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#super-collider — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #super-collider, aggregated by home.social.

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  1. SuperCollider methods that don't do what they say they'll do on Ubuntu:

    Window.alwaysOnTop_(true); // it's secretly a bottom

    MIDIClient.connect()

    None of the ways I tried "connect" made a connection. This might be user error because the Linux section of the MIDIOut helpfile is intensely confusing.

    #SuperCollider #Ubuntu #Linux

  2. SuperCollider methods that don't do what they say they'll do on Ubuntu:

    Window.alwaysOnTop_(true); // it's secretly a bottom

    MIDIClient.connect()

    None of the ways I tried "connect" made a connection. This might be user error because the Linux section of the MIDIOut helpfile is intensely confusing.

    #SuperCollider #Ubuntu #Linux

  3. SuperCollider methods that don't do what they say they'll do on Ubuntu:

    Window.alwaysOnTop_(true); // it's secretly a bottom

    MIDIClient.connect()

    None of the ways I tried "connect" made a connection. This might be user error because the Linux section of the MIDIOut helpfile is intensely confusing.

    #SuperCollider #Ubuntu #Linux

  4. SuperCollider methods that don't do what they say they'll do on Ubuntu:

    Window.alwaysOnTop_(true); // it's secretly a bottom

    MIDIClient.connect()

    None of the ways I tried "connect" made a connection. This might be user error because the Linux section of the MIDIOut helpfile is intensely confusing.

    #SuperCollider #Ubuntu #Linux

  5. SuperCollider methods that don't do what they say they'll do on Ubuntu:

    Window.alwaysOnTop_(true); // it's secretly a bottom

    MIDIClient.connect()

    None of the ways I tried "connect" made a connection. This might be user error because the Linux section of the MIDIOut helpfile is intensely confusing.

    #SuperCollider #Ubuntu #Linux

  6. #WeekOfPatching#OldComputerChallenge day 7

    some good old bell synthesis in #SuperCollider 2

    percussive, lowpassed pink noise hits excite a Klank with 20 resonators. plus i again put some bandpass filters on top for added weirdness. all sorts of parameters get randomized rhythmically

    #RetroComputing #Macintosh #VintageApple

  7. #WeekOfPatching#OldComputerChallenge day 7

    some good old bell synthesis in #SuperCollider 2

    percussive, lowpassed pink noise hits excite a Klank with 20 resonators. plus i again put some bandpass filters on top for added weirdness. all sorts of parameters get randomized rhythmically

    #RetroComputing #Macintosh #VintageApple

  8. #WeekOfPatching#OldComputerChallenge day 7

    some good old bell synthesis in #SuperCollider 2

    percussive, lowpassed pink noise hits excite a Klank with 20 resonators. plus i again put some bandpass filters on top for added weirdness. all sorts of parameters get randomized rhythmically

    #RetroComputing #Macintosh #VintageApple

  9. #WeekOfPatching#OldComputerChallenge day 7

    some good old bell synthesis in #SuperCollider 2

    percussive, lowpassed pink noise hits excite a Klank with 20 resonators. plus i again put some bandpass filters on top for added weirdness. all sorts of parameters get randomized rhythmically

    #RetroComputing #Macintosh #VintageApple

  10. #WeekOfPatching#OldComputerChallenge day 7

    some good old bell synthesis in #SuperCollider 2

    percussive, lowpassed pink noise hits excite a Klank with 20 resonators. plus i again put some bandpass filters on top for added weirdness. all sorts of parameters get randomized rhythmically

    #RetroComputing #Macintosh #VintageApple

  11. Started doing experiments with polymetric euclidean rhythms, and combining that with what I call "restmasking" for lack of better word to remove events from the rhythm and create "holes" in it. Made this on the train this weekend.

    #supercollider #experimentalmusic #rhythm

  12. Started doing experiments with polymetric euclidean rhythms, and combining that with what I call "restmasking" for lack of better word to remove events from the rhythm and create "holes" in it. Made this on the train this weekend.

    #supercollider #experimentalmusic #rhythm

  13. Started doing experiments with polymetric euclidean rhythms, and combining that with what I call "restmasking" for lack of better word to remove events from the rhythm and create "holes" in it. Made this on the train this weekend.

    #supercollider #experimentalmusic #rhythm

  14. Started doing experiments with polymetric euclidean rhythms, and combining that with what I call "restmasking" for lack of better word to remove events from the rhythm and create "holes" in it. Made this on the train this weekend.

    #supercollider #experimentalmusic #rhythm

  15. Started doing experiments with polymetric euclidean rhythms, and combining that with what I call "restmasking" for lack of better word to remove events from the rhythm and create "holes" in it. Made this on the train this weekend.

    #supercollider #experimentalmusic #rhythm

  16. #WeekOfPatching#OldComputerChallenge day 6

    worked more on my 68k audio Forth-like. stack values are no longer just integers, i can also pass wavetables around to combine different oscillators and LFOs

    so i made this haunted "melody" on the 160 and then fed it into a #SuperCollider 2 patch on the iBook, adding bass drones and some fx like delay & randomly changing resonant bandpasses

    both laptops are running extremely close to the limit of their DSP capacity 😄

    #Macintosh #RetroComputing

  17. #WeekOfPatching#OldComputerChallenge day 6

    worked more on my 68k audio Forth-like. stack values are no longer just integers, i can also pass wavetables around to combine different oscillators and LFOs

    so i made this haunted "melody" on the 160 and then fed it into a #SuperCollider 2 patch on the iBook, adding bass drones and some fx like delay & randomly changing resonant bandpasses

    both laptops are running extremely close to the limit of their DSP capacity 😄

    #Macintosh #RetroComputing

  18. #WeekOfPatching#OldComputerChallenge day 6

    worked more on my 68k audio Forth-like. stack values are no longer just integers, i can also pass wavetables around to combine different oscillators and LFOs

    so i made this haunted "melody" on the 160 and then fed it into a #SuperCollider 2 patch on the iBook, adding bass drones and some fx like delay & randomly changing resonant bandpasses

    both laptops are running extremely close to the limit of their DSP capacity 😄

    #Macintosh #RetroComputing

  19. #WeekOfPatching#OldComputerChallenge day 6

    worked more on my 68k audio Forth-like. stack values are no longer just integers, i can also pass wavetables around to combine different oscillators and LFOs

    so i made this haunted "melody" on the 160 and then fed it into a #SuperCollider 2 patch on the iBook, adding bass drones and some fx like delay & randomly changing resonant bandpasses

    both laptops are running extremely close to the limit of their DSP capacity 😄

    #Macintosh #RetroComputing

  20. #WeekOfPatching#OldComputerChallenge day 6

    worked more on my 68k audio Forth-like. stack values are no longer just integers, i can also pass wavetables around to combine different oscillators and LFOs

    so i made this haunted "melody" on the 160 and then fed it into a #SuperCollider 2 patch on the iBook, adding bass drones and some fx like delay & randomly changing resonant bandpasses

    both laptops are running extremely close to the limit of their DSP capacity 😄

    #Macintosh #RetroComputing

  21. My sort of port of SuperCollider's patterns and event system to Common Lisp has reached a milestone. It can play patterns, including chords, with no problems.

    Next step is to expand the number of patterns supported, and there's a ton of refactoring and testing required. But it works.

    #supercollider #commonlisp

  22. My sort of port of SuperCollider's patterns and event system to Common Lisp has reached a milestone. It can play patterns, including chords, with no problems.

    Next step is to expand the number of patterns supported, and there's a ton of refactoring and testing required. But it works.

    #supercollider #commonlisp

  23. My sort of port of SuperCollider's patterns and event system to Common Lisp has reached a milestone. It can play patterns, including chords, with no problems.

    Next step is to expand the number of patterns supported, and there's a ton of refactoring and testing required. But it works.

    #supercollider #commonlisp

  24. My sort of port of SuperCollider's patterns and event system to Common Lisp has reached a milestone. It can play patterns, including chords, with no problems.

    Next step is to expand the number of patterns supported, and there's a ton of refactoring and testing required. But it works.

    #supercollider #commonlisp

  25. My sort of port of SuperCollider's patterns and event system to Common Lisp has reached a milestone. It can play patterns, including chords, with no problems.

    Next step is to expand the number of patterns supported, and there's a ton of refactoring and testing required. But it works.

    #supercollider #commonlisp

  26. @palomakop First attempt at creating something similar to your #weekOfPatching #day1.

    For aNa, I have to code each filter. This allows me to determine the basic behavior, the patching and the way how the parameters can be tweaked.

    First: Top down the filter nodes
    Then: Result in the mixer
    Last: A scanner sending the HSV values of 2 areas via OSC

    Not implemented yet the #SuperCollider part. @draco explained to me how to connect audio filters correctly. My SC code needs correction

  27. @palomakop First attempt at creating something similar to your #weekOfPatching #day1.

    For aNa, I have to code each filter. This allows me to determine the basic behavior, the patching and the way how the parameters can be tweaked.

    First: Top down the filter nodes
    Then: Result in the mixer
    Last: A scanner sending the HSV values of 2 areas via OSC

    Not implemented yet the #SuperCollider part. @draco explained to me how to connect audio filters correctly. My SC code needs correction

  28. @palomakop First attempt at creating something similar to your #weekOfPatching #day1.

    For aNa, I have to code each filter. This allows me to determine the basic behavior, the patching and the way how the parameters can be tweaked.

    First: Top down the filter nodes
    Then: Result in the mixer
    Last: A scanner sending the HSV values of 2 areas via OSC

    Not implemented yet the #SuperCollider part. @draco explained to me how to connect audio filters correctly. My SC code needs correction

  29. @palomakop First attempt at creating something similar to your #weekOfPatching #day1.

    For aNa, I have to code each filter. This allows me to determine the basic behavior, the patching and the way how the parameters can be tweaked.

    First: Top down the filter nodes
    Then: Result in the mixer
    Last: A scanner sending the HSV values of 2 areas via OSC

    Not implemented yet the #SuperCollider part. @draco explained to me how to connect audio filters correctly. My SC code needs correction

  30. @palomakop First attempt at creating something similar to your #weekOfPatching #day1.

    For aNa, I have to code each filter. This allows me to determine the basic behavior, the patching and the way how the parameters can be tweaked.

    First: Top down the filter nodes
    Then: Result in the mixer
    Last: A scanner sending the HSV values of 2 areas via OSC

    Not implemented yet the #SuperCollider part. @draco explained to me how to connect audio filters correctly. My SC code needs correction

  31. #WeekOfPatching#OldComputerChallenge day 4

    its just random midi notes, sorry i mean "aleatory chromaticism", from SuperCollider 2 playing a Volca FM pad into Monotron Delay for some space and crunch

    apparently #SuperCollider turns 30 years old this year. i dont know when exactly but happy anniversary to my favorite music programming language

    #Macintosh #VintageApple #RetroComputing

  32. #WeekOfPatching#OldComputerChallenge day 4

    its just random midi notes, sorry i mean "aleatory chromaticism", from SuperCollider 2 playing a Volca FM pad into Monotron Delay for some space and crunch

    apparently #SuperCollider turns 30 years old this year. i dont know when exactly but happy anniversary to my favorite music programming language

    #Macintosh #VintageApple #RetroComputing

  33. #WeekOfPatching#OldComputerChallenge day 4

    its just random midi notes, sorry i mean "aleatory chromaticism", from SuperCollider 2 playing a Volca FM pad into Monotron Delay for some space and crunch

    apparently #SuperCollider turns 30 years old this year. i dont know when exactly but happy anniversary to my favorite music programming language

    #Macintosh #VintageApple #RetroComputing

  34. #WeekOfPatching#OldComputerChallenge day 4

    its just random midi notes, sorry i mean "aleatory chromaticism", from SuperCollider 2 playing a Volca FM pad into Monotron Delay for some space and crunch

    apparently #SuperCollider turns 30 years old this year. i dont know when exactly but happy anniversary to my favorite music programming language

    #Macintosh #VintageApple #RetroComputing

  35. #WeekOfPatching#OldComputerChallenge day 4

    its just random midi notes, sorry i mean "aleatory chromaticism", from SuperCollider 2 playing a Volca FM pad into Monotron Delay for some space and crunch

    apparently #SuperCollider turns 30 years old this year. i dont know when exactly but happy anniversary to my favorite music programming language

    #Macintosh #VintageApple #RetroComputing

  36. Feedback sketch. Three layers/voices; each layer is a differently tuned version of the same unstable, self playing patch. Please note: relatively loud and harsh sounds.

    #Supercollider

  37. Feedback sketch. Three layers/voices; each layer is a differently tuned version of the same unstable, self playing patch. Please note: relatively loud and harsh sounds.

    #Supercollider

  38. Feedback sketch. Three layers/voices; each layer is a differently tuned version of the same unstable, self playing patch. Please note: relatively loud and harsh sounds.

    #Supercollider

  39. Feedback sketch. Three layers/voices; each layer is a differently tuned version of the same unstable, self playing patch. Please note: relatively loud and harsh sounds.

    #Supercollider

  40. Feedback sketch. Three layers/voices; each layer is a differently tuned version of the same unstable, self playing patch. Please note: relatively loud and harsh sounds.

    #Supercollider

  41. For #weekOfPatching a camera-monitor-feedback-loop. This patch shows an a external physical video loop and visual signals running through a filter chain. A little bit out of control.

    Plus #SuperCollider is producing sound grains. Pitch and stereo panning is controlled by the animation.

    #day2 starts with a small text rendering. With the help of the camera-monitor-feedback-loop and some semitransparent stuff it gets more complex.

    videos.scanlines.xyz/w/acK4oJA

    Blog
    metagrowing.org/patching/week_

  42. For #weekOfPatching a camera-monitor-feedback-loop. This patch shows an a external physical video loop and visual signals running through a filter chain. A little bit out of control.

    Plus #SuperCollider is producing sound grains. Pitch and stereo panning is controlled by the animation.

    #day2 starts with a small text rendering. With the help of the camera-monitor-feedback-loop and some semitransparent stuff it gets more complex.

    videos.scanlines.xyz/w/acK4oJA

    Blog
    metagrowing.org/patching/week_

  43. For #weekOfPatching a camera-monitor-feedback-loop. This patch shows an a external physical video loop and visual signals running through a filter chain. A little bit out of control.

    Plus #SuperCollider is producing sound grains. Pitch and stereo panning is controlled by the animation.

    #day2 starts with a small text rendering. With the help of the camera-monitor-feedback-loop and some semitransparent stuff it gets more complex.

    videos.scanlines.xyz/w/acK4oJA

    Blog
    metagrowing.org/patching/week_

  44. For #weekOfPatching a camera-monitor-feedback-loop. This patch shows an a external physical video loop and visual signals running through a filter chain. A little bit out of control.

    Plus #SuperCollider is producing sound grains. Pitch and stereo panning is controlled by the animation.

    #day2 starts with a small text rendering. With the help of the camera-monitor-feedback-loop and some semitransparent stuff it gets more complex.

    videos.scanlines.xyz/w/acK4oJA

    Blog
    metagrowing.org/patching/week_

  45. For #weekOfPatching a camera-monitor-feedback-loop. This patch shows an a external physical video loop and visual signals running through a filter chain. A little bit out of control.

    Plus #SuperCollider is producing sound grains. Pitch and stereo panning is controlled by the animation.

    #day2 starts with a small text rendering. With the help of the camera-monitor-feedback-loop and some semitransparent stuff it gets more complex.

    videos.scanlines.xyz/w/acK4oJA

    Blog
    metagrowing.org/patching/week_

  46. This past weekend, I dug out a bunch of :sccube: extensions that I started developing a couple years ago. They're currently hosted on Framagit, but I consider moving them over to Codeberg. Dear followers, what are you thinking about this?
    #SuperCollider

  47. This past weekend, I dug out a bunch of :sccube: extensions that I started developing a couple years ago. They're currently hosted on Framagit, but I consider moving them over to Codeberg. Dear followers, what are you thinking about this?
    #SuperCollider

  48. This past weekend, I dug out a bunch of :sccube: extensions that I started developing a couple years ago. They're currently hosted on Framagit, but I consider moving them over to Codeberg. Dear followers, what are you thinking about this?
    #SuperCollider

  49. This past weekend, I dug out a bunch of :sccube: extensions that I started developing a couple years ago. They're currently hosted on Framagit, but I consider moving them over to Codeberg. Dear followers, what are you thinking about this?
    #SuperCollider

  50. This past weekend, I dug out a bunch of :sccube: extensions that I started developing a couple years ago. They're currently hosted on Framagit, but I consider moving them over to Codeberg. Dear followers, what are you thinking about this?
    #SuperCollider