#odnd — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #odnd, aggregated by home.social.
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My OD&D group took a night off and we tested out how using Chainmail as our combat mechanic would work. It was an interesting time - using abstract/mass, trying out Fantastic combat and then seeing an example of Man-to-Man melee in action.
Will we use it going forward? Perhaps! There's some interest in using abstract/mass combat to speed along wandering monster or large group encounters, and possibly exploring the detailed combat as it uses bellcurved 2d6 vs flat 1d20.
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Survived the all-day game till just about 9pm, when everyone was getting tired and crunchy. Roughly 10.5 hours of gaming - that's about 3 to 4 weekly sessions in one day!
A 3rd level PC died from giant snake poisonous bite, 2 PCs leveled up, a lot of treasure found and more mysteries of the Black Maw uncovered.
And a sighting of a black dragon in the sky!
It was a good game.
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Well, we've made our daylong OD&D game work for 3 hours so far. It's been ... riotously chaotic as normal for this campaign.
I even got to resurrect a Mass Effect scene! Drained orcs on spikes...
We're taking a quick lunch/bio break and restarting in 45 min.
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Attempting to do an all day OD&D game with my players from the Dungeon 23 campaign that is *STILL* going on!
We'll see how things go.
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Rescue of Hommlet punchlist:
Done:
* State of dungeon tiles (250+ printed, basecoated)
* What 15mm minis did I have - their state (found, need painted)To do:
* Set up 3D printer: more DragonLock clips. Lots. More.
* Wash/drybrush 250+ dungeon tiles
* Paint 50+ minis
* Basing for indiv vs troops
* Redo scenario to include dungeon. How does Woe react when Weal arrives?
* Figure out dungeon support since depth varies across map
* Figure out "fog of war" for dungeon -
One of the concepts in the scenario was "flattening" the scale of combat so that we're throwing lots of dice like Chainmail, and resolving combat using CM armor concepts - but maintaining the concept of hit points from OD&D. It's definitely a mashup, since this scenario has a lot of individuals accompanying troops.
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Revisiting my "Rescue of Hommlet" rules with fresh eyes, correcting some things that were unclear. I know I have a lot of work to do with painting the 15mm figures for the scenario, as well as finish painting the 250-odd dungeon tiles and putting them together. I think I also need to print a metric ton of the clips as well!
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I should post about the Moathouse too. I created it for a wargaming/RPG scenario for GaryCon 2020, but with COVID, I never got a chance to run it. I've run it with friends, and we had a blast!
Posts that I wrote of the build process for both Moathouse and dungeon: https://chgowiz-games.etinerra.com/tag/rescue-of-hommlet/
The battle pic shows why I've decided to use 15mm figures. They fit much better to the scale of the model, which is 1" for 10ft.
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I might... be thinking about Village of Hommlet and 3D printed dungeon adventures using 15mm figures again...
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My son's 1st encounter with my OD&D group was pretty raucous! He's dressed in plate mail and helm, which he didn't take off, so the 'cheese grater' and 'do you need a straw to eat' jokes started and it just went on from there.
The sheer joy & chaos of OD&D is really a different vibe than my other D&D games. It's 2.5 hours of shenanigans and hijinks combined with "holy crap what is that?!?"
They did lure a rust monster *away* from the plated fighter so there's that...
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It took 5 minutes to roll up my son's OD&D character for my Dungeon23 campaign (still going!) and another 5 min or so to get equipment sorted.
He's mostly played 5th edition (with brief forays into my AD&D/1e campaign) and he was pretty surprised!
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As a DM, sometimes I watch the encounters I set in motion with a bit of foreboding, like "this could go badly..."
Watching 2 carrion crawlers almost take out a party with 4th level fighters and clerics... was a tense moment for everyone! Fortunately, the first level halfling fighter saved the day!
My carrion crawlers are like facehuggers, but with 8 tentacles, a maw plus legs and a 9 ft long body.
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"Tucker's Kobolds" from 1987 is about giving weak #dnd monsters (honestly) excessive tricks including traps. It's a meme now, picked up on YouTube.
Looking through editions, there are zero references to kobolds using traps before it. #odnd just says they are weaker than goblins, basically the crappest humanoid. #adnd1e has them just fighting. #bxdnd says they "ambush". All before 1987. But #adnd2e (1989) has heavy reference to traps for them. TSR eating their own memes.
https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf
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I've been looking into more #ttrpg #odnd retroclones recently. I've been quite an #OSE fan but reading #whiteboxFMAG got me interested, and then I started going down the "differences between using some books but not others" rabbit hole.
The thing that I found interesting, apart from the massive difference in monster power before and after Greyhawk, is how extremely similar OD&D with all books is to #ADnD. The latter has expanded detail and some extra rules but the structure is almost identical.
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#PnPde , am kommenden Wochenende findet die #WinterCon des #Rubicon in #Osnabrück statt. Ich bin dort mit zwei Runden #ODnD und einer Runde #YggrasilBurns (basierend auf #MörkBorg ) am Start. Am Sonntag wären auch noch einige Slots für SLs frei. https://rubicon-osnabrueck.de/aktuelle-convention/ #OSR
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Skerples has published a post about OD&D & AD&D treasure tables. I hadn't realised he was working on a sequel to the Monster Overhaul, titled, logically, "The Treasure Overhaul".
https://coinsandscrolls.blogspot.com/2025/10/osr-testing-treasure-tables-treasure.html