#devkitpro — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #devkitpro, aggregated by home.social.
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I #hate it when they do an #ikea and make you #compile the §&$§ yourself...
https://github.com/infosia/vrmpack
You think I ever complied something in my life ?
Ok
your are correct, but #devkitpro is a long tamago ! -
Took me several days, but making nice, slow progress...
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Took me several days, but making nice, slow progress...
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Took me several days, but making nice, slow progress...
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Took me several days, but making nice, slow progress...
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Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...
And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!
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Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...
And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!
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Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...
And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!
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Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...
And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!
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Am I a GBA dev yet?
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Am I a GBA dev yet?
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Am I a GBA dev yet?
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Am I a GBA dev yet?
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Just published a new #blog post, on writing a 3D Wii #homebrew app as a surprise for a graphics programming presentation (I got to bring a Wii to class hehehe). I'm super happy how it turned out!
https://blog.allpurposem.at/making-a-wii-game-in-2024Follow on #rss: https://blog.allpurposem.at/feed
Follow on fedi: @matTags for visibility: #homebrew #wii #gamecube #gcn #devkitpro #directx #graphics #gamedev #foss #retrocomputing #cpp
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Just published a new #blog post, on writing a 3D Wii #homebrew app as a surprise for a graphics programming presentation (I got to bring a Wii to class hehehe). I'm super happy how it turned out!
https://blog.allpurposem.at/making-a-wii-game-in-2024Follow on #rss: https://blog.allpurposem.at/feed
Follow on fedi: @matTags for visibility: #homebrew #wii #gamecube #gcn #devkitpro #directx #graphics #gamedev #foss #retrocomputing #cpp
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Just published a new #blog post, on writing a 3D Wii #homebrew app as a surprise for a graphics programming presentation (I got to bring a Wii to class hehehe). I'm super happy how it turned out!
https://blog.allpurposem.at/making-a-wii-game-in-2024Follow on #rss: https://blog.allpurposem.at/feed
Follow on fedi: @matTags for visibility: #homebrew #wii #gamecube #gcn #devkitpro #directx #graphics #gamedev #foss #retrocomputing #cpp
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Just published a new #blog post, on writing a 3D Wii #homebrew app as a surprise for a graphics programming presentation (I got to bring a Wii to class hehehe). I'm super happy how it turned out!
https://blog.allpurposem.at/making-a-wii-game-in-2024Follow on #rss: https://blog.allpurposem.at/feed
Follow on fedi: @matTags for visibility: #homebrew #wii #gamecube #gcn #devkitpro #directx #graphics #gamedev #foss #retrocomputing #cpp
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Just published a new #blog post, on writing a 3D Wii #homebrew app as a surprise for a graphics programming presentation (I got to bring a Wii to class hehehe). I'm super happy how it turned out!
https://blog.allpurposem.at/making-a-wii-game-in-2024Follow on #rss: https://blog.allpurposem.at/feed
Follow on fedi: @matTags for visibility: #homebrew #wii #gamecube #gcn #devkitpro #directx #graphics #gamedev #foss #retrocomputing #cpp
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schon irgendwie witzig dass #devkitpro (homebrew toolchain für nintendo konsolen) einen eigenen package manager ausliefert der wohl auf arch linux' pacman basiert
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Did a proof of concept (butchered my engine internals) in my codebase to get my game running on a Wii emulator.
I just wanted to see how possible it was :)
Built with #ziglang, #devkitpro and #GRRLIB!