#pixeart — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #pixeart, aggregated by home.social.
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Creating initial stations added. So player can start expanding the rail network. Spawning a pod kinda added (visually). Slowly getting more game-play functionality.
Game COM (UPX): 13131 bytes
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Creating initial stations added. So player can start expanding the rail network. Spawning a pod kinda added (visually). Slowly getting more game-play functionality.
Game COM (UPX): 13131 bytes
-
Creating initial stations added. So player can start expanding the rail network. Spawning a pod kinda added (visually). Slowly getting more game-play functionality.
Game COM (UPX): 13131 bytes
-
Creating initial stations added. So player can start expanding the rail network. Spawning a pod kinda added (visually). Slowly getting more game-play functionality.
Game COM (UPX): 13131 bytes
-
Creating initial stations added. So player can start expanding the rail network. Spawning a pod kinda added (visually). Slowly getting more game-play functionality.
Game COM (UPX): 13131 bytes
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Placing buildings and expanding main base implemented. Visually. No game logic yet.
I've coded very nice menu system. Now I can create all the logic for actions (build, switch rails, see stats and change params of buildings).
Game COM (UPX): 9400 bytes
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Placing buildings and expanding main base implemented. Visually. No game logic yet.
I've coded very nice menu system. Now I can create all the logic for actions (build, switch rails, see stats and change params of buildings).
Game COM (UPX): 9400 bytes
-
Placing buildings and expanding main base implemented. Visually. No game logic yet.
I've coded very nice menu system. Now I can create all the logic for actions (build, switch rails, see stats and change params of buildings).
Game COM (UPX): 9400 bytes
-
Placing buildings and expanding main base implemented. Visually. No game logic yet.
I've coded very nice menu system. Now I can create all the logic for actions (build, switch rails, see stats and change params of buildings).
Game COM (UPX): 9400 bytes
-
Placing buildings and expanding main base implemented. Visually. No game logic yet.
I've coded very nice menu system. Now I can create all the logic for actions (build, switch rails, see stats and change params of buildings).
Game COM (UPX): 9400 bytes
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Watch at: https://youtu.be/4DRDUuFbnuc
Play at: https://tic80.com/play?cart=3880#tic80 #youtube #youtuber #youtubechannel #pixel #pixeart #pixelarts #lua #horror #spooky #animated #animation #animation2d #programming #coding #creative #creativecoding #indie #indieartist #indieanimation #eye #code #computer #ComputerScience #art #artist #artistonmastodon #artistsonmastdon
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Watch at: https://youtu.be/4DRDUuFbnuc
Play at: https://tic80.com/play?cart=3880#tic80 #youtube #youtuber #youtubechannel #pixel #pixeart #pixelarts #lua #horror #spooky #animated #animation #animation2d #programming #coding #creative #creativecoding #indie #indieartist #indieanimation #eye #code #computer #ComputerScience #art #artist #artistonmastodon #artistsonmastdon
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Watch at: https://youtu.be/4DRDUuFbnuc
Play at: https://tic80.com/play?cart=3880#tic80 #youtube #youtuber #youtubechannel #pixel #pixeart #pixelarts #lua #horror #spooky #animated #animation #animation2d #programming #coding #creative #creativecoding #indie #indieartist #indieanimation #eye #code #computer #ComputerScience #art #artist #artistonmastodon #artistsonmastdon
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Watch at: https://youtu.be/4DRDUuFbnuc
Play at: https://tic80.com/play?cart=3880#tic80 #youtube #youtuber #youtubechannel #pixel #pixeart #pixelarts #lua #horror #spooky #animated #animation #animation2d #programming #coding #creative #creativecoding #indie #indieartist #indieanimation #eye #code #computer #ComputerScience #art #artist #artistonmastodon #artistsonmastdon