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#traditionalroguelikes — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #traditionalroguelikes, aggregated by home.social.

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  1. Free to play online (even works well on mobile) traditional roguelike Naqbu by Luke Steuber (and no 'AI' was used in its creation): dr.eamer.dev/games/naqbu

    #roguelike #roguelikes #TraditionalRoguelikes #Naqbu

  2. #ZMAngband bugfest X.2 is being fixed in X.5, please grab your copy asap, lots of bugs have been corrected. Apologies, y'all, for any inconvenience/ comfusion.
    The newly uploaded patch is ready to give your money a run for FUN and roleplaying.
    #traditionalroguelikes #roguelikedev
    jose-machete.itch.io/zmangband

  3. #ZMAngband new release X.2 is up and ready for the grabs! Read the machete_readme bc this patch comes with a BUNCH of stuff, and a fistful of die-hard bugs have been terminated too!
    Link in bio, get your copy for just the gratitude now! (Means free XD)
    #traditionalroguelikes #roguelikedev
    jose-machete.itch.io/zmangband

  4. #ZMAngband #traditionalroguelikes #roguelikedev in the next days, a new release will be uploaded to itch, ironing down some minor details and we move forward another step for this little big project :)

  5. #ZMAngband #traditionalroguelikes #roguelikedev charging/pushing/headbutting mechanics rewritten. Trial phase going good, one more step into immersion+roleplaying+fun :))
    Next weekend will be updating this variant! Stay tuned!

  6. #ZMAngband #traditionalroguelikes #roguelikedev #turnbasedrpg
    It's release day in the house, new version VIII.25 is available for grabbing and enjoying! Read the machete_readme.txt for all the things big and small that are in this new patch of yours truly's litte variant.
    Link in my bio! Whoo hoo baby, keep the cauldron bubbling!

  7. This is the game I've been playing on the Deck. Works pretty great on there. It's super lofi graphics, but great loot and stash system, battle, buffs, it's a decent roguelike. When a game hooks me, it hooks me. And just a couple bucks. You die a lot! And lose everything, of course. Great bite sized runs.

    store.steampowered.com/app/481

    #roguelike #roguelikes #SteamDeck #Steam #SteamGames #gaming #IndieGames #TraditionalRoguelikes #DungeonCrawlers

  8. First contact with #simplescreenrecorder
    Used to record a mp4 short video of 17 minutes, just to see how it goes. Very easy to use and good outcome. Now I'm getting excited about it!
    #Linux #traditionalroguelikes #ZMAngband

  9. #traditionalroguelikes #microfiction #tumblr Here you can see a screenshot of the last entry, based on my current run.

  10. #ZMAngband #traditionalroguelikes #roguelikedev hello my folks, you can download the latest version of yours truly's variant, VII.19, which has been released today! Comes with less bugs, more more on gameplay and more stuff that you can always check on the machete_readme.txt! Go get it!

    jose-machete.itch.io/zmangband

  11. #ZMAngband #traditionalroguelikes
    Version VI.26 is ready for download and enjoy the living crap out of it! A good fistful of bugs fixed, gameplay improvements, new additions! Link in bio. Go grab your copy now!!!

  12. #ZMAngband #roguelikedev #traditionalroguelikes VI.06 (of '06) latest version is up and ready to download! Diabolically immersive and demoniacally fun! Let the blood rituals, prayers, zcreaming, doors that slam, and some more newly added actions, take you on a hell ;) of a journey!
    Link in bio!

  13. #ZMAngband #roguelikedev #traditionalroguelikes next release due to: 6th of 6 of 2026. Blood magic rituals are a reality now, along with praying, zcreaming, kicking doors, eating corpses, drinking stale water from trap pits, suffering trapped doors and a major gameplay overhaul... This Z variant is... Diabolically fun!

  14. #ZMAngband #roguelikedev #traditionalroguelikes did somebody say anything about drawing pentagrams on the ground? Bc now, yea, you can do. At your own risk.

  15. #ZMAngband #traditionalroguelikes #roguelikedev Just when you thought this variant could not get crazier... Now you can _pray_ (O_o) Praying adds flavour (without going down the religion rabbithole eh) and well... Pretty much anything can happen. Can be good, or can draw the wrath of your deities. My goodness. Unhinged.
    Ctrl+r gonna be the mapping for it.

  16. #ZMAngband #traditionalroguelikes we made it to 2000 downloads! Getting everything rounded up for next update. I.e., random effects while eating corpses, finally traps on doors (@getter7seven this one's for you) More fine-tuning on all the bunch of features implemented in the last updates, which have been a lot! But worry not, bc there are more ideas in the Black Cauldron getting cooked! \,,/_

  17. @kde got to learn about kdevelop ide while looking to get away from vs, and I'm so mad at you :/ ...with kdevelop i am enjoying coding so fckn much that I cannot get away from my laptop. I should mention you guys in the readme.txt in my roguelike variant.
    Seriously now, thank you very much. #roguelikedev #traditionalroguelikes love #kde !

  18. #ZMAngband #roguelikedev #traditionalroguelikes wow! Is it just me or the variant has gotten a tad bit harder with the last updates? Specially w/ a lot of actions making noise and doors that occasionally get stuck when opened/closed? Also w/ the slowing down on loot/items :/ feels harder for sure, but, balanced. Oh and bc the target bug gone, casters have gained competitivity in exponential amounts.
    Already writing down more stuff to code in!

  19. #ZMAngband #roguelikedev #traditionalroguelikes V.22 is up and ready for grabbing and enjoying the targeting system without the bug that was crashing the game. Paired it with a big rework on how the Classes affect the choice of magic school.
    Go grab your copy!
    Savefiles will work but better start a fresh character.

  20. #ZMAngband #roguelikedev #traditionalroguelikes Hello there! I thought you would be glad to know the unglorious targeting ​bug is on its way to be solved after this long time. Gonna release an update following the latest one yesterday, as soon as the test runs keep on going fine. Thank you! 
    (Hard one to crack)

  21. #Traditionalroguelikes #ZMAngband V.20 is out! Packed up with many new features, complete overhaul of the loot generating system, combat system, and many polishing touches here and there, for the holy sake of immersion and fun!
    (The fckn healthometer saved by my kid xD but got a good redesign and got updated)
    Link in bio!!!

  22. #ZMAngband #traditionalroguelikes #roguelikedev bottom line, next V.20 brings a massive re-work on gameplay. Actions realistically cause noises and smells that WILL BE noticed. The combat system now is more roleplay oriented. Rods give messages when activated (to be applied to all magic items next update, lot of work) and some more stuff.
    Tomorrow will be the day!

  23. #ZMAngband #traditionalroguelikes #roguelikedev this might be controversial but makes me happy: Unpopular opinion, the healt-o-meter sucks for many reasons and DCSS way feels more roleplaying oriented, sooo, enter new feature, in combat you see if a monster is "Engagd" or "Disengagd" based on that creature will to fight you. Press 'look' upon any monster to check their health if you really need it.
    When you play ttrpg's, numbers and technicities stay behind the DM's screen.

  24. #ZMAngband #traditionalroguelikes #roguelikedev well, this time I thought @conornally would be proud of me! Thread:
    I have been all my vacation days diving the ancient Z Code, and I'm quite satisfied with how the next release is getting shaped. Multiple minor fixes and improvements coded in, for the sakes of less bugs (found three so far) and better/smoother gameplay. Implemented things I never would have even dreamt of achieving, like glowing terrain and attaching noise to actions like...

  25. #ZMAngband #traditionalroguelikes #roguelikedev as we head towards the 1900 download, a fellow on reddit said my variant is stupidly easy. Too much and too powerful loot. (U are spoiled af @jake4480 xD) Me, for one, still have not gotten a win, and I play daily.
    So, being honest to myself, the guy is a bit right. I might have been spoiling my players. Next update will see some balancing introduced. And a boatload of work on the code under the hood, along with a fistful of smashed bugs. Soon!

  26. #ZMAngband #traditionalroguelikes #roguelikedev a good way to celebrate one's birthday is announcing a new update to one's variant :D That being said, V.9 is updated and ready to enjoy! With lots of new stuff between Monsters, Items, and game features, such the special chance of exclusive dropping for certain monsters and the boost for immersion + fun when fighting. To be added to the existing 'Sounds and Feelings' cinematic thread. Have fun!!! Link in bio.

  27. #ZMAngband #roguelikedev you got it, the whole evening coding in different combos of monsters/drops to be generated. + coded in the possibility of attaching drops to flags, so in a future I only have to rewrite/interchange flags on existing creatures for any desired drop combo.
    Man, next update is gonna be LIT AF.
    Plus... More on the immersion side too when in combat, but NO spoiling that one!
    Moving forward and growing, this #variant is delivering some serious #FUN. #traditionalroguelikes

  28. The things in Rogue that kill me most aren't even monsters. It's traps, by far. Dying from hypothermia, fire, falling in a pit, having the roof collapse. Things that just take you out fast, before you even have time to react.

    Just like real life.

    #Rogue #roguelikes #TraditionalRoguelikes #roguelike #gaming

  29. Took this screenshot of two of the better rings I've ever found in one run in Rogue, because OF COURSE I died seconds after this from some stupid trap or falling somewhere (I don't always know, sometimes the deaths are super chaotic and fast) 😂

    Also, has anyone ever found a use for the monster bit bag? Is it just if you get to town, to trade or craft, or something? Bragging rights? Anyway.

    #Rogue #RogueFP #Steam #SteamGames #roguelike #roguelikes #SteamDeck #TraditionalRoguelikes #gaming

  30. #ZMAngband #traditionalroguelikes #roguelikedev Skeletons make piles of bones when defeated, Slime Fungi turn into Slime Mold, Cultists that carry Unholy Water, among some others. Coded in new stats and features. Two less bugs as well!
    ...and I thought one year would be enough? Boy was I wrong or what!? Next update a-brewing!

  31. #ZMAngband #traditionalroguelikes #roguelikedev extra! extra! Latest update for this humble Z variant already released and available for downloading and enjoying!
    jose-machete.itch.io/zmangband
    Read the machete_readme.txt IV.26 entry (at least, althought reading the whole thing is advised and fun and enjoyable) to see what is fixed, added and reworked.
    Thank u loads to all my good folks that contribute in any way to this little project of mine.

  32. The Roguelike Celebration (@roguelike_con) is Oct 17–18 this year, and they're now accepting talk proposals through the end of June via the form here: roguelike.club/cfp.html

    #roguelike #roguelikes #RoguelikeCelebration #TraditionalRoguelikes #gaming

  33. In Rogue-FP on Steam, EVERYTHING is made of letters. When you kill a monster and come back later, there will often be flies (capital 'F' letters) flying around the remains 😂

    #Rogue #Steam #SteamDeck #roguelike #roguelikes #TraditionalRoguelike #TraditionalRoguelikes #ASCII

  34. #ZMAngband #traditionalroguelikes #roguelikedev #screenshot ...after the battle. Blood soaked floor. Carcasses of giant snakes, their bodies thick as elephants' legs, scattered all over. In the middle of the room, a Mindflayer, Paladin of Death, wielding a whip, dripping poison and enveloped in magical frost...

  35. #ZMAngband #traditionalroguelikes #roguelikedev #Angband may Roguelikes unite us all in #ASCII dreams. Latest patch of this humble Z #Variant is up and ready:
    jose-machete.itch.io/zmangband
    Grab your copy, read (at least) the entry for IV-11 so you know all things going on and, above all, enjoy it.

  36. #ZMAngband #traditionalroguelikes #roguelikedev I know this is pure self ego-stroking, and might delete later, but, dude this review has me purring xD
    ailvgames.com/2025/08/29/zangb
    Oh and it's a review on a very ooold patch, would love to read an updated version.

  37. #ZMAngband #traditionalroguelikes #roguelikedev hello there! Latest release, III.29 is already up and ready for grabbing! With some less bugs and more additions to Bestiary/Inventory!
    -Link in bio-

  38. #ZMAngband #traditionalroguelikes #roguelikedev tomorrow I'll be releasing a new update with two less bugs ^^ after a folk on itch found out Door Destruction magic action (rod/wand/spell) was doing nothing. Had to rewrite couple code lines and now is working... Spectacularly. I mean, now the doors literally blow up xD

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