#homebrewdev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #homebrewdev, aggregated by home.social.
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Regenerator 2000 Disassembler: A 6502 TUI for Commodore Code
#Commodore64 #C64 #6502 #RetroComputing #Disassembler #ReverseEngineering #TerminalUI #DemoScene #HomebrewDev
https://theoasisbbs.com/regenerator-2000-disassembler-a-6502-tui-for-commodore-code/?fsp_sid=1026 -
Regenerator 2000 Disassembler: A 6502 TUI for Commodore Code
#Commodore64 #C64 #6502 #RetroComputing #Disassembler #ReverseEngineering #TerminalUI #DemoScene #HomebrewDev
https://theoasisbbs.com/regenerator-2000-disassembler-a-6502-tui-for-commodore-code/?fsp_sid=1026 -
C64 ML Markup on SYSOP-64: HTML Style Coding for the Commodore 64
#Commodore64 #C64 #Sysop64 #C64ML #RetroComputing #FPGA #Demoscene #HomebrewDev #SIDChip #8Bit
https://theoasisbbs.com/c64-ml-markup-on-sysop-64-html-style-coding-for-the-commodore-64/?fsp_sid=502 -
C64 ML Markup on SYSOP-64: HTML Style Coding for the Commodore 64
#Commodore64 #C64 #Sysop64 #C64ML #RetroComputing #FPGA #Demoscene #HomebrewDev #SIDChip #8Bit
https://theoasisbbs.com/c64-ml-markup-on-sysop-64-html-style-coding-for-the-commodore-64/?fsp_sid=502 -
XVI: Building a vi-Style Editor for Commander X16 in Prog8
#CommanderX16 #Prog8 #XVIEditor #MOS6502 #RetroComputing #HomebrewDev #Commodore64 #Commodore128 #PET #OtterX
https://theoasisbbs.com/xvi-building-a-vi-style-editor-for-commander-x16-in-prog8/?fsp_sid=89 -
XVI: Building a vi-Style Editor for Commander X16 in Prog8
#CommanderX16 #Prog8 #XVIEditor #MOS6502 #RetroComputing #HomebrewDev #Commodore64 #Commodore128 #PET #OtterX
https://theoasisbbs.com/xvi-building-a-vi-style-editor-for-commander-x16-in-prog8/?fsp_sid=89 -
MEGA65 Sonic Demo Shows Green Hill Progress
#MEGA65 #SonicTheHedgehog #RetroComputing #HomebrewDev #8Bit #FPGA #Commodore #GameDev
https://theoasisbbs.com/mega65-sonic-demo-shows-green-hill-progress/?fsp_sid=49 -
MEGA65 Sonic Demo Shows Green Hill Progress
#MEGA65 #SonicTheHedgehog #RetroComputing #HomebrewDev #8Bit #FPGA #Commodore #GameDev
https://theoasisbbs.com/mega65-sonic-demo-shows-green-hill-progress/?fsp_sid=49 -
I work way slower than I used to for some reason. And back then I didn't work any fast. I don't think I'll finish this by the end of #gbcompo25. Anyways I finished a stage selection system.
#gameboy #gbdev #homebrew #homebrewdev #gamedev -
How to Run Programs on F256: 12 Essential Methods Explained
#F256 #RetroComputing #Foenix256 #SuperBasic #FoenixMgr #PGZ #8BitComputing #FlashMemory #HomebrewDev #AnyBitFeverDreams
https://theoasisbbs.com/how-to-run-programs-on-f256-12-essential-methods-explained/?feed_id=4059&_unique_id=685e9ad0e0f90 -
How to Run Programs on F256: 12 Essential Methods Explained
#F256 #RetroComputing #Foenix256 #SuperBasic #FoenixMgr #PGZ #8BitComputing #FlashMemory #HomebrewDev #AnyBitFeverDreams
https://theoasisbbs.com/how-to-run-programs-on-f256-12-essential-methods-explained/?feed_id=4059&_unique_id=685e9ad0e0f90 -
Early Look at MEGA65 RPG Engine “The Thing of a Bad Thing”
#MEGA65 #BASIC65 #RetroDev #RPGDev #BardsTale #TheThingOfABadThing #8BitGaming #HomebrewDev
https://theoasisbbs.com/early-look-at-mega65-rpg-engine-the-thing-of-a-bad-thing/?feed_id=3127&_unique_id=6818b7f1d7550 -
Early Look at MEGA65 RPG Engine “The Thing of a Bad Thing”
#MEGA65 #BASIC65 #RetroDev #RPGDev #BardsTale #TheThingOfABadThing #8BitGaming #HomebrewDev
https://theoasisbbs.com/early-look-at-mega65-rpg-engine-the-thing-of-a-bad-thing/?feed_id=3127&_unique_id=6818b7f1d7550 -
2D Byte Arrays Come to sharkC64: See Them in Action
#sharkC64 #C64dev #RetroComputing #Bytecode #Commodore64 #RetroCoding #8bit #C64Programmer #HomebrewDev #Compiler #VintageComputing #Assembler
https://theoasisbbs.com/2d-byte-arrays-come-to-sharkc64-see-them-in-action/?feed_id=2659&_unique_id=67f51f42548ae -
2D Byte Arrays Come to sharkC64: See Them in Action
#sharkC64 #C64dev #RetroComputing #Bytecode #Commodore64 #RetroCoding #8bit #C64Programmer #HomebrewDev #Compiler #VintageComputing #Assembler
https://theoasisbbs.com/2d-byte-arrays-come-to-sharkc64-see-them-in-action/?feed_id=2659&_unique_id=67f51f42548ae -
I posted this on bsky but I thought I should say it here too:
nearly half of all the TP checks in mindshift's battle system are done.
I'm inching ever closer to getting the demo kicked out the door and it is looking more and more possible for me to get this demo done by Christmas.
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Satin reached 20 downloads!
#nes #nesdev #homebrewdev #homebrew #neshomebrew #basic #FamilyBASIC
https://vl2m-studio.itch.io/satin -
What are your thoughts on Satin?
#nes #nesdev #homebrewdev #homebrew
https://vl2m-studio.itch.io/satin