#hobbydev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #hobbydev, aggregated by home.social.
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"Why is it that when animations cause clipping faces, it's always you three?"
My first thought when parenting a mesh with an armature was "This was easy. From the way I heard people talk about rigging, I thought this would take longer to learn then 20 minutes".
Four days later, I'm still working on it. And 90% of all the work is just this one joint. Because it has two axes of motion and four bones that all need to be consulted on everything.
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@VileLasagna This is what I should have done from the start. Save and close the character model and do experiments with the most simple object.
A hexagonal rod with a single joint. This really helps with getting an understanding what effects additional vertex loops and weight painting have.(And I was right. Both bones have conflicting claims where a vertex should be. The vertex goes on a line between the two positions, with the weights pushing it from both directions.)
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Not even an hour from "I know nothing about blender animation" to having a video of an animation.
There is still more stuff to know about making the texture painting and animation process both more elaborate and faster. But I think I now can do all the things in Blender that I need to make the assets for my Godot game.
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Well, this looks
... good? 🤨
How did that happen?!
I thought aside from animations, character models would be the hardest of all the assets to make for my game. But this just took me three hours after one day of learning the basics of how a character can be put together.
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Whoever did the character models for Metal Gear Solid 2 was right.
All low polygon character models I am able to find for reference have no ass.
If they end calling my game Butts in Space, so be it.
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Someone tell me how jank this is:
I want to make a low-poly lampshade, and at this level of detail, it can just be some triangular planes with no thickness.
If I want to have a texture on the inside and the outside, do I just duplicate the cone and flip the faces of one of them?Probably should work. But is this the way to do it? 😅
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Hooraaaay! I finished and released 1.1 of my project, NotSSG! #webdev #website #blog #sitebuilding #idk #hobbydev #blogging
https://scott2.neocities.org/blog/2026-03-14_notssg-1-1-full-cache-busting/
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Hooraaaay! I finished and released 1.1 of my project, NotSSG! #webdev #website #blog #sitebuilding #idk #hobbydev #blogging
https://scott2.neocities.org/blog/2026-03-14_notssg-1-1-full-cache-busting/
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Hooraaaay! I finished and released 1.1 of my project, NotSSG! #webdev #website #blog #sitebuilding #idk #hobbydev #blogging
https://scott2.neocities.org/blog/2026-03-14_notssg-1-1-full-cache-busting/
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Hooraaaay! I finished and released 1.1 of my project, NotSSG! #webdev #website #blog #sitebuilding #idk #hobbydev #blogging
https://scott2.neocities.org/blog/2026-03-14_notssg-1-1-full-cache-busting/
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Hooraaaay! I finished and released 1.1 of my project, NotSSG! #webdev #website #blog #sitebuilding #idk #hobbydev #blogging
https://scott2.neocities.org/blog/2026-03-14_notssg-1-1-full-cache-busting/
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My latest game mechanic idea for a sneaky spy and saboteur ImSim is to have equipped weapons have a different drawing speed based on their size, and to have a suspiciousness meter (basically social stealth) affected by what weapons you have equipped or drawn.
And you can only climb with one-handed weapons, and maybe even run and jump slightly better with less stuff in your hands.Making having more firepower have benefits and drawbacks.
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New Site Post: An introduction to Iridium Moons
https://bumblebeegames.eu/iridium-moons.htmlFinally got around to spell out at a reasonable length the whole idea behind the retro-futuristic Space Opera setting Iridium Moons and the concept for an ImSim game set in it, made with Godot.
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Can anyone recommend libraries of stock sound effects (free or cheap) for making games with a mid to late 90s aesthetic?
Anything with sounds that were used in popular or multiple games, and as such recognizable, would be especially interesting.
Big archives with a wide range of sounds to browse through quickly to start building a collection of favorites would be very useful to me.
#gamedev #indiedev #hobbydev #retrogaming #soundEffect #stocksound