#gbcompo — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gbcompo, aggregated by home.social.
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To celebrate the 1 year anniversary of the release of Unearthed, we are doing a sale until the end of August!
https://benjelter.itch.io/unearthed/devlog/1013096/1-year-anniversary-sale
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Making slow progress on my #GBCompo25 entry.
#GBCompo #gbdev #homebrew -
Get your #GameBoy dev tools fired up! The #gbcompo25 game jam starts in 10 hours!
We're excited to see the awesome Games, Music, Graphics, Demos and Tools the Game Boy community will make.
https://itch.io/jam/gbcompo25The cash and prizes pool is now over $5000!
#gbcompo #gbdev #retrodev #retrogaming -
Sharing this bit of info since I just compiled it for some #gbcompo25 related discussion (using modified catskull header tool):
MBC type usage for #GBCompo23 Entries
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#GBCompo25 is on the way!
We're looking for help designing this year's #GBCompo logo! There's a modest $250 USD bounty.
If you're a graphic designer w/ retro & #pixelart & logo experience, reply w/ portfolio link or dm for email info!
For reference here's GBCompo 21 and 23 logos
#GameBoy #Retrogaming -
#Gameboy game Glory Hunters released on itch
"An epic journey filled with adventure, secrets, and glory! Are you ready to join the hunt?"
https://2think.itch.io/glory-hunters
it was a #gbcompo 21 entry
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Video from Retrobreak about top 15 #GameBoy games in #gbcompo23 jam
youtu.be/1qqwwDyOP4g
#gbdev #gbcompo #nintendo #retrogaming #retrodev #retrogames
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Finished that school scene this morning, phew! 😌
It took me more time than expected because of the school building but also because I reached the limit of maximum 192 repeated 8x8 tiles
That's a GameBoy limitation apparently and I learned it the hard way.. When I did try to render that scene on my GBC, it actually crashed, oops! 🤭😅
#gameboy #pixelart #aseprite #gbcompo #gbcompo23 #indiegame #gamedev #indiedev
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Finished overworld prototype. The actor location nodes are copy/pastable and easily configured to connect to the "tree". The idea is to do a randomized, branching, pick-your-poison map similar to FTL or Inscryption with location "types". The other location types will probably end up as simple coin-flip style events. Cash stat is bugged lol.
Art: visiface (https://visiface.itch.io/)
Sound: Swyka (https://swyka.itch.io/)#gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #GBCompo23 #pixelart
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Shifted to a horizontal style layout with "lanes" and replaced emotes with animation states. Still gotta finish cook times and randomize incoming customer sprites.
Art: visiface (https://visiface.itch.io/)
Sound: Swyka (https://swyka.itch.io/)#gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #GBCompo23 #pixelart
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Added customer cycling, customer patience, eating, payment, and anger.
I'm not sure sure what everyone else's experience is, but I'm finding it kind of hard to keep the script bloat down with GB studio. I guess it's just the medium.
I'm thinking I'll need to replace emotes with sprite states or pallete swaps.
Art: visiface (https://visiface.itch.io/)
Sound: Swyka (https://swyka.itch.io/)#gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #GBCompo23 #pixelart
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Slowly making progress with the cooking minigame, was able to refactor alot of the logic out of the actors into reusable scripts. Still need to sort out cook times and other mechanics. At least we have better placeholders now.
Art: visiface (https://visiface.itch.io/)
Sound: Swyka (https://swyka.itch.io/)#gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #GBCompo23 #pixelart
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The #GBCompo23 Jam Theme is:
You Are the MonsterLet the games (development) begin!
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Get your #GameBoy dev tools fired up! #gbcompo23 starts in less than 24 hours!
We're looking forward to all the awesome games, music, graphics, demos and tools the #GameBoy community is going to build and share.
The prize tool is now over $5000
Sign up and join us on itch io at:
https://itch.io/jam/gbcompo23Full details and rules here:
https://gbdev.io/gbcompo23.html