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#roguelikedev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #roguelikedev, aggregated by home.social.

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  1. RoguelikeDev Does The Complete Roguelike Tutorial - Week 2, Parts 2 & 3: The object system and generating your first map
    old.reddit.com/r/roguelikedev/

    This code-along event's pacing is reasonably slow, and it's not too late to join!

    #roguelikedev #tutorial

  2. #traditionalroguelike #ZMAngband #roguelikedev New VIII.7 release uploaded and available on itch! Check out the machete_readme.txt to know everything that goes on in this new patch. Additions, adjustments, bugs smashed.
    jose-machete.itch.io/zmangband Grab your copy and enjoy this little variant!

  3. Today r/RoguelikeDev is hosting Feedback Friday #67 with... Sunlorn! Tesselation9000's traditional roguelike features an epic ASCII journey through an expansive fantasy world. Looks very interesting...
    old.reddit.com/r/roguelikedev/

    #roguelikedev #roguelike

  4. Our 3-part Episode 100 celebration concludes with us deep diving Brogue CE!

    Created by hobbyist gamedev and lawyer by trade Brian Walker, Brogue drastically simplified the extreme length and complexity of 90s roguelikes into a mouse-first, color-packed, shorter tactical masterpiece!

    grogpod.zone/2026-08-05-EP103/

    #GROGPOD100 #brogue #roguelike #gaming #podcast #opensource #retrogaming #ascii #brogueCommunityEdition #broguece #traditionalroguelike #indiedev #indiegame #roguelikedev

  5. The @[email protected] crew (minus one) did a stellar job on this 2-part series about the origins of the roguelike video game genre. If I were giving a course on this at uni, it would be on the reading list for sure.

    #indiegames #roguelikedev

    grogpod.zone/2026-07-22-E...

    Episode 100 Part 1 - Rogue and...

  6. OFFICIAL GAME TRAILER - ROGUEFORT (2026)

    Experience the depth and majesty... The open beta goes live TONIGHT on Steam ✨

    Available on Windows, Mac, Linux, and Steam Deck.

    youtu.be/9gEaHHxD17U

    #indiedev #indiegames #roguelikedev #steam #openbeta #roguelike #gaming #cheese

    Roguefort - Official Game Trai...

  7. #ZMAngband #traditionalroguelikes #roguelikedev hello my folks, you can download the latest version of yours truly's variant, VII.19, which has been released today! Comes with less bugs, more more on gameplay and more stuff that you can always check on the machete_readme.txt! Go get it!

    jose-machete.itch.io/zmangband

  8. To make Roguefort, I ripped code and ideas from nearly a decade of unfinished game projects (including one in the R language!). So they are all officially dead now.

    But I'm planning at some point to resurrect my traditional ASCII BBS-style roguelike, MARCHES OF MURIAS

    #roguelikedev #indiegames

  9. #Cogmind Beta 17 "X0-1V1" is released!

    The famous god from DCSS gives Cogmind an alternative roller coaster start? This isn't your normal Unchained...

    Full release notes and demo images: store.steampowered.com/news/ap
    #roguelike #roguelikedev

  10. Larkenx's Extended ASCII Previewer is back! Now hosted on a new site together with upgraded functionality, preview generated maps with your preferred fonts and color schemes: ascii.larkenx.me/?theme=Dracul
    #roguelikedev #gamedev #ascii

  11. Welcome to Roguefort Demo 0.5.14, now live on Steam Play in 1990s-style grid crawler 3D mode. An open world of your wildest dreams awaits... store.steampowered.com/news/app/427... #roguelikedev #indiegames #gaming #3d #pixelart

  12. #ZMAngband #roguelikedev #traditionalroguelikes next release due to: 6th of 6 of 2026. Blood magic rituals are a reality now, along with praying, zcreaming, kicking doors, eating corpses, drinking stale water from trap pits, suffering trapped doors and a major gameplay overhaul... This Z variant is... Diabolically fun!

  13. @kde got to learn about kdevelop ide while looking to get away from vs, and I'm so mad at you :/ ...with kdevelop i am enjoying coding so fckn much that I cannot get away from my laptop. I should mention you guys in the readme.txt in my roguelike variant.
    Seriously now, thank you very much. #roguelikedev #traditionalroguelikes love #kde !

  14. #ZMAngband #traditionalroguelikes #roguelikedev bottom line, next V.20 brings a massive re-work on gameplay. Actions realistically cause noises and smells that WILL BE noticed. The combat system now is more roleplay oriented. Rods give messages when activated (to be applied to all magic items next update, lot of work) and some more stuff.
    Tomorrow will be the day!

  15. #ZMAngband #traditionalroguelikes #roguelikedev well, this time I thought @conornally would be proud of me! Thread:
    I have been all my vacation days diving the ancient Z Code, and I'm quite satisfied with how the next release is getting shaped. Multiple minor fixes and improvements coded in, for the sakes of less bugs (found three so far) and better/smoother gameplay. Implemented things I never would have even dreamt of achieving, like glowing terrain and attaching noise to actions like...

  16. Roguefort Demo 0.5.3 is now live on #Steam A perfect time to jump in, with a huge raft of new content and features, including the ability to set the game on fire #roguelikedev #indiedev #indiegames store.steampowered.com/news/app/427...

    Roguefort - Roguefort v0.5.3 -...

  17. Like 8 years ago as a proof-of-concept, I wrote a game engine for 2D text-based games in Perl, off the back of reading Game Programming Patterns. I used that engine to write a basic implementation of Pong, and a barebones roguelike.

    A couple of weeks ago, for reasons I cannot remember, I picked up that code again and started building out the roguelike… and I’m really enjoying it!

    But now I think I want to port all of it away from Perl to something else. It’s only ever gonna be a game for me. But I’d love to be able to play it in a browser, and Perl doesn’t really have a good story there AFAICT.

    And I like the idea of participating in a game jam for shits and giggles.

    So maybe ClojureScript? Or I came across let-go the other day, and it can compile to wasm, and also as a static binary? I guess I’m just looking at Clojure-y options…

    #roguelikedev

  18. Pretty crazy-looking new project by Max, apparently in dev for about two years so far and headed to EA soon: "Rangedrifter" is ASCII-style glyphs with a 3D depth look--been a while since I've seen a game tackle that style... which seems to always be quite well received :D

    Link to more details on our sub: old.reddit.com/r/roguelikedev/
    #gamedev #roguelikedev

  19. Recent shot of a WIP #roguelikedev project by Lut, showing the map view in their "retro dungeoncrawler," which will also eventually have PS1 era graphics by default (source: RL dev discord).

  20. #ZMAngband #traditionalroguelikes #roguelikedev as we head towards the 1900 download, a fellow on reddit said my variant is stupidly easy. Too much and too powerful loot. (U are spoiled af @jake4480 xD) Me, for one, still have not gotten a win, and I play daily.
    So, being honest to myself, the guy is a bit right. I might have been spoiling my players. Next update will see some balancing introduced. And a boatload of work on the code under the hood, along with a fistful of smashed bugs. Soon!

  21. #ZMAngband #traditionalroguelikes #roguelikedev a good way to celebrate one's birthday is announcing a new update to one's variant :D That being said, V.9 is updated and ready to enjoy! With lots of new stuff between Monsters, Items, and game features, such the special chance of exclusive dropping for certain monsters and the boost for immersion + fun when fighting. To be added to the existing 'Sounds and Feelings' cinematic thread. Have fun!!! Link in bio.

  22. #ZMAngband #roguelikedev you got it, the whole evening coding in different combos of monsters/drops to be generated. + coded in the possibility of attaching drops to flags, so in a future I only have to rewrite/interchange flags on existing creatures for any desired drop combo.
    Man, next update is gonna be LIT AF.
    Plus... More on the immersion side too when in combat, but NO spoiling that one!
    Moving forward and growing, this #variant is delivering some serious #FUN. #traditionalroguelikes

  23. #ZMAngband #roguelikedev hi, folks of mastdn :) open question here. W/ the last code rework, I can make selected creatures to have a chance of dropping objects assigned to them exclusively.I'm releasing an update soon,so players can have a taste of the last added features. Question: should I go full-dive and rework some more monsters from the Bestiary with that object-dropping thing?Could it affect how folks interactuate w/ monsters?Would it feel like cheat? Or would my players enjoy it?

  24. #ZMAngband #traditionalroguelikes #roguelikedev Skeletons make piles of bones when defeated, Slime Fungi turn into Slime Mold, Cultists that carry Unholy Water, among some others. Coded in new stats and features. Two less bugs as well!
    ...and I thought one year would be enough? Boy was I wrong or what!? Next update a-brewing!

  25. #ZMAngband #traditionalroguelikes #roguelikedev extra! extra! Latest update for this humble Z variant already released and available for downloading and enjoying!
    jose-machete.itch.io/zmangband
    Read the machete_readme.txt IV.26 entry (at least, althought reading the whole thing is advised and fun and enjoyable) to see what is fixed, added and reworked.
    Thank u loads to all my good folks that contribute in any way to this little project of mine.

  26. #ZMAngband #traditionalroguelikes #roguelikedev #screenshot ...after the battle. Blood soaked floor. Carcasses of giant snakes, their bodies thick as elephants' legs, scattered all over. In the middle of the room, a Mindflayer, Paladin of Death, wielding a whip, dripping poison and enveloped in magical frost...

  27. #ZMAngband #traditionalroguelikes #roguelikedev #Angband may Roguelikes unite us all in #ASCII dreams. Latest patch of this humble Z #Variant is up and ready:
    jose-machete.itch.io/zmangband
    Grab your copy, read (at least) the entry for IV-11 so you know all things going on and, above all, enjoy it.