#charactermodeling — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #charactermodeling, aggregated by home.social.
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A little owl that I've modeled, textured, and animated for a VR project in VR Honduras.
This project was made for the cooperative Nueva Vida 🦉
#3dart #charactermodeling #animation #b3d #substancepainter #unity -
A little owl that I've modeled, textured, and animated for a VR project in VR Honduras.
This project was made for the cooperative Nueva Vida 🦉
#3dart #charactermodeling #animation #b3d #substancepainter #unity -
Finally had time to continue working on this (classes and tests have kept me super busy), and I managed to figure out how to make the eyes look good.
The trick was to focus on adding stuff around the eyes that are supposed to be there (eyebrows and eyelashes) because without them, no matter what I did, it wouldn't look right.
Just one of those things the human brain does I guess. -
Starting a small #Blender adventure with #CharacterDesign #charactermodeling and a small panic! Gonna be fun.
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Starting a small #Blender adventure with #CharacterDesign #charactermodeling and a small panic! Gonna be fun.
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Starting a small #Blender adventure with #CharacterDesign #charactermodeling and a small panic! Gonna be fun.
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Starting a small #Blender adventure with #CharacterDesign #charactermodeling and a small panic! Gonna be fun.
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Calling this Bulma Pinup model done. I still see some areas I'd like to improve upon, but it's time to move on to the next big thing! Sculpted in ZBrush, rendered in Marmoset Toolbag. Thanks to Nurzhan Bekkaliyev for the amazing art and inspiration!
#characterart #pinup #dragonball #bulma #zbrush #3d #modeling #charactermodeling #marmosettoolbag
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Calling this Bulma Pinup model done. I still see some areas I'd like to improve upon, but it's time to move on to the next big thing! Sculpted in ZBrush, rendered in Marmoset Toolbag. Thanks to Nurzhan Bekkaliyev for the amazing art and inspiration!
#characterart #pinup #dragonball #bulma #zbrush #3d #modeling #charactermodeling #marmosettoolbag
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Calling this Bulma Pinup model done. I still see some areas I'd like to improve upon, but it's time to move on to the next big thing! Sculpted in ZBrush, rendered in Marmoset Toolbag. Thanks to Nurzhan Bekkaliyev for the amazing art and inspiration!
#characterart #pinup #dragonball #bulma #zbrush #3d #modeling #charactermodeling #marmosettoolbag
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Calling this Bulma Pinup model done. I still see some areas I'd like to improve upon, but it's time to move on to the next big thing! Sculpted in ZBrush, rendered in Marmoset Toolbag. Thanks to Nurzhan Bekkaliyev for the amazing art and inspiration!
#characterart #pinup #dragonball #bulma #zbrush #3d #modeling #charactermodeling #marmosettoolbag
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the next #Character I made from my base character mesh. This time an #Astronaut
The Head, Body and Legs are different Objects to make them interchangeable in my #game.
Additionally I created a #armature and until now I'm happy with the results.
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the next #Character I made from my base character mesh. This time an #Astronaut
The Head, Body and Legs are different Objects to make them interchangeable in my #game.
Additionally I created a #armature and until now I'm happy with the results.
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"we're SOARING, FLYING..."
#3dmodeling #skinningtest #blender3d #charactermodeling #visdev #characterdesign #3dart #3dartist #art #artwork #gamedesign #gamedev #wip #personalproject #figuremodeling -
"we're SOARING, FLYING..."
#3dmodeling #skinningtest #blender3d #charactermodeling #visdev #characterdesign #3dart #3dartist #art #artwork #gamedesign #gamedev #wip #personalproject #figuremodeling -
The Window Seat (by Marcelo Vaz)
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The Window Seat (by Marcelo Vaz)
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The Window Seat (by Marcelo Vaz)
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The Window Seat (by Marcelo Vaz)
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Cleaned up the texture file in photoshop and redid the light and dark values on different layers so I could play with hues and color overlays.
I think this'll be the most I do with this character design-wise, still need to make a rig and a few simple animations so I can throw it in unreal engine 5 (I have a love/hate relationship with the default animation files, I like to work around them whenever I have the chance)
#3dart #characterdesign #blender3d #3dmodeling #visdev #gamedev #gamedesign #charactermodeling
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Cleaned up the texture file in photoshop and redid the light and dark values on different layers so I could play with hues and color overlays.
I think this'll be the most I do with this character design-wise, still need to make a rig and a few simple animations so I can throw it in unreal engine 5 (I have a love/hate relationship with the default animation files, I like to work around them whenever I have the chance)
#3dart #characterdesign #blender3d #3dmodeling #visdev #gamedev #gamedesign #charactermodeling
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Cleaned up the texture file in photoshop and redid the light and dark values on different layers so I could play with hues and color overlays.
I think this'll be the most I do with this character design-wise, still need to make a rig and a few simple animations so I can throw it in unreal engine 5 (I have a love/hate relationship with the default animation files, I like to work around them whenever I have the chance)
#3dart #characterdesign #blender3d #3dmodeling #visdev #gamedev #gamedesign #charactermodeling
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Cleaned up the texture file in photoshop and redid the light and dark values on different layers so I could play with hues and color overlays.
I think this'll be the most I do with this character design-wise, still need to make a rig and a few simple animations so I can throw it in unreal engine 5 (I have a love/hate relationship with the default animation files, I like to work around them whenever I have the chance)
#3dart #characterdesign #blender3d #3dmodeling #visdev #gamedev #gamedesign #charactermodeling
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Cleaned up the texture file in photoshop and redid the light and dark values on different layers so I could play with hues and color overlays.
I think this'll be the most I do with this character design-wise, still need to make a rig and a few simple animations so I can throw it in unreal engine 5 (I have a love/hate relationship with the default animation files, I like to work around them whenever I have the chance)
#3dart #characterdesign #blender3d #3dmodeling #visdev #gamedev #gamedesign #charactermodeling
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First wave to show up to a party be like... (for a personal project I'm working on long-term on the side)
#lego #3dmodeling #blender3d #3d #3dart #3dartist #visdev #gamedev #gamedesign #characterdesign #charactermodeling #freelance #wip
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First wave to show up to a party be like... (for a personal project I'm working on long-term on the side)
#lego #3dmodeling #blender3d #3d #3dart #3dartist #visdev #gamedev #gamedesign #characterdesign #charactermodeling #freelance #wip
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First wave to show up to a party be like... (for a personal project I'm working on long-term on the side)
#lego #3dmodeling #blender3d #3d #3dart #3dartist #visdev #gamedev #gamedesign #characterdesign #charactermodeling #freelance #wip
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First wave to show up to a party be like... (for a personal project I'm working on long-term on the side)
#lego #3dmodeling #blender3d #3d #3dart #3dartist #visdev #gamedev #gamedesign #characterdesign #charactermodeling #freelance #wip
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First wave to show up to a party be like... (for a personal project I'm working on long-term on the side)
#lego #3dmodeling #blender3d #3d #3dart #3dartist #visdev #gamedev #gamedesign #characterdesign #charactermodeling #freelance #wip
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Finally had time for a personal project, quite happy with how it came out! Rendered in UE4
Concept by Yi Zhang
#gamedev #3d #charactermodeling -
Finally had time for a personal project, quite happy with how it came out! Rendered in UE4
Concept by Yi Zhang
#gamedev #3d #charactermodeling -
Finally had time for a personal project, quite happy with how it came out! Rendered in UE4
Concept by Yi Zhang
#gamedev #3d #charactermodeling -
Finally had time for a personal project, quite happy with how it came out! Rendered in UE4
Concept by Yi Zhang
#gamedev #3d #charactermodeling -
Finally had time for a personal project, quite happy with how it came out! Rendered in UE4
Concept by Yi Zhang
#gamedev #3d #charactermodeling -
Definitely, my armature don't want to be rendered, the pose works very well in the viewport, but nothing in the rendering. I've never seen this problem before, I don't find anything about it.
It started out as an animation baking, nothing's been working since then. I must have deleted something somewhere, I don't know. If someone can help, please 🙏
#b3d #help #blender #animation #3danimation #charactermodeling #3dmodeling -
Bone Heat Weighting
I feel like I'm gonna go crazy doing everything by hand. How do I fix this problem, please?
No matter how hard I look, nothing works.
#b3d #blender #rigging #characterModeling