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114 results for “sijnstra”
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Fellow #infocom text adventure fans, the newest #Vezza #zmachine #interpreter is now available for the #Amstrad #NC200 running CPMish. Using the glorious built in LCD display at 79x18 characters, it was a lot of fun to build. Special mention to Matthew Logue for not only requesting the NC200 version and providing platform information, but also for sending me a huge amount of photos from real hardware so I could debug, and doing a complete play though of Hitchhiker's Guide to the Galaxy to prove it worked.
#retrogaming #retrogaming -
Fellow #infocom text adventure fans, the newest #Vezza #zmachine #interpreter is now available for the #Amstrad #NC200 running CPMish. Using the glorious built in LCD display at 79x18 characters, it was a lot of fun to build. Special mention to Matthew Logue for not only requesting the NC200 version and providing platform information, but also for sending me a huge amount of photos from real hardware so I could debug, and doing a complete play though of Hitchhiker's Guide to the Galaxy to prove it worked.
#retrogaming #retrogaming -
Fellow #infocom text adventure fans, the newest #Vezza #zmachine #interpreter is now available for the #Amstrad #NC200 running CPMish. Using the glorious built in LCD display at 79x18 characters, it was a lot of fun to build. Special mention to Matthew Logue for not only requesting the NC200 version and providing platform information, but also for sending me a huge amount of photos from real hardware so I could debug, and doing a complete play though of Hitchhiker's Guide to the Galaxy to prove it worked.
#retrogaming #retrogaming -
Fellow #infocom text adventure fans, the newest #Vezza #zmachine #interpreter is now available for the #Amstrad #NC200 running CPMish. Using the glorious built in LCD display at 79x18 characters, it was a lot of fun to build. Special mention to Matthew Logue for not only requesting the NC200 version and providing platform information, but also for sending me a huge amount of photos from real hardware so I could debug, and doing a complete play though of Hitchhiker's Guide to the Galaxy to prove it worked.
#retrogaming #retrogaming -
Fellow #infocom text adventure fans, the newest #Vezza #zmachine #interpreter is now available for the #Amstrad #NC200 running CPMish. Using the glorious built in LCD display at 79x18 characters, it was a lot of fun to build. Special mention to Matthew Logue for not only requesting the NC200 version and providing platform information, but also for sending me a huge amount of photos from real hardware so I could debug, and doing a complete play though of Hitchhiker's Guide to the Galaxy to prove it worked.
#retrogaming #retrogaming -
As a surprise Christmas gift to #retrocomputing, I've pushed out a new version of my #Vezza #Infocom #zmachine #interpreter. This time it's a #CP/M build, specifically for the #TRS80 models 2/12/16... on glorious 8-inch floppies. My requestor and tester Ziggystar12 was kind enough to take a photo of Bureaucracy running on a machine with the 8-inch drives; a game that could never be run on that machine before even though it was contemporary! #retrogaming #retroBattleStations
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As a surprise Christmas gift to #retrocomputing, I've pushed out a new version of my #Vezza #Infocom #zmachine #interpreter. This time it's a #CP/M build, specifically for the #TRS80 models 2/12/16... on glorious 8-inch floppies. My requestor and tester Ziggystar12 was kind enough to take a photo of Bureaucracy running on a machine with the 8-inch drives; a game that could never be run on that machine before even though it was contemporary! #retrogaming #retroBattleStations
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As a surprise Christmas gift to #retrocomputing, I've pushed out a new version of my #Vezza #Infocom #zmachine #interpreter. This time it's a #CP/M build, specifically for the #TRS80 models 2/12/16... on glorious 8-inch floppies. My requestor and tester Ziggystar12 was kind enough to take a photo of Bureaucracy running on a machine with the 8-inch drives; a game that could never be run on that machine before even though it was contemporary! #retrogaming #retroBattleStations
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As a surprise Christmas gift to #retrocomputing, I've pushed out a new version of my #Vezza #Infocom #zmachine #interpreter. This time it's a #CP/M build, specifically for the #TRS80 models 2/12/16... on glorious 8-inch floppies. My requestor and tester Ziggystar12 was kind enough to take a photo of Bureaucracy running on a machine with the 8-inch drives; a game that could never be run on that machine before even though it was contemporary! #retrogaming #retroBattleStations
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As a surprise Christmas gift to #retrocomputing, I've pushed out a new version of my #Vezza #Infocom #zmachine #interpreter. This time it's a #CP/M build, specifically for the #TRS80 models 2/12/16... on glorious 8-inch floppies. My requestor and tester Ziggystar12 was kind enough to take a photo of Bureaucracy running on a machine with the 8-inch drives; a game that could never be run on that machine before even though it was contemporary! #retrogaming #retroBattleStations
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@vampiress not sure how close it will come to C++17 or 20 but it's a cross compiler option based on a decent open source toolchain. Would be interested in your opinion about whether this looks like fun or a bridge too far. #agon toolchain based on #clang link here: https://github.com/AgonPlatform/agondev
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In between things I've been able to smash out a bit more code for the #TEC-1G version of my #infocom #z-machine interpreter #Vezza. Not perfect yet, but the text adventure game status line is starting to take shape... A couple of design decisions to be made on tracking score/moves, and then to expand the memory footprint out a bit to use the alternate ram with the extra 16k. Screenshots are of "Miniventure #2 by Dave Bernazzani" playing on Vezza.
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I've been chipping away at my #Infocom #zmachine interpreter for the past 12 months, trying to squeeze more performance out of it. I did make it smaller and mostly faster until one game turned out slower, so I kept it on the backburner until I found a way to fix the worst case. Next trick was rewriting the dictionary search much harder to thoroughly test) and finally correcting a long standing cosmetic bug (see before and after images). Update release for #Vezza and #M4ZVM will be early 2025.
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I've been chipping away at my #Infocom #zmachine interpreter for the past 12 months, trying to squeeze more performance out of it. I did make it smaller and mostly faster until one game turned out slower, so I kept it on the backburner until I found a way to fix the worst case. Next trick was rewriting the dictionary search much harder to thoroughly test) and finally correcting a long standing cosmetic bug (see before and after images). Update release for #Vezza and #M4ZVM will be early 2025.
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I've been chipping away at my #Infocom #zmachine interpreter for the past 12 months, trying to squeeze more performance out of it. I did make it smaller and mostly faster until one game turned out slower, so I kept it on the backburner until I found a way to fix the worst case. Next trick was rewriting the dictionary search much harder to thoroughly test) and finally correcting a long standing cosmetic bug (see before and after images). Update release for #Vezza and #M4ZVM will be early 2025.
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I've been chipping away at my #Infocom #zmachine interpreter for the past 12 months, trying to squeeze more performance out of it. I did make it smaller and mostly faster until one game turned out slower, so I kept it on the backburner until I found a way to fix the worst case. Next trick was rewriting the dictionary search much harder to thoroughly test) and finally correcting a long standing cosmetic bug (see before and after images). Update release for #Vezza and #M4ZVM will be early 2025.
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Pleased to have contributed to the new #ZealOS-8-bit release, version 0.5.0. For this one I will make a pre-built image for ease of use of #AgonLight so people can more easily try it out and contribute. In the meantime (or if you're using Zeal 8bit hardware!) you can grab the latest sources and build your own from https://github.com/Zeal8bit/Zeal-8-bit-OS/releases/tag/v0.5.0
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Pleased to have contributed to the new #ZealOS-8-bit release, version 0.5.0. For this one I will make a pre-built image for ease of use of #AgonLight so people can more easily try it out and contribute. In the meantime (or if you're using Zeal 8bit hardware!) you can grab the latest sources and build your own from https://github.com/Zeal8bit/Zeal-8-bit-OS/releases/tag/v0.5.0
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Pleased to have contributed to the new #ZealOS-8-bit release, version 0.5.0. For this one I will make a pre-built image for ease of use of #AgonLight so people can more easily try it out and contribute. In the meantime (or if you're using Zeal 8bit hardware!) you can grab the latest sources and build your own from https://github.com/Zeal8bit/Zeal-8-bit-OS/releases/tag/v0.5.0
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Pleased to have contributed to the new #ZealOS-8-bit release, version 0.5.0. For this one I will make a pre-built image for ease of use of #AgonLight so people can more easily try it out and contribute. In the meantime (or if you're using Zeal 8bit hardware!) you can grab the latest sources and build your own from https://github.com/Zeal8bit/Zeal-8-bit-OS/releases/tag/v0.5.0
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Pleased to have contributed to the new #ZealOS-8-bit release, version 0.5.0. For this one I will make a pre-built image for ease of use of #AgonLight so people can more easily try it out and contribute. In the meantime (or if you're using Zeal 8bit hardware!) you can grab the latest sources and build your own from https://github.com/Zeal8bit/Zeal-8-bit-OS/releases/tag/v0.5.0
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Working on making my telnet for #AgonLight more sane, it's a little better than it was but still has a lot of problems. It's hard to test something when the results depend on the network traffic flow at the time, and many components out of my control. Anyway, for a first time I did manage to get some almost readable data from @Wintermute_BBS RC BBS - thanks for having this running! It feels awesome having an #ez80 talking to a #z80 on the other side of the world!
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Working on making my telnet for #AgonLight more sane, it's a little better than it was but still has a lot of problems. It's hard to test something when the results depend on the network traffic flow at the time, and many components out of my control. Anyway, for a first time I did manage to get some almost readable data from @Wintermute_BBS RC BBS - thanks for having this running! It feels awesome having an #ez80 talking to a #z80 on the other side of the world!
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Continuing to build on my #AgonLight Telnet using the @olimex UEXT wifi module, I can now #telnet to a number of #BBS services over the internet and use my font of choice while doing it. There's still a bit to go, but I wouldn't have gotten here without all of the cool features @stevesims keeps adding to the Agon VDP, and of course Nihirash who came up with a native #Gopher browser, as well as those who continue to run BBS's. Shoulders of giants in #retrocomputing - it really is a team sport!
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Continuing to build on my #AgonLight Telnet using the @olimex UEXT wifi module, I can now #telnet to a number of #BBS services over the internet and use my font of choice while doing it. There's still a bit to go, but I wouldn't have gotten here without all of the cool features @stevesims keeps adding to the Agon VDP, and of course Nihirash who came up with a native #Gopher browser, as well as those who continue to run BBS's. Shoulders of giants in #retrocomputing - it really is a team sport!
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Collaborating with TurBoss on this one - I can now telnet from my #AgonLight via the @olimex UEXT wifi module and straight across the internet to an #IRC server, which in turn has a bridge to Discord. That's right, we can talk Agon to PC or even Agon to Agon via IRC/Discord. #Discord and #Agon shots below. #retrocomputing
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Collaborating with TurBoss on this one - I can now telnet from my #AgonLight via the @olimex UEXT wifi module and straight across the internet to an #IRC server, which in turn has a bridge to Discord. That's right, we can talk Agon to PC or even Agon to Agon via IRC/Discord. #Discord and #Agon shots below. #retrocomputing
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I've improved the #AgonLight implementation of Daniel Martin's #TRS-OS to make a more authentic #trs80 experience. The main thing I wanted to improve was the display capabilities. Steps taken (with thanks) to get the authentic output:
1. Obtain + fix the correct font
2. Load the font into #Agon
3. Modify the VDP to allow buffered fonts in Terminal mode
4. Modify the bootstrap and terminal host software to support the new code and use all 8 bits.
5. Check out before and after
#retrocomputing -
The next stage of developing my #Infocom #text-adventure player #Vezza, I'm making it Agon VDP native to take advantage of the new features in the #Console8 VDP development line. Still a work in progress, but the vast majority seems good to go. Why do it? I wanted to play Beyond Zork on the #AgonLight using the extra font features. This means instead of text drawing of maps, you get something a little more graphical. Also, status bars are now drawn for more visual impact. #retrocomputing
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The next stage of developing my #Infocom #text-adventure player #Vezza, I'm making it Agon VDP native to take advantage of the new features in the #Console8 VDP development line. Still a work in progress, but the vast majority seems good to go. Why do it? I wanted to play Beyond Zork on the #AgonLight using the extra font features. This means instead of text drawing of maps, you get something a little more graphical. Also, status bars are now drawn for more visual impact. #retrocomputing