#super-collider — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #super-collider, aggregated by home.social.
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#WeekOfPatching ⨯ #OldComputerChallenge day 4
its just random midi notes, sorry i mean "aleatory chromaticism", from SuperCollider 2 playing a Volca FM pad into Monotron Delay for some space and crunch
apparently #SuperCollider turns 30 years old this year. i dont know when exactly but happy anniversary to my favorite music programming language
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#WeekOfPatching ⨯ #OldComputerChallenge day 4
its just random midi notes, sorry i mean "aleatory chromaticism", from SuperCollider 2 playing a Volca FM pad into Monotron Delay for some space and crunch
apparently #SuperCollider turns 30 years old this year. i dont know when exactly but happy anniversary to my favorite music programming language
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#WeekOfPatching ⨯ #OldComputerChallenge day 4
its just random midi notes, sorry i mean "aleatory chromaticism", from SuperCollider 2 playing a Volca FM pad into Monotron Delay for some space and crunch
apparently #SuperCollider turns 30 years old this year. i dont know when exactly but happy anniversary to my favorite music programming language
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#WeekOfPatching ⨯ #OldComputerChallenge day 4
its just random midi notes, sorry i mean "aleatory chromaticism", from SuperCollider 2 playing a Volca FM pad into Monotron Delay for some space and crunch
apparently #SuperCollider turns 30 years old this year. i dont know when exactly but happy anniversary to my favorite music programming language
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#WeekOfPatching ⨯ #OldComputerChallenge day 4
its just random midi notes, sorry i mean "aleatory chromaticism", from SuperCollider 2 playing a Volca FM pad into Monotron Delay for some space and crunch
apparently #SuperCollider turns 30 years old this year. i dont know when exactly but happy anniversary to my favorite music programming language
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Feedback sketch. Three layers/voices; each layer is a differently tuned version of the same unstable, self playing patch. Please note: relatively loud and harsh sounds.
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Feedback sketch. Three layers/voices; each layer is a differently tuned version of the same unstable, self playing patch. Please note: relatively loud and harsh sounds.
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Feedback sketch. Three layers/voices; each layer is a differently tuned version of the same unstable, self playing patch. Please note: relatively loud and harsh sounds.
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Feedback sketch. Three layers/voices; each layer is a differently tuned version of the same unstable, self playing patch. Please note: relatively loud and harsh sounds.
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Feedback sketch. Three layers/voices; each layer is a differently tuned version of the same unstable, self playing patch. Please note: relatively loud and harsh sounds.
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For #weekOfPatching a camera-monitor-feedback-loop. This patch shows an a external physical video loop and visual signals running through a filter chain. A little bit out of control.
Plus #SuperCollider is producing sound grains. Pitch and stereo panning is controlled by the animation.
#day2 starts with a small text rendering. With the help of the camera-monitor-feedback-loop and some semitransparent stuff it gets more complex.
https://videos.scanlines.xyz/w/acK4oJAYXCrTxrJhtqeELo
Blog
https://metagrowing.org/patching/week_of_patching_2026_day2/ -
For #weekOfPatching a camera-monitor-feedback-loop. This patch shows an a external physical video loop and visual signals running through a filter chain. A little bit out of control.
Plus #SuperCollider is producing sound grains. Pitch and stereo panning is controlled by the animation.
#day2 starts with a small text rendering. With the help of the camera-monitor-feedback-loop and some semitransparent stuff it gets more complex.
https://videos.scanlines.xyz/w/acK4oJAYXCrTxrJhtqeELo
Blog
https://metagrowing.org/patching/week_of_patching_2026_day2/ -
For #weekOfPatching a camera-monitor-feedback-loop. This patch shows an a external physical video loop and visual signals running through a filter chain. A little bit out of control.
Plus #SuperCollider is producing sound grains. Pitch and stereo panning is controlled by the animation.
#day2 starts with a small text rendering. With the help of the camera-monitor-feedback-loop and some semitransparent stuff it gets more complex.
https://videos.scanlines.xyz/w/acK4oJAYXCrTxrJhtqeELo
Blog
https://metagrowing.org/patching/week_of_patching_2026_day2/ -
For #weekOfPatching a camera-monitor-feedback-loop. This patch shows an a external physical video loop and visual signals running through a filter chain. A little bit out of control.
Plus #SuperCollider is producing sound grains. Pitch and stereo panning is controlled by the animation.
#day2 starts with a small text rendering. With the help of the camera-monitor-feedback-loop and some semitransparent stuff it gets more complex.
https://videos.scanlines.xyz/w/acK4oJAYXCrTxrJhtqeELo
Blog
https://metagrowing.org/patching/week_of_patching_2026_day2/ -
For #weekOfPatching a camera-monitor-feedback-loop. This patch shows an a external physical video loop and visual signals running through a filter chain. A little bit out of control.
Plus #SuperCollider is producing sound grains. Pitch and stereo panning is controlled by the animation.
#day2 starts with a small text rendering. With the help of the camera-monitor-feedback-loop and some semitransparent stuff it gets more complex.
https://videos.scanlines.xyz/w/acK4oJAYXCrTxrJhtqeELo
Blog
https://metagrowing.org/patching/week_of_patching_2026_day2/ -
This past weekend, I dug out a bunch of :sccube: extensions that I started developing a couple years ago. They're currently hosted on Framagit, but I consider moving them over to Codeberg. Dear followers, what are you thinking about this?
#SuperCollider -
This past weekend, I dug out a bunch of :sccube: extensions that I started developing a couple years ago. They're currently hosted on Framagit, but I consider moving them over to Codeberg. Dear followers, what are you thinking about this?
#SuperCollider -
This past weekend, I dug out a bunch of :sccube: extensions that I started developing a couple years ago. They're currently hosted on Framagit, but I consider moving them over to Codeberg. Dear followers, what are you thinking about this?
#SuperCollider -
This past weekend, I dug out a bunch of :sccube: extensions that I started developing a couple years ago. They're currently hosted on Framagit, but I consider moving them over to Codeberg. Dear followers, what are you thinking about this?
#SuperCollider -
This past weekend, I dug out a bunch of :sccube: extensions that I started developing a couple years ago. They're currently hosted on Framagit, but I consider moving them over to Codeberg. Dear followers, what are you thinking about this?
#SuperCollider -
For #weekOfPatching i work with visual signals running through a filter chain. Patching is done by connecting the filters by code. It is a live coding system for routing the signals and tweaking the filters. Additionally #SuperCollider is running in the background. But the focus is on manipulating visuals.
#day1 is a little bit minimalistic. More Baroque-themed pieces will follow in a few days.
https://videos.scanlines.xyz/w/cAPpceVG47niQrC34AUy7L
My blog is taking shape here, day by day.
https://metagrowing.org/patching/ -
For #weekOfPatching i work with visual signals running through a filter chain. Patching is done by connecting the filters by code. It is a live coding system for routing the signals and tweaking the filters. Additionally #SuperCollider is running in the background. But the focus is on manipulating visuals.
#day1 is a little bit minimalistic. More Baroque-themed pieces will follow in a few days.
https://videos.scanlines.xyz/w/cAPpceVG47niQrC34AUy7L
My blog is taking shape here, day by day.
https://metagrowing.org/patching/ -
For #weekOfPatching i work with visual signals running through a filter chain. Patching is done by connecting the filters by code. It is a live coding system for routing the signals and tweaking the filters. Additionally #SuperCollider is running in the background. But the focus is on manipulating visuals.
#day1 is a little bit minimalistic. More Baroque-themed pieces will follow in a few days.
https://videos.scanlines.xyz/w/cAPpceVG47niQrC34AUy7L
My blog is taking shape here, day by day.
https://metagrowing.org/patching/ -
For #weekOfPatching i work with visual signals running through a filter chain. Patching is done by connecting the filters by code. It is a live coding system for routing the signals and tweaking the filters. Additionally #SuperCollider is running in the background. But the focus is on manipulating visuals.
#day1 is a little bit minimalistic. More Baroque-themed pieces will follow in a few days.
https://videos.scanlines.xyz/w/cAPpceVG47niQrC34AUy7L
My blog is taking shape here, day by day.
https://metagrowing.org/patching/ -
For #weekOfPatching i work with visual signals running through a filter chain. Patching is done by connecting the filters by code. It is a live coding system for routing the signals and tweaking the filters. Additionally #SuperCollider is running in the background. But the focus is on manipulating visuals.
#day1 is a little bit minimalistic. More Baroque-themed pieces will follow in a few days.
https://videos.scanlines.xyz/w/cAPpceVG47niQrC34AUy7L
My blog is taking shape here, day by day.
https://metagrowing.org/patching/ -
Ich hatte ja in meinem Workshop auf der #FAT26 heute versprochen, dass ich noch das Beispiel-Verzeichnis von #SuperCollider raussuche.
Ihr findet es mit
Platform.resourceDir;
das Verzeichnis enthält ein Unterverzeichnis namens "examples". Da sind ein paar Beispiele drin, die mit SuperCollider "mitgeliefert" werden. -
Ich hatte ja in meinem Workshop auf der #FAT26 heute versprochen, dass ich noch das Beispiel-Verzeichnis von #SuperCollider raussuche.
Ihr findet es mit
Platform.resourceDir;
das Verzeichnis enthält ein Unterverzeichnis namens "examples". Da sind ein paar Beispiele drin, die mit SuperCollider "mitgeliefert" werden. -
Ich hatte ja in meinem Workshop auf der #FAT26 heute versprochen, dass ich noch das Beispiel-Verzeichnis von #SuperCollider raussuche.
Ihr findet es mit
Platform.resourceDir;
das Verzeichnis enthält ein Unterverzeichnis namens "examples". Da sind ein paar Beispiele drin, die mit SuperCollider "mitgeliefert" werden. -
Ich hatte ja in meinem Workshop auf der #FAT26 heute versprochen, dass ich noch das Beispiel-Verzeichnis von #SuperCollider raussuche.
Ihr findet es mit
Platform.resourceDir;
das Verzeichnis enthält ein Unterverzeichnis namens "examples". Da sind ein paar Beispiele drin, die mit SuperCollider "mitgeliefert" werden. -
Gschichten aus em #Hackwerk Garten:
🚀 𝗠𝘂𝘀𝗶𝗸 𝗺𝗮𝗰𝗵𝗲𝗻 𝗺𝗶𝘁 𝗖𝗼𝗱𝗲: 𝗘𝗿𝘀𝘁𝗲 𝗦𝗰𝗵𝗿𝗶𝘁𝘁𝗲 𝗺𝗶𝘁 𝗦𝘂𝗽𝗲𝗿𝗖𝗼𝗹𝗹𝗶𝗱𝗲𝗿
📅 𝟬𝟱.𝟬𝟳.𝟮𝟬𝟮𝟲, 𝟭𝟭:𝟬𝟬–𝟭𝟯:𝟬𝟬
📍 𝗥𝗮𝘂𝗺 𝟭𝟬𝟱
🌍 𝗦𝗽𝗿𝗮𝗰𝗵𝗲: 𝗗𝗲𝘂𝘁𝘀𝗰𝗵Den Workshop (und viele weitere) gibts hier:
https://participate.hackwerk.fun/fat26/talk/RDFPND/. -
Gschichten aus em #Hackwerk Garten:
🚀 𝗠𝘂𝘀𝗶𝗸 𝗺𝗮𝗰𝗵𝗲𝗻 𝗺𝗶𝘁 𝗖𝗼𝗱𝗲: 𝗘𝗿𝘀𝘁𝗲 𝗦𝗰𝗵𝗿𝗶𝘁𝘁𝗲 𝗺𝗶𝘁 𝗦𝘂𝗽𝗲𝗿𝗖𝗼𝗹𝗹𝗶𝗱𝗲𝗿
📅 𝟬𝟱.𝟬𝟳.𝟮𝟬𝟮𝟲, 𝟭𝟭:𝟬𝟬–𝟭𝟯:𝟬𝟬
📍 𝗥𝗮𝘂𝗺 𝟭𝟬𝟱
🌍 𝗦𝗽𝗿𝗮𝗰𝗵𝗲: 𝗗𝗲𝘂𝘁𝘀𝗰𝗵Den Workshop (und viele weitere) gibts hier:
https://participate.hackwerk.fun/fat26/talk/RDFPND/. -
Gschichten aus em #Hackwerk Garten:
🚀 𝗠𝘂𝘀𝗶𝗸 𝗺𝗮𝗰𝗵𝗲𝗻 𝗺𝗶𝘁 𝗖𝗼𝗱𝗲: 𝗘𝗿𝘀𝘁𝗲 𝗦𝗰𝗵𝗿𝗶𝘁𝘁𝗲 𝗺𝗶𝘁 𝗦𝘂𝗽𝗲𝗿𝗖𝗼𝗹𝗹𝗶𝗱𝗲𝗿
📅 𝟬𝟱.𝟬𝟳.𝟮𝟬𝟮𝟲, 𝟭𝟭:𝟬𝟬–𝟭𝟯:𝟬𝟬
📍 𝗥𝗮𝘂𝗺 𝟭𝟬𝟱
🌍 𝗦𝗽𝗿𝗮𝗰𝗵𝗲: 𝗗𝗲𝘂𝘁𝘀𝗰𝗵Den Workshop (und viele weitere) gibts hier:
https://participate.hackwerk.fun/fat26/talk/RDFPND/. -
Gschichten aus em #Hackwerk Garten:
🚀 𝗠𝘂𝘀𝗶𝗸 𝗺𝗮𝗰𝗵𝗲𝗻 𝗺𝗶𝘁 𝗖𝗼𝗱𝗲: 𝗘𝗿𝘀𝘁𝗲 𝗦𝗰𝗵𝗿𝗶𝘁𝘁𝗲 𝗺𝗶𝘁 𝗦𝘂𝗽𝗲𝗿𝗖𝗼𝗹𝗹𝗶𝗱𝗲𝗿
📅 𝟬𝟱.𝟬𝟳.𝟮𝟬𝟮𝟲, 𝟭𝟭:𝟬𝟬–𝟭𝟯:𝟬𝟬
📍 𝗥𝗮𝘂𝗺 𝟭𝟬𝟱
🌍 𝗦𝗽𝗿𝗮𝗰𝗵𝗲: 𝗗𝗲𝘂𝘁𝘀𝗰𝗵Den Workshop (und viele weitere) gibts hier:
https://participate.hackwerk.fun/fat26/talk/RDFPND/. -
Gschichten aus em #Hackwerk Garten:
🚀 𝗠𝘂𝘀𝗶𝗸 𝗺𝗮𝗰𝗵𝗲𝗻 𝗺𝗶𝘁 𝗖𝗼𝗱𝗲: 𝗘𝗿𝘀𝘁𝗲 𝗦𝗰𝗵𝗿𝗶𝘁𝘁𝗲 𝗺𝗶𝘁 𝗦𝘂𝗽𝗲𝗿𝗖𝗼𝗹𝗹𝗶𝗱𝗲𝗿
📅 𝟬𝟱.𝟬𝟳.𝟮𝟬𝟮𝟲, 𝟭𝟭:𝟬𝟬–𝟭𝟯:𝟬𝟬
📍 𝗥𝗮𝘂𝗺 𝟭𝟬𝟱
🌍 𝗦𝗽𝗿𝗮𝗰𝗵𝗲: 𝗗𝗲𝘂𝘁𝘀𝗰𝗵Den Workshop (und viele weitere) gibts hier:
https://participate.hackwerk.fun/fat26/talk/RDFPND/. -
Today is a good day! Building my very own controller setup with 16 #arduino encoders from #adafruit, tightly coupled with #emacs, #supercollider, #openframeworks and #commonlisp
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Today is a good day! Building my very own controller setup with 16 #arduino encoders from #adafruit, tightly coupled with #emacs, #supercollider, #openframeworks and #commonlisp
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Today is a good day! Building my very own controller setup with 16 #arduino encoders from #adafruit, tightly coupled with #emacs, #supercollider, #openframeworks and #commonlisp
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Today is a good day! Building my very own controller setup with 16 #arduino encoders from #adafruit, tightly coupled with #emacs, #supercollider, #openframeworks and #commonlisp
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Hey friends! There's still open spots for my upcoming workshop in Berlin this summer. Why don't you come along for a weekend of algorithmic music shenanigans?
#supercollider #algorithmicmusic #experimentalmusic
https://madskjeldgaard.dk/events/hyperlinearcodingmusicalpatterns/
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Hey friends! There's still open spots for my upcoming workshop in Berlin this summer. Why don't you come along for a weekend of algorithmic music shenanigans?
#supercollider #algorithmicmusic #experimentalmusic
https://madskjeldgaard.dk/events/hyperlinearcodingmusicalpatterns/
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Hey friends! There's still open spots for my upcoming workshop in Berlin this summer. Why don't you come along for a weekend of algorithmic music shenanigans?
#supercollider #algorithmicmusic #experimentalmusic
https://madskjeldgaard.dk/events/hyperlinearcodingmusicalpatterns/
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Hey friends! There's still open spots for my upcoming workshop in Berlin this summer. Why don't you come along for a weekend of algorithmic music shenanigans?
#supercollider #algorithmicmusic #experimentalmusic
https://madskjeldgaard.dk/events/hyperlinearcodingmusicalpatterns/
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Hey friends! There's still open spots for my upcoming workshop in Berlin this summer. Why don't you come along for a weekend of algorithmic music shenanigans?
#supercollider #algorithmicmusic #experimentalmusic
https://madskjeldgaard.dk/events/hyperlinearcodingmusicalpatterns/
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Ordered myself a bunch of #adafruit quad encoders... About time to start building myself an improvisation instrument for #commonlisp and #supercollider, centered around #emacs. This should be fun :-D
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Ordered myself a bunch of #adafruit quad encoders... About time to start building myself an improvisation instrument for #commonlisp and #supercollider, centered around #emacs. This should be fun :-D
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Ordered myself a bunch of #adafruit quad encoders... About time to start building myself an improvisation instrument for #commonlisp and #supercollider, centered around #emacs. This should be fun :-D
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Ordered myself a bunch of #adafruit quad encoders... About time to start building myself an improvisation instrument for #commonlisp and #supercollider, centered around #emacs. This should be fun :-D
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Finally worked out how to do coroutines (e.g. yield) in Common Lisp, using cl-cont, so I can give cl-collider parity with SuperCollider for scheduling.
Still don't entirely trust cl-cont (code walker macros give me the ick), but so far I haven't run into any issues.
So now I'm working through Eli Fielsteel's examples in his SuperCollider book and seeing how to translate them them to Common Lisp with cl-collider.
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Finally worked out how to do coroutines (e.g. yield) in Common Lisp, using cl-cont, so I can give cl-collider parity with SuperCollider for scheduling.
Still don't entirely trust cl-cont (code walker macros give me the ick), but so far I haven't run into any issues.
So now I'm working through Eli Fielsteel's examples in his SuperCollider book and seeing how to translate them them to Common Lisp with cl-collider.
-
Finally worked out how to do coroutines (e.g. yield) in Common Lisp, using cl-cont, so I can give cl-collider parity with SuperCollider for scheduling.
Still don't entirely trust cl-cont (code walker macros give me the ick), but so far I haven't run into any issues.
So now I'm working through Eli Fielsteel's examples in his SuperCollider book and seeing how to translate them them to Common Lisp with cl-collider.
-
Finally worked out how to do coroutines (e.g. yield) in Common Lisp, using cl-cont, so I can give cl-collider parity with SuperCollider for scheduling.
Still don't entirely trust cl-cont (code walker macros give me the ick), but so far I haven't run into any issues.
So now I'm working through Eli Fielsteel's examples in his SuperCollider book and seeing how to translate them them to Common Lisp with cl-collider.
-
Finally worked out how to do coroutines (e.g. yield) in Common Lisp, using cl-cont, so I can give cl-collider parity with SuperCollider for scheduling.
Still don't entirely trust cl-cont (code walker macros give me the ick), but so far I haven't run into any issues.
So now I'm working through Eli Fielsteel's examples in his SuperCollider book and seeing how to translate them them to Common Lisp with cl-collider.
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I'm working on getting my video patch software fully up and running again. It's for Week of Patching.
These programs have never been active together in this form before: A visual generator and a patch area for visual filter effects. And two processes are running in the background: #SuperCollider and a #Clojure REPL. Things are slowly coming together. But first screenshots can be seen.
Week of Patching is initiated by @palomakop .
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I'm working on getting my video patch software fully up and running again. It's for Week of Patching.
These programs have never been active together in this form before: A visual generator and a patch area for visual filter effects. And two processes are running in the background: #SuperCollider and a #Clojure REPL. Things are slowly coming together. But first screenshots can be seen.
Week of Patching is initiated by @palomakop .
-
I'm working on getting my video patch software fully up and running again. It's for Week of Patching.
These programs have never been active together in this form before: A visual generator and a patch area for visual filter effects. And two processes are running in the background: #SuperCollider and a #Clojure REPL. Things are slowly coming together. But first screenshots can be seen.
Week of Patching is initiated by @palomakop .