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#cspect — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #cspect, aggregated by home.social.

  1. Updated version of #CSpect - V2.19.5.0 of my ZX Spectrum Next emulator.

    Lots of changes in this one, including a new - and often requested, sprite viewer.

    dailly.blogspot.com/2023/12/cs

  2. I've been playing with a new Audio/Video synchronisation system for #CSpect, so emulation now runs on another thread - synced to audio, while the main thread just submits generated frames.

    Works okay, but there's always going to be a hiccup somewhere as Audio runs quicker than video, so frames "stack up" eventually.

    youtube.com/watch?v=zezOK6RHko

  3. @evolutional It's basic..... but it'll give you an idea.

    Profiler code is open source and on my #CSpect plugins github

    github.com/mikedailly/CSpectPl

  4. Watch a walkthrough of the #ZXSpectrumNext #CSpect emulator code base. Peek() behind the curtain as I talk through the code, how it works, what's involved, the problems emulating this machine has, and some of the plans going forward.

    It's bigger on the inside!

    #retro #retrodev #ZXSpectrum
    youtube.com/watch?v=hjsvlCA3sO

  5. Thinking of doing a bit of dev streaming at the weekend.

    There's been a request for some #CSpect streaming - so might do that, though I may have to hide my face in embarrassment at the code....

  6. Working on my SNasm assembler, trying to fix it after adding For/Step/Next loops.

    I'm also adding more to the "map" file that I can use for possible source level debugging in #CSpect - well, that's the plan...

  7. Finally have access to MonoGame for Switch, so might be trying to get it all working and having a play with it.

    Would be interesting to get #CSpect working on the Switch....