#delaunay — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #delaunay, aggregated by home.social.
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Paintings of human flight 2: Blériot to the Battle of Britain
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Paintings of human flight 2: Blériot to the Battle of Britain
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#GameDev #EarlyDays #GluingTwoOfMyOldLibrariesTogether #Delaunay #Tessellation
That's Delaunay tessellation running in Godot, next step, get the corresponding Voronoi diagram working...
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#GameDev #EarlyDays #GluingTwoOfMyOldLibrariesTogether #Delaunay #Tessellation
That's Delaunay tessellation running in Godot, next step, get the corresponding Voronoi diagram working...
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Delaunay triangulation on a sunflower spiral set of points. Converted an old delaunay implementation in C++ I had lying around into Rust. No idea how it works anymore, but the conversion seems to have worked! 😆
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Delaunay triangulation on a sunflower spiral set of points. Converted an old delaunay implementation in C++ I had lying around into Rust. No idea how it works anymore, but the conversion seems to have worked! 😆
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Code at: https://github.com/villares/sketch-a-day/tree/main/2024/sketch_2024_12_27
More sketch-a-day: https://abav.lugaralgum.com/sketch-a-day
I really need your support to keep going, if you can, donate any amount at: https://www.paypal.com/donate/?hosted_button_id=5B4MZ78C9J724 #scipy #Delaunay #Processing #Python #py5 #CreativeCoding -
Code at: https://github.com/villares/sketch-a-day/tree/main/2024/sketch_2024_12_27
More sketch-a-day: https://abav.lugaralgum.com/sketch-a-day
I really need your support to keep going, if you can, donate any amount at: https://www.paypal.com/donate/?hosted_button_id=5B4MZ78C9J724 #scipy #Delaunay #Processing #Python #py5 #CreativeCoding -
#Voronoi #Delaunay #scipy Code at: https://github.com/villares/sketch-a-day/tree/main/2024/sketch_2024_12_17
More sketch-a-day: https://abav.lugaralgum.com/sketch-a-day
I really need your support to keep going, if you can, donate any amount at: https://www.paypal.com/donate/?hosted_button_id=5B4MZ78C9J724 #Processing #Python #py5 #CreativeCoding -
#Voronoi #Delaunay #scipy Code at: https://github.com/villares/sketch-a-day/tree/main/2024/sketch_2024_12_17
More sketch-a-day: https://abav.lugaralgum.com/sketch-a-day
I really need your support to keep going, if you can, donate any amount at: https://www.paypal.com/donate/?hosted_button_id=5B4MZ78C9J724 #Processing #Python #py5 #CreativeCoding -
#Delaunay #DelaunayTriangulation #scipy #scipySpatial Code at: https://github.com/villares/sketch-a-day/tree/main/2024/sketch_2024_12_16
More sketch-a-day: https://abav.lugaralgum.com/sketch-a-day
I really need your support to keep going, if you can, donate any amount at: https://www.paypal.com/donate/?hosted_button_id=5B4MZ78C9J724 #Processing #Python #py5 #CreativeCoding -
#Delaunay #DelaunayTriangulation #scipy #scipySpatial Code at: https://github.com/villares/sketch-a-day/tree/main/2024/sketch_2024_12_16
More sketch-a-day: https://abav.lugaralgum.com/sketch-a-day
I really need your support to keep going, if you can, donate any amount at: https://www.paypal.com/donate/?hosted_button_id=5B4MZ78C9J724 #Processing #Python #py5 #CreativeCoding -
When doing #network analysis results in #art …
Mapping point density of origins and destination for a future national #cycling network. #delaunay #triangulation -
When doing #network analysis results in #art …
Mapping point density of origins and destination for a future national #cycling network. #delaunay #triangulation -
The museum has an incredible collection from the XV century to modern times, with production from Calder, Robert Delaunay, Le Corbusier, and others. Styles evolve, the technique stays the same.
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Coming soon to #comodo: constrained #Delaunay triangulations. Which I decided needs parameterized #Batman curves too for testing purposes 🦇
#julialang #GeometryProcessing #meshing #ComputationalDesign
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Coming soon to #comodo: constrained #Delaunay triangulations. Which I decided needs parameterized #Batman curves too for testing purposes 🦇
#julialang #GeometryProcessing #meshing #ComputationalDesign
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Look at that beauty! 15,714 points, all but six randomly placed, with a custom-written spherical #Delaunay algorithm to create 31,424 triangles.
I mean, it takes half an hour, but still, progress, right?
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Couldn't find a #Delaunay triangulation implementation that could do what I needed it to in C#, so I wrote my own.
Got a 2D proof of concept working in just a couple hours with nothing more than a skim of the wikipedia article on the math, so I'm pretty happy with that.
Just need to expand it to work on a spherical surface now, which should be an interesting challenge.
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Did you know that Voronoi Diagrams are not just textures, but that they can be used to speed up nearest neighbor queries in games?
Diagrams are generated by creating the dual graph of the delaunay triangulation which uses a randomized incremental approach (O(n log n))
You can find many more algorithms in the asset store package Gimme DOTS Geometry: https://u3d.as/2YYr
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Did you know that Voronoi Diagrams are not just textures, but that they can be used to speed up nearest neighbor queries in games?
Diagrams are generated by creating the dual graph of the delaunay triangulation which uses a randomized incremental approach (O(n log n))
You can find many more algorithms in the asset store package Gimme DOTS Geometry: https://u3d.as/2YYr
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Runtime delaunay triangulation of 250 moving vertices 🔥
Used the randomized incremental algorithm to calculate the triangulation.
I actually want to calculate voronoi diagrams because you can do some really, really cool things with those!
Gimme DOTS Geometry (Unity Asset) is still on sale btw!
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Experimenting with generating procedural geometry using Voronoi polyhedra in real time...
One of the colours of block is also smooth-shaded, just to show that can be controlled. What this ultimately needs is some seriously funky shaders attaching, but that's not really a priority ATM.
Up to 50-odd polyhedra doesn't seem to strain the generation system, but I need to scale it up to 1000s and and see how slow it gets. I probably will ultimately need a spatial subdivision. I wonder if Unity's own scene graph would cover that efficiently, or I need to roll my own...?
#procedural #unity #proceduralcontentgeneration #voronoi #delaunay
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Experimenting with generating procedural geometry using Voronoi polyhedra in real time...
One of the colours of block is also smooth-shaded, just to show that can be controlled. What this ultimately needs is some seriously funky shaders attaching, but that's not really a priority ATM.
Up to 50-odd polyhedra doesn't seem to strain the generation system, but I need to scale it up to 1000s and and see how slow it gets. I probably will ultimately need a spatial subdivision. I wonder if Unity's own scene graph would cover that efficiently, or I need to roll my own...?
#procedural #unity #proceduralcontentgeneration #voronoi #delaunay
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Robert Delaunay, 1911, Champs de Mars: The Red Tower
Delaunay did a series of Eiffel Tower paintings. The artist infused the dynamism of modern life into this image by employing multiple viewpoints, rhythmic fragmentation of form, and strong color contrasts. Delaunay accented the structure’s towering presence by framing it with tall buildings and placing smaller, shorter buildings, seen from above, at its base.
--https://www.artic.edu/artworks/9503/champs-de-mars-the-red-tower