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#charactermodeling — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #charactermodeling, aggregated by home.social.

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  1. A little owl that I've modeled, textured, and animated for a VR project in VR Honduras.
    This project was made for the cooperative Nueva Vida
    🦉

    #3dart #charactermodeling #animation #b3d #substancepainter #unity

  2. A little owl that I've modeled, textured, and animated for a VR project in VR Honduras.
    This project was made for the cooperative Nueva Vida
    🦉

    #3dart #charactermodeling #animation #b3d #substancepainter #unity

  3. Wapeach fanart ​:ablobcat_aww_kira:​
    Based on concept art made by Fumihide Aoki
    ​:blobcat_fu_drawing_normal:​

    #art #3dart #Peach #Wapeach #blender #charactermodeling #fanart

  4. Wapeach fanart ​:ablobcat_aww_kira:​
    Based on concept art made by Fumihide Aoki
    ​:blobcat_fu_drawing_normal:​

    #art #3dart #Peach #Wapeach #blender #charactermodeling #fanart

  5. Wapeach fanart ​:ablobcat_aww_kira:​
    Based on concept art made by Fumihide Aoki
    ​:blobcat_fu_drawing_normal:​

    #art #3dart #Peach #Wapeach #blender #charactermodeling #fanart

  6. Wapeach fanart ​:ablobcat_aww_kira:​
    Based on concept art made by Fumihide Aoki
    ​:blobcat_fu_drawing_normal:​

    #art #3dart #Peach #Wapeach #blender #charactermodeling #fanart

  7. Finally had time to continue working on this (classes and tests have kept me super busy), and I managed to figure out how to make the eyes look good.
    The trick was to focus on adding stuff around the eyes that are supposed to be there (eyebrows and eyelashes) because without them, no matter what I did, it wouldn't look right.
    Just one of those things the human brain does I guess.

    #Blender #B3D #CharacterModeling #3DArtist

  8. Calling this Bulma Pinup model done. I still see some areas I'd like to improve upon, but it's time to move on to the next big thing! Sculpted in ZBrush, rendered in Marmoset Toolbag. Thanks to Nurzhan Bekkaliyev for the amazing art and inspiration!

    #characterart #pinup #dragonball #bulma #zbrush #3d #modeling #charactermodeling #marmosettoolbag

  9. Calling this Bulma Pinup model done. I still see some areas I'd like to improve upon, but it's time to move on to the next big thing! Sculpted in ZBrush, rendered in Marmoset Toolbag. Thanks to Nurzhan Bekkaliyev for the amazing art and inspiration!

    #characterart #pinup #dragonball #bulma #zbrush #3d #modeling #charactermodeling #marmosettoolbag

  10. Calling this Bulma Pinup model done. I still see some areas I'd like to improve upon, but it's time to move on to the next big thing! Sculpted in ZBrush, rendered in Marmoset Toolbag. Thanks to Nurzhan Bekkaliyev for the amazing art and inspiration!

    #characterart #pinup #dragonball #bulma #zbrush #3d #modeling #charactermodeling #marmosettoolbag

  11. Calling this Bulma Pinup model done. I still see some areas I'd like to improve upon, but it's time to move on to the next big thing! Sculpted in ZBrush, rendered in Marmoset Toolbag. Thanks to Nurzhan Bekkaliyev for the amazing art and inspiration!

    #characterart #pinup #dragonball #bulma #zbrush #3d #modeling #charactermodeling #marmosettoolbag

  12. the next #Character I made from my base character mesh. This time an #Astronaut

    The Head, Body and Legs are different Objects to make them interchangeable in my #game.

    Additionally I created a #armature and until now I'm happy with the results.

    #blender #3dart #gamedev #gameasset #charactermodeling

  13. the next #Character I made from my base character mesh. This time an #Astronaut

    The Head, Body and Legs are different Objects to make them interchangeable in my #game.

    Additionally I created a #armature and until now I'm happy with the results.

    #blender #3dart #gamedev #gameasset #charactermodeling

  14. Cleaned up the texture file in photoshop and redid the light and dark values on different layers so I could play with hues and color overlays.

    I think this'll be the most I do with this character design-wise, still need to make a rig and a few simple animations so I can throw it in unreal engine 5 (I have a love/hate relationship with the default animation files, I like to work around them whenever I have the chance)

    #3dart #characterdesign #blender3d #3dmodeling #visdev #gamedev #gamedesign #charactermodeling

  15. Cleaned up the texture file in photoshop and redid the light and dark values on different layers so I could play with hues and color overlays.

    I think this'll be the most I do with this character design-wise, still need to make a rig and a few simple animations so I can throw it in unreal engine 5 (I have a love/hate relationship with the default animation files, I like to work around them whenever I have the chance)

    #3dart #characterdesign #blender3d #3dmodeling #visdev #gamedev #gamedesign #charactermodeling

  16. Cleaned up the texture file in photoshop and redid the light and dark values on different layers so I could play with hues and color overlays.

    I think this'll be the most I do with this character design-wise, still need to make a rig and a few simple animations so I can throw it in unreal engine 5 (I have a love/hate relationship with the default animation files, I like to work around them whenever I have the chance)

    #3dart #characterdesign #blender3d #3dmodeling #visdev #gamedev #gamedesign #charactermodeling

  17. Cleaned up the texture file in photoshop and redid the light and dark values on different layers so I could play with hues and color overlays.

    I think this'll be the most I do with this character design-wise, still need to make a rig and a few simple animations so I can throw it in unreal engine 5 (I have a love/hate relationship with the default animation files, I like to work around them whenever I have the chance)

    #3dart #characterdesign #blender3d #3dmodeling #visdev #gamedev #gamedesign #charactermodeling

  18. Cleaned up the texture file in photoshop and redid the light and dark values on different layers so I could play with hues and color overlays.

    I think this'll be the most I do with this character design-wise, still need to make a rig and a few simple animations so I can throw it in unreal engine 5 (I have a love/hate relationship with the default animation files, I like to work around them whenever I have the chance)

    #3dart #characterdesign #blender3d #3dmodeling #visdev #gamedev #gamedesign #charactermodeling

  19. Finally had time for a personal project, quite happy with how it came out! Rendered in UE4
    Concept by Yi Zhang
    #gamedev #3d #charactermodeling

  20. Finally had time for a personal project, quite happy with how it came out! Rendered in UE4
    Concept by Yi Zhang
    #gamedev #3d #charactermodeling

  21. Finally had time for a personal project, quite happy with how it came out! Rendered in UE4
    Concept by Yi Zhang
    #gamedev #3d #charactermodeling

  22. Finally had time for a personal project, quite happy with how it came out! Rendered in UE4
    Concept by Yi Zhang
    #gamedev #3d #charactermodeling

  23. Finally had time for a personal project, quite happy with how it came out! Rendered in UE4
    Concept by Yi Zhang
    #gamedev #3d #charactermodeling

  24. Definitely, my armature don't want to be rendered, the pose works very well in the viewport, but nothing in the rendering. I've never seen this problem before, I don't find anything about it.
    It started out as an animation baking, nothing's been working since then. I must have deleted something somewhere, I don't know. If someone can help, please
    🙏
    #b3d #help #blender #animation #3danimation #charactermodeling #3dmodeling

  25. Bone Heat Weighting
    I feel like I'm gonna go crazy doing everything by hand. How do I fix this problem, please?
    No matter how hard I look, nothing works.
    #b3d #blender #rigging #characterModeling