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#pixeart — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #pixeart, aggregated by home.social.

  1. Quick video showcasing current state of the game engine capabilities.

  2. Creating initial stations added. So player can start expanding the rail network. Spawning a pod kinda added (visually). Slowly getting more game-play functionality.

    Game COM (UPX): 13131 bytes

    #PixeArt #GameDev #IndieDev #Assembly #x86 #16colors

  3. Creating initial stations added. So player can start expanding the rail network. Spawning a pod kinda added (visually). Slowly getting more game-play functionality.

    Game COM (UPX): 13131 bytes

  4. Creating initial stations added. So player can start expanding the rail network. Spawning a pod kinda added (visually). Slowly getting more game-play functionality.

    Game COM (UPX): 13131 bytes

    #PixeArt #GameDev #IndieDev #Assembly #x86 #16colors

  5. Creating initial stations added. So player can start expanding the rail network. Spawning a pod kinda added (visually). Slowly getting more game-play functionality.

    Game COM (UPX): 13131 bytes

    #PixeArt #GameDev #IndieDev #Assembly #x86 #16colors

  6. Creating initial stations added. So player can start expanding the rail network. Spawning a pod kinda added (visually). Slowly getting more game-play functionality.

    Game COM (UPX): 13131 bytes

    #PixeArt #GameDev #IndieDev #Assembly #x86 #16colors

  7. Placing buildings and expanding main base implemented. Visually. No game logic yet.

    I've coded very nice menu system. Now I can create all the logic for actions (build, switch rails, see stats and change params of buildings).

    Game COM (UPX): 9400 bytes

    #Assembly #x86 #16colors #GameDev #IndieDev #PixeArt

  8. Placing buildings and expanding main base implemented. Visually. No game logic yet.

    I've coded very nice menu system. Now I can create all the logic for actions (build, switch rails, see stats and change params of buildings).

    Game COM (UPX): 9400 bytes

  9. Placing buildings and expanding main base implemented. Visually. No game logic yet.

    I've coded very nice menu system. Now I can create all the logic for actions (build, switch rails, see stats and change params of buildings).

    Game COM (UPX): 9400 bytes

    #Assembly #x86 #16colors #GameDev #IndieDev #PixeArt

  10. Placing buildings and expanding main base implemented. Visually. No game logic yet.

    I've coded very nice menu system. Now I can create all the logic for actions (build, switch rails, see stats and change params of buildings).

    Game COM (UPX): 9400 bytes

    #Assembly #x86 #16colors #GameDev #IndieDev #PixeArt

  11. Placing buildings and expanding main base implemented. Visually. No game logic yet.

    I've coded very nice menu system. Now I can create all the logic for actions (build, switch rails, see stats and change params of buildings).

    Game COM (UPX): 9400 bytes

    #Assembly #x86 #16colors #GameDev #IndieDev #PixeArt