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#textbasedgames — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #textbasedgames, aggregated by home.social.

  1. #textbasedgames #ShellProgramming #bashgames considering to upload #CastleOfDoom on #github just in case anyone could find it interesting. Has been 3 weeks of frantically coding what now feels like a #DnD session on your linux terminal.

  2. #textbasedgames #ShellProgramming #bashgames considering to upload #CastleOfDoom on #github just in case anyone could find it interesting. Has been 3 weeks of frantically coding what now feels like a #DnD session on your linux terminal.

  3. #textbasedgames #ShellProgramming #bashgames considering to upload #CastleOfDoom on #github just in case anyone could find it interesting. Has been 3 weeks of frantically coding what now feels like a #DnD session on your linux terminal.

  4. #textbasedgames #ShellProgramming #bashgames considering to upload #CastleOfDoom on #github just in case anyone could find it interesting. Has been 3 weeks of frantically coding what now feels like a #DnD session on your linux terminal.

  5. #textbasedgames #ShellProgramming
    Races are in! Plus second and third floor finished too! I also rewrote the random generation code and put all of it in a big script that basically throws dices behing the Dungeon Master's screen xD calculating and generating monsters, loot, items, traps and secrets. Awesome.

  6. #textbasedgames #ShellProgramming
    Races are in! Plus second and third floor finished too! I also rewrote the random generation code and put all of it in a big script that basically throws dices behing the Dungeon Master's screen xD calculating and generating monsters, loot, items, traps and secrets. Awesome.

  7. #textbasedgames #ShellProgramming
    Races are in! Plus second and third floor finished too! I also rewrote the random generation code and put all of it in a big script that basically throws dices behing the Dungeon Master's screen xD calculating and generating monsters, loot, items, traps and secrets. Awesome.

  8. #textbasedgames #ShellProgramming
    Races are in! Plus second and third floor finished too! I also rewrote the random generation code and put all of it in a big script that basically throws dices behing the Dungeon Master's screen xD calculating and generating monsters, loot, items, traps and secrets. Awesome.

  9. Lately I’ve realized that most of the games that really keep my attention are text-based ones.
    Right now my two favorites are EmpireMUD and Stellar Aeon.
    EmpireMUD scratches the classic MUD itch: exploring, crafting, character progression, and a world that feels alive and constantly evolving. It’s the kind of game where I can log in, explore a bit, discover something new, and slowly build my character over time.
    Stellar Aeon is very different but just as satisfying. It’s a text-driven space exploration and management game where you discover systems, expand influence, and watch a simulated universe unfold. It really hits that “systems interacting with systems” sweet spot that makes me want to keep experimenting.
    I also enjoy incremental games (things like Cookie Clicker, Trimps, ComputeClicker, etc.), but lately a lot of them feel very similar once you’ve played a bunch. I still enjoy them, but they don’t hold my attention the same way they used to.
    I’ve also looked at programming games and automation games, which seem like they should be perfect for me, but most of the ones I’ve found so far aren’t very accessible with screen readers.
    For context: I’m totally blind and use a screen reader, so text-based games tend to work best for me.
    Interestingly, a lot of audiogames actually don’t work well for me either, because many rely heavily on spatial audio or reaction timing.
    I’m definitely open to games that normally rely on audio if they have mods or modes where most information is available in text.
    Navigation can also be tricky. I can handle spatial navigation if a game provides helpful tools like:

    • coordinates
    • compass directions
    • map commands
    • “find” or “locate” commands
    • clear text descriptions of the environment

    Some MUDs do this really well, but many games unfortunately don’t include those kinds of tools.
    So I’m curious:
    If you enjoy text-based games, MUDs, incremental games, simulation games, or anything similar, what are you playing these days?
    I’m always interested in discovering new worlds to explore.
    #MUD #TextBasedGames #AccessibleGaming #BlindGamers #IncrementalGames #IndieGames #Gaming

  10. #textbasedgames #ShellProgramming #CastleOfDoom traps! There are hidden traps! ...And that adds another little bit of fun to this game. Now I have to write the code to have Races in the game. There will be only the 3 major ones, Humans, Dwarves and Elves. First floor is completely written... 24 more to go. Plus some levels below the ground. A cellar and a cemetery for sure.
    Still a long road ahead, but the more complete the game's engine is, the more I can redirect on writing levels.

  11. #textbasedgames #ShellProgramming #CastleOfDoom traps! There are hidden traps! ...And that adds another little bit of fun to this game. Now I have to write the code to have Races in the game. There will be only the 3 major ones, Humans, Dwarves and Elves. First floor is completely written... 24 more to go. Plus some levels below the ground. A cellar and a cemetery for sure.
    Still a long road ahead, but the more complete the game's engine is, the more I can redirect on writing levels.

  12. #textbasedgames #ShellProgramming #CastleOfDoom traps! There are hidden traps! ...And that adds another little bit of fun to this game. Now I have to write the code to have Races in the game. There will be only the 3 major ones, Humans, Dwarves and Elves. First floor is completely written... 24 more to go. Plus some levels below the ground. A cellar and a cemetery for sure.
    Still a long road ahead, but the more complete the game's engine is, the more I can redirect on writing levels.

  13. #textbasedgames #ShellProgramming #CastleOfDoom traps! There are hidden traps! ...And that adds another little bit of fun to this game. Now I have to write the code to have Races in the game. There will be only the 3 major ones, Humans, Dwarves and Elves. First floor is completely written... 24 more to go. Plus some levels below the ground. A cellar and a cemetery for sure.
    Still a long road ahead, but the more complete the game's engine is, the more I can redirect on writing levels.

  14. #textbasedgames #ShellProgramming #CastleOfDoom is going good. Healing potions have been added, and more magic items. Character creation is growing in options and it's feeling more immersive.
    Plus a number of temporary exported functions that will be actions in the game, such as get_loot, get_items, clean (for getting rid of the monsters' corpses... If you want, or just leave them there piling up)
    More work added on randomization of the game.

  15. #textbasedgames #ShellProgramming #CastleOfDoom is going good. Healing potions have been added, and more magic items. Character creation is growing in options and it's feeling more immersive.
    Plus a number of temporary exported functions that will be actions in the game, such as get_loot, get_items, clean (for getting rid of the monsters' corpses... If you want, or just leave them there piling up)
    More work added on randomization of the game.

  16. #textbasedgames #ShellProgramming #CastleOfDoom is going good. Healing potions have been added, and more magic items. Character creation is growing in options and it's feeling more immersive.
    Plus a number of temporary exported functions that will be actions in the game, such as get_loot, get_items, clean (for getting rid of the monsters' corpses... If you want, or just leave them there piling up)
    More work added on randomization of the game.

  17. #textbasedgames #ShellProgramming #CastleOfDoom is going good. Healing potions have been added, and more magic items. Character creation is growing in options and it's feeling more immersive.
    Plus a number of temporary exported functions that will be actions in the game, such as get_loot, get_items, clean (for getting rid of the monsters' corpses... If you want, or just leave them there piling up)
    More work added on randomization of the game.

  18. Ah yes, a 20-year quest to revive 36-year-old technology, because who doesn't want to relive the thrilling era of text-based gaming circa 1987? 🤦‍♂️ Bravo, intrepid adventurer, for mastering the dark arts of packaging tools to deliver us from the oppression of modern gaming conveniences. 🎮💾
    vejeta.com/reviving-classic-un #retroGaming #textBasedGames #nostalgia #gamingRevival #techInnovation #HackerNews #ngated