Experimenting with #ZXNext and #millfork Got FSM working really well. An amusing issue I had was my framerate was running really slowly.( sometimes over a frame with lots of bullets ) I was depacking all the sprites EVERY frame to fast it was and forgot I'd done it.
Experimenting with #ZXNext and #millfork Got FSM working really well. An amusing issue I had was my framerate was running really slowly.( sometimes over a frame with lots of bullets ) I was depacking all the sprites EVERY frame to fast it was and forgot I'd done it.
Experimenting with #ZXNext and #millfork Got FSM working really well. An amusing issue I had was my framerate was running really slowly.( sometimes over a frame with lots of bullets ) I was depacking all the sprites EVERY frame to fast it was and forgot I'd done it.
Experimenting with #ZXNext and #millfork Got FSM working really well. An amusing issue I had was my framerate was running really slowly.( sometimes over a frame with lots of bullets ) I was depacking all the sprites EVERY frame to fast it was and forgot I'd done it.
Experimenting with #ZXNext and #millfork Got FSM working really well. An amusing issue I had was my framerate was running really slowly.( sometimes over a frame with lots of bullets ) I was depacking all the sprites EVERY frame to fast it was and forgot I'd done it.