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#audiogames — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #audiogames, aggregated by home.social.

  1. This week's levls are out, featuring 6 new levels: 8-Bit XOR, 4-Way 8-Bit Multiplexer, 8-Way 8-Bit Multiplexer, 1:4 Demultiplexer, 1:8 Demultiplexer, and 8-Bit Barrel Shifter!
    Fixed a minor bug that conflated the changeable display name with the type for custom chips, causing a rename to speak it without the type first as intended.
    We've crossed the 20 levels milestone. As such, the early access discount is now 25% instead of 40%. People who already bought the game aren't affected of course. If you haven't bought the game yet, there's still time to lock in this discount before it goes up even more as we get closer to the full campaign!
    Have fun with the new levels. In the next drop, we'll have the boss of combinational logic: the ALU, And then, we'll start with sequential circuits. Keep an eye out, and do not hesitate to let me know your thoughts about your experience.
    byte-bender.itch.io/bac/devlog

    #blind #accessible #audiogame #audio-game #audiogames #audio-games #bitsandchips

  2. This week's levls are out, featuring 6 new levels: 8-Bit XOR, 4-Way 8-Bit Multiplexer, 8-Way 8-Bit Multiplexer, 1:4 Demultiplexer, 1:8 Demultiplexer, and 8-Bit Barrel Shifter!
    Fixed a minor bug that conflated the changeable display name with the type for custom chips, causing a rename to speak it without the type first as intended.
    We've crossed the 20 levels milestone. As such, the early access discount is now 25% instead of 40%. People who already bought the game aren't affected of course. If you haven't bought the game yet, there's still time to lock in this discount before it goes up even more as we get closer to the full campaign!
    Have fun with the new levels. In the next drop, we'll have the boss of combinational logic: the ALU, And then, we'll start with sequential circuits. Keep an eye out, and do not hesitate to let me know your thoughts about your experience.
    byte-bender.itch.io/bac/devlog

    #blind #accessible #audiogame #audio-game #audiogames #audio-games #bitsandchips

  3. This week's levls are out, featuring 6 new levels: 8-Bit XOR, 4-Way 8-Bit Multiplexer, 8-Way 8-Bit Multiplexer, 1:4 Demultiplexer, 1:8 Demultiplexer, and 8-Bit Barrel Shifter!
    Fixed a minor bug that conflated the changeable display name with the type for custom chips, causing a rename to speak it without the type first as intended.
    We've crossed the 20 levels milestone. As such, the early access discount is now 25% instead of 40%. People who already bought the game aren't affected of course. If you haven't bought the game yet, there's still time to lock in this discount before it goes up even more as we get closer to the full campaign!
    Have fun with the new levels. In the next drop, we'll have the boss of combinational logic: the ALU, And then, we'll start with sequential circuits. Keep an eye out, and do not hesitate to let me know your thoughts about your experience.
    byte-bender.itch.io/bac/devlog

    #blind #accessible #audiogame #audio-game #audiogames #audio-games #bitsandchips

  4. This week's levls are out, featuring 6 new levels: 8-Bit XOR, 4-Way 8-Bit Multiplexer, 8-Way 8-Bit Multiplexer, 1:4 Demultiplexer, 1:8 Demultiplexer, and 8-Bit Barrel Shifter!
    Fixed a minor bug that conflated the changeable display name with the type for custom chips, causing a rename to speak it without the type first as intended.
    We've crossed the 20 levels milestone. As such, the early access discount is now 25% instead of 40%. People who already bought the game aren't affected of course. If you haven't bought the game yet, there's still time to lock in this discount before it goes up even more as we get closer to the full campaign!
    Have fun with the new levels. In the next drop, we'll have the boss of combinational logic: the ALU, And then, we'll start with sequential circuits. Keep an eye out, and do not hesitate to let me know your thoughts about your experience.
    byte-bender.itch.io/bac/devlog

    #blind #accessible #audiogame #audio-game #audiogames #audio-games #bitsandchips

  5. This week's levls are out, featuring 6 new levels: 8-Bit XOR, 4-Way 8-Bit Multiplexer, 8-Way 8-Bit Multiplexer, 1:4 Demultiplexer, 1:8 Demultiplexer, and 8-Bit Barrel Shifter!
    Fixed a minor bug that conflated the changeable display name with the type for custom chips, causing a rename to speak it without the type first as intended.
    We've crossed the 20 levels milestone. As such, the early access discount is now 25% instead of 40%. People who already bought the game aren't affected of course. If you haven't bought the game yet, there's still time to lock in this discount before it goes up even more as we get closer to the full campaign!
    Have fun with the new levels. In the next drop, we'll have the boss of combinational logic: the ALU, And then, we'll start with sequential circuits. Keep an eye out, and do not hesitate to let me know your thoughts about your experience.
    byte-bender.itch.io/bac/devlog

    #blind #accessible #audiogame #audio-game #audiogames #audio-games #bitsandchips

  6. The Social menu in Marvel Realm is now available for Sonorous Plus members!
    Following its debut for Sonorous Pro, Sonorous Plus subscribers can now press F6 to access the Feed and Discovery tabs directly from within the suite. Follow other players across the platform, check out high scores and Sonocast uploads on your feed, and discover new profiles without leaving the game!
    Read all the details in our latest blog post:
    sonorousarts.com/blog/social-m
    #SonorousArts #MarvelRealm #AudioGaming #GamingCommunity #SonorousPlus #AudioGames #GameDev

  7. The Social menu in Marvel Realm is now available for Sonorous Plus members!
    Following its debut for Sonorous Pro, Sonorous Plus subscribers can now press F6 to access the Feed and Discovery tabs directly from within the suite. Follow other players across the platform, check out high scores and Sonocast uploads on your feed, and discover new profiles without leaving the game!
    Read all the details in our latest blog post:
    sonorousarts.com/blog/social-m
    #SonorousArts #MarvelRealm #AudioGaming #GamingCommunity #SonorousPlus #AudioGames #GameDev

  8. The Social menu in Marvel Realm is now available for Sonorous Plus members!
    Following its debut for Sonorous Pro, Sonorous Plus subscribers can now press F6 to access the Feed and Discovery tabs directly from within the suite. Follow other players across the platform, check out high scores and Sonocast uploads on your feed, and discover new profiles without leaving the game!
    Read all the details in our latest blog post:
    sonorousarts.com/blog/social-m
    #SonorousArts #MarvelRealm #AudioGaming #GamingCommunity #SonorousPlus #AudioGames #GameDev

  9. New update. The levels for this weekend are now out!
    Added 8 new levels: Half Adder, Full Adder, 8-Bit NOT, 8-Bit AND, 8-Bit OR, 8-Bit Adder, 8-Bit 2:1 Multiplexer, and 8-Way OR.
    Expanded the demo to include 2 more levels. Now it features NAND gate, NOT gate, and AND gate.
    Completed the editor tools to support bulk wiring for multi-bit components. These include Smart connect, connect without unlock, and settings for adjusting default focus behavior when navigating between chips on the grid. These tools and settings are explained in the 8-bit NOT level.
    Fixed a bug that caused running the demo while you had the full game to overwrite your campaign progress.
    byte-bender.itch.io/bac/devlog

    #audiogame #audio-game #audiogames #audio-games #blind #bitsandchips

  10. New update. The levels for this weekend are now out!
    Added 8 new levels: Half Adder, Full Adder, 8-Bit NOT, 8-Bit AND, 8-Bit OR, 8-Bit Adder, 8-Bit 2:1 Multiplexer, and 8-Way OR.
    Expanded the demo to include 2 more levels. Now it features NAND gate, NOT gate, and AND gate.
    Completed the editor tools to support bulk wiring for multi-bit components. These include Smart connect, connect without unlock, and settings for adjusting default focus behavior when navigating between chips on the grid. These tools and settings are explained in the 8-bit NOT level.
    Fixed a bug that caused running the demo while you had the full game to overwrite your campaign progress.
    byte-bender.itch.io/bac/devlog

    #audiogame #audio-game #audiogames #audio-games #blind #bitsandchips

  11. New update. The levels for this weekend are now out!
    Added 8 new levels: Half Adder, Full Adder, 8-Bit NOT, 8-Bit AND, 8-Bit OR, 8-Bit Adder, 8-Bit 2:1 Multiplexer, and 8-Way OR.
    Expanded the demo to include 2 more levels. Now it features NAND gate, NOT gate, and AND gate.
    Completed the editor tools to support bulk wiring for multi-bit components. These include Smart connect, connect without unlock, and settings for adjusting default focus behavior when navigating between chips on the grid. These tools and settings are explained in the 8-bit NOT level.
    Fixed a bug that caused running the demo while you had the full game to overwrite your campaign progress.
    byte-bender.itch.io/bac/devlog

    #audiogame #audio-game #audiogames #audio-games #blind #bitsandchips

  12. Springwood Cafe has got an update!
    Per your request, an endless mode is added so you can play as long as you like. We've got jukebox playlist customization as well, where you can change what songs play on the jukebox so that you can tailor your environment and the feel of the gameplay to your own liking.
    For more information, please read the following post, where we go in further depth in explaning the newly added features and fixes to Springwood Cafe:
    sonorousarts.com/blog/springwo

    #SonorousArts #MarvelRealm #SpringwoodCafe #AudioGames #AudioGaming #Gaming #GameDesign

  13. Springwood Cafe has got an update!
    Per your request, an endless mode is added so you can play as long as you like. We've got jukebox playlist customization as well, where you can change what songs play on the jukebox so that you can tailor your environment and the feel of the gameplay to your own liking.
    For more information, please read the following post, where we go in further depth in explaning the newly added features and fixes to Springwood Cafe:
    sonorousarts.com/blog/springwo

    #SonorousArts #MarvelRealm #SpringwoodCafe #AudioGames #AudioGaming #Gaming #GameDesign

  14. Something new is waiting behind F6 in Marvel Realm.

    The latest update makes it easier to follow activity, discover people, and manage your profile without leaving the suite-but that’s only part of it.

    The Social section is now in early access for Sonorous Pro members.

    Read more:
    sonorousarts.com/blog/marvel-r

    #SonorousArts #MarvelRealm #AudioGames #AudioGaming #Gaming #Social #Accessibility

  15. Something new is waiting behind F6 in Marvel Realm.

    The latest update makes it easier to follow activity, discover people, and manage your profile without leaving the suite-but that’s only part of it.

    The Social section is now in early access for Sonorous Pro members.

    Read more:
    sonorousarts.com/blog/marvel-r

    #SonorousArts #MarvelRealm #AudioGames #AudioGaming #Gaming #Social #Accessibility

  16. Something new is waiting behind F6 in Marvel Realm.

    The latest update makes it easier to follow activity, discover people, and manage your profile without leaving the suite-but that’s only part of it.

    The Social section is now in early access for Sonorous Pro members.

    Read more:
    sonorousarts.com/blog/marvel-r

    #SonorousArts #MarvelRealm #AudioGames #AudioGaming #Gaming #Social #Accessibility

  17. Something new is waiting behind F6 in Marvel Realm.

    The latest update makes it easier to follow activity, discover people, and manage your profile without leaving the suite-but that’s only part of it.

    The Social section is now in early access for Sonorous Pro members.

    Read more:
    sonorousarts.com/blog/marvel-r

    #SonorousArts #MarvelRealm #AudioGames #AudioGaming #Gaming #Social #Accessibility

  18. Something new is waiting behind F6 in Marvel Realm.

    The latest update makes it easier to follow activity, discover people, and manage your profile without leaving the suite-but that’s only part of it.

    The Social section is now in early access for Sonorous Pro members.

    Read more:
    sonorousarts.com/blog/marvel-r

    #SonorousArts #MarvelRealm #AudioGames #AudioGaming #Gaming #Social #Accessibility

  19. Bits and Chips, my new audiogame, is in early access! After months of fascinating research and work, I’m happy to get the game stable enough such that finishing the level progression is the only thing that remains before 1.0! Bits and Chips is a computer-science logic puzzle game. To avoid overly long posts, Read more at the launch thread: forum.audiogames.net/topic/597
    Thanks!

    #audiogame #blind #audio-game #audiogames #audio-games

  20. Bits and Chips, my new audiogame, is in early access! After months of fascinating research and work, I’m happy to get the game stable enough such that finishing the level progression is the only thing that remains before 1.0! Bits and Chips is a computer-science logic puzzle game. To avoid overly long posts, Read more at the launch thread: forum.audiogames.net/topic/597
    Thanks!

    #audiogame #blind #audio-game #audiogames #audio-games

  21. #Everrealm 0.2 is live! 🏰

    The biggest update yet, driven by playtest feedback from blind gamers across NVDA, VoiceOver, Orca, and JAWS.

    What's new:
    ✨ Age-gated content — each Age now unlocks new techs, buildings, and improvements
    🏛️ Age of Lords tier: Shrine, Bank, Apothecary + 3 new improvements
    🎯 Onboarding tips for the first 3 turns
    📖 Age transitions now tell you what's newly available
    🗺️ Framework for all 6 Ages defined

    The "press button, wait, press button" loop? Fixed. Every Age changes your strategic options now.

    Play: everrealm.lanie.work
    Download + changelog: https://github.com/RareBird15/everrealm/releases/tag/v0.2.0

    #ScreenReaderGaming #Accessibility #BlindGaming #AudioGames

  22. #Everrealm 0.2 is live! 🏰

    The biggest update yet, driven by playtest feedback from blind gamers across NVDA, VoiceOver, Orca, and JAWS.

    What's new:
    ✨ Age-gated content — each Age now unlocks new techs, buildings, and improvements
    🏛️ Age of Lords tier: Shrine, Bank, Apothecary + 3 new improvements
    🎯 Onboarding tips for the first 3 turns
    📖 Age transitions now tell you what's newly available
    🗺️ Framework for all 6 Ages defined

    The "press button, wait, press button" loop? Fixed. Every Age changes your strategic options now.

    Play: everrealm.lanie.work
    Download + changelog: https://github.com/RareBird15/everrealm/releases/tag/v0.2.0

    #ScreenReaderGaming #Accessibility #BlindGaming #AudioGames

  23. You know what, I'm very tempted to take this source code for Draugnorak and see what I can do with it via the help of AI coding. Problem: I have no idea how to do this. I don't know how to code either. So making sure that the code isn't inefficient or sloppy or whatever else that people are saying AI code is just isn't going to work because I don't know enough about code to check the AI's work. #AI #Coding #Audiogames #VibeCoding #AgenticAI

  24. You know what, I'm very tempted to take this source code for Draugnorak and see what I can do with it via the help of AI coding. Problem: I have no idea how to do this. I don't know how to code either. So making sure that the code isn't inefficient or sloppy or whatever else that people are saying AI code is just isn't going to work because I don't know enough about code to check the AI's work. #AI #Coding #Audiogames #VibeCoding #AgenticAI

  25. Considering to start a mist world stream on audio pub again tonight, which probably, means it's gonna happen.
    My plan is doing it around the same time as on tuesday, that is, in about 3 to 4 hours from now.
    What I'll do.
    1. Gang missions.
    2. Boss fights, if we get teams.
    3. Arena fights.
    4. Some farming, killing stuff, somewhere.
    5. And maybe, a tutor dungeon with my pupil if he's available.
    Of course, with my trusty ork again. It has a couple new things to it, which you'll see in the stream.
    That's the plan for now, and if it works out, will see ya once I start.
    #audiogames #mw #mistworld #audiopub

  26. Hey folks. For the audiopub users on here, I was thinking about streaming some Mist World tonight. Nothing major, just maybe one or the other dungeon, some few bits of commentary if I feel like yapping, chatter, and other activities along the way. Let me know if anyone is interested, maybe can get some people in beforehand so I know it's worth doing it. If you want to join the stream, we can make that happen too. And remember, since there are different opinions about this game, this isn't the place for that. Either play or don't. I know it's not perfect but it's at least a bit enjoyable.
    If not today, I def want to do this some other day soon, so I figure this could be fun to try.
    See ya maybe.
    #audiogames #audiopub

  27. Oh wow I just heard of this top speed remake.

    github.com/diamondStar35/top_s
    My only problem with it right now, is that the mac version doesn't seem to work.
    Anyone tried this thing out yet?
    #accessibility #audiogames #blind

  28. Oh wow I just heard of this top speed remake.

    github.com/diamondStar35/top_s
    My only problem with it right now, is that the mac version doesn't seem to work.
    Anyone tried this thing out yet?
    #accessibility #audiogames #blind

  29. I'm going to be streaming #ShadesOfDoom on #AudioPub in a little over 3 hours. You don't need an account to listen to the stream, but I think you need one to use the built-in live chat. For those of you who don't have an account, you can reply to my stream post on Mastodon. I will have auto-read turned on for that conversation, so I will be able to read your messages on stream. #AudioGames #AudioGame #AudioGaming #Games #Game #Gaming #Blind #Accessibility

  30. I'm going to be streaming #ShadesOfDoom on #AudioPub in a little over 3 hours. You don't need an account to listen to the stream, but I think you need one to use the built-in live chat. For those of you who don't have an account, you can reply to my stream post on Mastodon. I will have auto-read turned on for that conversation, so I will be able to read your messages on stream. #AudioGames #AudioGame #AudioGaming #Games #Game #Gaming #Blind #Accessibility

  31. I hope you all enjoyed the live stream I did last Friday. I'm going to be doing it again tomorrow at the same time, (or later today depending on your time zone). The Goal is to finish #ShadesOfDoom Level 9. I'd also be happy to attempt challenges for other #Games. If you can think of a challenge for me to attempt, let me know. Next week's stream is going to be #SuperLiam doing a speed run and a no damage run at the same time. #AudioGames #AudioGaming #Gaming #Game #Blind #AudioPub #Accessibility

  32. I hope you all enjoyed the live stream I did last Friday. I'm going to be doing it again tomorrow at the same time, (or later today depending on your time zone). The Goal is to finish #ShadesOfDoom Level 9. I'd also be happy to attempt challenges for other #Games. If you can think of a challenge for me to attempt, let me know. Next week's stream is going to be #SuperLiam doing a speed run and a no damage run at the same time. #AudioGames #AudioGaming #Gaming #Game #Blind #AudioPub #Accessibility

  33. Any accessible games for IOS that work with a controller?
    I recently started using a controller to play games on my computer, and I now want to try some mobile gaming with it as well.
    #accessibility #accessiblegames #accessiblegaming #audiogames #blind #ios

  34. Any accessible games for IOS that work with a controller?
    I recently started using a controller to play games on my computer, and I now want to try some mobile gaming with it as well.
    #accessibility #accessiblegames #accessiblegaming #audiogames #blind #ios

  35. I finally managed to complete Super L AI M, thanks to the changes made in Super Liam 1.51.
    I wasn't able to do it in 1.5, due to not being able to restart where you left off if you got a game over in Super L AI M in 1.5.
    #audiogames #Blind

  36. I finally managed to complete Super L AI M, thanks to the changes made in Super Liam 1.51.
    I wasn't able to do it in 1.5, due to not being able to restart where you left off if you got a game over in Super L AI M in 1.5.
    #audiogames #Blind

  37. I hope that more of the classic AudioGame devs from the early 2000's will remake their games for modern systems like @LWorksGames has done.
    As a mac-user, I love that I can finally play awesome games like Super Liam and The great Toy Robbery natively on my mac, and not have to own a PC or run a VM.
    #audiogames #Blind

  38. I love The great Toy Robbery 2.11.
    I can finally play the game with my GamePad without any issues.
    #audiogames #Blind

  39. Anyone know of accessible games on mac which support gamepads?
    I’ve been having a lot of fun playing super liam and TGTR with a gamepad on my mac lately, and would like to try more accessible games that have gamepad support in them.
    #accessible #accessibility #accessiblegames #audiogames #blind

  40. Anyone know of accessible games on mac which support gamepads?
    I’ve been having a lot of fun playing super liam and TGTR with a gamepad on my mac lately, and would like to try more accessible games that have gamepad support in them.
    #accessible #accessibility #accessiblegames #audiogames #blind

  41. I just purchased Blind Drive from itch.io.
    But when I try to run it on my mac, it just hangs and I don't get any sound from it.
    Anyone have an idea what the problem could be?
    #accessible #accessibility #audiogames #Blind