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1000 results for “mih”

  1. わくわくファンタジー『アルカとミオの旅うたい』制作中です。pixivとXfolioではウォーターマーク無でご覧いただけます。こういうのお好きな方に届きますように!
    https://www.pixiv.net/artworks/128605149
    https://xfolio.jp/portfolio/mihane_ka/works/4041018
    #アルミオ旅 #オリジナル #一次創作 #ファンタジー #獣人 #魔法

  2. “De Air kost 966 euro en voor de Air Max betaal je 1160 euro. Voor de verzending naar Nederland vermeldt het bedrijf 12 euro.”

    Nog geen 1200 euri?

    Hoewat!? 🤪😱

    #mihogo #StreetLegal mastodon.social/@brightnl/1137

  3. Mihail Larsen war führender Kopf der dänischen Studentenbewegung und rettete Rudi Dutschkes Leben. Nun ist er im Alter von 75 Jahren verstorben.
    Dutschke-Retter Mihail Larsen gestorben: Credo der Französischen Revolution
  4. @vias_lena Dank langer Planfahrzeit ab #MIH erreichen wir #MH mit -5(!!)
    Kein Stop&Go an der #MHAB(!!)

  5. @vias_lena Dank langer Planfahrzeit ab #MIH erreichen wir #MH mit -5(!!)
    Kein Stop&Go an der #MHAB(!!)

  6. @vias_lena Dank langer Planfahrzeit ab #MIH erreichen wir #MH mit -5(!!)
    Kein Stop&Go an der #MHAB(!!)

  7. @lenaontrans wg. Bauarbeiten auf der NIM fährt der Zug zw. #MIH - #NN über #MEB - #MTL - #NRO, deshalb fährt der Zug in #MH fast 1 Stunde früher ab...

  8. @vias_lena Wir durfte auf der NIM nicht gut nyomen um die Verspätung abzubauen. #MIH erreicht mit +11

  9. 408 618-7 | Tz 8018
    ICE41/729 nach „Oktoberfest Hbf”
    Heute abweichend mit 408, und der Halt #MIH entfällt, warum? Zu mindestens erstmal neue Ausstattung (@ ICE 729 ➜ München Hbf für #csdaachen) #NowTräwelling traewelling.de/status/2723112

  10. When a devoloper has too much time on their hands, these kind of stuff happens - C64 Assembler Studio - IDE for developing C64 applications using #kickassembler and debugging them with #VICE
    github.com/MihaMarkic/C64-Asse

  11. CW: long post about bytebattles, bytejams, fantasy consoles and demoscene. (about 1500 chars)

    @mihira
    LoveByte Demoparty has a YouTube channel you could check out.

    In short a #ByteJam a non-competitive form of a #ByteBattle where sceners create visual effects to accompany the music. Usually this occurs live on stage (or on this case, live from home), and focus on having fun, experimenting and just creating a lovely atmosphere.

    #LoveByteDemoparty has a focus on spreading the love for #fantasyConsoles such as #Tic80 and #Pico8, which are consoles that never actually existed, but which are inspired by #retrogaming systems such as #MSX, #C64, #Amiga, #NES, etc.

    They provide a creative environment with various limitations, such as amount of colours and ways to draw on screen. These limitations often help to limit the scope of the programme (and thus make it easier to actually finish something rather than get lost in elaborate designs), but more importantly to encourage creative thinking, out-of-the-box solutions and other ways to seemingly overcome these restrictions.

    ByteBattles with less of these limitations would for instance be a #ShaderShowdown where they use #GLSL aka #openGL #ShaderLanguage to create these visuals. See for example ShaderToy for examples of what can be done with that.

    All of this is part of a larger #demoscene, which might also be interesting to check out. :)

    Not sure if I've missed anything, but if I have, maybe @Truck or @Cranksy can add some feedback :)