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  1. #AskMeAbout

    * Running a 14 year AD&D campaign w/multiple groups playing at same time

    * Ral Partha's Chaos Wars miniatures wargame

    * OD&D/Chainmail

    #ttrpg #adnd #1e #RalPartha #ChaosWars #miniatures #WarGame #odnd #0e #ChainMail

  2. @jameschip you can also do this:

    #0101 #0e DEO2 BRK

    This will print debug, and exit

    #0e
  3. Time to learn how to read #thac0. The crown jewel of the #0E / #1E poor game design.

  4. @RyunoKi nice! Try doing things like:

    question: #0e #07 AND
    answer: #06

    #0e
  5. @thgie @compudanzas there shouldn't be any magic at all! Labels just remember, locations in uxn's memory. Runes will just push the byte or short of that address.

    To check the stack state, you can press F2, or use #01 #0e DEO, in your program.

    wiki.xxiivv.com/site/varvara.h

    Sending a non-null byte to the 0x0e port will print the system's status, sending a non-null byte to the 0x0f port will terminate the application.

    #0e
  6. @akkartik If you're experimenting with with basic things and don't need a screen except for its debugger, you can use uxncli and

    #01 #0e DEO

    To print the resulting stack in the terminal.

    #0e
  7. @clarity Updated the emulator with a simple breakpoint implementation.

    The breakpoint macro is

    %BREAKPOINT { #0101 #0e DEO2 }

    #0e