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#indydev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #indydev, aggregated by home.social.

  1. Modest progress on microstate.neocities.org this weekend.

    I've been away in Barcelona this past week for work, but in downtime I have cracked some performance improvements, with offscreen canvases for tile sprites, and a pooling system so canvases can be reused, to avoid the performance impact of creating/deleting them dynamically.

    #indiegame #indydev

  2. 🎉 Construction simulation, mini-maps, and documentation now live on microstate.neocities.org

    It's a long way from a game, it's just an "ersatz" of a simulation, but it's starting to feel a bit real now.

    Somehow almost scary, even though there are zero stakes other than "can I make this fun", as the "proof of concept" bits are out of the way - baring optimization and polish - so now it's down to game design.

    I'm going to need some quality time in the pub with a notepad.

    #indiegame #indydev

  3. Couldn't resist making the placeholder generated buildings look better before bed, even though I'm going to throw them out later - probably in favor of more detailed vector art for the bases with generated components (that are modified when placed, and get turned into bitmap sprites that are then cached).

    The previous, even simpler buildings, were all cached as sprites after being generated and so were much faster.

    #gamedev #indydev

  4. I've created a retro illustrated text adventure game that works on mobile, web or Quest VR headset. Can you retrieve the grixion?

    horizon.meta.com/world/8277656

    #gamedev #indydev

  5. Hello Mastodon. I am Taylor Arndt, COO and iOS developer at @techopolis. I build on device AI apps for Apple platforms.
    A unique fact about me is that I am blind and neurodivergent. This perspective shapes how I approach design and engineering.
    If you enjoy iOS development, Apple talk, and AI topics, feel free to stick around. I also write on Substack where I share thoughts on technology and innovation.
    #Introduction #iOSDev #AI #AppleDeveloper #IndyDev

  6. First milestone complete. I have a music player app that at least works for me. Few more things to get working before I let you all try it. yay! #Swift #macdev #macos #music #indydev

  7. I think I could make a good Mac music player app. Already have experience with the lower level APIs for audio playback and seeking and visualizers and whatnot. It would not re-organize your music files and could also gracefully handle if some of your music is gone temporarily because you unplugged a hard drive or you’re on a different network. It could have smart playlists based on metadata info and such and maybe one day I would cave and do AI-generated playlists. #indydev #macapps #swiftdev

  8. The hardware requirements of the new Indy game are slightly ludicrous. People can say that older cards are just, well, too old, but GPUs are way too expensive right now. Let alone the power they need to run, which leads to high electricity costs, heating... I'd personally like it much more if they would make another hand-drawn adventure like last crusade or fate of atlantis. Luckily there's plenty of indie games that provide that.

    #indydev #indiedev #gamedev #games #costOfLiving #stopForcingUpgrades

  9. Heute Nacht war PRIM(e) Time!

    Auf dieses düstere Spiel habe ich gewartet, seit dem ich Jonas, den Kopf hinter dem #pointandclick #adventuregame, in Köln auf einer #indydev Game Convention um 2017 herum kennengelernt hatte.

    PRIM ist sehr gut umgesetzt, atmosphärische Musik, komplett deutsche und englische Synchronisation, ansprechende Grafik, bewegende Story und eine respektable Entwicklungsgeschichte...

    Das Warten hat sich gelohnt.
    Ich weiß wieviel Arbeit drin steckt.
    Hut ab, Jonas! 👏

  10. Last but not least, even though there're various people who've been contributing with occasional bug reports and pull requests, the thi.ng project has largely been a solo effort for over 10 years and some of the most meaningful long term support has always been financial, allowing me to continue working on these tools and sharing them with the world. By sheer size (and vastly greater scope) the #ThingUmbrella code base is almost 5x(!!!) bigger than p5.js (even though it's _not directly comparable_, but most people/users do know of it...)

    If you want to help funding this work, please use one of the links below! Thank you VERY much in advance (and boosts very much appreciated too)!

    github.com/sponsors/postspecta
    patreon.com/thing_umbrella

    Peace & all the best (to us all) for 2024!

    #ThingUmbrella #OpenSource #Gratitude #ProjectStatistics #YearInReview #IndyDev #Fundraising

    3/3

  11. A short overview of end-of-2023 state of thi.ng(s) (thi.ng/umbrella only!):

    96 releases done in 2023 (i.e. every 3.6 days on average)

    188 projects/packages (+12 this year)
    151 example projects (+32 this year)

    3,865 source files
    144,432 lines of code
    54,155 docs/comments (37% or 2.66 lines of code-to-comment ratio)
    198,587 total SLOC

    Readme files (for all 188 packages):

    49,580 total words
    189,978 lines

    A lot of activity this year was spent on adding/improving documentation & creating new examples to illustrate general usage patterns. From August till October I published 30 chapters of #HowToThing aka heavily commented code examples & mini-tutorials, incl. ~20 new example projects which are now part of the monorepo. Just like the overall project scope, these chapters covered anything from audio synthesis, data transformations, DSLs, geometry, generative art/design, GIS, image processing, Mastodon client, reactive UIs (NOT using React!), shaders, other visualizations and more... Check out the hashtag to view them (full list is also part of the thi.ng/umbrella readme).

    #ThingUmbrella #OpenSource #Gratitude #ProjectStatistics #YearInReview #IndyDev #Fundraising

    2/3

  12. A short overview of end-of-2023 state of thi.ng(s) (thi.ng/umbrella only!):

    96 releases done in 2023 (i.e. every 3.6 days on average)

    188 projects/packages (+12 this year)
    151 example projects (+32 this year)

    3,865 source files
    144,432 lines of code
    54,155 docs/comments (37% or 2.66 lines of code-to-comment ratio)
    198,587 total SLOC

    Readme files (for all 188 packages):

    49,580 total words
    189,978 lines

    A lot of activity this year was spent on adding/improving documentation & creating new examples to illustrate general usage patterns. From August till October I published 30 chapters of #HowToThing aka heavily commented code examples & mini-tutorials, incl. ~20 new example projects which are now part of the monorepo. Just like the overall project scope, these chapters covered anything from audio synthesis, data transformations, DSLs, geometry, generative art/design, GIS, image processing, Mastodon client, reactive UIs (NOT using React!), shaders, other visualizations and more... Check out the hashtag to view them (full list is also part of the thi.ng/umbrella readme).

    #ThingUmbrella #OpenSource #Gratitude #ProjectStatistics #YearInReview #IndyDev #Fundraising

    2/3

  13. A short overview of end-of-2023 state of thi.ng(s) (thi.ng/umbrella only!):

    96 releases done in 2023 (i.e. every 3.6 days on average)

    188 projects/packages (+12 this year)
    151 example projects (+32 this year)

    3,865 source files
    144,432 lines of code
    54,155 docs/comments (37% or 2.66 lines of code-to-comment ratio)
    198,587 total SLOC

    Readme files (for all 188 packages):

    49,580 total words
    189,978 lines

    A lot of activity this year was spent on adding/improving documentation & creating new examples to illustrate general usage patterns. From August till October I published 30 chapters of #HowToThing aka heavily commented code examples & mini-tutorials, incl. ~20 new example projects which are now part of the monorepo. Just like the overall project scope, these chapters covered anything from audio synthesis, data transformations, DSLs, geometry, generative art/design, GIS, image processing, Mastodon client, reactive UIs (NOT using React!), shaders, other visualizations and more... Check out the hashtag to view them (full list is also part of the thi.ng/umbrella readme).

    #ThingUmbrella #OpenSource #Gratitude #ProjectStatistics #YearInReview #IndyDev #Fundraising

    2/3

  14. A short overview of end-of-2023 state of thi.ng(s) (thi.ng/umbrella only!):

    96 releases done in 2023 (i.e. every 3.6 days on average)

    188 projects/packages (+12 this year)
    151 example projects (+32 this year)

    3,865 source files
    144,432 lines of code
    54,155 docs/comments (37% or 2.66 lines of code-to-comment ratio)
    198,587 total SLOC

    Readme files (for all 188 packages):

    49,580 total words
    189,978 lines

    A lot of activity this year was spent on adding/improving documentation & creating new examples to illustrate general usage patterns. From August till October I published 30 chapters of #HowToThing aka heavily commented code examples & mini-tutorials, incl. ~20 new example projects which are now part of the monorepo. Just like the overall project scope, these chapters covered anything from audio synthesis, data transformations, DSLs, geometry, generative art/design, GIS, image processing, Mastodon client, reactive UIs (NOT using React!), shaders, other visualizations and more... Check out the hashtag to view them (full list is also part of the thi.ng/umbrella readme).

    #ThingUmbrella #OpenSource #Gratitude #ProjectStatistics #YearInReview #IndyDev #Fundraising

    2/3

  15. A short overview of end-of-2023 state of thi.ng(s) (thi.ng/umbrella only!):

    96 releases done in 2023 (i.e. every 3.6 days on average)

    188 projects/packages (+12 this year)
    151 example projects (+32 this year)

    3,865 source files
    144,432 lines of code
    54,155 docs/comments (37% or 2.66 lines of code-to-comment ratio)
    198,587 total SLOC

    Readme files (for all 188 packages):

    49,580 total words
    189,978 lines

    A lot of activity this year was spent on adding/improving documentation & creating new examples to illustrate general usage patterns. From August till October I published 30 chapters of #HowToThing aka heavily commented code examples & mini-tutorials, incl. ~20 new example projects which are now part of the monorepo. Just like the overall project scope, these chapters covered anything from audio synthesis, data transformations, DSLs, geometry, generative art/design, GIS, image processing, Mastodon client, reactive UIs (NOT using React!), shaders, other visualizations and more... Check out the hashtag to view them (full list is also part of the thi.ng/umbrella readme).

    #ThingUmbrella #OpenSource #Gratitude #ProjectStatistics #YearInReview #IndyDev #Fundraising

    2/3

  16. (Reposting, accidentally deleted...) Last day of the year, last #ThingUmbrella #ReleaseSunday of the year!!!

    Firstly, my deep, deep gratitude and thanks to everyone who's been supporting the project and my work over the past year(s), especially fellow fedi people: @avi, @jeffpalmer, @guidoschmidt, @made, @lurvey, @daeinc, @Yura, @n_senz_, @dawid and others (pls forgive non-exhaustive list!).

    Thank you, thank you! 🙏😍

    #ThingUmbrella #OpenSource #Gratitude #ProjectStatistics #YearInReview #IndyDev #Fundraising

    1/3

  17. (Reposting, accidentally deleted...) Last day of the year, last #ThingUmbrella #ReleaseSunday of the year!!!

    Firstly, my deep, deep gratitude and thanks to everyone who's been supporting the project and my work over the past year(s), especially fellow fedi people: @avi, @jeffpalmer, @guidoschmidt, @made, @lurvey, @daeinc, @Yura, @n_senz_, @dawid and others (pls forgive non-exhaustive list!).

    Thank you, thank you! 🙏😍

    #ThingUmbrella #OpenSource #Gratitude #ProjectStatistics #YearInReview #IndyDev #Fundraising

    1/3

  18. (Reposting, accidentally deleted...) Last day of the year, last #ThingUmbrella #ReleaseSunday of the year!!!

    Firstly, my deep, deep gratitude and thanks to everyone who's been supporting the project and my work over the past year(s), especially fellow fedi people: @avi, @jeffpalmer, @guidoschmidt, @made, @lurvey, @daeinc, @Yura, @n_senz_, @dawid and others (pls forgive non-exhaustive list!).

    Thank you, thank you! 🙏😍

    #ThingUmbrella #OpenSource #Gratitude #ProjectStatistics #YearInReview #IndyDev #Fundraising

    1/3

  19. (Reposting, accidentally deleted...) Last day of the year, last #ThingUmbrella #ReleaseSunday of the year!!!

    Firstly, my deep, deep gratitude and thanks to everyone who's been supporting the project and my work over the past year(s), especially fellow fedi people: @avi, @jeffpalmer, @guidoschmidt, @made, @lurvey, @daeinc, @Yura, @n_senz_, @dawid and others (pls forgive non-exhaustive list!).

    Thank you, thank you! 🙏😍

    #ThingUmbrella #OpenSource #Gratitude #ProjectStatistics #YearInReview #IndyDev #Fundraising

    1/3

  20. (Reposting, accidentally deleted...) Last day of the year, last #ThingUmbrella #ReleaseSunday of the year!!!

    Firstly, my deep, deep gratitude and thanks to everyone who's been supporting the project and my work over the past year(s), especially fellow fedi people: @avi, @jeffpalmer, @guidoschmidt, @made, @lurvey, @daeinc, @Yura, @n_senz_, @dawid and others (pls forgive non-exhaustive list!).

    Thank you, thank you! 🙏😍

    #ThingUmbrella #OpenSource #Gratitude #ProjectStatistics #YearInReview #IndyDev #Fundraising

    1/3