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#wargame — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #wargame, aggregated by home.social.

  1. #HobbyGamesRecce
    I fear I am giving in to the common stereotype of the gamer who tinkers and rewrites rules to suit his own urges. Am I justified in wanting to design yet another miniature #wargame rule set to encourage kids and newcomers to use #GamesForLearning about #history?

    hobbygamesrecce.blogspot.com/2

  2. Today I playtested 3d6-Squadrons the #AgeOfSail naval #miniatures #Wargame I currently work on for the #monsteriacon My goal is to make a game that integrates the central building blocks of AgeOfSail wargames (movement relativ to wind, firing arcs etc.) which can be played in a 3-4 hour time slot with players who are newcomers to the genre. It still needs some tweeks but most mechanics already ran pretty smooth.

  3. Today I playtested 3d6-Squadrons the #AgeOfSail naval #miniatures #Wargame I currently work on for the #monsteriacon My goal is to make a game that integrates the central building blocks of AgeOfSail wargames (movement relativ to wind, firing arcs etc.) which can be played in a 3-4 hour time slot with players who are newcomers to the genre. It still needs some tweeks but most mechanics already ran pretty smooth.

  4. Today I playtested 3d6-Squadrons the #AgeOfSail naval #miniatures #Wargame I currently work on for the #monsteriacon My goal is to make a game that integrates the central building blocks of AgeOfSail wargames (movement relativ to wind, firing arcs etc.) which can be played in a 3-4 hour time slot with players who are newcomers to the genre. It still needs some tweeks but most mechanics already ran pretty smooth.

  5. Today I playtested 3d6-Squadrons the #AgeOfSail naval #miniatures #Wargame I currently work on for the #monsteriacon My goal is to make a game that integrates the central building blocks of AgeOfSail wargames (movement relativ to wind, firing arcs etc.) which can be played in a 3-4 hour time slot with players who are newcomers to the genre. It still needs some tweeks but most mechanics already ran pretty smooth.

  6. Today I playtested 3d6-Squadrons the #AgeOfSail naval #miniatures #Wargame I currently work on for the #monsteriacon My goal is to make a game that integrates the central building blocks of AgeOfSail wargames (movement relativ to wind, firing arcs etc.) which can be played in a 3-4 hour time slot with players who are newcomers to the genre. It still needs some tweeks but most mechanics already ran pretty smooth.