home.social

#infocom — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #infocom, aggregated by home.social.

fetched live
  1. playing half-life 1 again for the first time in a couple decades makes me realize how much i would have loved HL the text adventure, in the style of planetfall: puzzle and exploration-focused, with occasional action scenes

    #infocom #textAdventure #ifgame

  2. If I could convert an #epub to an #infocom "game" file, then that #ebook could be read on any device with a #frotz interpreter... with the ability to save your place by... saving... just like you would in a #textAdventure

  3. Visible Suspended is now available.

    blog.zarfhome.com/2026/08/visi

    Yes, I included the classic map (or a redraw of it). Yes, the little robot discs move around the map. You can even see each robot's current destination (grey marker) for better planning.

    #Infocom #InteractiveFiction

  4. Back to #Infocom #TextAdventure land, or more accurately Graphics adventures. I've been working with Stefan Vogt @8bitgames to support his latest and most ambitious project yet - Arcturus. The idea is that with a single set of image files that work with your adventure game, you can convert the images and generated #zmachine game to run on a range of #8bit #retrocomputing systems (and modern systems) that support the new custom extension.

    Under the code name #Canopus, I have been working with him I have been able to integrate new image display code into the interpreter, granting the #TRS80 Model 4 (or 4P) with a hi-res card an immersive adventure experience previously unavailable on this platform. The current codebase requires 128k of RAM, which may be reduced once this implementation has settled. The code is also designed to work with either the #Tandy or the Microlabs graphics card.

    It's a work in progress, so here's some screenshots on the trs80gp emulator to give an idea. Future #retrogaming with a #z80

  5. @catsalad If you cross the event horizon and "nothing happens," did anything really happen?

    #Infocom

  6. Visible Zorker update: Starcross is now available.

    blog.zarfhome.com/2026/07/visi

    Thanks to all my Patreon supporters! (Who just got access to The Witness…)

    #Infocom #InteractiveFiction

  7. QuNAP group at the end of the day. A few people are missing, but this is a good chunk of attendees. #IEEE #INFOCOM #INFOCOM2026

  8. And after a long hiatus: another stint with #thelurkinghorror!
    So we go back to the lab and get into the pentagram. However, once the professor is in his pentagram, we cut the line on ours and step outside.
    #infocom #interactivefiction

  9. @kyonshi I looked around at various lists of best loved Infocom adventures and added them to my plan (dropbox.com/scl/fi/z1xo8c163g5). I have found a friend willing to play through them with me, so I'm going to start off with another crack at Zork, invisiclues in hand - even though it's probably not the best it's just so influential and I really want that context.

    #adventuregame #videogames #infocom #interactivefiction #textadventure #zork

  10. Here is the list so far, for those interested: dropbox.com/scl/fi/z1xo8c163g5

    Currently the post-2000 entries are just a few I didn't want to forget. I'm planning to add a bunch more - including the cream of Wadjet Eye's output.

    #videogames #adventuregame #sierra #infocom #pointandclick

  11. I am assembling myself a "syllabus" of the best classic adventure games to play through in chronological order. The 90s seems straight forward: there are widely praised favourites (e.g. Secret of Monkey Island, Broken Sword, Gabriel Knight).

    But what of the 80s? Do any of those adventure games (and their text predecessors) hold up? Especially if I'm not a child with time to bang my head against the same puzzles for weeks and weeks?

    #videogames #adventuregame #sierra #infocom #pointandclick

  12. Visible Zork 3 is now available!

    eblong.com/infocom/visi/zork3/

    Status of the Visible Zorker project: This is fun! I want to keep going. More notes and previews of upcoming games:

    blog.zarfhome.com/2026/05/visi

    ObNote: The Visible Zorker is a Patreon-supported project. I just released Starcross for Patreon supporters.

    #InteractiveFiction #Zork #Infocom

  13. Fellow #infocom text adventure fans, the newest #Vezza #zmachine #interpreter is now available for the #Amstrad #NC200 running CPMish. Using the glorious built in LCD display at 79x18 characters, it was a lot of fun to build. Special mention to Matthew Logue for not only requesting the NC200 version and providing platform information, but also for sending me a huge amount of photos from real hardware so I could debug, and doing a complete play though of Hitchhiker's Guide to the Galaxy to prove it worked.
    #retrogaming #retrogaming

  14. Blogged about some of the complications in supporting .v5 Z-machine games in my elm Z-machine.

    whitebeard.blog/posts/ask-the-

    #infocom #if