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602 results for “w84death”
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Placing buildings and expanding main base implemented. Visually. No game logic yet.
I've coded very nice menu system. Now I can create all the logic for actions (build, switch rails, see stats and change params of buildings).
Game COM (UPX): 9400 bytes
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Placing buildings and expanding main base implemented. Visually. No game logic yet.
I've coded very nice menu system. Now I can create all the logic for actions (build, switch rails, see stats and change params of buildings).
Game COM (UPX): 9400 bytes
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Placing buildings and expanding main base implemented. Visually. No game logic yet.
I've coded very nice menu system. Now I can create all the logic for actions (build, switch rails, see stats and change params of buildings).
Game COM (UPX): 9400 bytes
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Placing buildings and expanding main base implemented. Visually. No game logic yet.
I've coded very nice menu system. Now I can create all the logic for actions (build, switch rails, see stats and change params of buildings).
Game COM (UPX): 9400 bytes
-
Placing buildings and expanding main base implemented. Visually. No game logic yet.
I've coded very nice menu system. Now I can create all the logic for actions (build, switch rails, see stats and change params of buildings).
Game COM (UPX): 9400 bytes
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I got a funny computer with a Geode CPU. The goal is to use it as a retro DOS machine. Cost me ~5 euro :)
It has soldered flash and Windows CE installed. There are some options to hack it to run custom binary. Lot of legacy protocols.
I hope to get something from it.
I will be documenting this journey here. -
I got a funny computer with a Geode CPU. The goal is to use it as a retro DOS machine. Cost me ~5 euro :)
It has soldered flash and Windows CE installed. There are some options to hack it to run custom binary. Lot of legacy protocols.
I hope to get something from it.
I will be documenting this journey here. -
I got a funny computer with a Geode CPU. The goal is to use it as a retro DOS machine. Cost me ~5 euro :)
It has soldered flash and Windows CE installed. There are some options to hack it to run custom binary. Lot of legacy protocols.
I hope to get something from it.
I will be documenting this journey here. -
I got a funny computer with a Geode CPU. The goal is to use it as a retro DOS machine. Cost me ~5 euro :)
It has soldered flash and Windows CE installed. There are some options to hack it to run custom binary. Lot of legacy protocols.
I hope to get something from it.
I will be documenting this journey here. -
I got a funny computer with a Geode CPU. The goal is to use it as a retro DOS machine. Cost me ~5 euro :)
It has soldered flash and Windows CE installed. There are some options to hack it to run custom binary. Lot of legacy protocols.
I hope to get something from it.
I will be documenting this journey here. -
I'm learning how to play with Gaussian Splatting. Since I needed a viewer so I modded one for my needs.
You can check it at: https://smol.p1x.in/splat/
Scans are added in chronically order. I'm learning the technique for recording best input video. In theory later scans should be better :)
I'm using Nokia G22 (low-end Android) for recording. Not the best camera but one that I always have with me.
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SMOLiX CoreWar first steps.
With just 3 bytes I have:
- program id (0-1) + opcode (0-15)
- destination: mode (0-3) + sign (0-1) + value (0-15)
- source: mode (0-3) + sign (0-1) + value (0-15)The IMP warrior is:
db 0x01, 0x41, 0x40 => MOV $1, $0 -
Do anyone remember CoreWar?
I was thinking of doing some scripting language for my OS and then I recalled CoreWar. I was playing with it back in the days. It's simple and fun. The full RedCode is way too complicated for my needs so I started thinking about my own version.
Here's the latest draft.
p.s. the community is still alive, check @xcorewar
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Burning floppies is hard. I tought my USB drives started to die. Turns our it's just wild and old tech.
Long story short, I finally found the working command:
sudo dd if=floppy.img of=/dev/sdX bs=512 conv=notrunc,sync,fsync oflag=direct status=progress
This is the slowest but most stable way so far.
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Burning floppies is hard. I tought my USB drives started to die. Turns our it's just wild and old tech.
Long story short, I finally found the working command:
sudo dd if=floppy.img of=/dev/sdX bs=512 conv=notrunc,sync,fsync oflag=direct status=progress
This is the slowest but most stable way so far.
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Burning floppies is hard. I tought my USB drives started to die. Turns our it's just wild and old tech.
Long story short, I finally found the working command:
sudo dd if=floppy.img of=/dev/sdX bs=512 conv=notrunc,sync,fsync oflag=direct status=progress
This is the slowest but most stable way so far.
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Burning floppies is hard. I tought my USB drives started to die. Turns our it's just wild and old tech.
Long story short, I finally found the working command:
sudo dd if=floppy.img of=/dev/sdX bs=512 conv=notrunc,sync,fsync oflag=direct status=progress
This is the slowest but most stable way so far.
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Burning floppies is hard. I tought my USB drives started to die. Turns our it's just wild and old tech.
Long story short, I finally found the working command:
sudo dd if=floppy.img of=/dev/sdX bs=512 conv=notrunc,sync,fsync oflag=direct status=progress
This is the slowest but most stable way so far.
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That's interesting. A window using assembly with GLFW :)
I'm surprised how few lines it needs to do that. Fit on one screen.
Binary is 1546 bytes
I'm back to my bare-metal OS for now but... I will do some tests and perhaps port my (waiting for finishing) game to 64bit and modern systems :) Would be a perfect learning opportunity for 64bit assembly!
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That's interesting. A window using assembly with GLFW :)
I'm surprised how few lines it needs to do that. Fit on one screen.
Binary is 1546 bytes
I'm back to my bare-metal OS for now but... I will do some tests and perhaps port my (waiting for finishing) game to 64bit and modern systems :) Would be a perfect learning opportunity for 64bit assembly!
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That's interesting. A window using assembly with GLFW :)
I'm surprised how few lines it needs to do that. Fit on one screen.
Binary is 1546 bytes
I'm back to my bare-metal OS for now but... I will do some tests and perhaps port my (waiting for finishing) game to 64bit and modern systems :) Would be a perfect learning opportunity for 64bit assembly!
-
That's interesting. A window using assembly with GLFW :)
I'm surprised how few lines it needs to do that. Fit on one screen.
Binary is 1546 bytes
I'm back to my bare-metal OS for now but... I will do some tests and perhaps port my (waiting for finishing) game to 64bit and modern systems :) Would be a perfect learning opportunity for 64bit assembly!
-
That's interesting. A window using assembly with GLFW :)
I'm surprised how few lines it needs to do that. Fit on one screen.
Binary is 1546 bytes
I'm back to my bare-metal OS for now but... I will do some tests and perhaps port my (waiting for finishing) game to 64bit and modern systems :) Would be a perfect learning opportunity for 64bit assembly!
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First string printed!