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#sofluffy — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #sofluffy, aggregated by home.social.

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  1. Just Ophelia taking a break from trying to lick me to be cute. #cat #kitten #soFluffy

  2. Just Ophelia taking a break from trying to lick me to be cute. #cat #kitten #soFluffy

  3. Just Ophelia taking a break from trying to lick me to be cute. #cat #kitten #soFluffy

  4. Just Ophelia taking a break from trying to lick me to be cute. #cat #kitten #soFluffy

  5. More fluffy cows! Seeing them always brightens my day :blobaww:

    #cows #sofluffy #goodmorning

  6. @Enora Here’s how this works - for each fragment on each shell, we calculate the relative position of the fragment to the centre of the strand, and discarding any fragments too far away.

    For curls, we also calculate the angle of the fragment vector. We discard fragments outside an angle range, resulting in pie-shaped segments. Finally, we offset the calculated angle by a little bit for each subsequent shell, giving us the twist.

    #gamedev #godotengine #godot #sofluffy

  7. @Enora Here’s how this works - for each fragment on each shell, we calculate the relative position of the fragment to the centre of the strand, and discarding any fragments too far away.

    For curls, we also calculate the angle of the fragment vector. We discard fragments outside an angle range, resulting in pie-shaped segments. Finally, we offset the calculated angle by a little bit for each subsequent shell, giving us the twist.

    #gamedev #godotengine #godot #sofluffy

  8. @Enora Here’s how this works - for each fragment on each shell, we calculate the relative position of the fragment to the centre of the strand, and discarding any fragments too far away.

    For curls, we also calculate the angle of the fragment vector. We discard fragments outside an angle range, resulting in pie-shaped segments. Finally, we offset the calculated angle by a little bit for each subsequent shell, giving us the twist.

    #gamedev #godotengine #godot #sofluffy

  9. @Enora Here’s how this works - for each fragment on each shell, we calculate the relative position of the fragment to the centre of the strand, and discarding any fragments too far away.

    For curls, we also calculate the angle of the fragment vector. We discard fragments outside an angle range, resulting in pie-shaped segments. Finally, we offset the calculated angle by a little bit for each subsequent shell, giving us the twist.

    #gamedev #godotengine #godot #sofluffy

  10. @Enora Here’s how this works - for each fragment on each shell, we calculate the relative position of the fragment to the centre of the strand, and discarding any fragments too far away.

    For curls, we also calculate the angle of the fragment vector. We discard fragments outside an angle range, resulting in pie-shaped segments. Finally, we offset the calculated angle by a little bit for each subsequent shell, giving us the twist.

    #gamedev #godotengine #godot #sofluffy

  11. @Enora I did a bit of fiddling with my fur shader as an experiment, and I can come up with some reasonably convincing curls that are not too much more expensive to render than straight hair using the same system.

    I already control the thickness of each strand at a given height; it’s not too difficult to add an angle offset as well.

    #gamedev #sofluffy

  12. @Enora I did a bit of fiddling with my fur shader as an experiment, and I can come up with some reasonably convincing curls that are not too much more expensive to render than straight hair using the same system.

    I already control the thickness of each strand at a given height; it’s not too difficult to add an angle offset as well.

    #gamedev #sofluffy

  13. @Enora I did a bit of fiddling with my fur shader as an experiment, and I can come up with some reasonably convincing curls that are not too much more expensive to render than straight hair using the same system.

    I already control the thickness of each strand at a given height; it’s not too difficult to add an angle offset as well.

    #gamedev #sofluffy

  14. @Enora I did a bit of fiddling with my fur shader as an experiment, and I can come up with some reasonably convincing curls that are not too much more expensive to render than straight hair using the same system.

    I already control the thickness of each strand at a given height; it’s not too difficult to add an angle offset as well.

    #gamedev #sofluffy

  15. @Enora I did a bit of fiddling with my fur shader as an experiment, and I can come up with some reasonably convincing curls that are not too much more expensive to render than straight hair using the same system.

    I already control the thickness of each strand at a given height; it’s not too difficult to add an angle offset as well.

    #gamedev #sofluffy

  16. This is Bob 🐑 . He is getting a haircut. Don't worry, he secretly loves it.

    Quick proof of concept using the SO FLUFFY fur plugin, painting a splat texture for the fur height map.

    Thanks to @papaquark for the idea.

    Fur all your Godot fur rendering needs, check out SO FLUFFY here: github.com/maxmuermann/sofluff

    #gamedev #solodev #godotengine #godot #sofluffy

  17. This is Bob 🐑 . He is getting a haircut. Don't worry, he secretly loves it.

    Quick proof of concept using the SO FLUFFY fur plugin, painting a splat texture for the fur height map.

    Thanks to @papaquark for the idea.

    Fur all your Godot fur rendering needs, check out SO FLUFFY here: github.com/maxmuermann/sofluff

    #gamedev #solodev #godotengine #godot #sofluffy

  18. This is Bob 🐑 . He is getting a haircut. Don't worry, he secretly loves it.

    Quick proof of concept using the SO FLUFFY fur plugin, painting a splat texture for the fur height map.

    Thanks to @papaquark for the idea.

    Fur all your Godot fur rendering needs, check out SO FLUFFY here: github.com/maxmuermann/sofluff

    #gamedev #solodev #godotengine #godot #sofluffy

  19. This is Bob 🐑 . He is getting a haircut. Don't worry, he secretly loves it.

    Quick proof of concept using the SO FLUFFY fur plugin, painting a splat texture for the fur height map.

    Thanks to @papaquark for the idea.

    Fur all your Godot fur rendering needs, check out SO FLUFFY here: github.com/maxmuermann/sofluff

    #gamedev #solodev #godotengine #godot #sofluffy

  20. This is Bob 🐑 . He is getting a haircut. Don't worry, he secretly loves it.

    Quick proof of concept using the SO FLUFFY fur plugin, painting a splat texture for the fur height map.

    Thanks to @papaquark for the idea.

    Fur all your Godot fur rendering needs, check out SO FLUFFY here: github.com/maxmuermann/sofluff

    #gamedev #solodev #godotengine #godot #sofluffy

  21. RELEASE ANNOUNCEMENT!

    Boosts much appreciated on this one

    After two weeks of development, I am pleased to announce the release of version 1.0 of the SO FLUFFY fur system for Godot.

    I tried to make it easy to use - just drop a Fur node on your geometry.

    Godot asset library pending.

    For all your fur rendering needs: github.com/maxmuermann/sofluff

    Edit: changed “furry needs” to “fur rendering needs” because the fediverse is weird and I respect that.

    #gamedev #godot #godotengine #vfx #sofluffy

  22. RELEASE ANNOUNCEMENT!

    Boosts much appreciated on this one

    After two weeks of development, I am pleased to announce the release of version 1.0 of the SO FLUFFY fur system for Godot.

    I tried to make it easy to use - just drop a Fur node on your geometry.

    Godot asset library pending.

    For all your fur rendering needs: github.com/maxmuermann/sofluff

    Edit: changed “furry needs” to “fur rendering needs” because the fediverse is weird and I respect that.

    #gamedev #godot #godotengine #vfx #sofluffy

  23. RELEASE ANNOUNCEMENT!

    Boosts much appreciated on this one

    After two weeks of development, I am pleased to announce the release of version 1.0 of the SO FLUFFY fur system for Godot.

    I tried to make it easy to use - just drop a Fur node on your geometry.

    Godot asset library pending.

    For all your fur rendering needs: github.com/maxmuermann/sofluff

    Edit: changed “furry needs” to “fur rendering needs” because the fediverse is weird and I respect that.

    #gamedev #godot #godotengine #vfx #sofluffy

  24. RELEASE ANNOUNCEMENT!

    Boosts much appreciated on this one

    After two weeks of development, I am pleased to announce the release of version 1.0 of the SO FLUFFY fur system for Godot.

    I tried to make it easy to use - just drop a Fur node on your geometry.

    Godot asset library pending.

    For all your fur rendering needs: github.com/maxmuermann/sofluff

    Edit: changed “furry needs” to “fur rendering needs” because the fediverse is weird and I respect that.

    #gamedev #godot #godotengine #vfx #sofluffy

  25. RELEASE ANNOUNCEMENT!

    Boosts much appreciated on this one

    After two weeks of development, I am pleased to announce the release of version 1.0 of the SO FLUFFY fur system for Godot.

    I tried to make it easy to use - just drop a Fur node on your geometry.

    Godot asset library pending.

    For all your fur rendering needs: github.com/maxmuermann/sofluff

    Edit: changed “furry needs” to “fur rendering needs” because the fediverse is weird and I respect that.

    #gamedev #godot #godotengine #vfx #sofluffy

  26. Vivian having "vacation dress" day for school. Last day before #SpringBreak plus a lovely #Sunset I caught last night waiting for my son to finish lessons. #DogsOfMastodon ##SoFluffy

  27. Vivian having "vacation dress" day for school. Last day before #SpringBreak plus a lovely #Sunset I caught last night waiting for my son to finish lessons. #DogsOfMastodon ##SoFluffy

  28. Vivian having "vacation dress" day for school. Last day before #SpringBreak plus a lovely #Sunset I caught last night waiting for my son to finish lessons. #DogsOfMastodon ##SoFluffy

  29. Vivian having "vacation dress" day for school. Last day before #SpringBreak plus a lovely #Sunset I caught last night waiting for my son to finish lessons. #DogsOfMastodon ##SoFluffy

  30. Vivian having "vacation dress" day for school. Last day before #SpringBreak plus a lovely #Sunset I caught last night waiting for my son to finish lessons. #DogsOfMastodon ##SoFluffy