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#roguelikecelebration — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #roguelikecelebration, aggregated by home.social.

  1. Yay, weirdo programming languages at #RoguelikeCelebration

    Seth Cooper on writing a roguelike with tile rewriting. #ProgrammingLanguages #Esolang

  2. I was inspired to take a look at the PICO-8 RNG by some of the #RoguelikeCelebration talks, and it looks like it is unfortunately Not Good: lexaloffle.com/bbs/?pid=81103 #pico8 #prng

  3. The original Rogue level algorithm picks a width for each room between 4 and 25, and a height between 4 and 7.

    Ignoring "gone" rooms, that gives 22^9 * 4^9 possibilities with only a 32-bit seed. So some combinations of rooms must be impossible! How does the subspace of rooms produced by the limited seed space compare with the theoretical distribution if rnd() was really random?

    Weekend project, maybe? I have been thinking ever since #RoguelikeCelebration about how small RNG seeds (or poor PRNG algorithms) limit the expressive range of PCG in ways that might be unexpected.

    #ProceduralContentGeneration #PseudoRandom #Rogue

  4. My Talk on Mystery Dungeon for Roguelike Celebration
    They haven't broken the talks apart into individual videos yet, but in the meantime you can see my presentation overview of the 31, give or take a couple depending on precise definition, games in the Mystery Dungeon series here, queued up
    setsideb.com/my-talk-on-myster
    #niche #play #chunsoft #japanese #mysterydungeon #niche #presentation #roguelike #roguelikecelebration #spikechunsoft #video

  5. Tom Francis is the author of the absolutely lovely Heat Signature, and is talking about moving from a complicated structure on the left (but one which is hard for players to track or understand) to a boring one where each zone is compact, on the right.

    What makes a spaceship into a level? A sense of progression, and it needs to be obvious to the players that they're progressing.

    But... how do we make the game fresh when the level differences are "trivial nonsense"? "If you can't make the shuffle interesting, make more interesting cards".

    #HeatSignature #RoguelikeCelebration

  6. Tom Francis is the author of the absolutely lovely Heat Signature, and is talking about moving from a complicated structure on the left (but one which is hard for players to track or understand) to a boring one where each zone is compact, on the right.

    What makes a spaceship into a level? A sense of progression, and it needs to be obvious to the players that they're progressing.

    But... how do we make the game fresh when the level differences are "trivial nonsense"? "If you can't make the shuffle interesting, make more interesting cards".

    #HeatSignature #RoguelikeCelebration

  7. Tom Francis is the author of the absolutely lovely Heat Signature, and is talking about moving from a complicated structure on the left (but one which is hard for players to track or understand) to a boring one where each zone is compact, on the right.

    What makes a spaceship into a level? A sense of progression, and it needs to be obvious to the players that they're progressing.

    But... how do we make the game fresh when the level differences are "trivial nonsense"? "If you can't make the shuffle interesting, make more interesting cards".

    #HeatSignature #RoguelikeCelebration

  8. Tom Francis is the author of the absolutely lovely Heat Signature, and is talking about moving from a complicated structure on the left (but one which is hard for players to track or understand) to a boring one where each zone is compact, on the right.

    What makes a spaceship into a level? A sense of progression, and it needs to be obvious to the players that they're progressing.

    But... how do we make the game fresh when the level differences are "trivial nonsense"? "If you can't make the shuffle interesting, make more interesting cards".

    #HeatSignature #RoguelikeCelebration

  9. If you can't get enough @roguelike_con (#RoguelikeCelebration), here's a talk from this year's #Strangeloop from @pyrofoux on #ProcGen: youtube.com/watch?v=nq5C82Nn7X (Oatmeal is cheap: A fundamental theorem for procedural generators)

    More talks starting in about an hour!

  10. Roguelike Celebration Preview Videos
    A little while ago Roguelike Celebration, this year on October 22 and 23 (later this month!), did a short preview as a promotional event. I mentioned this before, it came and went, and now the talks are online.

    Nic Juniu
    setsideb.com/roguelike-celebra
    #play #indies #niche #roguelike #play #2023 #againstthestorm #aronpietron #davidbrevik #diablo #indie #michaloglozinski #nicjunius #roguelike #roguelikecelebration

  11. The schedule for #RoguelikeCelebration 2023 has been announced! They got Jeffery Olson, creator of the #DOS #roguelike #Alphaman, to do a talk! Here is the full schedule: roguelike.club/event2023.html

  12. The schedule for #RoguelikeCelebration 2023 has been announced! They got Jeffery Olson, creator of the #DOS #roguelike #Alphaman, to do a talk! Here is the full schedule: roguelike.club/event2023.html

  13. The schedule for #RoguelikeCelebration 2023 has been announced! They got Jeffery Olson, creator of the #DOS #roguelike #Alphaman, to do a talk! Here is the full schedule: roguelike.club/event2023.html

  14. The schedule for #RoguelikeCelebration 2023 has been announced! They got Jeffery Olson, creator of the #DOS #roguelike #Alphaman, to do a talk! Here is the full schedule: roguelike.club/event2023.html

  15. The schedule for #RoguelikeCelebration 2023 has been announced! They got Jeffery Olson, creator of the #DOS #roguelike #Alphaman, to do a talk! Here is the full schedule: roguelike.club/event2023.html

  16. Roguelike Celebration Preview Event on September 10th
    The fine folks at Roguelike Celebration are holding a free "fireside chat" style preview event next month on the 10th, at 4pm US Pacific time, 7pm Eastern! Any rogue-likers out there should defin
    setsideb.com/roguelike-celebra
    #play #niche #play #2023 #againstthestorm #aronpietron #davidbrevik #diablo #firesidechats #michaloglozinski #niche #nicjunius #roguelike #roguelikecelebration #talks