#virtual-production — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #virtual-production, aggregated by home.social.
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I just caught up on some of Nvidia's GTC announcements yesterday. The DLSS 5 stuff looks impressive... if the game developer is aiming for realism. I can definitely see its application in virtual production.
https://www.youtube.com/watch?v=4ZlwTtgbgVA
#Nvidia #GTC #GTC26 #GTC2026 #DLSS #DLSS5 #Gaming #GameDev #Realtime #Rendering #VirtualProduction #GPU #AI #GenAI
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Garden Studios drives virtual production for Kate Winslet’s Goodbye June https://www.allforgardening.com/1536326/garden-studios-drives-virtual-production-for-kate-winslets-goodbye-june/ #garden #GardenStudios #Netflix #production #VirtualProduction
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Die Bohnen haben ein neues Video veröffentlicht:
#RocketBeans #RBTV #RocketBeansTvWell, that escalated quickly!!
Ein Pen & Paper, wie ihr es noch nie gesehen habt: „Fehler im
https://www.youtube.com/watch?v=9eCO2LnPTgE
#penundpaper #penandpaper #haukepnp #kadditv #haselnuuusss #ukebosse #budi #gametwo #spitzestifte #dungeonsanddragons #virtualproduction #storytelling #roleplay #penundpaperdeutschland #ki #zukunft #kommissare #ermitteln #tatort #escaperoom -
Foundry introduces Nuke Stage, a new virtual production software.
https://www.foundry.com/news-and-awards/foundry-announces-nuke-stage
https://www.foundry.com/products/nuke-stage
#vfxSoftwareFeed #virtualProduction -
don't know a lot of #vfx / #vr / #virtualproduction people on here but still would be curious if anyone knows about the history of this!
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Tokyo: MPA Panel Addresses Production in Japan and Emerging Technology Impacts on Creation
#MovieNews #Movies #Anime #Asia #GenerativeAI #International #Japan #Thrnews #TokyoFilmFestival #TokyoFilmFestival2024 #TokyoVice #Virtualproductionhttps://www.hollywoodreporter.com/movies/movie-news/tokyo-film-festival-2024-mpa-panel-1236049804/
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Golden Forest, Today’s Office
Like a squirrel gathering nuts – today is a beautiful day for scanning enviros for winter project use! …https://mindcreatesmeaning.com/golden-forest-todays-office/
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#buildinpublic #indieFilm #mentalhealth #OfficeDecor #realtimeVFX #RemoteWork #selfcare #selfhosted #selfpublishing #startups #Unity3D #VirtualProduction #Wordpress #work -
Earlier this month saw the cinematic release of a documentary that featured animations I've worked on: The Miraculous Transformation of the Working Class into Foreigners. Working on it was a crazy ride and I'm proud of the team at Blindflug Studios and what we achieved. Will share some visuals in a thread to showcase our work. 👇
https://www.youtube.com/watch?v=v3Hr9gzzP2o
#UnrealEngine5 #metahumans #gamedev #virtualproduction #animation #3d
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Hot Spots: Toronto’s Dark Slope Set To Expand Region’s Virtual Production Capabilities
#News #DanFill #DarkSlope #HotSpots #RajaKhanna #Toronto #Virtualproductionhttps://deadline.com/2024/06/hot-spots-toronto-dark-slope-virtual-production-1235975754/
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AGBO Launches Innovation Department To Expand Physical & Virtual Production Capabilities; Exec Team Stocked With Vets From Epic Games, ‘Avatar’ And VisualCreatures
#Executives #News #AGBO #Innovation #JakeAust #Production #RussoBrothers #VideoGames #Virtualproduction #VisualEffects -
Chaos Hopes to Make Virtual Production Better, Quicker and Cheaper With New Software Development (EXCLUSIVE)
#Variety #News #Chaos #RichardCrudo #VFX #Virtualproductionhttps://variety.com/2024/artisans/news/virtual-production-chaos-software-1235958584/
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Hong Kong Design Institute Launches City’s Largest Virtual Production Studio
#Variety #Asia #Global #News #Production #Filmart #HongKongDesignInstitute #Virtualproductionhttps://variety.com/2024/film/news/hong-kong-design-institute-virtual-production-1235940314/
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Unity > Timeline > Matching Video Performance to Animation Timings w/ Frame Accuracy!
#Timeline #Tools #Unity #Unity3D #VideoPlayer #VirtualProduction #VR #WorkflowsSpring is in the air and new workflows are hatching 🐣! Subscribe for future workflows.
Here’s how to match your prerecorded video performances to event and animation timings within your virtual worlds using Timeline within a Virtual Production pipeline.
PRODUCTION PHASE
We cannot build that which we cannot see. Let’s enable frame accurate video performance previews in Unity using Timeline so we can visualize our work with precision!
- Browser > Unity Asset Store > Free Default Playables Asset > Add To Assets
- Unity > Package Manager > Search ‘Default Playables’ > Install
- Timeline > Add Track > Video Script Playable Track
- Video Script Playable Track > Add Video Script Playable Asset
- Inspector > Assign Video Player
- Inspector > Assign Video Clip
You now have frame accurate video performance previews from Timeline.
Scrub slowly. Fast scrubbing won’t work and isn’t available.
Animate your game objects and VFX to desired effect.
EXPORT PHASE
- Timeline > Video Script Playable Track > Video Script Playable Asset > Inspector > Unassign Video Clip
- Recorder > Export
Notes:
Assigning both a Video Player and a Video Clip to your Video Script Playable Asset is required for frame accurate working previews (if you’re missing one of the two – no previews for you).
And at the same time…
Failure to clear the assigned Video Clip from the Video Script Playable Asset will prevent reliable video playback during export (your video clip will invariably freeze at some inopportune moment during playback whether you are exporting or merely entering Play Mode)…
These are the things I wish anyone had cared to document publicly or cared to teach me personally.
Oh, the hours I’ve lost to the churn of fumbling around In the dark while attempting to unearth a tenable workflow such as I’ve outlined here today, for myself and for you.
Many “gotcha-gremlins” lie in wait to steal our time and sanity when it comes to integrating live action performance with virtual environments believably – together I believe we can clear the path for future storytellers who have yet to arrive and who will have meaningful stories to tell.
What stories will you tell using Unity for Virtual Production?
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Gearing Up: A StoryTelling Adventure of Substance.
#filmmaking #StoryTelling #Unity3D #VirtualProductionhttps://mindcreatesmeaning.com/gearing-up-a-storytelling-adventure-of-substance/
Currently at a stage where everything is still a ‘work-in-progress’. Expecting much improvement over the next few days.
Finally returning focus to virtual production, now that the WordPress component of my ‘ambition infrastructure’ is complete.
Anticipating reciept of personal 20′ x 20′ Green Screen soon.
I’ve just posted the latest of my virtual production composites (it’s rough at the moment. The final goal being to achieve a much more robust key from within Unity)
Nonetheless, excited to be keying video using methods enabling video subjects to recieve light and cast shadows within virtual environments.
After reviewing the most recent releases of Unreal Engine, I have once again returned to Unity 2021.3.35f1 .
Unreal Engine (Native Apple Silicon versions of 5.2 and 5.3 tested) proving far too unreliable.
User ExperienceUnreal EngineUnity 3DEditor✅Workflow Simplicity✅Reliability✅Render Simplicity✅Render Quality✅ (slight edge)✅Working Environment:
Apple M1 MacBook Air (Base Memory)
Unity 2021.3.35f1 (HDRP project)
Deckard ChromaKeyer (Indie License)
Green Screen Video Clip (Mixkit.co)Shoulders of Giants (on which I’m Standing)
The Modern Electrical Grid
More To Come!!
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