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#zxnext — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #zxnext, aggregated by home.social.

  1. Can’t wait to try out this new gadget!

    Xberry Pi (not related to Raspberry) which is a tiny #zxnext

  2. While I wait for Spectrum Next I figured I might as well play with the development tools and emulators. ZEsarUX is really good (and emulates a huge number of z80 based machines!)

    #ZXNext

  3. 8-bit computing like you've probably never seen it before.

    SymbOS running on a Spectrum Next. Yes, this is all driven by a Z80 CPU. OK, it's running at 28 MHz but this is still jaw-dropping.

    youtube.com/watch?v=940L9_7h22

    #8bit #RetroComputing #SpectrumNext #ZXSpectrum #ZXNext #Z80 #SymbOS

  4. Doing a parallax test with #Armalyte, as I hope to start to move beyond what the #C64 could ever do.

    The #ZXNext hardware is awesome....

    youtube.com/watch?v=V1vJDf5mdw

  5. First pass at a #ZXNext sprite cache. This dynamically allocates sprite shapes and DMA's up new ones on demand.

    This was the whole reason for starting this little test/demo, to see how feasible dynamic sprite uploading is.

    youtube.com/watch?v=ZeRnZmp1He

  6. Currently trying to add the #ZXNext's weird blend modes (Mode 6).

    Some of the combos are bizarre.

  7. Experimenting with #ZXNext and #millfork
    Got FSM working really well.
    An amusing issue I had was my framerate was running really slowly.( sometimes over a frame with lots of bullets )
    I was depacking all the sprites EVERY frame to fast it was and forgot I'd done it.

  8. Experimenting with #ZXNext and #millfork
    Got FSM working really well.
    An amusing issue I had was my framerate was running really slowly.( sometimes over a frame with lots of bullets )
    I was depacking all the sprites EVERY frame to fast it was and forgot I'd done it.

  9. Experimenting with #ZXNext and #millfork
    Got FSM working really well.
    An amusing issue I had was my framerate was running really slowly.( sometimes over a frame with lots of bullets )
    I was depacking all the sprites EVERY frame to fast it was and forgot I'd done it.

  10. Experimenting with #ZXNext and #millfork
    Got FSM working really well.
    An amusing issue I had was my framerate was running really slowly.( sometimes over a frame with lots of bullets )
    I was depacking all the sprites EVERY frame to fast it was and forgot I'd done it.

  11. Experimenting with #ZXNext and #millfork
    Got FSM working really well.
    An amusing issue I had was my framerate was running really slowly.( sometimes over a frame with lots of bullets )
    I was depacking all the sprites EVERY frame to fast it was and forgot I'd done it.

  12. After a little bit of a hiatus, I'm back developing my block/sprite editor for 8 bit machines. Named #BlockHead, it currently supports ZX Spectrum ULA and ZX Spectrum Next 4 bit and 8 bit modes. It should be easily expandible to support other machines including ones with double width or double height pixels #RetroDev #ZXSpectrum #ZXNext