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#devkitpro — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #devkitpro, aggregated by home.social.

  1. I #hate it when they do an #ikea and make you #compile the §&$§ yourself...

    https://github.com/infosia/vrmpack

    You think I ever complied something in my life ?

    Ok
    your are correct, but #devkitpro is a long tamago !
  2. Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...

    And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!

  3. Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...

    And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!

    #GBA #GBADev #butano #devkitpro #gamedev

  4. Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...

    And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!

    #GBA #GBADev #butano #devkitpro #gamedev

  5. Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...

    And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!

    #GBA #GBADev #butano #devkitpro #gamedev

  6. Just published a new #blog post, on writing a 3D Wii #homebrew app as a surprise for a graphics programming presentation (I got to bring a Wii to class hehehe). I'm super happy how it turned out!
    blog.allpurposem.at/making-a-w

    Follow on #rss: blog.allpurposem.at/feed
    Follow on fedi: @mat

    Tags for visibility: #homebrew #wii #gamecube #gcn #devkitpro #directx #graphics #gamedev #foss #retrocomputing #cpp

  7. Just published a new #blog post, on writing a 3D Wii #homebrew app as a surprise for a graphics programming presentation (I got to bring a Wii to class hehehe). I'm super happy how it turned out!
    blog.allpurposem.at/making-a-w

    Follow on #rss: blog.allpurposem.at/feed
    Follow on fedi: @mat

    Tags for visibility: #homebrew #wii #gamecube #gcn #devkitpro #directx #graphics #gamedev #foss #retrocomputing #cpp

  8. Just published a new #blog post, on writing a 3D Wii #homebrew app as a surprise for a graphics programming presentation (I got to bring a Wii to class hehehe). I'm super happy how it turned out!
    blog.allpurposem.at/making-a-w

    Follow on #rss: blog.allpurposem.at/feed
    Follow on fedi: @mat

    Tags for visibility: #homebrew #wii #gamecube #gcn #devkitpro #directx #graphics #gamedev #foss #retrocomputing #cpp

  9. Just published a new #blog post, on writing a 3D Wii #homebrew app as a surprise for a graphics programming presentation (I got to bring a Wii to class hehehe). I'm super happy how it turned out!
    blog.allpurposem.at/making-a-w

    Follow on #rss: blog.allpurposem.at/feed
    Follow on fedi: @mat

    Tags for visibility: #homebrew #wii #gamecube #gcn #devkitpro #directx #graphics #gamedev #foss #retrocomputing #cpp

  10. Just published a new #blog post, on writing a 3D Wii #homebrew app as a surprise for a graphics programming presentation (I got to bring a Wii to class hehehe). I'm super happy how it turned out!
    blog.allpurposem.at/making-a-w

    Follow on #rss: blog.allpurposem.at/feed
    Follow on fedi: @mat

    Tags for visibility: #homebrew #wii #gamecube #gcn #devkitpro #directx #graphics #gamedev #foss #retrocomputing #cpp

  11. schon irgendwie witzig dass #devkitpro (homebrew toolchain für nintendo konsolen) einen eigenen package manager ausliefert der wohl auf arch linux' pacman basiert

  12. Did a proof of concept (butchered my engine internals) in my codebase to get my game running on a Wii emulator.

    I just wanted to see how possible it was :)

    Built with #ziglang, #devkitpro and #GRRLIB!