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#gbcompo25 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gbcompo25, aggregated by home.social.

  1. Second place #gbcompo25 winner "Fortune & Glory" has kickstarter #GameBoy physical release and digital option

    "quadrupling its size and adding an additional playable character as well as detailed cutscenes"

    kickstarter.com/projects/matth

    Demo:
    videogamestorytime.itch.io/for

  2. The final leaderboard of the 'Game' category of #gbcompo25 was just published. Congratulations to OrmBlok, Fortune & Glory, Potion Panic, DropBlox! and Game of Life Kuzushi for winning the 'Best Games' awards!

    gbdev.io/gbcompo25.html#games

  3. Lastly, here are the trends for toolchains in #gbcompo over time. As mentioned, mostly steady showing continued participation from all parts of the #Gameboy development community.

    There's much more of a shift visible in music drivers.

    #gbcompo21 #gbcompo23 #gbcompo25

  4. For music drivers in #gbcompo25, #hugedriver is heavily preferred now but about ~12% of people still use #gbtplayer.

    The only other music driver showing this time is #GBMod.

    For SFX drivers #VGM2GBSFX has almost the entire share.

  5. If you're wondering... What is #gbcompo25?

    - It's a 3 month game jam hosted by many in the #GameBoy homebrew community for games that run on gb hardware. It completed a few days ago.

    There are tons of great entries to play, go check em out! & congrats to all participants!

    itch.io/jam/gbcompo25/entries

  6. What tools were used to make #gameboy games in #gbcompo25 ? Similar to previous compos + new tooling.

    - #gbstudio main share
    - #asm, #gbdk / C, #zgb a couple
    - New! #GBBasic #libgb++ #MatlabGB

    "Unknown" == likely #asm (#rgbds, #wladx, etc)

    Data using: github.com/bbbbbr/gbtoolsid
    #retrodev #gbdev

  7. What tools were used to make #gameboy games in #gbcompo25 ? Similar to previous compos + new tooling.

    - #gbstudio main share
    - #asm, #gbdk / C, #zgb a couple
    - New! #GBBasic #libgb++ #MatlabGB

    "Unknown" == likely #asm (#rgbds, #wladx, etc)

    Data using: github.com/bbbbbr/gbtoolsid
    #retrodev #gbdev

  8. What tools were used to make #gameboy games in #gbcompo25 ? Similar to previous compos + new tooling.

    - #gbstudio main share
    - #asm, #gbdk / C, #zgb a couple
    - New! #GBBasic #libgb++ #MatlabGB

    "Unknown" == likely #asm (#rgbds, #wladx, etc)

    Data using: github.com/bbbbbr/gbtoolsid
    #retrodev #gbdev

  9. What tools were used to make #gameboy games in #gbcompo25 ? Similar to previous compos + new tooling.

    - #gbstudio main share
    - #asm, #gbdk / C, #zgb a couple
    - New! #GBBasic #libgb++ #MatlabGB

    "Unknown" == likely #asm (#rgbds, #wladx, etc)

    Data using: github.com/bbbbbr/gbtoolsid
    #retrodev #gbdev

  10. What tools were used to make #gameboy games in #gbcompo25 ? Similar to previous compos + new tooling.

    - #gbstudio main share
    - #asm, #gbdk / C, #zgb a couple
    - New! #GBBasic #libgb++ #MatlabGB

    "Unknown" == likely #asm (#rgbds, #wladx, etc)

    Data using: github.com/bbbbbr/gbtoolsid
    #retrodev #gbdev

  11. I just submitted a game for the #gbcompo25 !

    As it's my first game for the Game Boy, I went as simple as I could manage: an implementation of Scoundrel, a solitaire dungeon-crawling card game designed by Zach Gage and Kurt Bieg.

    avivbeeri.itch.io/scoundrel-gb

    #gbdev #gamedev

  12. OrmBlok is a new game I made with Mike Liesz over the last 3 months for GB Compo 2025.

    benjelter.itch.io/ormblok

    It is an arcade puzzle game where you build a playfield with blocks and then play through it as a worm. Hopefully you will find it as addictive as I did!

    #gbcompo25 #gameboy #gamedev #screenshotsaturday

  13. Once you select the stage you get the objective text. Well, a placeholder one in this case. Soldiers are ones modified from Librequake.#gbdev #gbcompo25 #gamedev #homebrew

  14. I work way slower than I used to for some reason. And back then I didn't work any fast. I don't think I'll finish this by the end of #gbcompo25. Anyways I finished a stage selection system.
    #gameboy #gbdev #homebrew #homebrewdev #gamedev

  15. Excited to see the #gbcompo25 entries!! I will likely not be entering as I am still working on finishing my #GBcompo23 game that I entered as a demo 😅

  16. Get your #GameBoy dev tools fired up! The #gbcompo25 game jam starts in 10 hours!

    We're excited to see the awesome Games, Music, Graphics, Demos and Tools the Game Boy community will make.
    itch.io/jam/gbcompo25

    The cash and prizes pool is now over $5000!
    #gbcompo #gbdev #retrodev #retrogaming

  17. So #gbcompo25 is allowing AI-generated assets, and it's sponsored by ModRetro, a company owned by a MAGA billionaire.

    No thanks! I'll pass!

  18. Save the date, the #GBCompo25 starts next month!

    Bring your skills or learn new ones to create a game, a tool, a #demoscene or a music ROM for the #GameBoy and compete for over $5000 (and growing) in prizes!

    Details and rules:
    itch.io/jam/gbcompo25
    gbdev.io/gbcompo25.html

  19. Sharing this bit of info since I just compiled it for some #gbcompo25 related discussion (using modified catskull header tool):

    MBC type usage for #GBCompo23 Entries

    #gameboy #gameboycolor #gbstudio #gbcompo

  20. #GBCompo25 is on the way!

    We're looking for help designing this year's #GBCompo logo! There's a modest $250 USD bounty.

    If you're a graphic designer w/ retro & #pixelart & logo experience, reply w/ portfolio link or dm for email info!

    For reference here's GBCompo 21 and 23 logos
    #GameBoy #Retrogaming