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602 results for “w84death”

  1. I'm thinking of making actual isometric graphics in 512bytes.

    I only need 4 sprites (8x8). Figuring out the optimal drawing method will be a lot of fun!

    #assembly #asm #bootsector #512bytes #PixelArt #IndieGameDev

  2. I'm thinking of making actual isometric graphics in 512bytes.

    I only need 4 sprites (8x8). Figuring out the optimal drawing method will be a lot of fun!

    #assembly #asm #bootsector #512bytes #PixelArt #IndieGameDev

  3. Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!

    Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.

    I learnt few more tricks for reducing code length. Pentium processor required. 💻

    Around 14 bytes left. 💾

    #assembly #asm #BootSector #512bytes #GameDev #IndieGameDev #PixelArt

  4. Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!

    Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.

    I learnt few more tricks for reducing code length. Pentium processor required. 💻

    Around 14 bytes left. 💾

    #assembly #asm #BootSector #512bytes #GameDev #IndieGameDev #PixelArt

  5. Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!

    Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.

    I learnt few more tricks for reducing code length. Pentium processor required. 💻

    Around 14 bytes left. 💾

    #assembly #asm #BootSector #512bytes #GameDev #IndieGameDev #PixelArt

  6. Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!

    Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.

    I learnt few more tricks for reducing code length. Pentium processor required. 💻

    Around 14 bytes left. 💾

    #assembly #asm #BootSector #512bytes #GameDev #IndieGameDev #PixelArt

  7. My latest engine with entities, sprites, no flickering and just 323 bytes.

    Next will be collision checking, lives, collecting flowers.

    #ASM #assembly #BareMetal #x86 #BootSector #512bytes

  8. My latest engine with entities, sprites, no flickering and just 323 bytes.

    Next will be collision checking, lives, collecting flowers.

    #ASM #assembly #BareMetal #x86 #BootSector #512bytes

  9. My latest engine with entities, sprites, no flickering and just 323 bytes.

    Next will be collision checking, lives, collecting flowers.

    #ASM #assembly #BareMetal #x86 #BootSector #512bytes

  10. My latest engine with entities, sprites, no flickering and just 323 bytes.

    Next will be collision checking, lives, collecting flowers.

    #ASM #assembly #BareMetal #x86 #BootSector #512bytes

  11. Road to my own PC...

    TV out works! I pushed it to 128x96
    Keyboard input almost ;) got some interference/loose cables. I will buy a propper PS/2 connector later.

  12. Installing #FreeDOS 1.4 RC3 from floppies 💾 💥

    I read that it fixes a lot of bugs! 🐛

    #retrocomputing #DOS #i486

  13. Installing #FreeDOS 1.4 RC3 from floppies 💾 💥

    I read that it fixes a lot of bugs! 🐛

    #retrocomputing #DOS #i486

  14. FLOPPINUX 0.3.0 will have persistent storage on the boot floppy!

    There is 196KB space left for files :)

  15. I've restored and updated my blog posts into a dedicated page about FLOPPINUX - An Embedded 🐧Linux on a Single 💾Floppy

    => krzysztofjankowski.com/floppin

    I'm now revisiting this and want to make an refresh update for 2025. Stay tuned.

  16. Interesting combo:
    - System cachyos.org/
    - WM: hyprland.org/

    I'll be testing those as a daily driver for upcoming days.

  17. This is pure gold! Professional production movies (40min) made using Bryce by Jan Nickman.

    * Planetary Traveler *
    youtube.com/watch?v=5L9OXAhAlm

    * Infinity's Child *
    youtube.com/watch?v=ABP33zj3Jq

    You still can buy DVDs.

    #Bryce3D #RetroCGI #RetroComputing