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#iridiummoons — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #iridiummoons, aggregated by home.social.

  1. New Site Post: Graphics Style References

    iridiummoons.com/2026/05/14/vi

    A collection of reference footage from other games that represent the overall graphics style (though not visual design aesthetic) I am aspiring to with Iridium Moons.

    #IridiumMoons #hobbydev #Raw3D

  2. Not even an hour from "I know nothing about blender animation" to having a video of an animation.

    There is still more stuff to know about making the texture painting and animation process both more elaborate and faster. But I think I now can do all the things in Blender that I need to make the assets for my Godot game.

    #IridiumMoons #3Dmodeling #hobbydev

  3. Long weekend again, so time to try another 3D modeling marathon in Blockbench.

    Can I model, texture, and rig a character and animate a walk cycle by Sunday evening? I have heard the concept of keyframes and I think I know what it means, but that's my full extend of knowledge about rigging and animation.

    #IridiumMoons #gamedev #hobbydev

  4. New Post: Border Dimensions for fixed resolution UI and Pixel Art

    iridiummoons.com/2026/04/05/bo

    How much additional border would you need to make a 640x360 game fill out every screen without stretching pixels? This much.

    #IridiumMoons #hobbydev #UIdesign #pixelart

  5. Second attempt for Day 2.

    Now we're getting somewhere!

    And this took half as long again as the previous one.

    It's basically the Kodiak from Tiberium Sun with wings, but everything in Star Wars is something old with bits stuck to it, so it's just fine for Iridium Moons.

    Looks more like a flying car than a cargo plane, but I think that will go away with additional detailing.

    #Blender #b3d #hobbydev #IridiumMoons

  6. Four day holiday weekend here. And my plan is to develop a design language and some prototypes for retro-futuristic Space Fantasy aircraft for my game #IridiumMoons.

    My initial idea is to take influences from flying boats and flying wings and keeping a 50s aircraft engineering style. And like Final Fantasy airships, they will be able to hover with technobabble levitation engine thingies.

    Let's see what I can make in 4 days.

    #hobbydev

  7. New site post: First Game Assets!

    iridiummoons.com/2026/03/23/fi

    I am now actually developing a videogame in Godot and no longer pretending that I someday will. 😄

    #gamedev #hobbydev #IridiumMoons

  8. So far, all my assets for #IridiumMoons are 32 decals that I can use to dirty up walls and floors, and I am already at the point of "I really don't like how these look, but they will do for now and I can just overwrite the .png files later, and there's probably only a very tiny chance I'll ever get around to do it."

    #hobbydev

  9. And my first completed 3D model in Blender.

    Took me 9 hours today, but the vast majority of it was learning how to do things I've never done before.

    I am feeling really good about how this turned our and what I am planing for with #IridiumMoons.
    You absolute can make a game with assets like this! 😄

    #gamedev #indiedev #hobbydev #blender #b3d

  10. New Post: Ideas on Inventory, Equipment, Pickups, and Loadouts for Iridium Moons

    iridiummoons.com/2026/02/10/id

    Some hopefully somewhat coherent thoughts on getting the most out of equipment customization in an ImSim without having to deal with the busywork of vendor trash and crafting components.

    #IridiumMoons #hobbydev

  11. Having relaunched my Wordpress site, I can now ramble about my thoughts about #IridiumMoons without spamming everyone's feeds with a dozen posts.

    iridiummoons.com/2026/02/01/in

    #hobbydev

  12. My #hobbydev goal for #IridiumMoons this year is not even to make a first prototype in Godot, but simply acquiring the skills in Blender to make all my own model and texture assets in the #Raw3D style I am aiming for. And maybe also doing animations and visual effects.

    If making an actual playable game were to elude me, I could at least enjoy making screenshots and trailers for fake games as a hobby. 😅

    Took me already two weeks to get back on that Blender horse again, though.

  13. Literally me making sure there are no inconsistency in the timeline of Iridium Moons, knowing the probabilities are very low that players will ever encounter a single year number.

    #worldbuilding #SpaceOpera #IridiumMoons #ScumAndVillainy

  14. Literally me making sure there are no inconsistency in the timeline of Iridium Moons, knowing the probabilities are very low that players will ever encounter a single year number.

    #worldbuilding #SpaceOpera #IridiumMoons #ScumAndVillainy

  15. Literally me making sure there are no inconsistency in the timeline of Iridium Moons, knowing the probabilities are very low that players will ever encounter a single year number.

    #worldbuilding #SpaceOpera #IridiumMoons #ScumAndVillainy

  16. Literally me making sure there are no inconsistency in the timeline of Iridium Moons, knowing the probabilities are very low that players will ever encounter a single year number.

    #worldbuilding #SpaceOpera #IridiumMoons #ScumAndVillainy

  17. My current vision for my #IridiumMoons #ImSim #Godot game.

    What if, instead of Jedi Outcast, the follow up to Dark Forces 2 had been a Deus Ex clone in which you play Jan Ors, in Unreal Engine 1?

    (Legally distinct. Original character, do not steal!)

  18. New Site Post: An introduction to Iridium Moons
    bumblebeegames.eu/iridium-moon

    Finally got around to spell out at a reasonable length the whole idea behind the retro-futuristic Space Opera setting Iridium Moons and the concept for an ImSim game set in it, made with Godot.

    #BumblebeeGames #IridiumMoons #gamedev #hobbydev #ImSim

  19. New Site Post: Ready to go
    bumblebeegames.eu/the-truths-o

    First weekend in my new place, start of my summer break, and switching to a 35-hour work week. And also Midsummer day.
    Time to get seriously started with creating my own videogame.

    #gamedev #hobbydev #bumblebeegames #kaendor #iridiummoons

  20. The sudden realization that with the look and feel of my Sword & Sorcery and Space Opera settings both being heavily inspired by 60s and 70s cinema, I can design the GUI for Hornet Engine with one icon bar at the top and one at the bottom, leaving the main play area with a 2.39 : 1 aspect ratio on 16:9 monitors.

    #gamedev #bumblebeegames #hornetengine #kaendor #iridiummoons

  21. An attempt was made. 🐝

    But this will be an indication for the type of quality you will be able to expect from Bumblebee Games. 😄

    #bumblebeegames #kaendor #iridiummoons