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  1. Monday Monster: The Visitor.


    For Use with the Dragonbane RPG.

    Description:
    This very odd looking but elusive creature looks to be a cross between a Pteranodon and a demon. It walks on two legs which are most often concealed by its cloak-like wings when on the ground. It has a gem in the center of its forehead. Perhaps the creature’s most unique quality is the unmistakable horribly stench that constantly surrounds it. The only sounds to have emanated from the Visitor are a low hum, some words in an ancient forgotten dialect, and one loud ear-splitting shriek.

    Local miners have speculated that the creature was awakened by recent mining activity and that there could be more of them lurking underground or nearby. Aside from one rare daylight appearance where it chased townspeople about for hours, it has only been seen at night in the sky. It seems to only appear near mines, mining camps, or mining towns. It seems to have a strong disdain for mortal technology.

    Despite its demonic appearance and hellish stench, the creature is not actually a demon, although its true origin may never be known as The Visitor has thus far been impossible to approach for any sort of communication.

    If slain, the strange jewel in the creature’s forehead will fetch a handsome sum of gold to an weapon smith, alchemist, demonologist, or apothecary due to its unique magical properties. If properly harnessed in a magic item, the jewel is capable of causing the item to project an energy beam that does 2d6 fire damage to one target within 10 meters once per Stretch.

    Ferocity: 3  Size: Medium
    Movement: 14 (Flying) Armor: 2 (natural leathery hide)  HP: 24

    Resistances:  The Visitor may make a free EVADE roll once per round and has Evade 16. It also receives a Boon on any subsequent Evade rolls involving missile attacks and spells. It is immune to fire damage.

    • Special: The Visitor has wings and can take its movement in the air.
    • The creature may vanish if it is near cover and at least 30 meters away from the nearest sentient creature.
    • If reduced to 8 hp or lower, the Visitor will turn invisible and/or attempt to fly away.
    • If slain the body dissolves into a puddle of foaming, noxious goo within one Stretch, leaving behind the jewel from its forehead.
    • Please note The Visitor has never been seen out in an enclosed space and has only appeared next to mines and/or mining encampments.
    • Dogs and other animals are automatically repulsed by the creature’s hallmark smell. Any animal in the vicinity will try to get upwind of the thing or as far away as possible.
    • Any creature within 10 meters of the Visitor must make a CON roll or lose their sense of smell for one Shift.

    MONSTER ATTACKS

    D6 Attacks:

    1. Energy Beam: The Visitor fires a hot blast of light from the jewel on its forehead at one character who takes 2d6 fire damage
    2. Unreal Fart: The creature exudes even more of its usual stench. All creatures within 10 meters must make a CON roll or take 1d4 damage and become Sickly and Disgusted. A successful Evade puts the character on the nearest available edge of the cloud. Characters can also go nose blind as mentioned above.
    3. Claw Swipe: Up to two creatures within 2 meters are struck by one of the Visitor’s razor-sharp claws for 1d8 slashing damage.
    4. Beak Bite: The Visitor noms on the nearest creature for 1d8 bludgeoning damage. If you thought it smelled bad on the outside, its breath is worse. Make a CON roll or become incapacitated for one round while vomiting ensues.
    5. Beam Sweep: A steady beam of energy erupts from the jewel on the creature’s forehead that strikes the first three creatures within 16 meters going from the creature’s right to left for 2d6 fire damage. The beam also strikes flammable inanimate objects and structures in between the targets with a 20% chance to ignite them.
    6. Unearthly Shriek: Any creature capable of hearing within 30 meters of the creature must make a WIL roll or roll on the Fear Table. Characters who have heard the creature before receive a Boon on the WIL roll.
    This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
    This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.

    I have plans to make a greater version of this monster in the days to come along with a version for Twilight Sword RPG as soon as the CAT license becomes available. It may also make an appearance for the Ruttigers Almanac and TTRPG Toolkit someday.

    #Dnd #Dragonbaneadventures #DragonbaneBestiary #DragonBaneBlog #DragonbaneBlogger #DragonbanePathofGlory #Dragonbanestandees #DrakarochDemoner #Fantasy #FreeLeaguePublishing #FriaLigan #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgdesign #Ttrpgwriter #Dragonbane #MondayMonster #monsterDesign #TTRPG #writing
  2. Monday Monster: The Visitor.

    For Use with the Dragonbane RPG.

    Description:
    This very odd looking but elusive creature looks to be a cross between a Pteranodon and a demon. It walks on two legs which are most often concealed by its cloak-like wings when on the ground. It has a gem in the center of its forehead. Perhaps the creature’s most unique quality is the unmistakable horribly stench that constantly surrounds it. The only sounds to have emanated from the Visitor are a low hum, some words in an ancient forgotten dialect, and one loud ear-splitting shriek.

    Local miners have speculated that the creature was awakened by recent mining activity and that there could be more of them lurking underground or nearby. Aside from one rare daylight appearance where it chased townspeople about for hours, it has only been seen at night in the sky. It seems to only appear near mines, mining camps, or mining towns. It seems to have a strong disdain for mortal technology.

    Despite its demonic appearance and hellish stench, the creature is not actually a demon, although its true origin may never be known as The Visitor has thus far been impossible to approach for any sort of communication.

    If slain, the strange jewel in the creature’s forehead will fetch a handsome sum of gold to an weapon smith, alchemist, demonologist, or apothecary due to its unique magical properties. If properly harnessed in a magic item, the jewel is capable of causing the item to project an energy beam that does 2d6 fire damage to one target within 10 meters once per Stretch.

    Ferocity: 3  Size: Medium
    Movement: 14 (Flying) Armor: 2 (natural leathery hide)  HP: 24

    Resistances:  The Visitor may make a free EVADE roll once per round and has Evade 16. It also receives a Boon on any subsequent Evade rolls involving missile attacks and spells. It is immune to fire damage.

    • Special: The Visitor has wings and can take its movement in the air.
    • The creature may vanish if it is near cover and at least 30 meters away from the nearest sentient creature.
    • If reduced to 8 hp or lower, the Visitor will turn invisible and/or attempt to fly away.
    • If slain the body dissolves into a puddle of foaming, noxious goo within one Stretch, leaving behind the jewel from its forehead.
    • Please note The Visitor has never been seen out in an enclosed space and has only appeared next to mines and/or mining encampments.
    • Dogs and other animals are automatically repulsed by the creature’s hallmark smell. Any animal in the vicinity will try to get upwind of the thing or as far away as possible.
    • Any creature within 10 meters of the Visitor must make a CON roll or lose their sense of smell for one Shift.

    MONSTER ATTACKS

    D6 Attacks:

    1. Energy Beam: The Visitor fires a hot blast of light from the jewel on its forehead at one character who takes 2d6 fire damage
    2. Unreal Fart: The creature exudes even more of its usual stench. All creatures within 10 meters must make a CON roll or take 1d4 damage and become Sickly and Disgusted. A successful Evade puts the character on the nearest available edge of the cloud. Characters can also go nose blind as mentioned above.
    3. Claw Swipe: Up to two creatures within 2 meters are struck by one of the Visitor’s razor-sharp claws for 1d8 slashing damage.
    4. Beak Bite: The Visitor noms on the nearest creature for 1d8 bludgeoning damage. If you thought it smelled bad on the outside, its breath is worse. Make a CON roll or become incapacitated for one round while vomiting ensues.
    5. Beam Sweep: A steady beam of energy erupts from the jewel on the creature’s forehead that strikes the first three creatures within 16 meters going from the creature’s right to left for 2d6 fire damage. The beam also strikes flammable inanimate objects and structures in between the targets with a 20% chance to ignite them.
    6. Unearthly Shriek: Any creature capable of hearing within 30 meters of the creature must make a WIL roll or roll on the Fear Table. Characters who have heard the creature before receive a Boon on the WIL roll.
    This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
    This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.

    I have plans to make a greater version of this monster in the days to come along with a version for Twilight Sword RPG as soon as the CAT license becomes available. It may also make an appearance for the Ruttigers Almanac and TTRPG Toolkit someday.

    #Dnd #Dragonbaneadventures #DragonbaneBestiary #DragonBaneBlog #DragonbaneBlogger #DragonbanePathofGlory #Dragonbanestandees #DrakarochDemoner #Fantasy #FreeLeaguePublishing #FriaLigan #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgdesign #Ttrpgwriter #Dragonbane #MondayMonster #monsterDesign #TTRPG #writing
  3. Monday Monster: The Visitor.


    For Use with the Dragonbane RPG.

    Description:
    This very odd looking but elusive creature looks to be a cross between a Pteranodon and a demon. It walks on two legs which are most often concealed by its cloak-like wings when on the ground. It has a gem in the center of its forehead. Perhaps the creature’s most unique quality is the unmistakable horribly stench that constantly surrounds it. The only sounds to have emanated from the Visitor are a low hum, some words in an ancient forgotten dialect, and one loud ear-splitting shriek.

    Local miners have speculated that the creature was awakened by recent mining activity and that there could be more of them lurking underground or nearby. Aside from one rare daylight appearance where it chased townspeople about for hours, it has only been seen at night in the sky. It seems to only appear near mines, mining camps, or mining towns. It seems to have a strong disdain for mortal technology.

    Despite its demonic appearance and hellish stench, the creature is not actually a demon, although its true origin may never be known as The Visitor has thus far been impossible to approach for any sort of communication.

    If slain, the strange jewel in the creature’s forehead will fetch a handsome sum of gold to an weapon smith, alchemist, demonologist, or apothecary due to its unique magical properties. If properly harnessed in a magic item, the jewel is capable of causing the item to project an energy beam that does 2d6 fire damage to one target within 10 meters once per Stretch.

    Ferocity: 3  Size: Medium
    Movement: 14 (Flying) Armor: 2 (natural leathery hide)  HP: 24

    Resistances:  The Visitor may make a free EVADE roll once per round and has Evade 16. It also receives a Boon on any subsequent Evade rolls involving missile attacks and spells. It is immune to fire damage.

    • Special: The Visitor has wings and can take its movement in the air.
    • The creature may vanish if it is near cover and at least 30 meters away from the nearest sentient creature.
    • If reduced to 8 hp or lower, the Visitor will turn invisible and/or attempt to fly away.
    • If slain the body dissolves into a puddle of foaming, noxious goo within one Stretch, leaving behind the jewel from its forehead.
    • Please note The Visitor has never been seen out in an enclosed space and has only appeared next to mines and/or mining encampments.
    • Dogs and other animals are automatically repulsed by the creature’s hallmark smell. Any animal in the vicinity will try to get upwind of the thing or as far away as possible.
    • Any creature within 10 meters of the Visitor must make a CON roll or lose their sense of smell for one Shift.

    MONSTER ATTACKS

    D6 Attacks:

    1. Energy Beam: The Visitor fires a hot blast of light from the jewel on its forehead at one character who takes 2d6 fire damage
    2. Unreal Fart: The creature exudes even more of its usual stench. All creatures within 10 meters must make a CON roll or take 1d4 damage and become Sickly and Disgusted. A successful Evade puts the character on the nearest available edge of the cloud. Characters can also go nose blind as mentioned above.
    3. Claw Swipe: Up to two creatures within 2 meters are struck by one of the Visitor’s razor-sharp claws for 1d8 slashing damage.
    4. Beak Bite: The Visitor noms on the nearest creature for 1d8 bludgeoning damage. If you thought it smelled bad on the outside, its breath is worse. Make a CON roll or become incapacitated for one round while vomiting ensues.
    5. Beam Sweep: A steady beam of energy erupts from the jewel on the creature’s forehead that strikes the first three creatures within 16 meters going from the creature’s right to left for 2d6 fire damage. The beam also strikes flammable inanimate objects and structures in between the targets with a 20% chance to ignite them.
    6. Unearthly Shriek: Any creature capable of hearing within 30 meters of the creature must make a WIL roll or roll on the Fear Table. Characters who have heard the creature before receive a Boon on the WIL roll.
    This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
    This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.

    I have plans to make a greater version of this monster in the days to come along with a version for Twilight Sword RPG as soon as the CAT license becomes available. It may also make an appearance for the Ruttigers Almanac and TTRPG Toolkit someday.

    #Dnd #Dragonbaneadventures #DragonbaneBestiary #DragonBaneBlog #DragonbaneBlogger #DragonbanePathofGlory #Dragonbanestandees #DrakarochDemoner #Fantasy #FreeLeaguePublishing #FriaLigan #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgdesign #Ttrpgwriter #Dragonbane #MondayMonster #monsterDesign #TTRPG #writing
  4. Monday Monster: The Visitor.


    For Use with the Dragonbane RPG.

    Description:
    This very odd looking but elusive creature looks to be a cross between a Pteranodon and a demon. It walks on two legs which are most often concealed by its cloak-like wings when on the ground. It has a gem in the center of its forehead. Perhaps the creature’s most unique quality is the unmistakable horribly stench that constantly surrounds it. The only sounds to have emanated from the Visitor are a low hum, some words in an ancient forgotten dialect, and one loud ear-splitting shriek.

    Local miners have speculated that the creature was awakened by recent mining activity and that there could be more of them lurking underground or nearby. Aside from one rare daylight appearance where it chased townspeople about for hours, it has only been seen at night in the sky. It seems to only appear near mines, mining camps, or mining towns. It seems to have a strong disdain for mortal technology.

    Despite its demonic appearance and hellish stench, the creature is not actually a demon, although its true origin may never be known as The Visitor has thus far been impossible to approach for any sort of communication.

    If slain, the strange jewel in the creature’s forehead will fetch a handsome sum of gold to an weapon smith, alchemist, demonologist, or apothecary due to its unique magical properties. If properly harnessed in a magic item, the jewel is capable of causing the item to project an energy beam that does 2d6 fire damage to one target within 10 meters once per Stretch.

    Ferocity: 3  Size: Medium
    Movement: 14 (Flying) Armor: 2 (natural leathery hide)  HP: 24

    Resistances:  The Visitor may make a free EVADE roll once per round and has Evade 16. It also receives a Boon on any subsequent Evade rolls involving missile attacks and spells. It is immune to fire damage.

    • Special: The Visitor has wings and can take its movement in the air.
    • The creature may vanish if it is near cover and at least 30 meters away from the nearest sentient creature.
    • If reduced to 8 hp or lower, the Visitor will turn invisible and/or attempt to fly away.
    • If slain the body dissolves into a puddle of foaming, noxious goo within one Stretch, leaving behind the jewel from its forehead.
    • Please note The Visitor has never been seen out in an enclosed space and has only appeared next to mines and/or mining encampments.
    • Dogs and other animals are automatically repulsed by the creature’s hallmark smell. Any animal in the vicinity will try to get upwind of the thing or as far away as possible.
    • Any creature within 10 meters of the Visitor must make a CON roll or lose their sense of smell for one Shift.

    MONSTER ATTACKS

    D6 Attacks:

    1. Energy Beam: The Visitor fires a hot blast of light from the jewel on its forehead at one character who takes 2d6 fire damage
    2. Unreal Fart: The creature exudes even more of its usual stench. All creatures within 10 meters must make a CON roll or take 1d4 damage and become Sickly and Disgusted. A successful Evade puts the character on the nearest available edge of the cloud. Characters can also go nose blind as mentioned above.
    3. Claw Swipe: Up to two creatures within 2 meters are struck by one of the Visitor’s razor-sharp claws for 1d8 slashing damage.
    4. Beak Bite: The Visitor noms on the nearest creature for 1d8 bludgeoning damage. If you thought it smelled bad on the outside, its breath is worse. Make a CON roll or become incapacitated for one round while vomiting ensues.
    5. Beam Sweep: A steady beam of energy erupts from the jewel on the creature’s forehead that strikes the first three creatures within 16 meters going from the creature’s right to left for 2d6 fire damage. The beam also strikes flammable inanimate objects and structures in between the targets with a 20% chance to ignite them.
    6. Unearthly Shriek: Any creature capable of hearing within 30 meters of the creature must make a WIL roll or roll on the Fear Table. Characters who have heard the creature before receive a Boon on the WIL roll.
    This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
    This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.

    I have plans to make a greater version of this monster in the days to come along with a version for Twilight Sword RPG as soon as the CAT license becomes available. It may also make an appearance for the Ruttigers Almanac and TTRPG Toolkit someday.

    #Dnd #Dragonbaneadventures #DragonbaneBestiary #DragonBaneBlog #DragonbaneBlogger #DragonbanePathofGlory #Dragonbanestandees #DrakarochDemoner #Fantasy #FreeLeaguePublishing #FriaLigan #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgdesign #Ttrpgwriter #Dragonbane #MondayMonster #monsterDesign #TTRPG #writing
  5. Freedom Day Five Years In.


    It’s really been five years since they gave me the boot.

    First off, let me start with saying, “no regrets.” Let me be the first to say I don’t miss the corporate grind or the corporate culture in the slightest. I definitely don’t miss four nights on, four nights off rotating while working 12-hour shifts. I certainly don’t miss the management.

    As the Weird Al song Amish Paradise says, “I really don’t care, in fact I wish him (them) well
    ‘Cause I’ll be laughing my head off when he’s (they’re) burning in Hell”

    That particular company will always have a spot of disdain and loathing with me for the rest of my life just given the way that last year went. (I still have PTSD from the butt chewings.) I won’t set foot in one of their establishments, and my family is free to do so only as long as I don’t hear about it. (LOL!)

    But hey, I should be grateful, right?

    That’s true. I am grateful. I’m more grateful to my loving wife for not kicking me to the curb during the lowest point of my whole life up to that point. But not having the burden of a regular job also came at the financial cost of not having a regular job.

    About the time unemployment benefits ran out and the whole insane disability application process got rolling, I realized that being broke kinda sucks. Luckily for me I write from home. I hate being around people in general and don’t leave the house unless there’s no other alternative. Funny how no one in their right mind wants to hire me and I’m really, really okay with that fact.

    Fast Forward four years and here we are.

    It’s wonderful how I can never leave the house and still have plenty of things to talk about here within my own adorable little niche corner of the Internet. I’m glad I held off on the spiritual/self help guru idea that I had back in 2019-2020. I’m still following UFO/UAP, ET Experiencers, and paranormal topics daily; but again I’m not pursuing those interests past learning more about the subjects.

    The way things are now I only deal with the people I want to have in my life or want to meet. If you’re in my kinda inner circle, family, tribe, (whatever-we’re-calling-it-today) chances are it’s because I really want you here. I don’t bestow that level of trust lightly since July 2021.

    My hobby is one of the few things that keep me going.

    Yeah, I know I likely would benefit from therapy. I sure can’t wait to inflict my own brand of weirdness upon the next unsuspecting therapist. If I wasn’t flunking every depression questionnaire the doctor hands me plus I’m already medicated to the nines for depression and anxiety. I wish some of these medical folks would just accept that I’m not meant to function in neurotypical society.

    That’s one of the interesting parts of being a tabletop roleplaying gamer. We accept just about everybody. That has not changed since the dawn first broke over the hobby. Almost every gamer I’ve ever known has been just a wee bit different than most people around them. I’ve earned the right to fly my freak flag high at this point and will gladly continue doing so for as long as I’m around. Contrary to what some of these new kids in the hobby might say, we never turned anyone away based on gender, disability, political stance (*except Nazis,) religion, LGBTQIA+ affiliation, neurodiversity, or any other differences you can name. There were just too few of us in those days and chances are if you fit into our gaming group, you fit into our lives elsewhere, too.

    Turning my passion for TTRPGs into sort of a job amongst YouTube, this blog, and DriveThruRPG has given me many more reasons to get up every day. I wouldn’t say it’s a “job” so much as a calling. If I wasn’t constantly involved in some aspect of my hobby, what would I be doing? Would I not be miserable doing so? I figured out in early 2022 this is where I belong.

    This blog has been my lifeline.

    When I did what I would call a rebranding in 2022, after spending over six months laying on the couch playing Fortnite, I decided to blog every single day. I felt like I was checking in even if I was barking in the dark. It gave me something to look forward to every day. Obviously not the same as a cash-paying job and we’re still no closer to monetization now than we were then, but at least it’s something regular. For nearly three years I felt compelled to do it daily even if I didn’t have much to say.

    I finally relaxed a little bit on blogging after YouTube began to take off. Now, we still have a long, long way to go on YouTube on multiple fronts. As soon as the kids go back to school or the weather cools off significantly here in Iowa, I will resume creating audio to go with some sort of visuals. I’ve got plenty of video topics I want to cover as soon as I can go without being interrupted. The blog is a lot easier to get around to doing as long as I’m not getting the “Hey Dad!” every ten minutes. It’s gotten better, though.

    DriveThruRPG is a different animal. I love publishing on there. I have so many ideas and so little time sometimes. I know I might sound delusional, but I have notebooks filling up with sourcebook ideas, adventures, tables, and all kinds of other things that I haven’t done here yet. There’s always been a disconnect between the blog and the projects. When I hit certain blogging milestones, I plan to change all of that.

    I’m still around in one form or another. I’m still creating content for various platforms. Still a good duck. (Yippee!)

    I’m my own employer and my own best employee.

    As much as I joke about The OG GM being my boss, I’m really only held accountable for my actions here and elsewhere by one guy; me. I write the schedules. I create the deadlines. I revise everything when I have a pain flare, the depression hits like a ton of bricks, or one of the kids comes home sick from school. Hey, I never said I was perfect. Stuff happens. That’s life.

    I would gladly accept a bag full of money; a position writing for an established TTRPG company; one of my own works to “go viral;” my entire DriveThruRPG wish list to be cleaned off and on its way to my house; all expense paid trips to conventions to speak on TTRPG related topics; and a private studio to record YouTube videos, but that’s all vision board stuff. Those are what my markers for success right now. I’d be happy for a cup of coffee and a quiet conversation about a game these days. Or just peace and quiet…

    As always, more to come. I’m plugging away at several things and staying disconnected from social media (for the most part) has helped with the FOMO and imposter syndrome. I’m getting more done or what I feel are more meaningful things done. This article series might be ending or not depending on how I feel about it a month from now.

    There is no adequate substitute for having my time free to pursue the things I want to go after in the way I want to do it. I love and respect you if you’re still in the daily struggle. I get it. Do what you gotta do to get by. But if the opportunity to do what you love and still get paid for it comes around, please say “Yes.”

    I say it every year, but I think 2026 bears repeating it. This year I intend to write more, read more, and discuss cool TTRPGs as well as supplements. Most of all, let’s just have more fun. Let’s explore. Let’s save the kingdom from the evil warlord. Let’s discuss all the fun stuff in gaming that we love.

    With the world in the state it finds itself in today, please be kind. Please be considerate to one another even if we don’t agree. Lastly, please pursue the thing that brings you the most joy without harm to others. Thank you!

    #Blog #PersonalShare #Personalblog #Personalfreedom #Rpgblog #Rpgblogger #Rpgwriter #TTRPGblog #TTRPGblogger #Ttrpgwriter #life #mentalHealth #TTRPG #writing