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#polyhaven — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #polyhaven, aggregated by home.social.

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  1. I did some more after the other day. I also learned you can export images that work in a stereoscope viewer by using a simple toggle. Assets are from @polyhaven. I also got the wood texture from the other day there.

    #Blender #Blender3D #Render #MastoArt #Polyhaven

  2. I did some more after the other day. I also learned you can export images that work in a stereoscope viewer by using a simple toggle. Assets are from @polyhaven. I also got the wood texture from the other day there.

    #Blender #Blender3D #Render #MastoArt #Polyhaven

  3. By chance, I may have created the first piece of a survival game by assembling Polyhaven meshes.
    #indiedev #gamedev #customengine #polyhaven

  4. I added a window to retrieve and apply materials from Poly Haven, a very useful resource.
    #indiedev #gamedev #customengine #polyhaven

  5. I added a window to retrieve and apply materials from Poly Haven, a very useful resource.
    #indiedev #gamedev #customengine #polyhaven

  6. The Aerial > Terrain textures from @polyhaven can make decent voxel terrain by loading into Avoyd with the new 16bit + separate albedo (colour/diffuse) map (available soon in our Beta stream).

    Aerial Rocks 04 4kx4k by
    Rob Tuytel rendered here in Avoyd with an isometric view and max height of 1024 voxels.

    #Voxel #Render #Texture #Polyhaven

  7. The Aerial > Terrain textures from @polyhaven can make decent voxel terrain by loading into Avoyd with the new 16bit + separate albedo (colour/diffuse) map (available soon in our Beta stream).

    Aerial Rocks 04 4kx4k by
    Rob Tuytel rendered here in Avoyd with an isometric view and max height of 1024 voxels.

    #Voxel #Render #Texture #Polyhaven

  8. I'm a friend of open source and free software. I've been supporting the #Blender Foundation with a Platinum membership since 2019. On Sunday, I started supporting #polyhaven. I've been using their great HDRI assets for a long time, and it was time to give something back to these amazing people.

    polyhaven.com/

  9. I'm a friend of open source and free software. I've been supporting the #Blender Foundation with a Platinum membership since 2019. On Sunday, I started supporting #polyhaven. I've been using their great HDRI assets for a long time, and it was time to give something back to these amazing people.

    polyhaven.com/

  10. Some time ago I took it upon myself to create a realistic river. I've had some time to finish it lately. I used #blender and #flipfluids 🌊 add-on for simulation. I think I've achieved it. In my next project, I will try to push even more. Add the crumbs and dirt in the water. 🍃 #b3d #cgi #polyhaven #geoscatter

  11. made a little virtual plantscape in my goldenhart spa world

    inspired by serpa designs, but made as a gift for my incredible gf

    #chilloutVR #unity3d #blender #ambientCG #polyhaven