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#gbcompo — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gbcompo, aggregated by home.social.

  1. RT ZaniPixels ‪@zanipixels.bsky.social‬
    "The digital version of Lightseeker is now AVAILABLE! - linkly.link/2Wsf1

    #gameboy #retro #homebrew #darksouls #knight #gbstudio #gbcompo"

  2. Lastly, here are the trends for toolchains in #gbcompo over time. As mentioned, mostly steady showing continued participation from all parts of the #Gameboy development community.

    There's much more of a shift visible in music drivers.

    #gbcompo21 #gbcompo23 #gbcompo25

  3. To celebrate the 1 year anniversary of the release of Unearthed, we are doing a sale until the end of August!

    benjelter.itch.io/unearthed/de

    #gamedev #gameboy #gbcompo

  4. Get your #GameBoy dev tools fired up! The #gbcompo25 game jam starts in 10 hours!

    We're excited to see the awesome Games, Music, Graphics, Demos and Tools the Game Boy community will make.
    itch.io/jam/gbcompo25

    The cash and prizes pool is now over $5000!
    #gbcompo #gbdev #retrodev #retrogaming

  5. Sharing this bit of info since I just compiled it for some #gbcompo25 related discussion (using modified catskull header tool):

    MBC type usage for #GBCompo23 Entries

    #gameboy #gameboycolor #gbstudio #gbcompo

  6. #GBCompo25 is on the way!

    We're looking for help designing this year's #GBCompo logo! There's a modest $250 USD bounty.

    If you're a graphic designer w/ retro & #pixelart & logo experience, reply w/ portfolio link or dm for email info!

    For reference here's GBCompo 21 and 23 logos
    #GameBoy #Retrogaming

  7. #Gameboy game Glory Hunters released on itch

    "An epic journey filled with adventure, secrets, and glory! Are you ready to join the hunt?"

    2think.itch.io/glory-hunters

    it was a #gbcompo 21 entry

    #gbstudio #gbdev #retrogaming #retrodev #nintendo

  8. Finished that school scene this morning, phew! 😌

    It took me more time than expected because of the school building but also because I reached the limit of maximum 192 repeated 8x8 tiles

    That's a GameBoy limitation apparently and I learned it the hard way.. When I did try to render that scene on my GBC, it actually crashed, oops! 🤭😅

    #gameboy #pixelart #aseprite #gbcompo #gbcompo23 #indiegame #gamedev #indiedev

  9. Finished overworld prototype. The actor location nodes are copy/pastable and easily configured to connect to the "tree". The idea is to do a randomized, branching, pick-your-poison map similar to FTL or Inscryption with location "types". The other location types will probably end up as simple coin-flip style events. Cash stat is bugged lol.

    Art: visiface (visiface.itch.io/)
    Sound: Swyka (swyka.itch.io/)

    #gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #GBCompo23 #pixelart

  10. I made a small mockup for #GBCompo23 jam

    A top down RPG where you'd play a monster kid that must wear a cardboard on his head so that he can attend school classes

    I hope I'll have enough time to finish it..🤞😅

    #pixelart #ドット絵 #aseprite
    #gbcompo #gameboy #gbdev #gamedev #indiedev

  11. Shifted to a horizontal style layout with "lanes" and replaced emotes with animation states. Still gotta finish cook times and randomize incoming customer sprites.

    Art: visiface (visiface.itch.io/)
    Sound: Swyka (swyka.itch.io/)

    #gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #GBCompo23 #pixelart

  12. Added customer cycling, customer patience, eating, payment, and anger.

    I'm not sure sure what everyone else's experience is, but I'm finding it kind of hard to keep the script bloat down with GB studio. I guess it's just the medium.

    I'm thinking I'll need to replace emotes with sprite states or pallete swaps.

    Art: visiface (visiface.itch.io/)
    Sound: Swyka (swyka.itch.io/)

    #gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #GBCompo23 #pixelart

  13. Slowly making progress with the cooking minigame, was able to refactor alot of the logic out of the actors into reusable scripts. Still need to sort out cook times and other mechanics. At least we have better placeholders now.

    Art: visiface (visiface.itch.io/)
    Sound: Swyka (swyka.itch.io/)

    #gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #GBCompo23 #pixelart

  14. A bug with my engine hack had me going through the 5 stages of grief, but I'm finally making progress with one of the core minigames! Still need to swap out placeholder assets

    #gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #GBCompo23

  15. Finally somewhat out of the planning phase for our GB Compo 2023 entry. Overall, it feels a little ambitious given the timeline, but I'm super excited to finally start prototyping!

    #gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #GBCompo23

  16. Get your #GameBoy dev tools fired up! #gbcompo23 starts in less than 24 hours!

    We're looking forward to all the awesome games, music, graphics, demos and tools the #GameBoy community is going to build and share.

    The prize tool is now over $5000

    Sign up and join us on itch io at:
    itch.io/jam/gbcompo23

    Full details and rules here:
    gbdev.io/gbcompo23.html

    #gbcompo #gbdev #retrogaming