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#geometryprocessing — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #geometryprocessing, aggregated by home.social.

  1. Field-Aligned Surface-Filling Curve via Implicit Stitching is out! 🎉

    We present a robust and scalable method to generate field-aligned surface-filling curves on general manifolds, from interactive small models to massive meshes.

    Project page: xavierchermain.github.io/publi

    We'll present it at #Eurographics2026 in Aachen this May.

    Affiliations: Université de Lorraine, @cnrs @inria and @Labo_Loria

    Thanks to the MFX team and its leader @sylefeb

    #ComputerGraphics #GeometryProcessing

  2. Went with another classic, the dragon statue.

    This shows triangulated surface remeshing using a (very basic) wrapper for @BrunoLevy01 et al.'s fantastic Geogram library (github.com/BrunoLevy/geogram).

  3. Coming soon to : constrained triangulations. Which I decided needs parameterized curves too for testing purposes 🦇

  4. So satisfying to finally reach 100% code coverage for testing!

    Hoping to publish paper on Comodo by the end of the year. If you are into help to contribute to Comodo.jl and FEBio.jl and you'll be one of the authors!

    github.com/COMODO-research/Com

  5. Added textured OBJ model import to GIBBON. The OBJ import supports mixed faces (e.g. tri+quads).
    The demo video shows coupled refinement of both the geometry and texture data for an imported model.

    Also useful for resampling digital image correlation data on 3D surfaces.

  6. Checking out "Taubin" smoothing. Looks great for smoothing voxel derived meshes. Video shows voxel mesh (red) of a femur and the Taubin smoothed surface retrieved (white).

    One of Taubin's papers: doi.org/10.1109/ICCV.1995.4668

    GIBBON implementation: gibboncode.org/html/HELP_smoot