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#tessellation — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #tessellation, aggregated by home.social.

  1. A minor, but still quite large, update to HyperRogue!

    Suggest moves after 3 incorrect attempts, grow Ivy through narrow chasms, use compasses, rulers and non-Euclidean tools in the built-in drawing tool, more intuitive touch dragging, bugfixes and more!

    github.com/zenorogue/hyperrogu #noneuclidean #roguelike #mathart #tessellation #HyperRogue #RogueViz #noneuclideanGeometry

  2. A minor, but still quite large, update to HyperRogue!

    Suggest moves after 3 incorrect attempts, grow Ivy through narrow chasms, use compasses, rulers and non-Euclidean tools in the built-in drawing tool, more intuitive touch dragging, bugfixes and more!

    github.com/zenorogue/hyperrogu #noneuclidean #roguelike #mathart #tessellation #HyperRogue #RogueViz #noneuclideanGeometry

  3. A minor, but still quite large, update to HyperRogue!

    Suggest moves after 3 incorrect attempts, grow Ivy through narrow chasms, use compasses, rulers and non-Euclidean tools in the built-in drawing tool, more intuitive touch dragging, bugfixes and more!

    github.com/zenorogue/hyperrogu #noneuclidean #roguelike #mathart #tessellation #HyperRogue #RogueViz #noneuclideanGeometry

  4. A minor, but still quite large, update to HyperRogue!

    Suggest moves after 3 incorrect attempts, grow Ivy through narrow chasms, use compasses, rulers and non-Euclidean tools in the built-in drawing tool, more intuitive touch dragging, bugfixes and more!

    github.com/zenorogue/hyperrogu #noneuclidean #roguelike #mathart #tessellation #HyperRogue #RogueViz #noneuclideanGeometry

  5. A minor, but still quite large, update to HyperRogue!

    Suggest moves after 3 incorrect attempts, grow Ivy through narrow chasms, use compasses, rulers and non-Euclidean tools in the built-in drawing tool, more intuitive touch dragging, bugfixes and more!

    github.com/zenorogue/hyperrogu #noneuclidean #roguelike #mathart #tessellation #HyperRogue #RogueViz #noneuclideanGeometry

  6. “Tessellation Archive: a collection of tessellated material systems — tiled tissues and architectures — from across the natural world.

    Tessellations are structural motifs made up of repeating tiles, found in many forms and serving a variety of functions in Nature. Perhaps partly inspired by natural examples, tessellations have also been a part of human history in art and design, commonly in the form of mosaics, and more recently in the realm of bio-inspired design and engineering. This collection showcases the diversity of this motif, exploring commonalities in structure and function across environments and taxa, to inspire biological and biomaterials research, but also bioinspired design and architecture. Follow the links or scroll down further to explore the classification scheme and compare the similarities and differences between the tessellations.”
    tessellated-materials.mpikg.mp

    #tiling #tessellation #TilingTuesday #geometry #MathArt #design #pattern #nature #science

  7. "FOLD2 Final webinar, Wednesday 28 January 28 10:00-12:00 (UTC+2)

    The webinar will include a keynote speak from Yves Klett, and a review of the FOLD2 projects highlights.

    10:00 – Opening remarks
    Welcome by Jarmo Kouko, Kirsi Peltonen, and Jouni Lattu (Host)
    Introduction of the keynote speaker
    10:05 Keynote presentation
    Yves Klett: “A Meta Overview of Industrial Tessellation Applications”
    10:50 Discussion
    11:00 FOLD2 Project Review:
    Summary and highlights of the FOLD2 project by several project contributors

    “FOLD2 targets and achievements” – Jarmo Kouko (VTT)
    “Folding machinery” – Roope Siilasto (VTT)
    ”Conceptual design for multifunctionality” – Kirsi Peltonen (Aalto)
    ”From materials to structures” – Jarkko Niiranen (Aalto)
    ”Layered cushioning solutions” – Miia Palmu (VTT)
    “Acoustics solutions” – Markus Holste (Aalto)
    “Visual novelty” – Markus Joutsela (Aalto)
    “FOLD industrial potential” – Jussi Muikku (Orfer)
    Wrap up – Jouni Lattu (VTT)
    12:00 End of event

    Yves Klett first started designing technical tessellations for his diploma thesis in 2003 and has never stopped working on high-tech origami ever since. ... In 2005, he co-founded Foldcore GmbH as an outlet for industrial folding innovations. Since 2012 he is managing director at Foldcore with the mission to bring tons of tessellations to the world."

    fold-project.com/2025/11/14/fo

    edit: added details to Project Review. Note that some browsers display a blank page when "sign up" is clicked, only DuckDuckGo and Tor browsers have worked so far.

    #origami #tessellation #design #IndustrialDesign #fold

  8. Don’t look… it will cost you a part of your day… you can’t stop watching♦️

    #tessellation #tiles

    tiled.art/en/home/?id=cats40

  9. Which is better, artistically, to see the layers of fractal pentomino tiles, or just a sea of mini pentominoes? #pentomino #mathart #mathsky #tessellation

  10. Very cute tessellation today, less complex than yesterday's but with even more twists (36 of them!), called Pebbles. Quite pleasing to fold, now that I am starting to get used to the techniques involved. It's the same on both sides! And I like the laces on the backlighting view

    9/25

    #AdventOfTess #tessellation #origami

  11. Oof... This is the most difficult tessellation that I ever folded. It's called Maelstrom and tightly weaves twists from both sides of the paper to create a dense storm. I'm a fan!

    8/25

    #AdventOfTess #tessellation #origami

  12. Das war dann also das. Was für eine schöne Gruppe von liebenwerten Nerds. Danke an CDO für diese tolle Convention!
    .
    So this was that. What a beautiful bunch of nerdy people. Thanks to the CDO for this wonderful covention!

    #origamiCDO2025 #origami #papierfalten #paperfolding #turin #italien #crumpling #tessellation #cdo @origami

  13. Das war dann also das. Was für eine schöne Gruppe von liebenwerten Nerds. Danke an CDO für diese tolle Convention!
    .
    So this was that. What a beautiful bunch of nerdy people. Thanks to the CDO for this wonderful covention!

    #origamiCDO2025 #origami #papierfalten #paperfolding #turin #italien #crumpling #tessellation #cdo @origami

  14. I loved this one (Citrus Slices)! Quick and easy, and introducing closed rhombus twists. The backside is really pretty too! I think it's one of the patterns that I will redo on larger paper at some point :)

    7/25

    #AdventOfTess #tessellation #origami

  15. Tag zwei des italienischen Origamitreffens in Turin.

    - Adler: Entworfen und unterrichtet von Tetsuya Gotani. Gefaltet von mir.
    - Tessellations von Ilan Garibi
    - Seeigel gemacht von Victor Cœurjoly

    #origamiCDO2025 #origami #papierfalten #turin #italien #crumpling #tessellation #mondrian @origami

  16. Tag zwei des italienischen Origamitreffens in Turin.

    - Adler: Entworfen und unterrichtet von Tetsuya Gotani. Gefaltet von mir.
    - Tessellations von Ilan Garibi
    - Seeigel gemacht von Victor Cœurjoly

    #origamiCDO2025 #origami #papierfalten #turin #italien #crumpling #tessellation #mondrian @origami

  17. Tag zwei des italienischen Origamitreffens in Turin.

    - Adler: Entworfen und unterrichtet von Tetsuya Gotani. Gefaltet von mir.
    - Tessellations von Ilan Garibi
    - Seeigel gemacht von Victor Cœurjoly

    #origamiCDO2025 #origami #papierfalten #turin #italien #crumpling #tessellation #mondrian

  18. I find this one very pretty and I am not sure if black was the best color for it... The range of twists still expands with this one, which uses a central double hexagon twist, six simple hexagon twists on the reverse side, and simple triangle twists on the front. I think the pattern works particularly well!

    6/25

    #AdventOfTess #tessellation #origami

  19. Again a nice model today, called Hexagon Double Bar Wells. It has hexagon twists in one side and open triangle twists on the other side. I lacked a little bit of precision for the hexagon twists, as can be seen by the size of the dots inside them on the backlighting view... The close placement of these patterns created some tricky interactions. I can feel the difficulty ramp up already! 😅

    5/25

    #AdventOfTess #tessellation #origami

  20. Woo I really liked today's tessellation, called Wobbly Pyramids! It looks the same on both sides (it's actually mirrored). To achieve this, one has to fold twists on both sides of the paper: it was my first time doing that. It comes with a new kind of challenge: making sure that the paper that you need on one side is not stuck on the other side, and it requires a bit of planning. That was fun! And I really like the backlighting of this one :)

    4/25

    #AdventOfTess #tessellation #origami

  21. Third day, although it looks a bit similar to yesterday's, today's tessellation introduces double open triangle twists, and includes all three sizes with its pattern. It required a bit of precision in the twists because many triangles ate touching. The name of this one is Gravity Wells.

    3/25

    #AdventOfTess #tessellation #origami

  22. Second day, introduction of open triangle twists with this pretty tessellation named Courtship where open and closed twists are dancing together :)

    2/25

    #AdventOfTess25 #tessellation #origami

  23. It's World Tessellation Day! What will you create? Find out how to make your own tessellation template in our website video tutorial: mathsweek.scot/news/diy-tes... #MathsWeekScot #MathsToday #UKMathsChat #Tessellation

  24. Star puff tessellation - un modèle d'Eric Gjerde

    Pliée dans du papier peau d'éléphant, avec un hexagone d'environ 40 cm de diagonale.

    Je l'ai commencée il y a quatre ans et demi, sur un autre réseau :

    pouet.chapril.org/@Marvin_Roug

    Il ne me manquait pas grand chose pour arriver au bout !

    Le diagramme est disponible dans le livre *Origami Tessellations* :

    archive.org/details/origami-te

    #origami #tessellation @origami

  25. The third piece in my Polygon Tessellation Range is now live on Ko-fi! This one’s all about depth, detail, and shifting rhythm—layered shapes, dotted textures, and cool tones with bursts of magenta and red.

    📥 Available as a high-res 10cm x 10cm PDF digital download – perfect for mini prints, journaling, or creative projects: ko-fi.com/chrishatch

    #DigitalArt #GeometricArt #Tessellation #PatternDesign #PrintableArt #MathArt #KoFiCreatives #PolygonArt #AbstractDesign #ArtistOnMastodon

  26. Another addition to my Polygon Tessellation Range is live! This one is all about layered pentagons, bold contrasting colours, and intricate patterns that create a sense of movement and depth. I wanted to push the contrast with vibrant pinks, purples, and neon greens - definitely a statement piece!

    Would you go for something this bold, or would you prefer a more muted version? Let me know!
    ko-fi.com/chrishatch

    #DigitalArt #GeometricArt #Tessellation #MathArt #KoFiCreatives #AbstractDesign

  27. I’ve just added a new digital artwork to my Ko-fi blog - this is the first piece in my Polygon Tessellation Range!

    I love how geometric patterns create depth and movement, almost like they’re expanding beyond the frame. This one is bold, colourful, and full of interwoven shapes that play with perspective.

    What colours do you think would work well for the next one? Let me know!

    ko-fi.com/chrishatch

    #DigitalArt #GeometricArt #Tessellation #PatternDesign #KoFiSupport #MathArt #MastodonArt

  28. Some social network analysis on Metroidvanias.

    Data from reddit.com/r/metroidvania/comm, two games are connected (with a weighted edge) when they appear in the same answer.

    We arrange the games on the tiles, aiming to minimize the sum of (distance) * (weight). Hyperbolic geometry tends to be be good for this kind of visualization (closeness correlates to edge weight).

    Tehora Rogue has run a community detection algorithm (using Gephi) on this network multiple times. This algorithm would find 4 to 6 communities in different runs, the 4 communities shown are based on aggregation of the results.
    (There are "green" and "yellow" communities of sets of five games posted by "trolls" who have posted games not mentioned by anyone else, and the main genre splits into "blue" and "red" -- if you know these games, do you have any idea what the blue/red split could mean?

    In the second picture, the red / blue / green components (excluding trolls) are determined by how often the game appeared in the same community as Iconoclasts / Cookie Cutter / Castlevania: Harmony of Despair. These three games were chosen because they frequently belonged to different communities.

    #metroidvania #mathart #socialnetworkanalysis #gamedesign #rogueviz #NonEuclideanGeometry #NonEuclidean #tessellation

  29. Example #167, and the very first example showing basic usage of the new thi.ng/geom-webgl interop package (still unreleased): Parsing a SVG path, sampling it with uniform vertex density (configurable), converting it into a complex polygon (w/ holes) and then into WebGL buffers (w/ vertex color option enabled), randomizing colors via probabilistic color theme, and — finally — drawing it all...

    Demo (reload for new variation):
    demo.thi.ng/umbrella/geom-webg

    Source code:
    github.com/thi-ng/umbrella/blo

    #ThingUmbrella #WebGL #SVG #Geometry #Tessellation #Triangulation #DebugArt #TypeScript #Typography #Polygon
    #ThingUmbrella

  30. As part of the work on the upcoming thi.ng/geom-webgl package, today I've also been completely rewriting all tessellators in thi.ng/geom-tessellate and extending the package with more features, incl. an adapted version of github.com/mapbox/earcut to handle complex polygons (with holes, but can also be combined/nested with all the other tessellators, incl. the non-triangular ones)...

    Instead of producing an array of faces (each itself an vertex array), all tessellators are now producing/populating/adding to a single tessellation, consisting of a vertex array and another array of face vertex IDs. This makes the result much more flexible for a number of use cases, incl. WebGL/WebGPU conversion.

    Very happy with how the new API for both packages is turning out. The last image shows the source code for generating a single frame of the "SB" anim, starting with parsing two SVG paths, grouping & fitting them into a target bounding rect, then tessellating the entire group, rebuilding a new group from the resulting triangles, and finally serializing everything to SVG. For WebGL, there'll be a single `asWebGLModel()` function which performs shape tessellation automatically behind the scenes (fully configurable, though)...

    #ThingUmbrella #WebGL #SVG #Geometry #Tessellation #Triangulation #DebugArt #TypeScript #Typography #Polygon