#comodo — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #comodo, aggregated by home.social.
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https://www.europesays.com/es/368331/ Entrevista al jugador del Zalgiris Ignas Brazdeikis previa a visitar al Baskonia #Baloncesto #Basketball #baskonia #comodo #decisión #Deportes #EntrevistaAIgnasBrazdeikis #ES #España #euroliga #fichar #Spain #Sports #zalgiris
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Working on automated parameterised meshing of #FiniteElementAnalysis of periodic auxetic structures.
#Julialang #ComputationalMechanics #ComputationalDesign #Comodo #opensource
More on auxetic structures:
https://en.wikipedia.org/wiki/AuxeticsBuilt using the Comodo project:
https://github.com/COMODO-research/Comodo.jl -
Working on nested triply periodic lattices. Here a Gyroid levelset image is created and two interwoven/complementary surfaces are obtained by constructing isosurfaces for the same positive (white) or negative level (red). In the animation the levelset level is adjusted so the surfaces "shrink away" from each other.
More on Gyroids: https://en.wikipedia.org/wiki/Gyroid)
Coming soon to #Comodo #Julialang #opensource
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Working on automated quasi-structured hexahedral meshing of branched structures in #Comodo.
My current solution features a lot of fun tricks, e.g. ray tracing, distance marching, surface smoothing, Bezier splines, lofting, thickening etc.
#JuliaLang #opensource #GeometryProcessing #ComputationalDesign #Biomechanics
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Working on automated quasi-structured hexahedral meshing of branched structures in #Comodo.
My current solution features a lot of fun tricks, e.g. ray tracing, distance marching, surface smoothing, Bezier splines, lofting, thickening etc.
#JuliaLang #opensource #GeometryProcessing #ComputationalDesign #Biomechanics
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Working on automated quasi-structured hexahedral meshing of branched structures in #Comodo.
My current solution features a lot of fun tricks, e.g. ray tracing, distance marching, surface smoothing, Bezier splines, lofting, thickening etc.
#JuliaLang #opensource #GeometryProcessing #ComputationalDesign #Biomechanics
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Working on automated quasi-structured hexahedral meshing of branched structures in #Comodo.
My current solution features a lot of fun tricks, e.g. ray tracing, distance marching, surface smoothing, Bezier splines, lofting, thickening etc.
#JuliaLang #opensource #GeometryProcessing #ComputationalDesign #Biomechanics
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Working on automated quasi-structured hexahedral meshing of branched structures in #Comodo.
My current solution features a lot of fun tricks, e.g. ray tracing, distance marching, surface smoothing, Bezier splines, lofting, thickening etc.
#JuliaLang #opensource #GeometryProcessing #ComputationalDesign #Biomechanics
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Was working on surface closure methods, and was using a torus as a test surface (since it has two "periodic" mesh directions to close over).
Son: "What yah making papa?"
Me: Oh I'm using this doughnut to..
Son: That is not a doughnut! That is the wrong color.
Me: Okay, let me render it brownish and..
Son: No, you need to add chocolate too, and sprinkles of all colors!
Me (15 min later): Got it! -
Was working on surface closure methods, and was using a torus as a test surface (since it has two "periodic" mesh directions to close over).
Son: "What yah making papa?"
Me: Oh I'm using this doughnut to..
Son: That is not a doughnut! That is the wrong color.
Me: Okay, let me render it brownish and..
Son: No, you need to add chocolate too, and sprinkles of all colors!
Me (15 min later): Got it! -
Was working on surface closure methods, and was using a torus as a test surface (since it has two "periodic" mesh directions to close over).
Son: "What yah making papa?"
Me: Oh I'm using this doughnut to..
Son: That is not a doughnut! That is the wrong color.
Me: Okay, let me render it brownish and..
Son: No, you need to add chocolate too, and sprinkles of all colors!
Me (15 min later): Got it! -
Was working on surface closure methods, and was using a torus as a test surface (since it has two "periodic" mesh directions to close over).
Son: "What yah making papa?"
Me: Oh I'm using this doughnut to..
Son: That is not a doughnut! That is the wrong color.
Me: Okay, let me render it brownish and..
Son: No, you need to add chocolate too, and sprinkles of all colors!
Me (15 min later): Got it! -
Was working on surface closure methods, and was using a torus as a test surface (since it has two "periodic" mesh directions to close over).
Son: "What yah making papa?"
Me: Oh I'm using this doughnut to..
Son: That is not a doughnut! That is the wrong color.
Me: Okay, let me render it brownish and..
Son: No, you need to add chocolate too, and sprinkles of all colors!
Me (15 min later): Got it! -
And truncating these (cutting the spikes off) is fun too.
Here I cut so the upward edge lengths are the same as the equatorial edge lengths. It produces rather pleasing pentagonal rings.
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And truncating these (cutting the spikes off) is fun too.
Here I cut so the upward edge lengths are the same as the equatorial edge lengths. It produces rather pleasing pentagonal rings.
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And truncating these (cutting the spikes off) is fun too.
Here I cut so the upward edge lengths are the same as the equatorial edge lengths. It produces rather pleasing pentagonal rings.
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And truncating these (cutting the spikes off) is fun too.
Here I cut so the upward edge lengths are the same as the equatorial edge lengths. It produces rather pleasing pentagonal rings.
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And truncating these (cutting the spikes off) is fun too.
Here I cut so the upward edge lengths are the same as the equatorial edge lengths. It produces rather pleasing pentagonal rings.
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Meet the n-trapezohedron.
Recipe: put 2*n points around the equator, and 2 more for the poles. Now form n top faces and n bottom faces (all quadrilateral). Now alter the points so that all faces are planar.
High n-values give spiky diamond like things. But the special case with n=3 produces the humble cube!
More here too:
https://en.wikipedia.org/wiki/TrapezohedronNice set of equations describing the shapes:
https://mathworld.wolfram.com/Trapezohedron.html#Comodo #ComputationalDesign #GeometryProcessing #OpenSource #JuliaLang
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Meet the n-trapezohedron.
Recipe: put 2*n points around the equator, and 2 more for the poles. Now form n top faces and n bottom faces (all quadrilateral). Now alter the points so that all faces are planar.
High n-values give spiky diamond like things. But the special case with n=3 produces the humble cube!
More here too:
https://en.wikipedia.org/wiki/TrapezohedronNice set of equations describing the shapes:
https://mathworld.wolfram.com/Trapezohedron.html#Comodo #ComputationalDesign #GeometryProcessing #OpenSource #JuliaLang
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Meet the n-trapezohedron.
Recipe: put 2*n points around the equator, and 2 more for the poles. Now form n top faces and n bottom faces (all quadrilateral). Now alter the points so that all faces are planar.
High n-values give spiky diamond like things. But the special case with n=3 produces the humble cube!
More here too:
https://en.wikipedia.org/wiki/TrapezohedronNice set of equations describing the shapes:
https://mathworld.wolfram.com/Trapezohedron.html#Comodo #ComputationalDesign #GeometryProcessing #OpenSource #JuliaLang
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Meet the n-trapezohedron.
Recipe: put 2*n points around the equator, and 2 more for the poles. Now form n top faces and n bottom faces (all quadrilateral). Now alter the points so that all faces are planar.
High n-values give spiky diamond like things. But the special case with n=3 produces the humble cube!
More here too:
https://en.wikipedia.org/wiki/TrapezohedronNice set of equations describing the shapes:
https://mathworld.wolfram.com/Trapezohedron.html#Comodo #ComputationalDesign #GeometryProcessing #OpenSource #JuliaLang
-
Meet the n-trapezohedron.
Recipe: put 2*n points around the equator, and 2 more for the poles. Now form n top faces and n bottom faces (all quadrilateral). Now alter the points so that all faces are planar.
High n-values give spiky diamond like things. But the special case with n=3 produces the humble cube!
More here too:
https://en.wikipedia.org/wiki/TrapezohedronNice set of equations describing the shapes:
https://mathworld.wolfram.com/Trapezohedron.html#Comodo #ComputationalDesign #GeometryProcessing #OpenSource #JuliaLang
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Meet the "Pyritohedron", named after the shapes seen in the crystals of the mineral pyrite.
https://en.wikipedia.org/wiki/Dodecahedron#Pyritohedron
These shapes are involved in the Weaire-Phelan bubble structure:
https://en.wikipedia.org/wiki/Weaire%E2%80%93Phelan_structureI am working on these as I am implementing various foams and lattice structures in #Comodo #JuliaLang
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Meet the "Pyritohedron", named after the shapes seen in the crystals of the mineral pyrite.
https://en.wikipedia.org/wiki/Dodecahedron#Pyritohedron
These shapes are involved in the Weaire-Phelan bubble structure:
https://en.wikipedia.org/wiki/Weaire%E2%80%93Phelan_structureI am working on these as I am implementing various foams and lattice structures in #Comodo #JuliaLang
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Meet the "Pyritohedron", named after the shapes seen in the crystals of the mineral pyrite.
https://en.wikipedia.org/wiki/Dodecahedron#Pyritohedron
These shapes are involved in the Weaire-Phelan bubble structure:
https://en.wikipedia.org/wiki/Weaire%E2%80%93Phelan_structureI am working on these as I am implementing various foams and lattice structures in #Comodo #JuliaLang
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Meet the "Pyritohedron", named after the shapes seen in the crystals of the mineral pyrite.
https://en.wikipedia.org/wiki/Dodecahedron#Pyritohedron
These shapes are involved in the Weaire-Phelan bubble structure:
https://en.wikipedia.org/wiki/Weaire%E2%80%93Phelan_structureI am working on these as I am implementing various foams and lattice structures in #Comodo #JuliaLang
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Meet the "Pyritohedron", named after the shapes seen in the crystals of the mineral pyrite.
https://en.wikipedia.org/wiki/Dodecahedron#Pyritohedron
These shapes are involved in the Weaire-Phelan bubble structure:
https://en.wikipedia.org/wiki/Weaire%E2%80%93Phelan_structureI am working on these as I am implementing various foams and lattice structures in #Comodo #JuliaLang
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Working on mesh edge angle analysis in #JuliaLang. Left is the @FreeCAD model, right is the #Comodo mesh edge angle analysis. This will enable surface feature segmentation, e.g. top, inner, sides etc.
#opensource #CAD #FreeCAD #ComputationalDesign #GeometryProcessing
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Working on mesh edge angle analysis in #JuliaLang. Left is the @FreeCAD model, right is the #Comodo mesh edge angle analysis. This will enable surface feature segmentation, e.g. top, inner, sides etc.
#opensource #CAD #FreeCAD #ComputationalDesign #GeometryProcessing
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Working on mesh edge angle analysis in #JuliaLang. Left is the @FreeCAD model, right is the #Comodo mesh edge angle analysis. This will enable surface feature segmentation, e.g. top, inner, sides etc.
#opensource #CAD #FreeCAD #ComputationalDesign #GeometryProcessing
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Working on mesh edge angle analysis in #JuliaLang. Left is the @FreeCAD model, right is the #Comodo mesh edge angle analysis. This will enable surface feature segmentation, e.g. top, inner, sides etc.
#opensource #CAD #FreeCAD #ComputationalDesign #GeometryProcessing
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Working on mesh edge angle analysis in #JuliaLang. Left is the @FreeCAD model, right is the #Comodo mesh edge angle analysis. This will enable surface feature segmentation, e.g. top, inner, sides etc.
#opensource #CAD #FreeCAD #ComputationalDesign #GeometryProcessing
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And before you know it we have #CAD like parametric fillet definitions!
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Creating a round on an edge or curve is common in #CAD and is often referred to as filleting. The below animation is work in progress to fillet arbitrary curves in 3D space. The local edge cross product helps define the local plane orientation. The local edge lengths in turn help define the maximum radii possible.
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Working on extruding or "thickening" meshes from surface elements to layers of solid elements. Here the test mesh features quads (left) which are thickened to produce hexahedral elements (right).
This is especially handy when one wants a high quality structured mesh of a thin structure. For instance meshing of blood vessel like structures.
#Comodo #JuliaLang #ComputationalMechanics #ComputationalDesign
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Smoothing methods compared. These show "constrained smoothing" i.e. I'm telling the algorithm to leave the bottom half alone.
#comodo #ComputationalDesign #julialang
https://github.com/COMODO-research/Comodo.jl/blob/main/examples/demo_surface_mesh_smoothing.jl
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Another view on "swept lofting", morphing a starting segment to an end segment along a guide curve.
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Coming soon to #comodo: constrained #Delaunay triangulations. Which I decided needs parameterized #Batman curves too for testing purposes 🦇
#julialang #GeometryProcessing #meshing #ComputationalDesign