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47 results for “hauleth”

  1. Anyone is looking for Senior Elixir Developer based in the EU? My CV available at hauleth.dev/cv #elixirlang #job

  2. Anyone is looking for Senior Elixir Developer based in the EU? My CV available at hauleth.dev/cv #elixirlang #job

  3. Anyone is looking for Senior Elixir Developer based in the EU? My CV available at hauleth.dev/cv #elixirlang #job

  4. Anyone is looking for Senior Elixir Developer based in the EU? My CV available at hauleth.dev/cv #elixirlang #job

  5. Anyone is looking for Senior Elixir Developer based in the EU? My CV available at hauleth.dev/cv #elixirlang #job

  6. So I was nerdsniped by @PragTob to implement `defconst` for Elixir. It is a simple macro that looks like a function, but is evaluated at compile time to provide runtime constant.

    github.com/hauleth/defconst

    I have added `defonce` that will lazily evaluate code during first call as an icing on that cake.

    Available on Hex as `defconstant` because of naming clash

    hex.pm/packages/defconstant

    #elixirstatus

  7. So I was nerdsniped by @PragTob to implement `defconst` for Elixir. It is a simple macro that looks like a function, but is evaluated at compile time to provide runtime constant.

    github.com/hauleth/defconst

    I have added `defonce` that will lazily evaluate code during first call as an icing on that cake.

    Available on Hex as `defconstant` because of naming clash

    hex.pm/packages/defconstant

  8. So I was nerdsniped by @PragTob to implement `defconst` for Elixir. It is a simple macro that looks like a function, but is evaluated at compile time to provide runtime constant.

    github.com/hauleth/defconst

    I have added `defonce` that will lazily evaluate code during first call as an icing on that cake.

    Available on Hex as `defconstant` because of naming clash

    hex.pm/packages/defconstant

    #elixirstatus

  9. So I was nerdsniped by @PragTob to implement `defconst` for Elixir. It is a simple macro that looks like a function, but is evaluated at compile time to provide runtime constant.

    github.com/hauleth/defconst

    I have added `defonce` that will lazily evaluate code during first call as an icing on that cake.

    Available on Hex as `defconstant` because of naming clash

    hex.pm/packages/defconstant

    #elixirstatus

  10. So I was nerdsniped by @PragTob to implement `defconst` for Elixir. It is a simple macro that looks like a function, but is evaluated at compile time to provide runtime constant.

    github.com/hauleth/defconst

    I have added `defonce` that will lazily evaluate code during first call as an icing on that cake.

    Available on Hex as `defconstant` because of naming clash

    hex.pm/packages/defconstant

    #elixirstatus

  11. When writing ExUnit files always add `@subject` module attribute containing name of the module that you are testing. It allows you to automatically see what exactly is tested without keeping the context at the back of your head.

    #elixirstatus #tip @erlang_discussions

  12. When writing ExUnit files always add `@subject` module attribute containing name of the module that you are testing. It allows you to automatically see what exactly is tested without keeping the context at the back of your head.

    @erlang_discussions

  13. When writing ExUnit files always add `@subject` module attribute containing name of the module that you are testing. It allows you to automatically see what exactly is tested without keeping the context at the back of your head.

    #elixirstatus #tip @erlang_discussions

  14. When writing ExUnit files always add `@subject` module attribute containing name of the module that you are testing. It allows you to automatically see what exactly is tested without keeping the context at the back of your head.

    #elixirstatus #tip @erlang_discussions

  15. When writing ExUnit files always add `@subject` module attribute containing name of the module that you are testing. It allows you to automatically see what exactly is tested without keeping the context at the back of your head.

    #elixirstatus #tip @erlang_discussions

  16. New blog article📝: haukethiessen.com/better-rough
    This time about composite textures in #Unreal :unreal: : What they are, why you should use them, and most importantly, how to automate them completely using a plugin that I wrote.
    #opensource #gamedev

  17. New blog article📝: haukethiessen.com/better-rough
    This time about composite textures in #Unreal :unreal: : What they are, why you should use them, and most importantly, how to automate them completely using a plugin that I wrote.
    #opensource #gamedev

  18. New blog article📝: haukethiessen.com/better-rough
    This time about composite textures in #Unreal :unreal: : What they are, why you should use them, and most importantly, how to automate them completely using a plugin that I wrote.
    #opensource #gamedev

  19. New blog article📝: haukethiessen.com/better-rough
    This time about composite textures in #Unreal :unreal: : What they are, why you should use them, and most importantly, how to automate them completely using a plugin that I wrote.
    #opensource #gamedev

  20. New blog article📝: haukethiessen.com/better-rough
    This time about composite textures in #Unreal :unreal: : What they are, why you should use them, and most importantly, how to automate them completely using a plugin that I wrote.
    #opensource #gamedev

  21. I wrote a new Unreal plugin📢!
    github.com/HaukeThiessen/Compo
    The Composite Textures Finder does exactly what the name implies: It finds matching normal maps to use as composite textures for roughness maps and assigns them automatically. Composite Textures increase roughness in smaller mips in areas where geometric detail is lost. This helps to maintain consistent specular highlights and avoids specular aliasing, and is usually finicky to maintain manually.

    #Unreal #gamedev #Opensource