worried about finding more lore if needed.
I think the way it would have been packaged back then would have been first game Humans, second game Elves, third game Dwarves/Gnomes, then I don’t know. Now, I’m going to catch some heat here because I’m an Alliance guy all the way. I just don’t enjoy all the “bad guy” character kin such as Orcs, Undead, and Tauren. The way I think the 8-bit game would go would be to introduce the Dalaran and maybe Karazan. Then maybe because it’s a neutral city introduce Orcs and so forth. I’m not sure how much call there was to play what we considered non-human kin back then.
That brings us to the other big change.
I love Twilight Sword because there technically aren’t any humans. So Stormwind is populated by Huma and Toluna, for instance. Maybe Ironforge is full of Dero and maybe Pengu. Maybe Darnassus is home to the Aura who are a little similar to Night Elves. Then we could do the Strix and Kedi like Orcs and Goblins. I got out of the game about the time Goblins were integrated into The Horde, and I think the Fox Kin came after that. I’d be tempted to grab them.
The point of each separate “cartridge” aka campaign is still to bring Hope to the various regions and chase away Fear. The more the Champions do to aid the people and defeat monsters, the better things will be for everyone all around. I still want to keep the Twilight Sword essence, just drop in some situations and places from good old WoW. That, and dragons. World dragons would be roaming about and could randomly appear near the PCs, and they would be a big feature in most of the boss fights. Maybe the last game of the whole series, whatever I call it, would be the return of Deathwing and the battle where he is finally defeated forever at the very end.
By the time the dust settles on this project, it may well look nothing like Azeroth because the nodes will have been renamed along with the map. The monsters will by-and-large be renamed to fit Twilight Sword, and all of the kin will have changed. I’m bound and determined to keep the CAT magic rules, the various Ways, etc. I don’t know how I’m going to handle the pantheon just yet or if I’ll bother.
Upon further consideration.
The more I think about it, what if the devs had made it one game, but changed the name of the city in the middle and rotated out the monsters? I mean, it would be so much easier in terms of programming. LOL! This is similar to the Power Rangers RPG meta that I always joked about. Kind of the fantasy behind the scenes fiction as part of the fictional world. It’s like breaking the fourth wall.
Or if I take a more anime approach to the whole thing, I could build out all of Azeroth and just keep the CAT system in place. Then just file off all the proverbial serial numbers. Or would that just be building a whole world? For what all this gets me I could just build an all-new campaign setting and populate it accordingly. Maybe I could just keep the Azeroth plan as my home game and keep the names the same.
Something to think about anyway as we wait for the CAT Open License to arrive. I have really enjoyed messing around with Twilight Sword so far and I want to see it grow outside of Radia. Just imagine what other games worlds could be made in 8-Bit format. What would Fortnite or Dead By Daylight look like? Or do we go more of an anime world with an OG video game feel to it akin to Ninja Scroll or Rurouni Kenshin? The possibilities are, as always, endless.
I say it every year, but I think 2026 bears repeating it. This year I intend to write more, read more, and discuss cool TTRPGs as well as supplements. Most of all, let’s just have more fun. Let’s explore. Let’s save the kingdom from the evil warlord. Let’s discuss all the fun stuff in gaming that we love.
With the world in the state it finds itself in today, please be kind. Please be considerate to one another even if we don’t agree. Lastly, please pursue the thing that brings you the most joy without harm to others. Thank you!
#Fantasy #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgdesign #Ttrpgwriter #CATSystem #CreatedAtTwilight #games #gaming #TwilightSword #TwoLittleMice #videoGames #writing -
What If World of Warcraft had been made back in 1985?
The answer, of course, is it would look a lot like Final Fantasy.
And what recently released game looks a lot like Final Fantasy?
Twilight Sword!
My plan so far is to treat each capital city like the center of the map of Radia. For example, Stormwind will be surrounded by many of the same challenges of the Stormwind starting areas from WoW like the Kobolds and the Murlocs (names subject to change, obviously.) I’m also going to borrow a little from Warcraft 1 and do some invading Orcs (name subject to change.) And then for the boss battle I’m planning to have Deathwing swoop in and chase everyone out of the city.
Picturing all of this with 8 Bit action and scrolling text dialogue makes me happy. The first 25 Squares are just the beginning. After that, we could either do open world Azeroth or the characters could be magically transported to a “raid” style megadungeon with another huge boss fight in the middle with Onyxia or Nefarion Round 2. Or maybe Ragnaros. I’m still working out how I would run dungeons in the CAT system, but it’s coming along.
I’ve been out of WoW for a while now, but I still remember all the old stuff.
I’m breaking out my Warcraft RPG and World of Warcraft TTRPG from the old White Wolf/Sword & Sorcery Studio days. All the lore is still there. The maps will convert nicely down to the Twilight Sword format. It think it’s going to work out in terms of conversion. WoW has always had a ridiculous amount of online resources to fall back on as well. I’m not worried about finding more lore if needed.
I think the way it would have been packaged back then would have been first game Humans, second game Elves, third game Dwarves/Gnomes, then I don’t know. Now, I’m going to catch some heat here because I’m an Alliance guy all the way. I just don’t enjoy all the “bad guy” character kin such as Orcs, Undead, and Tauren. The way I think the 8-bit game would go would be to introduce the Dalaran and maybe Karazan. Then maybe because it’s a neutral city introduce Orcs and so forth. I’m not sure how much call there was to play what we considered non-human kin back then.
That brings us to the other big change.
I love Twilight Sword because there technically aren’t any humans. So Stormwind is populated by Huma and Toluna, for instance. Maybe Ironforge is full of Dero and maybe Pengu. Maybe Darnassus is home to the Aura who are a little similar to Night Elves. Then we could do the Strix and Kedi like Orcs and Goblins. I got out of the game about the time Goblins were integrated into The Horde, and I think the Fox Kin came after that. I’d be tempted to grab them.
The point of each separate “cartridge” aka campaign is still to bring Hope to the various regions and chase away Fear. The more the Champions do to aid the people and defeat monsters, the better things will be for everyone all around. I still want to keep the Twilight Sword essence, just drop in some situations and places from good old WoW. That, and dragons. World dragons would be roaming about and could randomly appear near the PCs, and they would be a big feature in most of the boss fights. Maybe the last game of the whole series, whatever I call it, would be the return of Deathwing and the battle where he is finally defeated forever at the very end.
By the time the dust settles on this project, it may well look nothing like Azeroth because the nodes will have been renamed along with the map. The monsters will by-and-large be renamed to fit Twilight Sword, and all of the kin will have changed. I’m bound and determined to keep the CAT magic rules, the various Ways, etc. I don’t know how I’m going to handle the pantheon just yet or if I’ll bother.
Upon further consideration.
The more I think about it, what if the devs had made it one game, but changed the name of the city in the middle and rotated out the monsters? I mean, it would be so much easier in terms of programming. LOL! This is similar to the Power Rangers RPG meta that I always joked about. Kind of the fantasy behind the scenes fiction as part of the fictional world. It’s like breaking the fourth wall.
Or if I take a more anime approach to the whole thing, I could build out all of Azeroth and just keep the CAT system in place. Then just file off all the proverbial serial numbers. Or would that just be building a whole world? For what all this gets me I could just build an all-new campaign setting and populate it accordingly. Maybe I could just keep the Azeroth plan as my home game and keep the names the same.
Something to think about anyway as we wait for the CAT Open License to arrive. I have really enjoyed messing around with Twilight Sword so far and I want to see it grow outside of Radia. Just imagine what other games worlds could be made in 8-Bit format. What would Fortnite or Dead By Daylight look like? Or do we go more of an anime world with an OG video game feel to it akin to Ninja Scroll or Rurouni Kenshin? The possibilities are, as always, endless.
I say it every year, but I think 2026 bears repeating it. This year I intend to write more, read more, and discuss cool TTRPGs as well as supplements. Most of all, let’s just have more fun. Let’s explore. Let’s save the kingdom from the evil warlord. Let’s discuss all the fun stuff in gaming that we love.
With the world in the state it finds itself in today, please be kind. Please be considerate to one another even if we don’t agree. Lastly, please pursue the thing that brings you the most joy without harm to others. Thank you!
#Fantasy #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgdesign #Ttrpgwriter #CATSystem #CreatedAtTwilight #games #gaming #TwilightSword #TwoLittleMice #videoGames #writing -
Monday Monster: Coychure
For use with the Dragonbane RPG.
Coychure
Description:
Once someone encounters the Coychure, they can’t unsee it. Some have gone so far as to beg Mentalists to erase it from their minds. This nocturnal predator causes other cryptids to flee at the very sight of it.
It is unclear where this creature originated. Some say it is a demon, others say it was hatched in a mad Archmage’s laboratory. Deep research, as best that can be done by scholars at present, suggests that more than one of these beasts indicate they came from a pocket dimension or subplane. One victim driven mad by the Coychure claimed that it came from a strange puzzle box along with other nightmares.Its most striking feature are its two mouths, one lupine, the other more human. Its eyes are similar to a bee, set farther back on the skull. It has a body of a coyote, wings like a vulture, warped, distorted limbs similar to vulture talons. The Coychure’s tail is almost reptilian, but also similar to a fish. Its body is covered in a mix of fur, feathers, and scales making its actual body very difficult to identify.
One interesting thing about this monster is that its flesh and even bone dissolves when it is slain, making any sort of identification impossible. Once slain the creature turns to a sizzling puddle of goo withing one Stretch. Contact with the goo deals 1d4 acid damage and burns for one Stretch unless neutralized or washed off.Resistance:
The Coychure is immune to effects requiring a WIL roll such as Fear or mind control. Also immune to acid and poison. Takes half damage from non-magical fire, cold, slashing, and piercing attacks.
Nimble: Coychure Evades attacks at skill level 14.
Wings: The Coychure may take its movement in the air.
Swimming: The Coychure swims at normal movement speed and can hold its breath underwater for a full Stretch.Aura of Terror: The first time a creature steps within 10 meters of the Coychure it must make a WIL roll. Failure means a roll on the Fear Table. Creatures who have seen the Coychure before have a Boon to this roll.
Ferocity: 2 Size: Medium
Movement: 12 Armor: 3 Natural HP: 22MONSTER ATTACKS
D6 Attacks:
- Existential Dread Howl: Anyone within 30 meters must make a WIL roll with a Bane regardless of having seen the creature. Failure means rolling on the Fear Table.
- Bite-Bite: One target within 2 meters is bitten twice for 2d4 piercing damage.
- Swooping Talon Rake: One target within 4 meters is hit for 1d8 slashing damage and is knocked prone at the start of their turn.
- Gibbering Nonsense: All creatures within 8 meters must make a WIL roll to fend off a psychic attack. Failure means becoming Dazed. If already Dazed, the GM may choose another condition.
- That Tail: The Coychure flies up into the air slapping one character within 4 meters with an attack that does 1d4 piercing damage and injects a Potency 12 Paralyzing Poison. If armor negates the damage, no poison is delivered.
- Drag-N-Drop: The Coychure attempts to grab one character or creature (Medium or smaller) and carry it into the air 1d12 meters and in a direction of the GM’s choosing before dropping them for an appropriate amount of fall damage and starting the turn prone. An Opposed STR roll vs a 14 may be made to resist being picked up and dropped early.
This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License. #Dnd #Dragonbaneadventures #DragonbaneBestiary #DragonBaneBlog #DragonbaneBlogger #DragonbanePathofGlory #Dragonbanestandees #DrakarochDemoner #Fantasy #FreeLeaguePublishing #FriaLigan #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgwriter #Dragonbane #MondayMonster #monsterDesign #TTRPG #writing -
Monday Monster: Gorvult
Compatible with Dragonbane RPG.
Description: A large, black, hairy beast that glides seamlessly between the trees and lands on prey from above. It is the terror of the night in deep forest/jungle areas.Ferocity: 2 Size: Large
Movement: 12 (Flying) Armor: 2 (Natural) HP: 36
Has wings, can fly. When flying at night is treated as having 14 Sneaking.Gorvult Attacks:
D6 Attacks:
1: Big, Big Bite: Inflicts 2d8 piercing damage on one target within 2 meters.
2: Big, Big Crunch: The Gorvult leaps high into the air and comes down with all of its weight on one target inflicting 2d6 bludgeoning damage and knocking the opponent prone on their turn.
3: How Good Is Your Armor? The Gorvult makes excited noises and jumps up and down on one target within 4 meters 1d6 times inflicting 1d6 bludgeoning damage each time. Each bounce counts as a separate attack when parrying. A successful EVADE avoids the attack entirely. One successful bounce leaves the character prone on the start of their turn.
4: Big Wallop! The Gorvult swings both fists together striking up to 2 adjacent characters within 2 meters for 1d8 bludgeoning damage each. Characters struck by the attack are knocked prone until the start of their turn.
5: Thump Thump: Gorvult grabs one character within 2 meters by the ankle and slamming them against the ground 1d4 times for 1d6 bludgeoning damage each time. Armor bonuses do not apply. After the first slam, the character can make a free attempt to wriggle out of the creature’s grasp with an opposed STR roll. (Gorvult has a 16 for purposes of this check.) Characters hit with this attack also suffer the Dazed condition.
6: Snatch and Drop: Gorvult grabs one character within 2 meters with its talons and soars skyward 45 meters before dropping them. Standard falling damage applies.
This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License. #Dnd #Dragonbaneadventures #DragonbaneBestiary #DragonBaneBlog #DragonbaneBlogger #DragonbanePathofGlory #Dragonbanestandees #DrakarochDemoner #Fantasy #FreeLeaguePublishing #FriaLigan #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgwriter #Dragonbane #MondayMonster #monsterDesign