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#blender3 — Public Fediverse posts

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  1. Why did my blender video render turn black after a few frames? Genuinely want to know after spending a few days on this just to see it not render.

    Edit: Solved it, turns out idk how the depth node works and one of the effects I have went so high when moving the camera the whole screen went black

    #Blender #Blender3 #Blender3D #Blender3DArt

  2. Why did my blender video render turn black after a few frames? Genuinely want to know after spending a few days on this just to see it not render

    #Blender #Blender3 #Blender3D #Blender3DArt

  3. The "Ultimate Modular Men" and "Ultimate Modular Women" packs from Quaternius have assorted low-poly human models including animations, ready to be imported and used as placeholder (or final!) assets. Licensed under CC0. Blender source files also included.

    quaternius.com/packs/ultimatem

    quaternius.com/packs/ultimatem

    #godot4 #blender3 #gamedev #assets

  4. The "Ultimate Modular Men" and "Ultimate Modular Women" packs from Quaternius have assorted low-poly human models including animations, ready to be imported and used as placeholder (or final!) assets. Licensed under CC0. Blender source files also included.

    quaternius.com/packs/ultimatem

    quaternius.com/packs/ultimatem

    #godot4 #blender3 #gamedev #assets

  5. I was happy to see that with Godot Engine 4.0.1 and Blender 3.5, the Blender -> glTF -> Godot pipeline appears to be working well and pretty painlessly.

    You do want to ensure "+Y Up" is selected under Transform and "Apply Modifiers" is selected under Mesh, and probably want "Export Deformation Bones Only" selected under Animation / Skinning in the glTF 2.0 exporter in Blender.

    #godot4 #blender3 #gamedev

  6. I was happy to see that with Godot Engine 4.0.1 and Blender 3.5, the Blender -> glTF -> Godot pipeline appears to be working well and pretty painlessly.

    You do want to ensure "+Y Up" is selected under Transform and "Apply Modifiers" is selected under Mesh, and probably want "Export Deformation Bones Only" selected under Animation / Skinning in the glTF 2.0 exporter in Blender.

    #godot4 #blender3 #gamedev

  7. Got up and thought "hey let's learn #blender3 today.

    Yeah. No. Brain refused to cooperate.