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#gameaccessibility — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gameaccessibility, aggregated by home.social.

  1. I'm excited to announce the release of Sparking Zero Access — a screen reader accessibility mod for Dragon Ball
    Sparking! ZERO on PC.

    This mod makes the game playable with NVDA, JAWS, and other screen readers. It covers menus, character select,
    battles, online play, and more.

    What it does:
    - Full menu and character select navigation spoken aloud
    - In-battle announcements: HP, KI, Sparking gauge, timer, skill points
    - Opponent tracking: enemy HP, KI, Sparking changes
    - Online play: lobby, room management, works as both P1 and P2
    - Post-battle results: player level, rank up, rewards
    - Episode Battle story mode: map navigation, cutscene text
    - Shop accessibility for buying new characters and other items.

    How to install:
    0. You need to have the game installed before you can install this mod.
    1. Download AccessForge from github.com/AccessForge/AccessF
    2. Run it, find Sparking Zero Access, click Install
    3. That's it — launch the game and play

    The mod is open source: github.com/AccessForge/Sparkin

    Built with AccessForge, a 1-click accessibility mod platform for blind gamers.

    #Accessibility #A11y #BlindGaming #Blind #LowVision #GameAccessibility #AccessibleGaming #AssistiveTechnology
    #NVDA #JAWS #DragonBall #DragonBallSparkingZero #SparkingZero #DragonBallSuper #DBZ
    #Gaming #PCGaming #Modding #FightingGames

  2. I'm excited to announce the release of Sparking Zero Access — a screen reader accessibility mod for Dragon Ball
    Sparking! ZERO on PC.

    This mod makes the game playable with NVDA, JAWS, and other screen readers. It covers menus, character select,
    battles, online play, and more.

    What it does:
    - Full menu and character select navigation spoken aloud
    - In-battle announcements: HP, KI, Sparking gauge, timer, skill points
    - Opponent tracking: enemy HP, KI, Sparking changes
    - Online play: lobby, room management, works as both P1 and P2
    - Post-battle results: player level, rank up, rewards
    - Episode Battle story mode: map navigation, cutscene text
    - Shop accessibility for buying new characters and other items.

    How to install:
    0. You need to have the game installed before you can install this mod.
    1. Download AccessForge from github.com/AccessForge/AccessF
    2. Run it, find Sparking Zero Access, click Install
    3. That's it — launch the game and play

    The mod is open source: github.com/AccessForge/Sparkin

    Built with AccessForge, a 1-click accessibility mod platform for blind gamers.

    #Accessibility #A11y #BlindGaming #Blind #LowVision #GameAccessibility #AccessibleGaming #AssistiveTechnology
    #NVDA #JAWS #DragonBall #DragonBallSparkingZero #SparkingZero #DragonBallSuper #DBZ
    #Gaming #PCGaming #Modding #FightingGames

  3. I'm excited to announce the release of Sparking Zero Access — a screen reader accessibility mod for Dragon Ball
    Sparking! ZERO on PC.

    This mod makes the game playable with NVDA, JAWS, and other screen readers. It covers menus, character select,
    battles, online play, and more.

    What it does:
    - Full menu and character select navigation spoken aloud
    - In-battle announcements: HP, KI, Sparking gauge, timer, skill points
    - Opponent tracking: enemy HP, KI, Sparking changes
    - Online play: lobby, room management, works as both P1 and P2
    - Post-battle results: player level, rank up, rewards
    - Episode Battle story mode: map navigation, cutscene text
    - Shop accessibility for buying new characters and other items.

    How to install:
    0. You need to have the game installed before you can install this mod.
    1. Download AccessForge from github.com/AccessForge/AccessF
    2. Run it, find Sparking Zero Access, click Install
    3. That's it — launch the game and play

    The mod is open source: github.com/AccessForge/Sparkin

    Built with AccessForge, a 1-click accessibility mod platform for blind gamers.

    #Accessibility #A11y #BlindGaming #Blind #LowVision #GameAccessibility #AccessibleGaming #AssistiveTechnology
    #NVDA #JAWS #DragonBall #DragonBallSparkingZero #SparkingZero #DragonBallSuper #DBZ
    #Gaming #PCGaming #Modding #FightingGames

  4. I'm excited to announce the release of Sparking Zero Access — a screen reader accessibility mod for Dragon Ball
    Sparking! ZERO on PC.

    This mod makes the game playable with NVDA, JAWS, and other screen readers. It covers menus, character select,
    battles, online play, and more.

    What it does:
    - Full menu and character select navigation spoken aloud
    - In-battle announcements: HP, KI, Sparking gauge, timer, skill points
    - Opponent tracking: enemy HP, KI, Sparking changes
    - Online play: lobby, room management, works as both P1 and P2
    - Post-battle results: player level, rank up, rewards
    - Episode Battle story mode: map navigation, cutscene text
    - Shop accessibility for buying new characters and other items.

    How to install:
    0. You need to have the game installed before you can install this mod.
    1. Download AccessForge from github.com/AccessForge/AccessF
    2. Run it, find Sparking Zero Access, click Install
    3. That's it — launch the game and play

    The mod is open source: github.com/AccessForge/Sparkin

    Built with AccessForge, a 1-click accessibility mod platform for blind gamers.

    #Accessibility #A11y #BlindGaming #Blind #LowVision #GameAccessibility #AccessibleGaming #AssistiveTechnology
    #NVDA #JAWS #DragonBall #DragonBallSparkingZero #SparkingZero #DragonBallSuper #DBZ
    #Gaming #PCGaming #Modding #FightingGames

  5. I'm excited to announce the release of Sparking Zero Access — a screen reader accessibility mod for Dragon Ball
    Sparking! ZERO on PC.

    This mod makes the game playable with NVDA, JAWS, and other screen readers. It covers menus, character select,
    battles, online play, and more.

    What it does:
    - Full menu and character select navigation spoken aloud
    - In-battle announcements: HP, KI, Sparking gauge, timer, skill points
    - Opponent tracking: enemy HP, KI, Sparking changes
    - Online play: lobby, room management, works as both P1 and P2
    - Post-battle results: player level, rank up, rewards
    - Episode Battle story mode: map navigation, cutscene text
    - Shop accessibility for buying new characters and other items.

    How to install:
    0. You need to have the game installed before you can install this mod.
    1. Download AccessForge from github.com/AccessForge/AccessF
    2. Run it, find Sparking Zero Access, click Install
    3. That's it — launch the game and play

    The mod is open source: github.com/AccessForge/Sparkin

    Built with AccessForge, a 1-click accessibility mod platform for blind gamers.

    #Accessibility #A11y #BlindGaming #Blind #LowVision #GameAccessibility #AccessibleGaming #AssistiveTechnology
    #NVDA #JAWS #DragonBall #DragonBallSparkingZero #SparkingZero #DragonBallSuper #DBZ
    #Gaming #PCGaming #Modding #FightingGames

  6. The Royal National Institute of Blind People is looking for thoughts on accessibility tags. If you are interested in sharing your experiences, please fill out the below survey:

    forms.cloud.microsoft/Pages/Re

    #GameAccessibility

  7. The Royal National Institute of Blind People is looking for thoughts on accessibility tags. If you are interested in sharing your experiences, please fill out the below survey:

    forms.cloud.microsoft/Pages/Re

    #GameAccessibility

  8. The Royal National Institute of Blind People is looking for thoughts on accessibility tags. If you are interested in sharing your experiences, please fill out the below survey:

    forms.cloud.microsoft/Pages/Re

    #GameAccessibility

  9. The Royal National Institute of Blind People is looking for thoughts on accessibility tags. If you are interested in sharing your experiences, please fill out the below survey:

    forms.cloud.microsoft/Pages/Re

    #GameAccessibility

  10. The Royal National Institute of Blind People is looking for thoughts on accessibility tags. If you are interested in sharing your experiences, please fill out the below survey:

    forms.cloud.microsoft/Pages/Re

    #GameAccessibility

  11. Because, despite numerous inquiries, I couldn't get permission to use photos of the Hands Free Controller and other devices for our Open Educational Resources, I just created several digital illustrations last week.

    We'll publish the OER next month, finally, so you will be able to freely access, modify, and use these pictures for any purpose.

    #RetroGaming #GameAccessibility #OER #DigitalArt

  12. Because, despite numerous inquiries, I couldn't get permission to use photos of the Hands Free Controller and other devices for our Open Educational Resources, I just created several digital illustrations last week.

    We'll publish the OER next month, finally, so you will be able to freely access, modify, and use these pictures for any purpose.

    #RetroGaming #GameAccessibility #OER #DigitalArt

  13. Because, despite numerous inquiries, I couldn't get permission to use photos of the Hands Free Controller and other devices for our Open Educational Resources, I just created several digital illustrations last week.

    We'll publish the OER next month, finally, so you will be able to freely access, modify, and use these pictures for any purpose.

    #RetroGaming #GameAccessibility #OER #DigitalArt

  14. Because, despite numerous inquiries, I couldn't get permission to use photos of the Hands Free Controller and other devices for our Open Educational Resources, I just created several digital illustrations last week.

    We'll publish the OER next month, finally, so you will be able to freely access, modify, and use these pictures for any purpose.

    #RetroGaming #GameAccessibility #OER #DigitalArt

  15. Because, despite numerous inquiries, I couldn't get permission to use photos of the Hands Free Controller and other devices for our Open Educational Resources, I just created several digital illustrations last week.

    We'll publish the OER next month, finally, so you will be able to freely access, modify, and use these pictures for any purpose.

    #RetroGaming #GameAccessibility #OER #DigitalArt

  16. Here's an excellent write-up summing up the state of #GameAccessibility in the last 5 years by Grant Stoner. To say it was a rollercoaster of emotions is an understatement. We had incredible innovation and progress in games like The Last of Us or Forza, but for all of those we also had many disappointments that either came tantalizingly close but weren't accessible to some groups of people like totally blind gamers, or just straight up didn't really offer any accessibility features but still got a lot of praise and awards. We also lost some very good people. The industry is also undergoing some difficult times with way too many layoffs. And yet, I'm optimistic we’ll still see some wonderful things in the future. If this year is anything to go by, even if there won't be as many accessible Tripple-A releases, we're also seeing a rise in accessibility mods becoming more frequent. Ultimately what sums up these last 5 years, and probably the future as well is the last paragraph Grant wrote: "

    > How do you explain the past five years of accessibility? Both Xbox and PlayStation are fixtures within the disabled community. They uplift us, highlight our work, and give us opportunities to be better advocates. And in equal measure they frustrate us, casting us aside in perplexing moments of grief and frustration. If anything, these five years are a testament to disabled perseverance in an industry that still struggles to fully welcome us."

    polygon.com/ps5-xbox-series-x-

  17. Here's an excellent write-up summing up the state of #GameAccessibility in the last 5 years by Grant Stoner. To say it was a rollercoaster of emotions is an understatement. We had incredible innovation and progress in games like The Last of Us or Forza, but for all of those we also had many disappointments that either came tantalizingly close but weren't accessible to some groups of people like totally blind gamers, or just straight up didn't really offer any accessibility features but still got a lot of praise and awards. We also lost some very good people. The industry is also undergoing some difficult times with way too many layoffs. And yet, I'm optimistic we’ll still see some wonderful things in the future. If this year is anything to go by, even if there won't be as many accessible Tripple-A releases, we're also seeing a rise in accessibility mods becoming more frequent. Ultimately what sums up these last 5 years, and probably the future as well is the last paragraph Grant wrote: "

    > How do you explain the past five years of accessibility? Both Xbox and PlayStation are fixtures within the disabled community. They uplift us, highlight our work, and give us opportunities to be better advocates. And in equal measure they frustrate us, casting us aside in perplexing moments of grief and frustration. If anything, these five years are a testament to disabled perseverance in an industry that still struggles to fully welcome us."

    polygon.com/ps5-xbox-series-x-

  18. Here's an excellent write-up summing up the state of #GameAccessibility in the last 5 years by Grant Stoner. To say it was a rollercoaster of emotions is an understatement. We had incredible innovation and progress in games like The Last of Us or Forza, but for all of those we also had many disappointments that either came tantalizingly close but weren't accessible to some groups of people like totally blind gamers, or just straight up didn't really offer any accessibility features but still got a lot of praise and awards. We also lost some very good people. The industry is also undergoing some difficult times with way too many layoffs. And yet, I'm optimistic we’ll still see some wonderful things in the future. If this year is anything to go by, even if there won't be as many accessible Tripple-A releases, we're also seeing a rise in accessibility mods becoming more frequent. Ultimately what sums up these last 5 years, and probably the future as well is the last paragraph Grant wrote: "

    > How do you explain the past five years of accessibility? Both Xbox and PlayStation are fixtures within the disabled community. They uplift us, highlight our work, and give us opportunities to be better advocates. And in equal measure they frustrate us, casting us aside in perplexing moments of grief and frustration. If anything, these five years are a testament to disabled perseverance in an industry that still struggles to fully welcome us."

    polygon.com/ps5-xbox-series-x-

  19. Here's an excellent write-up summing up the state of #GameAccessibility in the last 5 years by Grant Stoner. To say it was a rollercoaster of emotions is an understatement. We had incredible innovation and progress in games like The Last of Us or Forza, but for all of those we also had many disappointments that either came tantalizingly close but weren't accessible to some groups of people like totally blind gamers, or just straight up didn't really offer any accessibility features but still got a lot of praise and awards. We also lost some very good people. The industry is also undergoing some difficult times with way too many layoffs. And yet, I'm optimistic we’ll still see some wonderful things in the future. If this year is anything to go by, even if there won't be as many accessible Tripple-A releases, we're also seeing a rise in accessibility mods becoming more frequent. Ultimately what sums up these last 5 years, and probably the future as well is the last paragraph Grant wrote: "

    > How do you explain the past five years of accessibility? Both Xbox and PlayStation are fixtures within the disabled community. They uplift us, highlight our work, and give us opportunities to be better advocates. And in equal measure they frustrate us, casting us aside in perplexing moments of grief and frustration. If anything, these five years are a testament to disabled perseverance in an industry that still struggles to fully welcome us."

    polygon.com/ps5-xbox-series-x-

  20. Here's an excellent write-up summing up the state of #GameAccessibility in the last 5 years by Grant Stoner. To say it was a rollercoaster of emotions is an understatement. We had incredible innovation and progress in games like The Last of Us or Forza, but for all of those we also had many disappointments that either came tantalizingly close but weren't accessible to some groups of people like totally blind gamers, or just straight up didn't really offer any accessibility features but still got a lot of praise and awards. We also lost some very good people. The industry is also undergoing some difficult times with way too many layoffs. And yet, I'm optimistic we’ll still see some wonderful things in the future. If this year is anything to go by, even if there won't be as many accessible Tripple-A releases, we're also seeing a rise in accessibility mods becoming more frequent. Ultimately what sums up these last 5 years, and probably the future as well is the last paragraph Grant wrote: "

    > How do you explain the past five years of accessibility? Both Xbox and PlayStation are fixtures within the disabled community. They uplift us, highlight our work, and give us opportunities to be better advocates. And in equal measure they frustrate us, casting us aside in perplexing moments of grief and frustration. If anything, these five years are a testament to disabled perseverance in an industry that still struggles to fully welcome us."

    polygon.com/ps5-xbox-series-x-

  21. A quick OER update:

    Today I finished one of the most daunting tasks so far: Summarising legislation relevant for games and game accessibility.

    Our team is now looking for external feedback – specifically from lawyers and accessibility experts – to make sure I got everything right. If you'd like to help, feel free to reach out to me!

    #GameAccessibility #OpenEducationalResources #EuropeanAccessibilityAct #CVAA

  22. A quick OER update:

    Today I finished one of the most daunting tasks so far: Summarising legislation relevant for games and game accessibility.

    Our team is now looking for external feedback – specifically from lawyers and accessibility experts – to make sure I got everything right. If you'd like to help, feel free to reach out to me!

    #GameAccessibility #OpenEducationalResources #EuropeanAccessibilityAct #CVAA

  23. A quick OER update:

    Today I finished one of the most daunting tasks so far: Summarising legislation relevant for games and game accessibility.

    Our team is now looking for external feedback – specifically from lawyers and accessibility experts – to make sure I got everything right. If you'd like to help, feel free to reach out to me!

    #GameAccessibility #OpenEducationalResources #EuropeanAccessibilityAct #CVAA

  24. A quick OER update:

    Today I finished one of the most daunting tasks so far: Summarising legislation relevant for games and game accessibility.

    Our team is now looking for external feedback – specifically from lawyers and accessibility experts – to make sure I got everything right. If you'd like to help, feel free to reach out to me!

    #GameAccessibility #OpenEducationalResources #EuropeanAccessibilityAct #CVAA

  25. A quick OER update:

    Today I finished one of the most daunting tasks so far: Summarising legislation relevant for games and game accessibility.

    Our team is now looking for external feedback – specifically from lawyers and accessibility experts – to make sure I got everything right. If you'd like to help, feel free to reach out to me!

    #GameAccessibility #OpenEducationalResources #EuropeanAccessibilityAct #CVAA

  26. Today, we wrapped up our four-day seminar on inclusive gaming at TH Köln!

    This time, we focused on accessibility and inclusion in media education and were excited to meet students who did not have much prior gaming experience, but were highly engaged and eager to learn more about it.

    This was yet another great opportunity to test the Open Educational Resources currently developed as part of our project InclusiveGameLab, and we received very encouraging feedback.

    #OER #GameAccessibility #Inclusion #MediaEducation #Medienpädagogik

  27. Today, we wrapped up our four-day seminar on inclusive gaming at TH Köln!

    This time, we focused on accessibility and inclusion in media education and were excited to meet students who did not have much prior gaming experience, but were highly engaged and eager to learn more about it.

    This was yet another great opportunity to test the Open Educational Resources currently developed as part of our project InclusiveGameLab, and we received very encouraging feedback.

    #OER #GameAccessibility #Inclusion #MediaEducation #Medienpädagogik

  28. Today, we wrapped up our four-day seminar on inclusive gaming at TH Köln!

    This time, we focused on accessibility and inclusion in media education and were excited to meet students who did not have much prior gaming experience, but were highly engaged and eager to learn more about it.

    This was yet another great opportunity to test the Open Educational Resources currently developed as part of our project InclusiveGameLab, and we received very encouraging feedback.

    #OER #GameAccessibility #Inclusion #MediaEducation #Medienpädagogik

  29. Today, we wrapped up our four-day seminar on inclusive gaming at TH Köln!

    This time, we focused on accessibility and inclusion in media education and were excited to meet students who did not have much prior gaming experience, but were highly engaged and eager to learn more about it.

    This was yet another great opportunity to test the Open Educational Resources currently developed as part of our project InclusiveGameLab, and we received very encouraging feedback.

    #OER #GameAccessibility #Inclusion #MediaEducation #Medienpädagogik

  30. Today, we wrapped up our four-day seminar on inclusive gaming at TH Köln!

    This time, we focused on accessibility and inclusion in media education and were excited to meet students who did not have much prior gaming experience, but were highly engaged and eager to learn more about it.

    This was yet another great opportunity to test the Open Educational Resources currently developed as part of our project InclusiveGameLab, and we received very encouraging feedback.

    #OER #GameAccessibility #Inclusion #MediaEducation #Medienpädagogik

  31. An article just went up on Eurogamer talking about the Periphery Synthetic game and the state of game accessibility for both blind gamers and blind developers. It features comments from many respected blind consultants and developers including @talon, @shaysters and yours truely. I think it's totally worth a read because it covers the topic from multiple angles very well eurogamer.net/periphery-synthe #GameAccessibility #GameDev #IndieDev

  32. An article just went up on Eurogamer talking about the Periphery Synthetic game and the state of game accessibility for both blind gamers and blind developers. It features comments from many respected blind consultants and developers including @talon, @shaysters and yours truely. I think it's totally worth a read because it covers the topic from multiple angles very well eurogamer.net/periphery-synthe #GameAccessibility #GameDev #IndieDev

  33. An article just went up on Eurogamer talking about the Periphery Synthetic game and the state of game accessibility for both blind gamers and blind developers. It features comments from many respected blind consultants and developers including @talon, @shaysters and yours truely. I think it's totally worth a read because it covers the topic from multiple angles very well eurogamer.net/periphery-synthe #GameAccessibility #GameDev #IndieDev

  34. An article just went up on Eurogamer talking about the Periphery Synthetic game and the state of game accessibility for both blind gamers and blind developers. It features comments from many respected blind consultants and developers including @talon, @shaysters and yours truely. I think it's totally worth a read because it covers the topic from multiple angles very well eurogamer.net/periphery-synthe #GameAccessibility #GameDev #IndieDev

  35. An article just went up on Eurogamer talking about the Periphery Synthetic game and the state of game accessibility for both blind gamers and blind developers. It features comments from many respected blind consultants and developers including @talon, @shaysters and yours truely. I think it's totally worth a read because it covers the topic from multiple angles very well eurogamer.net/periphery-synthe #GameAccessibility #GameDev #IndieDev

  36. Before I go to bed for the day I'm just gonna leave this here because I definitely didn't just spend an hour playing when I should probably be resting. Someone just made an accessibility mod for Balatro and now I understand why this game blew up. If you haven't heard of it, you're basically making the best poker hands possible with a standard card deck trying to reach increasingly higher score targets. For reaching them you get money which you can use in the shop to buy various upgrades and special cards that let you get even higher scores, which gives you more money... And that's how the game loop works. All this is accompanied by some very chill background music and satisfying sound effects. Another win for #GameAccessibility for sure. You can find the mod here forum.audiogames.net/topic/541

  37. Before I go to bed for the day I'm just gonna leave this here because I definitely didn't just spend an hour playing when I should probably be resting. Someone just made an accessibility mod for Balatro and now I understand why this game blew up. If you haven't heard of it, you're basically making the best poker hands possible with a standard card deck trying to reach increasingly higher score targets. For reaching them you get money which you can use in the shop to buy various upgrades and special cards that let you get even higher scores, which gives you more money... And that's how the game loop works. All this is accompanied by some very chill background music and satisfying sound effects. Another win for #GameAccessibility for sure. You can find the mod here forum.audiogames.net/topic/541

  38. Before I go to bed for the day I'm just gonna leave this here because I definitely didn't just spend an hour playing when I should probably be resting. Someone just made an accessibility mod for Balatro and now I understand why this game blew up. If you haven't heard of it, you're basically making the best poker hands possible with a standard card deck trying to reach increasingly higher score targets. For reaching them you get money which you can use in the shop to buy various upgrades and special cards that let you get even higher scores, which gives you more money... And that's how the game loop works. All this is accompanied by some very chill background music and satisfying sound effects. Another win for #GameAccessibility for sure. You can find the mod here forum.audiogames.net/topic/541

  39. Before I go to bed for the day I'm just gonna leave this here because I definitely didn't just spend an hour playing when I should probably be resting. Someone just made an accessibility mod for Balatro and now I understand why this game blew up. If you haven't heard of it, you're basically making the best poker hands possible with a standard card deck trying to reach increasingly higher score targets. For reaching them you get money which you can use in the shop to buy various upgrades and special cards that let you get even higher scores, which gives you more money... And that's how the game loop works. All this is accompanied by some very chill background music and satisfying sound effects. Another win for #GameAccessibility for sure. You can find the mod here forum.audiogames.net/topic/541

  40. Before I go to bed for the day I'm just gonna leave this here because I definitely didn't just spend an hour playing when I should probably be resting. Someone just made an accessibility mod for Balatro and now I understand why this game blew up. If you haven't heard of it, you're basically making the best poker hands possible with a standard card deck trying to reach increasingly higher score targets. For reaching them you get money which you can use in the shop to buy various upgrades and special cards that let you get even higher scores, which gives you more money... And that's how the game loop works. All this is accompanied by some very chill background music and satisfying sound effects. Another win for #GameAccessibility for sure. You can find the mod here forum.audiogames.net/topic/541