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#rgbds — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #rgbds, aggregated by home.social.

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  1. Poll results are in! Mostly the same as 2024. :)

    (What's the MAIN way people play #GameBoy / Color games)

    Combined results from Mastodon, Bluesky, and barely any Twitter this year. Very un-scientific and un-rigorous! 😅

    See: mastodon.gamedev.place/@bbbbbr
    #gbdev #gameboycolor #retrogaming #gbdk #gbstudio #rgbds

  2. Been a few years, return of the Game Boy Screen poll!

    What's the MAIN way you play #GameBoy / Color games?

    (SGB / GB Player people: no room, you gotta shout it in comments)

    Curious what people use since supporting OEM screens takes more effort for devs.

    #gbdev #gameboycolor #retrogaming #gbdk #gbstudio #rgbds

  3. Check out Timebeat, a time travel-themed rhythm game that fits on a 32kB cartridge, made by Daniel R. and Jonathan M. using RGBDS.

    carlossss111.itch.io/timebeat

    #GBDev #GameBoy #RGBDS

  4. Today in project ideas I wish I'd get rid of:

    An (#gameboy / SM83 assembler) linker that turns the object file into ELF, allowing it to be linked into a linux program (and resolve symbols in doing so), coupled with a minimal CPU emulator with a few syscalls to be able to perform C calls/linux syscalls outside of the emulator.

    ...and then use that to implement the x11 or wayland protocol in SM83 and display things.

    (I've been looking for excuses to learn these protocols)

  5. New Game Boy jam for games made in assembly
    Running October 14th - 31st, still time to join
    200 Eur in prizes
    itch.io/jam/gbretrodev25

    Games from the jam last year worth a look too:
    itch.io/jam/gbretrodev24

    #gbdev #gameboydev #asm #retrodev #rgbds

  6. What tools were used to make #gameboy games in #gbcompo25 ? Similar to previous compos + new tooling.

    - #gbstudio main share
    - #asm, #gbdk / C, #zgb a couple
    - New! #GBBasic #libgb++ #MatlabGB

    "Unknown" == likely #asm (#rgbds, #wladx, etc)

    Data using: github.com/bbbbbr/gbtoolsid
    #retrodev #gbdev

  7. Starting to think that I may not win this battle with my Makefile.

    #gbdev #rgbds

  8. Managed to add a title screen to my little #GameBoy game. Making progress!

    #gbdev #rgbds

  9. Finally making some progress towards learning #GameBoy ASM development with #rgbds. This stuff is still way over my head, so I'm thrilled to be making any progress at all!

    #gbdev

  10. New release of #romusage 1.3.1
    - Experimental GBDK NES
    - Allow leading area underscores for .noi/.map
    - Fix: Brief mode header area multi-counting

    Win/Linux/Mac console app that measures free ROM & RAM space for #GameBoy games. Works with #gbdk, #rgbds, #gbstudio & ROM files

    github.com/bbbbbr/romusage/rel

  11. New release of #romusage dev tool:
    - Choose which bytes treated as empty for binary ROM files (improve usefulness for roughly finding empty space when patching ROMs)
    - Allow filename to be any order in option arguments
    - Added macOS ARM binaries

    It's a small console app for Windows/Linux/macOS that measures free ROM & RAM space for #GameBoy games. Works with #gbdk, #rgbds, #gbstudio and plain ROM files.

    github.com/bbbbbr/romusage/rel
    #gbdev #retrodev

  12. I am officially bisectual.

    I used #git bisect for the first time today when tracking down a breaking change in #RGBDS, a #GameBoy assembly language toolchain. I first caught it incorrectly overlapping ROM sections when building #240pTestSuite, and then I added tooling to another project (Libbet and the Magic Floor) that I could bisect more quickly.

    Log at github.com/gbdev/rgbds/issues/
    #gbdev