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#iridiummoons — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #iridiummoons, aggregated by home.social.

  1. There is now video of the very first build of #IridiumMoons.

    I think this is the result of a good two weeks of learning Blender from nothing but tutorials and looking things up in the manual, but also a completely new model I started this morning.

    The whole building is basically just six cubes with beveled corners and a dozen Array, Bolean, and Mirror modifiers. Which lets me make new buildings of any shapes and number of floors in a few minutes.

    #hobbydev

  2. There is now video of the very first build of #IridiumMoons.

    I think this is the result of a good two weeks of learning Blender from nothing but tutorials and looking things up in the manual, but also a completely new model I started this morning.

    The whole building is basically just six cubes with beveled corners and a dozen Array, Bolean, and Mirror modifiers. Which lets me make new buildings of any shapes and number of floors in a few minutes.

    #hobbydev

  3. There is now video of the very first build of #IridiumMoons.

    I think this is the result of a good two weeks of learning Blender from nothing but tutorials and looking things up in the manual, but also a completely new model I started this morning.

    The whole building is basically just six cubes with beveled corners and a dozen Array, Bolean, and Mirror modifiers. Which lets me make new buildings of any shapes and number of floors in a few minutes.

    #hobbydev

  4. There is now video of the very first build of #IridiumMoons.

    I think this is the result of a good two weeks of learning Blender from nothing but tutorials and looking things up in the manual, but also a completely new model I started this morning.

    The whole building is basically just six cubes with beveled corners and a dozen Array, Bolean, and Mirror modifiers. Which lets me make new buildings of any shapes and number of floors in a few minutes.

    #hobbydev

  5. A small step for GameDev, but a giant pain in my butt:

    I have climbed the stairs of the tower that I build in Blender in my test project I made in Godot.

    I made a thing. It has no content, but it's playable. 🥳 💥

    Now I'll just draw the rest of the fucking owl...

    #IridiumMoons

  6. A small step for GameDev, but a giant pain in my butt:

    I have climbed the stairs of the tower that I build in Blender in my test project I made in Godot.

    I made a thing. It has no content, but it's playable. 🥳 💥

    Now I'll just draw the rest of the fucking owl...

    #IridiumMoons

  7. A small step for GameDev, but a giant pain in my butt:

    I have climbed the stairs of the tower that I build in Blender in my test project I made in Godot.

    I made a thing. It has no content, but it's playable. 🥳 💥

    Now I'll just draw the rest of the fucking owl...

    #IridiumMoons

  8. A small step for GameDev, but a giant pain in my butt:

    I have climbed the stairs of the tower that I build in Blender in my test project I made in Godot.

    I made a thing. It has no content, but it's playable. 🥳 💥

    Now I'll just draw the rest of the fucking owl...

    #IridiumMoons

  9. Like everyone else, I'm gonna post by real #ScreenshotSaturday on Sunday evening.

    The noise on the building surface is only a Blender node I quickly added to the base color and not what surfaces in #IridiumMoons will actually look like, but after 10 hours I'm done for today!

    As my usual experience with anything in 3D modelling, this makes me feel like creating the assets for my game will be much faster than I have been expecting.

  10. Like everyone else, I'm gonna post by real #ScreenshotSaturday on Sunday evening.

    The noise on the building surface is only a Blender node I quickly added to the base color and not what surfaces in #IridiumMoons will actually look like, but after 10 hours I'm done for today!

    As my usual experience with anything in 3D modelling, this makes me feel like creating the assets for my game will be much faster than I have been expecting.

  11. Like everyone else, I'm gonna post by real #ScreenshotSaturday on Sunday evening.

    The noise on the building surface is only a Blender node I quickly added to the base color and not what surfaces in #IridiumMoons will actually look like, but after 10 hours I'm done for today!

    As my usual experience with anything in 3D modelling, this makes me feel like creating the assets for my game will be much faster than I have been expecting.

  12. Like everyone else, I'm gonna post by real #ScreenshotSaturday on Sunday evening.

    The noise on the building surface is only a Blender node I quickly added to the base color and not what surfaces in #IridiumMoons will actually look like, but after 10 hours I'm done for today!

    As my usual experience with anything in 3D modelling, this makes me feel like creating the assets for my game will be much faster than I have been expecting.

  13. A simple desert planet hut.

    Pretty happy with it now. But I'm scared about UV unwrapping this thing. 😅

    #IridiumMoons

  14. A simple desert planet hut.

    Pretty happy with it now. But I'm scared about UV unwrapping this thing. 😅

    #IridiumMoons

  15. A simple desert planet hut.

    Pretty happy with it now. But I'm scared about UV unwrapping this thing. 😅

    #IridiumMoons

  16. A simple desert planet hut.

    Pretty happy with it now. But I'm scared about UV unwrapping this thing. 😅

    #IridiumMoons

  17. So this is my very sad, very shitty first #ScreenshotSaturday for #IridiumMoons.

    It's a test image for creating PS1/Quake style #Raw3D textures by making a 3D model of a wall section in Blender, lighting it, and then rendering it in orthographic projection to a .png image.

    The test here is to see how small a rivet in a wall panel can be to still be visible as such when rendered at 64 pixels per meter. (Cylinder radius 1 cm to to 6 cm.)

    400% magnification for browser viewing.

  18. So this is my very sad, very shitty first #ScreenshotSaturday for #IridiumMoons.

    It's a test image for creating PS1/Quake style #Raw3D textures by making a 3D model of a wall section in Blender, lighting it, and then rendering it in orthographic projection to a .png image.

    The test here is to see how small a rivet in a wall panel can be to still be visible as such when rendered at 64 pixels per meter. (Cylinder radius 1 cm to to 6 cm.)

    400% magnification for browser viewing.

  19. So this is my very sad, very shitty first #ScreenshotSaturday for #IridiumMoons.

    It's a test image for creating PS1/Quake style #Raw3D textures by making a 3D model of a wall section in Blender, lighting it, and then rendering it in orthographic projection to a .png image.

    The test here is to see how small a rivet in a wall panel can be to still be visible as such when rendered at 64 pixels per meter. (Cylinder radius 1 cm to to 6 cm.)

    400% magnification for browser viewing.

  20. So this is my very sad, very shitty first #ScreenshotSaturday for #IridiumMoons.

    It's a test image for creating PS1/Quake style #Raw3D textures by making a 3D model of a wall section in Blender, lighting it, and then rendering it in orthographic projection to a .png image.

    The test here is to see how small a rivet in a wall panel can be to still be visible as such when rendered at 64 pixels per meter. (Cylinder radius 1 cm to to 6 cm.)

    400% magnification for browser viewing.

  21. New Site Post: Graphics Style References

    iridiummoons.com/2026/05/14/vi

    A collection of reference footage from other games that represent the overall graphics style (though not visual design aesthetic) I am aspiring to with Iridium Moons.

    #IridiumMoons #hobbydev #Raw3D

  22. New Site Post: Graphics Style References

    iridiummoons.com/2026/05/14/vi

    A collection of reference footage from other games that represent the overall graphics style (though not visual design aesthetic) I am aspiring to with Iridium Moons.

    #IridiumMoons #hobbydev #Raw3D

  23. New Site Post: Graphics Style References

    iridiummoons.com/2026/05/14/vi

    A collection of reference footage from other games that represent the overall graphics style (though not visual design aesthetic) I am aspiring to with Iridium Moons.

    #IridiumMoons #hobbydev #Raw3D

  24. New Site Post: Graphics Style References

    iridiummoons.com/2026/05/14/vi

    A collection of reference footage from other games that represent the overall graphics style (though not visual design aesthetic) I am aspiring to with Iridium Moons.

    #IridiumMoons #hobbydev #Raw3D

  25. Concept idea for my first smaller scale #IridiumMoons game:

    Thief: The Dark Forces II. 😆

    I'm a huge fan of the Raw 3D graphics of 1996-99 and really want to recapture the feel of those games. Something that looks and feel of a total conversion of Thief with assets from Jedi Knight where you do Rebel scouting missions as Jan Ors feels perfect as a reference point.

    I still want to make a Morrowind style open world eventually, but starting with something more manageable first seems smart.

  26. Concept idea for my first smaller scale #IridiumMoons game:

    Thief: The Dark Forces II. 😆

    I'm a huge fan of the Raw 3D graphics of 1996-99 and really want to recapture the feel of those games. Something that looks and feel of a total conversion of Thief with assets from Jedi Knight where you do Rebel scouting missions as Jan Ors feels perfect as a reference point.

    I still want to make a Morrowind style open world eventually, but starting with something more manageable first seems smart.

  27. Concept idea for my first smaller scale #IridiumMoons game:

    Thief: The Dark Forces II. 😆

    I'm a huge fan of the Raw 3D graphics of 1996-99 and really want to recapture the feel of those games. Something that looks and feel of a total conversion of Thief with assets from Jedi Knight where you do Rebel scouting missions as Jan Ors feels perfect as a reference point.

    I still want to make a Morrowind style open world eventually, but starting with something more manageable first seems smart.

  28. Concept idea for my first smaller scale #IridiumMoons game:

    Thief: The Dark Forces II. 😆

    I'm a huge fan of the Raw 3D graphics of 1996-99 and really want to recapture the feel of those games. Something that looks and feel of a total conversion of Thief with assets from Jedi Knight where you do Rebel scouting missions as Jan Ors feels perfect as a reference point.

    I still want to make a Morrowind style open world eventually, but starting with something more manageable first seems smart.

  29. I've seen the claim that there are no pirates in Star Wars, and it seems to be actually right, and that's completely unacceptable!
    Lots of drug cartels, but no pirates? How did that giant hole never get addressed in 35 years?!

    But that's something I can definitely get into with #IridiumMoons. It's a great high danger threat with low level scope, which is where the best swashbuckling adventures happen.

    (Also, tricornes as a generic fashionable hat for all people.)

  30. I've seen the claim that there are no pirates in Star Wars, and it seems to be actually right, and that's completely unacceptable!
    Lots of drug cartels, but no pirates? How did that giant hole never get addressed in 35 years?!

    But that's something I can definitely get into with #IridiumMoons. It's a great high danger threat with low level scope, which is where the best swashbuckling adventures happen.

    (Also, tricornes as a generic fashionable hat for all people.)

  31. I've seen the claim that there are no pirates in Star Wars, and it seems to be actually right, and that's completely unacceptable!
    Lots of drug cartels, but no pirates? How did that giant hole never get addressed in 35 years?!

    But that's something I can definitely get into with #IridiumMoons. It's a great high danger threat with low level scope, which is where the best swashbuckling adventures happen.

    (Also, tricornes as a generic fashionable hat for all people.)

  32. I've seen the claim that there are no pirates in Star Wars, and it seems to be actually right, and that's completely unacceptable!
    Lots of drug cartels, but no pirates? How did that giant hole never get addressed in 35 years?!

    But that's something I can definitely get into with #IridiumMoons. It's a great high danger threat with low level scope, which is where the best swashbuckling adventures happen.

    (Also, tricornes as a generic fashionable hat for all people.)

  33. Not even an hour from "I know nothing about blender animation" to having a video of an animation.

    There is still more stuff to know about making the texture painting and animation process both more elaborate and faster. But I think I now can do all the things in Blender that I need to make the assets for my Godot game.

    #IridiumMoons #3Dmodeling #hobbydev

  34. Not even an hour from "I know nothing about blender animation" to having a video of an animation.

    There is still more stuff to know about making the texture painting and animation process both more elaborate and faster. But I think I now can do all the things in Blender that I need to make the assets for my Godot game.

    #IridiumMoons #3Dmodeling #hobbydev

  35. Not even an hour from "I know nothing about blender animation" to having a video of an animation.

    There is still more stuff to know about making the texture painting and animation process both more elaborate and faster. But I think I now can do all the things in Blender that I need to make the assets for my Godot game.

    #IridiumMoons #3Dmodeling #hobbydev

  36. Not even an hour from "I know nothing about blender animation" to having a video of an animation.

    There is still more stuff to know about making the texture painting and animation process both more elaborate and faster. But I think I now can do all the things in Blender that I need to make the assets for my Godot game.

    #IridiumMoons #3Dmodeling #hobbydev

  37. Long weekend again, so time to try another 3D modeling marathon in Blockbench.

    Can I model, texture, and rig a character and animate a walk cycle by Sunday evening? I have heard the concept of keyframes and I think I know what it means, but that's my full extend of knowledge about rigging and animation.

    #IridiumMoons #gamedev #hobbydev

  38. Long weekend again, so time to try another 3D modeling marathon in Blockbench.

    Can I model, texture, and rig a character and animate a walk cycle by Sunday evening? I have heard the concept of keyframes and I think I know what it means, but that's my full extend of knowledge about rigging and animation.

    #IridiumMoons #gamedev #hobbydev

  39. Long weekend again, so time to try another 3D modeling marathon in Blockbench.

    Can I model, texture, and rig a character and animate a walk cycle by Sunday evening? I have heard the concept of keyframes and I think I know what it means, but that's my full extend of knowledge about rigging and animation.

    #IridiumMoons #gamedev #hobbydev

  40. Long weekend again, so time to try another 3D modeling marathon in Blockbench.

    Can I model, texture, and rig a character and animate a walk cycle by Sunday evening? I have heard the concept of keyframes and I think I know what it means, but that's my full extend of knowledge about rigging and animation.

    #IridiumMoons #gamedev #hobbydev

  41. I have a feeling that it's probably a good idea to decide on a basic character model design concept for #IridiumMoons now and then build the design of all other assets around that. Starting to develop a character design that fits an already existing environment and object style seems like setting yourself up for trouble. Designing the style of the world around a template for character shapes, proportions, and texture styles seems like a much smarter move.

  42. I have a feeling that it's probably a good idea to decide on a basic character model design concept for #IridiumMoons now and then build the design of all other assets around that. Starting to develop a character design that fits an already existing environment and object style seems like setting yourself up for trouble. Designing the style of the world around a template for character shapes, proportions, and texture styles seems like a much smarter move.

  43. I have a feeling that it's probably a good idea to decide on a basic character model design concept for #IridiumMoons now and then build the design of all other assets around that. Starting to develop a character design that fits an already existing environment and object style seems like setting yourself up for trouble. Designing the style of the world around a template for character shapes, proportions, and texture styles seems like a much smarter move.

  44. I have a feeling that it's probably a good idea to decide on a basic character model design concept for #IridiumMoons now and then build the design of all other assets around that. Starting to develop a character design that fits an already existing environment and object style seems like setting yourself up for trouble. Designing the style of the world around a template for character shapes, proportions, and texture styles seems like a much smarter move.

  45. Making low-poly 3D models in Blender, and low-resolution textures in Krita has been relatively easy to learn so far, in that I can Half-Life and Metal Gear Solid as references for how I want the graphics to look in #IridiumMoons and I have a pretty good idea of the visual aesthetic for environments, characters, and machines I am aiming for.

    Synth music seems like something that one could make by ear with single notes and zero theory. But I don't even have a clue what style I would want. 😅

  46. Making low-poly 3D models in Blender, and low-resolution textures in Krita has been relatively easy to learn so far, in that I can Half-Life and Metal Gear Solid as references for how I want the graphics to look in #IridiumMoons and I have a pretty good idea of the visual aesthetic for environments, characters, and machines I am aiming for.

    Synth music seems like something that one could make by ear with single notes and zero theory. But I don't even have a clue what style I would want. 😅