#gbcompo25 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gbcompo25, aggregated by home.social.
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Second place #gbcompo25 winner "Fortune & Glory" has kickstarter #GameBoy physical release and digital option
"quadrupling its size and adding an additional playable character as well as detailed cutscenes"
https://www.kickstarter.com/projects/matthewloffhagen/fortune-and-glory-a-game-boy-color-platformer
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The final leaderboard of the 'Game' category of #gbcompo25 was just published. Congratulations to OrmBlok, Fortune & Glory, Potion Panic, DropBlox! and Game of Life Kuzushi for winning the 'Best Games' awards!
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For music drivers in #gbcompo25, #hugedriver is heavily preferred now but about ~12% of people still use #gbtplayer.
The only other music driver showing this time is #GBMod.
For SFX drivers #VGM2GBSFX has almost the entire share.
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If you're wondering... What is #gbcompo25?
- It's a 3 month game jam hosted by many in the #GameBoy homebrew community for games that run on gb hardware. It completed a few days ago.
There are tons of great entries to play, go check em out! & congrats to all participants!
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I just submitted a game for the #gbcompo25 !
As it's my first game for the Game Boy, I went as simple as I could manage: an implementation of Scoundrel, a solitaire dungeon-crawling card game designed by Zach Gage and Kurt Bieg.
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OrmBlok is a new game I made with Mike Liesz over the last 3 months for GB Compo 2025.
https://benjelter.itch.io/ormblok
It is an arcade puzzle game where you build a playfield with blocks and then play through it as a worm. Hopefully you will find it as addictive as I did!
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Once you select the stage you get the objective text. Well, a placeholder one in this case. Soldiers are ones modified from Librequake.#gbdev #gbcompo25 #gamedev #homebrew
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I work way slower than I used to for some reason. And back then I didn't work any fast. I don't think I'll finish this by the end of #gbcompo25. Anyways I finished a stage selection system.
#gameboy #gbdev #homebrew #homebrewdev #gamedev -
Making slow progress on my #GBCompo25 entry.
#GBCompo #gbdev #homebrew -
Excited to see the #gbcompo25 entries!! I will likely not be entering as I am still working on finishing my #GBcompo23 game that I entered as a demo 😅
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Get your #GameBoy dev tools fired up! The #gbcompo25 game jam starts in 10 hours!
We're excited to see the awesome Games, Music, Graphics, Demos and Tools the Game Boy community will make.
https://itch.io/jam/gbcompo25The cash and prizes pool is now over $5000!
#gbcompo #gbdev #retrodev #retrogaming -
So #gbcompo25 is allowing AI-generated assets, and it's sponsored by ModRetro, a company owned by a MAGA billionaire.
No thanks! I'll pass!
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Save the date, the #GBCompo25 starts next month!
Bring your skills or learn new ones to create a game, a tool, a #demoscene or a music ROM for the #GameBoy and compete for over $5000 (and growing) in prizes!
Details and rules:
https://itch.io/jam/gbcompo25
https://gbdev.io/gbcompo25.html -
Sharing this bit of info since I just compiled it for some #gbcompo25 related discussion (using modified catskull header tool):
MBC type usage for #GBCompo23 Entries
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#GBCompo25 is on the way!
We're looking for help designing this year's #GBCompo logo! There's a modest $250 USD bounty.
If you're a graphic designer w/ retro & #pixelart & logo experience, reply w/ portfolio link or dm for email info!
For reference here's GBCompo 21 and 23 logos
#GameBoy #Retrogaming