#castleengine — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #castleengine, aggregated by home.social.
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Pointer lock (mouse look) on the web — plus a big refactor and Windows improvements
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Toggle visibility of a group of X3D / glTF nodes #CastleEngine #GameDev #glTF #Pascal #x3d
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Web: water, terrain, shadow maps, alpha treatment, keys on losing focus
Rendering to texture (FBO, our ) works now on the web. This enables a few features on the web: Water, with reflections and waves, visible in the terrain demo (source code in examples/terrain/) is correct now on the web. Screen (Post-Processing) Effects work on the web now. screen_effects_demo demo (source code in examples/screen_effects_demo/).
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Bold & interesting:
“Why Use Pascal?”, Castle Engine (https://castle-engine.io/why_pascal).
Via HN: https://news.ycombinator.com/item?id=36646890
#Pascal #FreePascal #Lazarus #ObjectPascal #Delphi #Programming #CastleEngine #GameProgramming #GraphicsProgramming
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Bold & interesting:
“Why Use Pascal?”, Castle Engine (https://castle-engine.io/why_pascal).
Via HN: https://news.ycombinator.com/item?id=36646890
#Pascal #FreePascal #Lazarus #ObjectPascal #Delphi #Programming #CastleEngine #GameProgramming #GraphicsProgramming
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Visual Studio Code integration, intelligent code completion with our LSP server, also for Emacs, NeoVim and other text editors https://castle-engine.io/wp/2022/11/19/visual-studio-code-integration-intelligent-code-completion-with-our-lsp-server-also-for-emacs-neovim-and-other-text-editors/ #castleengine #vscode #emacs #neovim #pascal #gamedev
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New Castle Tester – running all engine automatic tests on all platforms (desktop, mobile, Nintendo Switch…) with all compilers (FPC, Delphi)
This screenshot will not win the #screenshotsaturday hashtag, but it took a lot of effort to achieve :)Thanks to Andrzej Ki
https://castle-engine.io/wp/2022/03/19/new-castle-tester-running-all-engine-automatic-tests-on-all-platforms-desktop-mobile-nintendo-switch-with-all-compilers-fpc-delphi/
#castleengine #devlog #gamedev #screenshotsaturday -
Creating Debian Packages with Castle Game Engine build tool
Debian is a popular Linux distribution, also serving as a base for other Debian-based distributions like Ubuntu. You can now easily create a Debian package, .deb file, from any game!
From Castle Game Engine Editor use menu option Run -> Package Format -> Debian Pac
https://castle-engine.io/wp/2022/03/12/creating-debian-packages-with-castle-game-engine-build-tool/
#castleengine #debian #devlog #linux #opensource #package -
Various asset improvements: Wavefront OBJ texture options and possible PBR, Spine free form deformation with curve animation, fixes for creaseAngle in X3D and OBJ
Various improvements to various asset formats:
We now implement
https://castle-engine.io/wp/2021/09/19/various-asset-improvements-wavefront-obj-texture-options-and-possible-pbr-spine-free-form-deformation-with-curve-animation-fixes-for-creaseangle-in-x3d-and-obj/
#castleengine #devlog #gamedev #gameengine #glTF #spine -
“The Unholy Society” release on Android and iOS
We are proud to announce a mobile release of The Unholy Society, a game done by Cat-astrophe Games using Castle Game Engine!The Unholy Society, the first part of a snarky exorcist’s adventures, is inspired by '80s and '90s movies, comic books, as well as eve
https://castle-engine.io/wp/2021/09/18/the-unholy-society-release-on-android-and-ios/
#adventure #androidgame #castleengine #indiedev #indiegame #iosgame #mobilegame #singleplayer