#geometryprocessing — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #geometryprocessing, aggregated by home.social.
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The 2026 European research calendar highlights a dense circuit of gatherings: Eurographics in Aachen (May 4-8), EuroVis at Nottingham (June), and Geometry Processing in Bern (July). SGP continues its vital Graduate School, while Eurographics sets the publication standard in Computer Graphics Forum. These events represent the primary venue for developments in geometric modeling. #ComputationalDesign #Eurographics #GeometryProcessing
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Field-Aligned Surface-Filling Curve via Implicit Stitching is out! 🎉
We present a robust and scalable method to generate field-aligned surface-filling curves on general manifolds, from interactive small models to massive meshes.
Project page: https://xavierchermain.github.io/publications/surface-filling-curve
We'll present it at #Eurographics2026 in Aachen this May.
Affiliations: Université de Lorraine, @cnrs @inria and @Labo_Loria
Thanks to the MFX team and its leader @sylefeb
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Field-Aligned Surface-Filling Curve via Implicit Stitching is out! 🎉
We present a robust and scalable method to generate field-aligned surface-filling curves on general manifolds, from interactive small models to massive meshes.
Project page: https://xavierchermain.github.io/publications/surface-filling-curve
We'll present it at #Eurographics2026 in Aachen this May.
Affiliations: Université de Lorraine, @cnrs @inria and @Labo_Loria
Thanks to the MFX team and its leader @sylefeb
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Field-Aligned Surface-Filling Curve via Implicit Stitching is out! 🎉
We present a robust and scalable method to generate field-aligned surface-filling curves on general manifolds, from interactive small models to massive meshes.
Project page: https://xavierchermain.github.io/publications/surface-filling-curve
We'll present it at #Eurographics2026 in Aachen this May.
Affiliations: Université de Lorraine, @cnrs @inria and @Labo_Loria
Thanks to the MFX team and its leader @sylefeb
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Field-Aligned Surface-Filling Curve via Implicit Stitching is out! 🎉
We present a robust and scalable method to generate field-aligned surface-filling curves on general manifolds, from interactive small models to massive meshes.
Project page: https://xavierchermain.github.io/publications/surface-filling-curve
We'll present it at #Eurographics2026 in Aachen this May.
Affiliations: Université de Lorraine, @cnrs @inria and @Labo_Loria
Thanks to the MFX team and its leader @sylefeb
-
Field-Aligned Surface-Filling Curve via Implicit Stitching is out! 🎉
We present a robust and scalable method to generate field-aligned surface-filling curves on general manifolds, from interactive small models to massive meshes.
Project page: https://xavierchermain.github.io/publications/surface-filling-curve
We'll present it at #Eurographics2026 in Aachen this May.
Affiliations: Université de Lorraine, @cnrs @inria and @Labo_Loria
Thanks to the MFX team and its leader @sylefeb
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Meschers: Geometry Processing of Impossible Objects
https://anadodik.github.io/publication/meschers/
#HackerNews #Meschers #Geometry #Processing #Impossible #Objects #GeometryProcessing #3DModeling #HackerNews
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Meschers: Geometry Processing of Impossible Objects
https://anadodik.github.io/publication/meschers/
#HackerNews #Meschers #Geometry #Processing #Impossible #Objects #GeometryProcessing #3DModeling #HackerNews
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Meschers: Geometry Processing of Impossible Objects
https://anadodik.github.io/publication/meschers/
#HackerNews #Meschers #Geometry #Processing #Impossible #Objects #GeometryProcessing #3DModeling #HackerNews
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Meschers: Geometry Processing of Impossible Objects
https://anadodik.github.io/publication/meschers/
#HackerNews #Meschers #Geometry #Processing #Impossible #Objects #GeometryProcessing #3DModeling #HackerNews
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Meschers: Geometry Processing of Impossible Objects
https://anadodik.github.io/publication/meschers/
#HackerNews #Meschers #Geometry #Processing #Impossible #Objects #GeometryProcessing #3DModeling #HackerNews
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When you're the geometry processing nerd in the department colleagues ask you to help with all sorts of things.
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When you're the geometry processing nerd in the department colleagues ask you to help with all sorts of things.
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When you're the geometry processing nerd in the department colleagues ask you to help with all sorts of things.
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When you're the geometry processing nerd in the department colleagues ask you to help with all sorts of things.
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When you're the geometry processing nerd in the department colleagues ask you to help with all sorts of things.
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Cubic smoothing splines be like.
#Julialang #opensource #GeometryProcessing
Code: https://github.com/COMODO-research/Comodo.jl/blob/main/examples/demo_smoothing_spline.jl
Made possible by: https://github.com/jipolanco/BSplineKit.jl
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Cubic smoothing splines be like.
#Julialang #opensource #GeometryProcessing
Code: https://github.com/COMODO-research/Comodo.jl/blob/main/examples/demo_smoothing_spline.jl
Made possible by: https://github.com/jipolanco/BSplineKit.jl
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Cubic smoothing splines be like.
#Julialang #opensource #GeometryProcessing
Code: https://github.com/COMODO-research/Comodo.jl/blob/main/examples/demo_smoothing_spline.jl
Made possible by: https://github.com/jipolanco/BSplineKit.jl
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Cubic smoothing splines be like.
#Julialang #opensource #GeometryProcessing
Code: https://github.com/COMODO-research/Comodo.jl/blob/main/examples/demo_smoothing_spline.jl
Made possible by: https://github.com/jipolanco/BSplineKit.jl
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Cubic smoothing splines be like.
#Julialang #opensource #GeometryProcessing
Code: https://github.com/COMODO-research/Comodo.jl/blob/main/examples/demo_smoothing_spline.jl
Made possible by: https://github.com/jipolanco/BSplineKit.jl
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I can highly recommend the Summer Geometry Initiative (SGI) by @JustinMSolomon. It is a six-week paid summer #research program introducing undergraduate and graduate students to the field of #geometryProcessing. Details: https://sgi.mit.edu applications due February 17, 2025.
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I can highly recommend the Summer Geometry Initiative (SGI) by @JustinMSolomon. It is a six-week paid summer #research program introducing undergraduate and graduate students to the field of #geometryProcessing. Details: https://sgi.mit.edu applications due February 17, 2025.
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I can highly recommend the Summer Geometry Initiative (SGI) by @JustinMSolomon. It is a six-week paid summer #research program introducing undergraduate and graduate students to the field of #geometryProcessing. Details: https://sgi.mit.edu applications due February 17, 2025.
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I can highly recommend the Summer Geometry Initiative (SGI) by @JustinMSolomon. It is a six-week paid summer #research program introducing undergraduate and graduate students to the field of #geometryProcessing. Details: https://sgi.mit.edu applications due February 17, 2025.
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I can highly recommend the Summer Geometry Initiative (SGI) by @JustinMSolomon. It is a six-week paid summer #research program introducing undergraduate and graduate students to the field of #geometryProcessing. Details: https://sgi.mit.edu applications due February 17, 2025.
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Working on automated quasi-structured hexahedral meshing of branched structures in #Comodo.
My current solution features a lot of fun tricks, e.g. ray tracing, distance marching, surface smoothing, Bezier splines, lofting, thickening etc.
#JuliaLang #opensource #GeometryProcessing #ComputationalDesign #Biomechanics
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Working on automated quasi-structured hexahedral meshing of branched structures in #Comodo.
My current solution features a lot of fun tricks, e.g. ray tracing, distance marching, surface smoothing, Bezier splines, lofting, thickening etc.
#JuliaLang #opensource #GeometryProcessing #ComputationalDesign #Biomechanics
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Working on automated quasi-structured hexahedral meshing of branched structures in #Comodo.
My current solution features a lot of fun tricks, e.g. ray tracing, distance marching, surface smoothing, Bezier splines, lofting, thickening etc.
#JuliaLang #opensource #GeometryProcessing #ComputationalDesign #Biomechanics
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Working on automated quasi-structured hexahedral meshing of branched structures in #Comodo.
My current solution features a lot of fun tricks, e.g. ray tracing, distance marching, surface smoothing, Bezier splines, lofting, thickening etc.
#JuliaLang #opensource #GeometryProcessing #ComputationalDesign #Biomechanics
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Working on automated quasi-structured hexahedral meshing of branched structures in #Comodo.
My current solution features a lot of fun tricks, e.g. ray tracing, distance marching, surface smoothing, Bezier splines, lofting, thickening etc.
#JuliaLang #opensource #GeometryProcessing #ComputationalDesign #Biomechanics
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Went with another classic, the dragon statue.
This shows triangulated surface remeshing using a (very basic) #JuliaLang wrapper for @BrunoLevy01 et al.'s fantastic Geogram library (https://github.com/BrunoLevy/geogram).
#GeometryProcessing #Meshing #ComputationalMechanics #ComputationalDesign
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Coming soon to #comodo: constrained #Delaunay triangulations. Which I decided needs parameterized #Batman curves too for testing purposes 🦇
#julialang #GeometryProcessing #meshing #ComputationalDesign
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Added textured OBJ model import to GIBBON. The OBJ import supports mixed faces (e.g. tri+quads).
The demo video shows coupled refinement of both the geometry and texture data for an imported model.Also useful for resampling digital image correlation data on 3D surfaces.
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Checking out "Taubin" smoothing. Looks great for smoothing voxel derived meshes. Video shows voxel mesh (red) of a femur and the Taubin smoothed surface retrieved (white).
One of Taubin's papers: https://doi.org/10.1109/ICCV.1995.466848
#opensource GIBBON implementation: https://www.gibboncode.org/html/HELP_smoothTaubin.html
#biomechanics #FiniteElementAnalysis #meshing #GeometryProcessing
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So satisfying to finally reach 100% code coverage for testing!
Hoping to publish paper on Comodo by the end of the year. If you are into #ComputationalMechanics #Biomechanics #GeometryProcessing #FiniteElementAnalysis help to contribute to Comodo.jl and FEBio.jl and you'll be one of the authors!
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Was working on surface closure methods, and was using a torus as a test surface (since it has two "periodic" mesh directions to close over).
Son: "What yah making papa?"
Me: Oh I'm using this doughnut to..
Son: That is not a doughnut! That is the wrong color.
Me: Okay, let me render it brownish and..
Son: No, you need to add chocolate too, and sprinkles of all colors!
Me (15 min later): Got it! -
Was working on surface closure methods, and was using a torus as a test surface (since it has two "periodic" mesh directions to close over).
Son: "What yah making papa?"
Me: Oh I'm using this doughnut to..
Son: That is not a doughnut! That is the wrong color.
Me: Okay, let me render it brownish and..
Son: No, you need to add chocolate too, and sprinkles of all colors!
Me (15 min later): Got it! -
Was working on surface closure methods, and was using a torus as a test surface (since it has two "periodic" mesh directions to close over).
Son: "What yah making papa?"
Me: Oh I'm using this doughnut to..
Son: That is not a doughnut! That is the wrong color.
Me: Okay, let me render it brownish and..
Son: No, you need to add chocolate too, and sprinkles of all colors!
Me (15 min later): Got it! -
Was working on surface closure methods, and was using a torus as a test surface (since it has two "periodic" mesh directions to close over).
Son: "What yah making papa?"
Me: Oh I'm using this doughnut to..
Son: That is not a doughnut! That is the wrong color.
Me: Okay, let me render it brownish and..
Son: No, you need to add chocolate too, and sprinkles of all colors!
Me (15 min later): Got it! -
Was working on surface closure methods, and was using a torus as a test surface (since it has two "periodic" mesh directions to close over).
Son: "What yah making papa?"
Me: Oh I'm using this doughnut to..
Son: That is not a doughnut! That is the wrong color.
Me: Okay, let me render it brownish and..
Son: No, you need to add chocolate too, and sprinkles of all colors!
Me (15 min later): Got it! -
And truncating these (cutting the spikes off) is fun too.
Here I cut so the upward edge lengths are the same as the equatorial edge lengths. It produces rather pleasing pentagonal rings.
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And truncating these (cutting the spikes off) is fun too.
Here I cut so the upward edge lengths are the same as the equatorial edge lengths. It produces rather pleasing pentagonal rings.
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And truncating these (cutting the spikes off) is fun too.
Here I cut so the upward edge lengths are the same as the equatorial edge lengths. It produces rather pleasing pentagonal rings.
-
And truncating these (cutting the spikes off) is fun too.
Here I cut so the upward edge lengths are the same as the equatorial edge lengths. It produces rather pleasing pentagonal rings.
-
And truncating these (cutting the spikes off) is fun too.
Here I cut so the upward edge lengths are the same as the equatorial edge lengths. It produces rather pleasing pentagonal rings.
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Meet the n-trapezohedron.
Recipe: put 2*n points around the equator, and 2 more for the poles. Now form n top faces and n bottom faces (all quadrilateral). Now alter the points so that all faces are planar.
High n-values give spiky diamond like things. But the special case with n=3 produces the humble cube!
More here too:
https://en.wikipedia.org/wiki/TrapezohedronNice set of equations describing the shapes:
https://mathworld.wolfram.com/Trapezohedron.html#Comodo #ComputationalDesign #GeometryProcessing #OpenSource #JuliaLang
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Meet the n-trapezohedron.
Recipe: put 2*n points around the equator, and 2 more for the poles. Now form n top faces and n bottom faces (all quadrilateral). Now alter the points so that all faces are planar.
High n-values give spiky diamond like things. But the special case with n=3 produces the humble cube!
More here too:
https://en.wikipedia.org/wiki/TrapezohedronNice set of equations describing the shapes:
https://mathworld.wolfram.com/Trapezohedron.html#Comodo #ComputationalDesign #GeometryProcessing #OpenSource #JuliaLang
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Meet the n-trapezohedron.
Recipe: put 2*n points around the equator, and 2 more for the poles. Now form n top faces and n bottom faces (all quadrilateral). Now alter the points so that all faces are planar.
High n-values give spiky diamond like things. But the special case with n=3 produces the humble cube!
More here too:
https://en.wikipedia.org/wiki/TrapezohedronNice set of equations describing the shapes:
https://mathworld.wolfram.com/Trapezohedron.html#Comodo #ComputationalDesign #GeometryProcessing #OpenSource #JuliaLang