#blindgamers — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #blindgamers, aggregated by home.social.
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New post: Using Steam with NVDA — what works, what doesn't, and what Valve should fix.
I use Steam with NVDA every day. It works, mostly. But the desktop client still has real barriers: no headings, clickables instead of proper elements, unlabeled controls, menus that don't respond to Alt, and right-click menus that require mouse routing.
Good news: Big Picture Mode is significantly more accessible. Headings, lists, buttons, keyboard shortcuts. I wish I'd tried it sooner.
This isn't a WCAG audit. It's daily-use feedback from a blind gamer.
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New post: Using Steam with NVDA — what works, what doesn't, and what Valve should fix.
I use Steam with NVDA every day. It works, mostly. But the desktop client still has real barriers: no headings, clickables instead of proper elements, unlabeled controls, menus that don't respond to Alt, and right-click menus that require mouse routing.
Good news: Big Picture Mode is significantly more accessible. Headings, lists, buttons, keyboard shortcuts. I wish I'd tried it sooner.
This isn't a WCAG audit. It's daily-use feedback from a blind gamer.
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Everrealm 1.0.2: balance fix + combo box fix.
Thanks to @darren on AudioGames.net for catching two issues:
Research costs now scale with settlement count. Upgrading all settlements at once costs more when you have more settlements. This prevents the late-game economy from trivializing research — no more "huts to myth in 2 minutes."
Batch specialize combo box was truncating building descriptions. Now shows the full description below the dropdown.
Early game is unchanged. First 10 settlements have no cost scaling.
Play: https://everrealm.lanie.work
Download: https://github.com/RareBird15/everrealm/releases/tag/v1.0.2 -
Everrealm 1.0.2: balance fix + combo box fix.
Thanks to @darren on AudioGames.net for catching two issues:
Research costs now scale with settlement count. Upgrading all settlements at once costs more when you have more settlements. This prevents the late-game economy from trivializing research — no more "huts to myth in 2 minutes."
Batch specialize combo box was truncating building descriptions. Now shows the full description below the dropdown.
Early game is unchanged. First 10 settlements have no cost scaling.
Play: https://everrealm.lanie.work
Download: https://github.com/RareBird15/everrealm/releases/tag/v1.0.2 -
Everrealm 1.0.1: settlement list fix.
If you've played into the late game with hundreds or thousands of settlements, the settlement list was rendering one entry per settlement. At 3,000+ settlements that meant thousands of identical lines for a screen reader to navigate.
Settlements are now grouped by tier and specialization with a count. 3,124 settlements now show as ~15 lines instead of 3,124.
No save changes. No gameplay changes. Just a screen reader navigation fix.
Play: https://everrealm.lanie.work
Download: https://github.com/RareBird15/everrealm/releases/tag/v1.0.1 -
Everrealm 1.0.1: settlement list fix.
If you've played into the late game with hundreds or thousands of settlements, the settlement list was rendering one entry per settlement. At 3,000+ settlements that meant thousands of identical lines for a screen reader to navigate.
Settlements are now grouped by tier and specialization with a count. 3,124 settlements now show as ~15 lines instead of 3,124.
No save changes. No gameplay changes. Just a screen reader navigation fix.
Play: https://everrealm.lanie.work
Download: https://github.com/RareBird15/everrealm/releases/tag/v1.0.1 -
Everrealm 1.0 is live. The alpha is over.
The number one requested feature was sound. It's in — optional, off by default, no spatial audio, no background music. Short tones for key actions like establishing settlements, completing research, and advancing Ages. Toggle in Settings.
1.0 means I'm done rebuilding. No more save wipes. Future updates are additive.
Play: https://everrealm.lanie.work
Download: https://github.com/RareBird15/everrealm/releases/tag/v1.0.0Works with NVDA, JAWS, VoiceOver, and Orca. #Accessibility #BlindGamers #ScreenReader
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Everrealm 1.0 is live. The alpha is over.
The number one requested feature was sound. It's in — optional, off by default, no spatial audio, no background music. Short tones for key actions like establishing settlements, completing research, and advancing Ages. Toggle in Settings.
1.0 means I'm done rebuilding. No more save wipes. Future updates are additive.
Play: https://everrealm.lanie.work
Download: https://github.com/RareBird15/everrealm/releases/tag/v1.0.0Works with NVDA, JAWS, VoiceOver, and Orca. #Accessibility #BlindGamers #ScreenReader
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Lately I’ve realized that most of the games that really keep my attention are text-based ones.
Right now my two favorites are EmpireMUD and Stellar Aeon.
EmpireMUD scratches the classic MUD itch: exploring, crafting, character progression, and a world that feels alive and constantly evolving. It’s the kind of game where I can log in, explore a bit, discover something new, and slowly build my character over time.
Stellar Aeon is very different but just as satisfying. It’s a text-driven space exploration and management game where you discover systems, expand influence, and watch a simulated universe unfold. It really hits that “systems interacting with systems” sweet spot that makes me want to keep experimenting.
I also enjoy incremental games (things like Cookie Clicker, Trimps, ComputeClicker, etc.), but lately a lot of them feel very similar once you’ve played a bunch. I still enjoy them, but they don’t hold my attention the same way they used to.
I’ve also looked at programming games and automation games, which seem like they should be perfect for me, but most of the ones I’ve found so far aren’t very accessible with screen readers.
For context: I’m totally blind and use a screen reader, so text-based games tend to work best for me.
Interestingly, a lot of audiogames actually don’t work well for me either, because many rely heavily on spatial audio or reaction timing.
I’m definitely open to games that normally rely on audio if they have mods or modes where most information is available in text.
Navigation can also be tricky. I can handle spatial navigation if a game provides helpful tools like:- coordinates
- compass directions
- map commands
- “find” or “locate” commands
- clear text descriptions of the environment
Some MUDs do this really well, but many games unfortunately don’t include those kinds of tools.
So I’m curious:
If you enjoy text-based games, MUDs, incremental games, simulation games, or anything similar, what are you playing these days?
I’m always interested in discovering new worlds to explore.
#MUD #TextBasedGames #AccessibleGaming #BlindGamers #IncrementalGames #IndieGames #Gaming -
Lately I’ve realized that most of the games that really keep my attention are text-based ones.
Right now my two favorites are EmpireMUD and Stellar Aeon.
EmpireMUD scratches the classic MUD itch: exploring, crafting, character progression, and a world that feels alive and constantly evolving. It’s the kind of game where I can log in, explore a bit, discover something new, and slowly build my character over time.
Stellar Aeon is very different but just as satisfying. It’s a text-driven space exploration and management game where you discover systems, expand influence, and watch a simulated universe unfold. It really hits that “systems interacting with systems” sweet spot that makes me want to keep experimenting.
I also enjoy incremental games (things like Cookie Clicker, Trimps, ComputeClicker, etc.), but lately a lot of them feel very similar once you’ve played a bunch. I still enjoy them, but they don’t hold my attention the same way they used to.
I’ve also looked at programming games and automation games, which seem like they should be perfect for me, but most of the ones I’ve found so far aren’t very accessible with screen readers.
For context: I’m totally blind and use a screen reader, so text-based games tend to work best for me.
Interestingly, a lot of audiogames actually don’t work well for me either, because many rely heavily on spatial audio or reaction timing.
I’m definitely open to games that normally rely on audio if they have mods or modes where most information is available in text.
Navigation can also be tricky. I can handle spatial navigation if a game provides helpful tools like:- coordinates
- compass directions
- map commands
- “find” or “locate” commands
- clear text descriptions of the environment
Some MUDs do this really well, but many games unfortunately don’t include those kinds of tools.
So I’m curious:
If you enjoy text-based games, MUDs, incremental games, simulation games, or anything similar, what are you playing these days?
I’m always interested in discovering new worlds to explore.
#MUD #TextBasedGames #AccessibleGaming #BlindGamers #IncrementalGames #IndieGames #Gaming -
I was really fascinated when I first learned about the blind gaming community. Great to see whenever this topic gets more coverage, and the growing inclusivity within the industry.
"With an estimated 250 million gamers worldwide identifying as visually impaired, accessibility is both a major commercial opportunity and an essential industry priority."
https://www.bbc.com/news/articles/c1dzrkg0754o
#accessibility #videogames #VideogameAccessibility #BlindGamers #news
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I was really fascinated when I first learned about the blind gaming community. Great to see whenever this topic gets more coverage, and the growing inclusivity within the industry.
"With an estimated 250 million gamers worldwide identifying as visually impaired, accessibility is both a major commercial opportunity and an essential industry priority."
https://www.bbc.com/news/articles/c1dzrkg0754o
#accessibility #videogames #VideogameAccessibility #BlindGamers #news
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🌙 Sleep-deprived thoughts...
After a night without sleep, some treadmill time, and lots of thinking, here’s a wild idea: could CS:GO ever be made accessible for blind players? 🎮🤔
It sounds far-fetched, I know, but hear me out. What if there were a mode or addon that used spatial audio to "ping" walls or obstacles (like a sonar effect) and distinct sound cues for player positions? It wouldn’t be the same as how sighted players experience it, but blind gamers have their own ways of navigating fast-paced games.
We already have some incredible audio-based games, and you wouldn’t believe the epic battles we’ve had—all sound, no visuals, just skill and spatial awareness. Making a game like CS:GO accessible might seem impossible, but with the right creativity, who knows?
#Gaming #Accessibility #BlindGamers #CSGO -
🌙 Sleep-deprived thoughts...
After a night without sleep, some treadmill time, and lots of thinking, here’s a wild idea: could CS:GO ever be made accessible for blind players? 🎮🤔
It sounds far-fetched, I know, but hear me out. What if there were a mode or addon that used spatial audio to "ping" walls or obstacles (like a sonar effect) and distinct sound cues for player positions? It wouldn’t be the same as how sighted players experience it, but blind gamers have their own ways of navigating fast-paced games.
We already have some incredible audio-based games, and you wouldn’t believe the epic battles we’ve had—all sound, no visuals, just skill and spatial awareness. Making a game like CS:GO accessible might seem impossible, but with the right creativity, who knows?
#Gaming #Accessibility #BlindGamers #CSGO -
🎮 Decided to dive into Naga in #Hearthstone #Battlegrounds today for the first time—I've always overlooked them. But wow, did they deliver! Pulled off a flawless first-place finish and completely changed my perspective on this tribe in Battlegrounds. 🐍✨
I’ll admit, I don’t usually follow popular strategies or meta tactics. Maybe that’s why I rarely break past 5000 MMR. But there’s something so satisfying about carving out my own path and winning through effort and experimentation—no deck trackers or cookie-cutter strategies here.
Also, a big shoutout to the Hearthstone Access team for making Battlegrounds accessible for visually impaired players. It’s amazing to see games becoming more inclusive and letting more people enjoy what they have to offer. 👏
#Gaming #Accessibility #BlindGamers -
Introducing FUGE! No, this has nothing to do with fugitives. In fact, FUGE stands for the Free, Ultimate Guide to Emulation!
Created by @TheCube and inspired by @pixelate's Accessible Retro Games project, FUGE is a site that aims to give #blind and #VisuallyImpaired people the tools and skills they need in order to get into the exciting world of retro games and emulation. There is only a single page on the site right now, but the site aims to contain blind friendly guides for popular emulators such as RetroArch, @dolphin, @PCSX2 and more. FUGE is entirely #OpenSource, so anyone is welcome to contribute.Website: https://fuge.seediffusion.cc
GitHub repo: https://github.com/seediffusion/fuge
#RetroGames #RetroGaming #BlindGamers #WePlayToo #BreakDownWalls -
The games haptics were fantastic. Audio controls were also fantastic. So close to being playable by #BlindGamers
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A few modifications could make the game really #Accessible for #BlindGamers
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The Sightless Fighter's Guide to Knockout Kings 2003 has been amended to include a small, but very important, detail about choosing fighters. Also, the text file version is now in Markdown format.
Web: https://www.seedy.gq/retro-guides/SFG_KOK03.php
Text: https://www.seedy.gq/writing/SFG_KOK03.txt
#blind #BlindGamer #BlindGamers #disabled #DisabledGamer #DisabledGamers #RetroGame #RetroGames #VideoGame #VideoGames #WePlayToo #accessibility #a11y -
My very first #RetroGame guide, and my very first #VideoGame guide for that matter, the Sightless Fighter's Guide to Knockout Kings 2003, is out now! This guide aims to give you all the tools you'll need in order to play Knockout Kings 2003 as effectively as possible as a #blind player. #RetroGaming #KnockoutKings #KnockoutKings2003 #KOKings #KOK03 #GameCube #RetroGames #gaming #BlindGamers #WePlayToo #accessibility https://www.seedy.gq/writing/KOK03_Guide.txt
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Is the JGT addon for #NVDA broken for anyone else? I just installed all the stuff I need for Japanese #AudioGames again and wanted to make sure it wasn't my config doing it.
It takes my login but doesn't seem to be doing anything else.
#Blind
#BlindGamers -
Is the JGT addon for #NVDA broken for anyone else? I just installed all the stuff I need for Japanese #AudioGames again and wanted to make sure it wasn't my config doing it.
It takes my login but doesn't seem to be doing anything else.
#Blind
#BlindGamers -
Those electricity levels on pipe 2 scared the crap outa me when I was a kid, and honestly they still do a bit, but the music that plays on them is catchy A-F!
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindMastodon
#BlindCommunity
#BlindGamers -
Those electricity levels on pipe 2 scared the crap outa me when I was a kid, and honestly they still do a bit, but the music that plays on them is catchy A-F!
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindMastodon
#BlindCommunity
#BlindGamers -
Anyone else just love this bouncy little tune that plays in the background of Light Cars? 😀
Good times man, good times.
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindMastodon
#BlindCommunity
#BlindGamers -
Anyone else just love this bouncy little tune that plays in the background of Light Cars? 😀
Good times man, good times.
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindMastodon
#BlindCommunity
#BlindGamers -
I will go to my grave insisting that this weird little song from Troopanum 2 that plays when you pause the game has it's melody inspired by the previous track! 😉
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindMastodon
#BlindCommunity
#BlindGamers -
I will go to my grave insisting that this weird little song from Troopanum 2 that plays when you pause the game has it's melody inspired by the previous track! 😉
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindMastodon
#BlindCommunity
#BlindGamers -
Ah glorious, glorious midi!
Here's a real golden oldie for you, this track accompanies the game over screen in the original Troopanum, a game that is now 21 years old. So have fun feeling ancient if you recognize it!
Credit goes to Jeremy Crosmer
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindMastodon
#BlindCommunity
#BlindGamers -
Ah glorious, glorious midi!
Here's a real golden oldie for you, this track accompanies the game over screen in the original Troopanum, a game that is now 21 years old. So have fun feeling ancient if you recognize it!
Credit goes to Jeremy Crosmer
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindMastodon
#BlindCommunity
#BlindGamers -
Anyone else have the strange shared memory of pausing Tarzan Junior for the first time and hearing this random chill ass lounge music in what was normally a loud, fast paced, violence filled side scrolling adventure game? It was like stepping from the hot, loud, stressful streets of a busy city and into a classy restaurant.
We can thank the legendary @FreakyFwoof for this one...
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindMastodon
#BlindCommunity
#BlindGamers -
Anyone else have the strange shared memory of pausing Tarzan Junior for the first time and hearing this random chill ass lounge music in what was normally a loud, fast paced, violence filled side scrolling adventure game? It was like stepping from the hot, loud, stressful streets of a busy city and into a classy restaurant.
We can thank the legendary @FreakyFwoof for this one...
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindMastodon
#BlindCommunity
#BlindGamers -
Ah hell yeah. it's about to go down!
Another kick ass track from @kjsapergia
I am so glad that someone out there was willing to produce these awesome soundtracks for all these teenaged kids playing at being game developers in the early 2000s. 😂
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindMastodon
#BlindCommunity
#BlindGamers -
Ah hell yeah. it's about to go down!
Another kick ass track from @kjsapergia
I am so glad that someone out there was willing to produce these awesome soundtracks for all these teenaged kids playing at being game developers in the early 2000s. 😂
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindMastodon
#BlindCommunity
#BlindGamers -
For Q9 players, this is the pure, distilled feeling of ("Maybe everything will be okay after all?") Except in the death world, of course.
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindMastodon
#BlindCommunity
#BlindGamers -
For Q9 players, this is the pure, distilled feeling of ("Maybe everything will be okay after all?") Except in the death world, of course.
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindMastodon
#BlindCommunity
#BlindGamers -
Remember that one song from
Entombed? You know, the really, really sad one for the princess? Yeah, you know ya do.
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindGamers -
Remember that one song from
Entombed? You know, the really, really sad one for the princess? Yeah, you know ya do.
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindGamers -
Now for a little blast from the past... I think pretty much anyone older than 18 knows this one!
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindGamers -
Now for a little blast from the past... I think pretty much anyone older than 18 knows this one!
#AGMusic
#GameMusic
#gamesoundtracks
#AudioGames
#AudioGaming
#blind
#BlindGamers -
I was going through the A Hero's Call game score again today, and gods I forgot how utterly beautiful Alexia's theme is...
Text description of the song is in the reply.
https://www.youtube.com/watch?v=8v5vkKeMeNg
I want to start a #AGMusic hashtag, so that if people would like to, we can share are most beloved tracks from #AudioGames both old and new!
Lets get some nostalgia going in here yall!
#Audiogame
#AudioGaming
#BlindGamers
#BlindGaming
#blind
#VisuallyImpaired -
As yall have probably noticed, the freeware version of A Hero's Call currently has a couple of bugs, in a nostalgic throwback to the game's original release.
Just watch that original thread for updates, as Ian Reed is working on them and has already released a new version fixing the slow walking and NVDA SAPI crash issues. Remember, auto updating is gone, so you'll need to manually update from now on.
https://forum.audiogames.net/post/791170
#AudioGames
#blind
#VisuallyImpaired
#BlindGaming
#BlindGamers -
Amazing news today in #AudioGaming land as hit title "A Hero's Call", a fully voice acted RPG adventure game with high quality Binaural Audio from "Out of Sight Games" has just gone freeware!
So if you couldn't play it before, or if this is your first time hearing about it and you want to give it a try, now is your chance!
Please spread the good news!
https://forum.audiogames.net/post/791055/#p791055
#blind
#VisuallyImpaired
#AudioGames
#AudioGame
#BlindGaming
#BlindGamers
#AccessibleGaming
#DisabledGamers