#infocom — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #infocom, aggregated by home.social.
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playing half-life 1 again for the first time in a couple decades makes me realize how much i would have loved HL the text adventure, in the style of planetfall: puzzle and exploration-focused, with occasional action scenes
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Hitchhiker's Guide for the TI-99/4A
https://youtu.be/rDI8o-DUVUo?si=zhZb5vXGlCUyUVOF
#HitchhikersGuide #TI994A #Adventure #TextAdventure #LiteratureLicense #LicensedGame #LicenseGame #Infocom
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If I could convert an #epub to an #infocom "game" file, then that #ebook could be read on any device with a #frotz interpreter... with the ability to save your place by... saving... just like you would in a #textAdventure
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RE: https://mastodon.gamedev.place/@RetroAdventurers/117015081833828403
If you are interested in #interactivefiction make sure to follow the Retro Adventurers!
@RetroAdventurers
#retrogaming #infocom -
Visible Suspended is now available.
https://blog.zarfhome.com/2026/08/visible-suspended
Yes, I included the classic map (or a redraw of it). Yes, the little robot discs move around the map. You can even see each robot's current destination (grey marker) for better planning.
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Back to #Infocom #TextAdventure land, or more accurately Graphics adventures. I've been working with Stefan Vogt @8bitgames to support his latest and most ambitious project yet - Arcturus. The idea is that with a single set of image files that work with your adventure game, you can convert the images and generated #zmachine game to run on a range of #8bit #retrocomputing systems (and modern systems) that support the new custom extension.
Under the code name #Canopus, I have been working with him I have been able to integrate new image display code into the interpreter, granting the #TRS80 Model 4 (or 4P) with a hi-res card an immersive adventure experience previously unavailable on this platform. The current codebase requires 128k of RAM, which may be reduced once this implementation has settled. The code is also designed to work with either the #Tandy or the Microlabs graphics card.
It's a work in progress, so here's some screenshots on the trs80gp emulator to give an idea. Future #retrogaming with a #z80
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Following up my question a few weeks ago about the matchbook from _The Witness_.
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A quick note about ZIL source indentation in the Visible Zorker pages.
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Visible Zorker update: Starcross is now available.
https://blog.zarfhome.com/2026/07/visible-starcross
Thanks to all my Patreon supporters! (Who just got access to The Witness…)
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Happy towel day! 👍
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QuNAP group at the end of the day. A few people are missing, but this is a good chunk of attendees. #IEEE #INFOCOM #INFOCOM2026
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Great episode of The Retro Adventurers with @zarfeblong about Infidel (and the Smirking Horror):
https://podcasts.apple.com/de/podcast/the-retro-adventurers/id1739948119?i=1000767499433
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And after a long hiatus: another stint with #thelurkinghorror!
So we go back to the lab and get into the pentagram. However, once the professor is in his pentagram, we cut the line on ours and step outside.
#infocom #interactivefiction -
@kyonshi I looked around at various lists of best loved Infocom adventures and added them to my plan (https://www.dropbox.com/scl/fi/z1xo8c163g5bfd9p0lt7w/Adventure-game-plan.md?rlkey=5vp89hdyrymkrsij29o0hup0d&st=n9ca76cb&dl=0). I have found a friend willing to play through them with me, so I'm going to start off with another crack at Zork, invisiclues in hand - even though it's probably not the best it's just so influential and I really want that context.
#adventuregame #videogames #infocom #interactivefiction #textadventure #zork
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Time to figure out those ZIL grammar flags that Steve Meretzky said were confusing! (Back in 1989.)
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Here is the list so far, for those interested: https://www.dropbox.com/scl/fi/z1xo8c163g5bfd9p0lt7w/Adventure-game-plan.md?rlkey=5vp89hdyrymkrsij29o0hup0d&st=zifwosg0&dl=0
Currently the post-2000 entries are just a few I didn't want to forget. I'm planning to add a bunch more - including the cream of Wadjet Eye's output.
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I am assembling myself a "syllabus" of the best classic adventure games to play through in chronological order. The 90s seems straight forward: there are widely praised favourites (e.g. Secret of Monkey Island, Broken Sword, Gabriel Knight).
But what of the 80s? Do any of those adventure games (and their text predecessors) hold up? Especially if I'm not a child with time to bang my head against the same puzzles for weeks and weeks?
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Visible Zork 3 is now available!
https://eblong.com/infocom/visi/zork3/
Status of the Visible Zorker project: This is fun! I want to keep going. More notes and previews of upcoming games:
https://blog.zarfhome.com/2026/05/visible-zork-3
ObNote: The Visible Zorker is a Patreon-supported project. I just released Starcross for Patreon supporters.
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Fellow #infocom text adventure fans, the newest #Vezza #zmachine #interpreter is now available for the #Amstrad #NC200 running CPMish. Using the glorious built in LCD display at 79x18 characters, it was a lot of fun to build. Special mention to Matthew Logue for not only requesting the NC200 version and providing platform information, but also for sending me a huge amount of photos from real hardware so I could debug, and doing a complete play though of Hitchhiker's Guide to the Galaxy to prove it worked.
#retrogaming #retrogaming -
Blogged about some of the complications in supporting .v5 Z-machine games in my elm Z-machine.
https://whitebeard.blog/posts/ask-the-vm-where-is-the-player/