#super-collider — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #super-collider, aggregated by home.social.
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I turned this "restmask" idea into a #SuperCollider pattern. Works well! https://codeberg.org/madskjeldgaard/Weft/src/branch/main/Classes/Prestmask.sc
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I turned this "restmask" idea into a #SuperCollider pattern. Works well! https://codeberg.org/madskjeldgaard/Weft/src/branch/main/Classes/Prestmask.sc
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I turned this "restmask" idea into a #SuperCollider pattern. Works well! https://codeberg.org/madskjeldgaard/Weft/src/branch/main/Classes/Prestmask.sc
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I turned this "restmask" idea into a #SuperCollider pattern. Works well! https://codeberg.org/madskjeldgaard/Weft/src/branch/main/Classes/Prestmask.sc
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I turned this "restmask" idea into a #SuperCollider pattern. Works well! https://codeberg.org/madskjeldgaard/Weft/src/branch/main/Classes/Prestmask.sc
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SuperCollider methods that don't do what they say they'll do on Ubuntu:
Window.alwaysOnTop_(true); // it's secretly a bottom
MIDIClient.connect()
None of the ways I tried "connect" made a connection. This might be user error because the Linux section of the MIDIOut helpfile is intensely confusing.
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SuperCollider methods that don't do what they say they'll do on Ubuntu:
Window.alwaysOnTop_(true); // it's secretly a bottom
MIDIClient.connect()
None of the ways I tried "connect" made a connection. This might be user error because the Linux section of the MIDIOut helpfile is intensely confusing.
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SuperCollider methods that don't do what they say they'll do on Ubuntu:
Window.alwaysOnTop_(true); // it's secretly a bottom
MIDIClient.connect()
None of the ways I tried "connect" made a connection. This might be user error because the Linux section of the MIDIOut helpfile is intensely confusing.
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SuperCollider methods that don't do what they say they'll do on Ubuntu:
Window.alwaysOnTop_(true); // it's secretly a bottom
MIDIClient.connect()
None of the ways I tried "connect" made a connection. This might be user error because the Linux section of the MIDIOut helpfile is intensely confusing.
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SuperCollider methods that don't do what they say they'll do on Ubuntu:
Window.alwaysOnTop_(true); // it's secretly a bottom
MIDIClient.connect()
None of the ways I tried "connect" made a connection. This might be user error because the Linux section of the MIDIOut helpfile is intensely confusing.
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#WeekOfPatching ⨯ #OldComputerChallenge day 7
some good old bell synthesis in #SuperCollider 2
percussive, lowpassed pink noise hits excite a Klank with 20 resonators. plus i again put some bandpass filters on top for added weirdness. all sorts of parameters get randomized rhythmically
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#WeekOfPatching ⨯ #OldComputerChallenge day 7
some good old bell synthesis in #SuperCollider 2
percussive, lowpassed pink noise hits excite a Klank with 20 resonators. plus i again put some bandpass filters on top for added weirdness. all sorts of parameters get randomized rhythmically
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#WeekOfPatching ⨯ #OldComputerChallenge day 7
some good old bell synthesis in #SuperCollider 2
percussive, lowpassed pink noise hits excite a Klank with 20 resonators. plus i again put some bandpass filters on top for added weirdness. all sorts of parameters get randomized rhythmically
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#WeekOfPatching ⨯ #OldComputerChallenge day 7
some good old bell synthesis in #SuperCollider 2
percussive, lowpassed pink noise hits excite a Klank with 20 resonators. plus i again put some bandpass filters on top for added weirdness. all sorts of parameters get randomized rhythmically
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#WeekOfPatching ⨯ #OldComputerChallenge day 7
some good old bell synthesis in #SuperCollider 2
percussive, lowpassed pink noise hits excite a Klank with 20 resonators. plus i again put some bandpass filters on top for added weirdness. all sorts of parameters get randomized rhythmically
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Started doing experiments with polymetric euclidean rhythms, and combining that with what I call "restmasking" for lack of better word to remove events from the rhythm and create "holes" in it. Made this on the train this weekend.
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Started doing experiments with polymetric euclidean rhythms, and combining that with what I call "restmasking" for lack of better word to remove events from the rhythm and create "holes" in it. Made this on the train this weekend.
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Started doing experiments with polymetric euclidean rhythms, and combining that with what I call "restmasking" for lack of better word to remove events from the rhythm and create "holes" in it. Made this on the train this weekend.
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Started doing experiments with polymetric euclidean rhythms, and combining that with what I call "restmasking" for lack of better word to remove events from the rhythm and create "holes" in it. Made this on the train this weekend.
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Started doing experiments with polymetric euclidean rhythms, and combining that with what I call "restmasking" for lack of better word to remove events from the rhythm and create "holes" in it. Made this on the train this weekend.
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#WeekOfPatching ⨯ #OldComputerChallenge day 6
worked more on my 68k audio Forth-like. stack values are no longer just integers, i can also pass wavetables around to combine different oscillators and LFOs
so i made this haunted "melody" on the 160 and then fed it into a #SuperCollider 2 patch on the iBook, adding bass drones and some fx like delay & randomly changing resonant bandpasses
both laptops are running extremely close to the limit of their DSP capacity 😄
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#WeekOfPatching ⨯ #OldComputerChallenge day 6
worked more on my 68k audio Forth-like. stack values are no longer just integers, i can also pass wavetables around to combine different oscillators and LFOs
so i made this haunted "melody" on the 160 and then fed it into a #SuperCollider 2 patch on the iBook, adding bass drones and some fx like delay & randomly changing resonant bandpasses
both laptops are running extremely close to the limit of their DSP capacity 😄
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#WeekOfPatching ⨯ #OldComputerChallenge day 6
worked more on my 68k audio Forth-like. stack values are no longer just integers, i can also pass wavetables around to combine different oscillators and LFOs
so i made this haunted "melody" on the 160 and then fed it into a #SuperCollider 2 patch on the iBook, adding bass drones and some fx like delay & randomly changing resonant bandpasses
both laptops are running extremely close to the limit of their DSP capacity 😄
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#WeekOfPatching ⨯ #OldComputerChallenge day 6
worked more on my 68k audio Forth-like. stack values are no longer just integers, i can also pass wavetables around to combine different oscillators and LFOs
so i made this haunted "melody" on the 160 and then fed it into a #SuperCollider 2 patch on the iBook, adding bass drones and some fx like delay & randomly changing resonant bandpasses
both laptops are running extremely close to the limit of their DSP capacity 😄
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#WeekOfPatching ⨯ #OldComputerChallenge day 6
worked more on my 68k audio Forth-like. stack values are no longer just integers, i can also pass wavetables around to combine different oscillators and LFOs
so i made this haunted "melody" on the 160 and then fed it into a #SuperCollider 2 patch on the iBook, adding bass drones and some fx like delay & randomly changing resonant bandpasses
both laptops are running extremely close to the limit of their DSP capacity 😄
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My sort of port of SuperCollider's patterns and event system to Common Lisp has reached a milestone. It can play patterns, including chords, with no problems.
Next step is to expand the number of patterns supported, and there's a ton of refactoring and testing required. But it works.
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My sort of port of SuperCollider's patterns and event system to Common Lisp has reached a milestone. It can play patterns, including chords, with no problems.
Next step is to expand the number of patterns supported, and there's a ton of refactoring and testing required. But it works.
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My sort of port of SuperCollider's patterns and event system to Common Lisp has reached a milestone. It can play patterns, including chords, with no problems.
Next step is to expand the number of patterns supported, and there's a ton of refactoring and testing required. But it works.
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My sort of port of SuperCollider's patterns and event system to Common Lisp has reached a milestone. It can play patterns, including chords, with no problems.
Next step is to expand the number of patterns supported, and there's a ton of refactoring and testing required. But it works.
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My sort of port of SuperCollider's patterns and event system to Common Lisp has reached a milestone. It can play patterns, including chords, with no problems.
Next step is to expand the number of patterns supported, and there's a ton of refactoring and testing required. But it works.
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@palomakop First attempt at creating something similar to your #weekOfPatching #day1.
For aNa, I have to code each filter. This allows me to determine the basic behavior, the patching and the way how the parameters can be tweaked.
First: Top down the filter nodes
Then: Result in the mixer
Last: A scanner sending the HSV values of 2 areas via OSCNot implemented yet the #SuperCollider part. @draco explained to me how to connect audio filters correctly. My SC code needs correction
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@palomakop First attempt at creating something similar to your #weekOfPatching #day1.
For aNa, I have to code each filter. This allows me to determine the basic behavior, the patching and the way how the parameters can be tweaked.
First: Top down the filter nodes
Then: Result in the mixer
Last: A scanner sending the HSV values of 2 areas via OSCNot implemented yet the #SuperCollider part. @draco explained to me how to connect audio filters correctly. My SC code needs correction
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@palomakop First attempt at creating something similar to your #weekOfPatching #day1.
For aNa, I have to code each filter. This allows me to determine the basic behavior, the patching and the way how the parameters can be tweaked.
First: Top down the filter nodes
Then: Result in the mixer
Last: A scanner sending the HSV values of 2 areas via OSCNot implemented yet the #SuperCollider part. @draco explained to me how to connect audio filters correctly. My SC code needs correction
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@palomakop First attempt at creating something similar to your #weekOfPatching #day1.
For aNa, I have to code each filter. This allows me to determine the basic behavior, the patching and the way how the parameters can be tweaked.
First: Top down the filter nodes
Then: Result in the mixer
Last: A scanner sending the HSV values of 2 areas via OSCNot implemented yet the #SuperCollider part. @draco explained to me how to connect audio filters correctly. My SC code needs correction
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@palomakop First attempt at creating something similar to your #weekOfPatching #day1.
For aNa, I have to code each filter. This allows me to determine the basic behavior, the patching and the way how the parameters can be tweaked.
First: Top down the filter nodes
Then: Result in the mixer
Last: A scanner sending the HSV values of 2 areas via OSCNot implemented yet the #SuperCollider part. @draco explained to me how to connect audio filters correctly. My SC code needs correction
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#WeekOfPatching ⨯ #OldComputerChallenge day 4
its just random midi notes, sorry i mean "aleatory chromaticism", from SuperCollider 2 playing a Volca FM pad into Monotron Delay for some space and crunch
apparently #SuperCollider turns 30 years old this year. i dont know when exactly but happy anniversary to my favorite music programming language
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#WeekOfPatching ⨯ #OldComputerChallenge day 4
its just random midi notes, sorry i mean "aleatory chromaticism", from SuperCollider 2 playing a Volca FM pad into Monotron Delay for some space and crunch
apparently #SuperCollider turns 30 years old this year. i dont know when exactly but happy anniversary to my favorite music programming language
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#WeekOfPatching ⨯ #OldComputerChallenge day 4
its just random midi notes, sorry i mean "aleatory chromaticism", from SuperCollider 2 playing a Volca FM pad into Monotron Delay for some space and crunch
apparently #SuperCollider turns 30 years old this year. i dont know when exactly but happy anniversary to my favorite music programming language
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#WeekOfPatching ⨯ #OldComputerChallenge day 4
its just random midi notes, sorry i mean "aleatory chromaticism", from SuperCollider 2 playing a Volca FM pad into Monotron Delay for some space and crunch
apparently #SuperCollider turns 30 years old this year. i dont know when exactly but happy anniversary to my favorite music programming language
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#WeekOfPatching ⨯ #OldComputerChallenge day 4
its just random midi notes, sorry i mean "aleatory chromaticism", from SuperCollider 2 playing a Volca FM pad into Monotron Delay for some space and crunch
apparently #SuperCollider turns 30 years old this year. i dont know when exactly but happy anniversary to my favorite music programming language
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Feedback sketch. Three layers/voices; each layer is a differently tuned version of the same unstable, self playing patch. Please note: relatively loud and harsh sounds.
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Feedback sketch. Three layers/voices; each layer is a differently tuned version of the same unstable, self playing patch. Please note: relatively loud and harsh sounds.
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Feedback sketch. Three layers/voices; each layer is a differently tuned version of the same unstable, self playing patch. Please note: relatively loud and harsh sounds.
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Feedback sketch. Three layers/voices; each layer is a differently tuned version of the same unstable, self playing patch. Please note: relatively loud and harsh sounds.
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Feedback sketch. Three layers/voices; each layer is a differently tuned version of the same unstable, self playing patch. Please note: relatively loud and harsh sounds.
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For #weekOfPatching a camera-monitor-feedback-loop. This patch shows an a external physical video loop and visual signals running through a filter chain. A little bit out of control.
Plus #SuperCollider is producing sound grains. Pitch and stereo panning is controlled by the animation.
#day2 starts with a small text rendering. With the help of the camera-monitor-feedback-loop and some semitransparent stuff it gets more complex.
https://videos.scanlines.xyz/w/acK4oJAYXCrTxrJhtqeELo
Blog
https://metagrowing.org/patching/week_of_patching_2026_day2/ -
For #weekOfPatching a camera-monitor-feedback-loop. This patch shows an a external physical video loop and visual signals running through a filter chain. A little bit out of control.
Plus #SuperCollider is producing sound grains. Pitch and stereo panning is controlled by the animation.
#day2 starts with a small text rendering. With the help of the camera-monitor-feedback-loop and some semitransparent stuff it gets more complex.
https://videos.scanlines.xyz/w/acK4oJAYXCrTxrJhtqeELo
Blog
https://metagrowing.org/patching/week_of_patching_2026_day2/ -
For #weekOfPatching a camera-monitor-feedback-loop. This patch shows an a external physical video loop and visual signals running through a filter chain. A little bit out of control.
Plus #SuperCollider is producing sound grains. Pitch and stereo panning is controlled by the animation.
#day2 starts with a small text rendering. With the help of the camera-monitor-feedback-loop and some semitransparent stuff it gets more complex.
https://videos.scanlines.xyz/w/acK4oJAYXCrTxrJhtqeELo
Blog
https://metagrowing.org/patching/week_of_patching_2026_day2/ -
For #weekOfPatching a camera-monitor-feedback-loop. This patch shows an a external physical video loop and visual signals running through a filter chain. A little bit out of control.
Plus #SuperCollider is producing sound grains. Pitch and stereo panning is controlled by the animation.
#day2 starts with a small text rendering. With the help of the camera-monitor-feedback-loop and some semitransparent stuff it gets more complex.
https://videos.scanlines.xyz/w/acK4oJAYXCrTxrJhtqeELo
Blog
https://metagrowing.org/patching/week_of_patching_2026_day2/ -
For #weekOfPatching a camera-monitor-feedback-loop. This patch shows an a external physical video loop and visual signals running through a filter chain. A little bit out of control.
Plus #SuperCollider is producing sound grains. Pitch and stereo panning is controlled by the animation.
#day2 starts with a small text rendering. With the help of the camera-monitor-feedback-loop and some semitransparent stuff it gets more complex.
https://videos.scanlines.xyz/w/acK4oJAYXCrTxrJhtqeELo
Blog
https://metagrowing.org/patching/week_of_patching_2026_day2/ -
This past weekend, I dug out a bunch of :sccube: extensions that I started developing a couple years ago. They're currently hosted on Framagit, but I consider moving them over to Codeberg. Dear followers, what are you thinking about this?
#SuperCollider -
This past weekend, I dug out a bunch of :sccube: extensions that I started developing a couple years ago. They're currently hosted on Framagit, but I consider moving them over to Codeberg. Dear followers, what are you thinking about this?
#SuperCollider -
This past weekend, I dug out a bunch of :sccube: extensions that I started developing a couple years ago. They're currently hosted on Framagit, but I consider moving them over to Codeberg. Dear followers, what are you thinking about this?
#SuperCollider -
This past weekend, I dug out a bunch of :sccube: extensions that I started developing a couple years ago. They're currently hosted on Framagit, but I consider moving them over to Codeberg. Dear followers, what are you thinking about this?
#SuperCollider -
This past weekend, I dug out a bunch of :sccube: extensions that I started developing a couple years ago. They're currently hosted on Framagit, but I consider moving them over to Codeberg. Dear followers, what are you thinking about this?
#SuperCollider